2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 #include "s_context.h"
32 #include "s_feedback.h"
38 * Used to cull points with invalid coords
40 #define CULL_INVALID(V) \
42 float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \
43 + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \
44 if (IS_INF_OR_NAN(tmp)) \
53 sprite_point(GLcontext
*ctx
, const SWvertex
*vert
)
55 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
58 GLuint tCoords
[MAX_TEXTURE_COORD_UNITS
+ 1];
59 GLuint numTcoords
= 0;
65 if (ctx
->DrawBuffer
->Visual
.depthBits
<= 16)
66 span
.z
= FloatToFixed(vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
68 span
.z
= (GLuint
) (vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
72 if (ctx
->Point
._Attenuated
|| ctx
->VertexProgram
.PointSizeEnabled
) {
73 /* use vertex's point size */
74 /* first, clamp attenuated size to the user-specifed range */
75 size
= CLAMP(vert
->pointSize
, ctx
->Point
.MinSize
, ctx
->Point
.MaxSize
);
78 /* use constant point size */
79 size
= ctx
->Point
.Size
;
81 /* clamp to non-AA implementation limits */
82 size
= CLAMP(size
, ctx
->Const
.MinPointSize
, ctx
->Const
.MaxPointSize
);
85 INIT_SPAN(span
, GL_POINT
);
86 span
.interpMask
= SPAN_Z
| SPAN_RGBA
;
88 span
.red
= ChanToFixed(vert
->color
[0]);
89 span
.green
= ChanToFixed(vert
->color
[1]);
90 span
.blue
= ChanToFixed(vert
->color
[2]);
91 span
.alpha
= ChanToFixed(vert
->color
[3]);
97 /* need these for fragment programs */
98 span
.attrStart
[FRAG_ATTRIB_WPOS
][3] = 1.0F
;
99 span
.attrStepX
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
100 span
.attrStepY
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
105 /* texcoord / pointcoord interpolants */
108 if (ctx
->Point
.SpriteOrigin
== GL_LOWER_LEFT
) {
119 if (attr
>= FRAG_ATTRIB_TEX0
&& attr
< FRAG_ATTRIB_VAR0
) {
120 const GLuint u
= attr
- FRAG_ATTRIB_TEX0
;
122 if (ctx
->Point
.CoordReplace
[u
]) {
123 tCoords
[numTcoords
++] = attr
;
125 if (ctx
->Point
.SpriteRMode
== GL_ZERO
)
127 else if (ctx
->Point
.SpriteRMode
== GL_S
)
128 r
= vert
->attrib
[attr
][0];
130 r
= vert
->attrib
[attr
][2];
132 span
.attrStart
[attr
][0] = s
;
133 span
.attrStart
[attr
][1] = 0.0; /* overwritten below */
134 span
.attrStart
[attr
][2] = r
;
135 span
.attrStart
[attr
][3] = 1.0;
137 span
.attrStepX
[attr
][0] = dsdx
;
138 span
.attrStepX
[attr
][1] = 0.0;
139 span
.attrStepX
[attr
][2] = 0.0;
140 span
.attrStepX
[attr
][3] = 0.0;
142 span
.attrStepY
[attr
][0] = 0.0;
143 span
.attrStepY
[attr
][1] = dtdy
;
144 span
.attrStepY
[attr
][2] = 0.0;
145 span
.attrStepY
[attr
][3] = 0.0;
150 else if (attr
== FRAG_ATTRIB_FOGC
) {
151 /* GLSL gl_PointCoord is stored in fog.zw */
152 span
.attrStart
[FRAG_ATTRIB_FOGC
][2] = 0.0;
153 span
.attrStart
[FRAG_ATTRIB_FOGC
][3] = 0.0; /* t0 set below */
154 span
.attrStepX
[FRAG_ATTRIB_FOGC
][2] = dsdx
;
155 span
.attrStepX
[FRAG_ATTRIB_FOGC
][3] = 0.0;
156 span
.attrStepY
[FRAG_ATTRIB_FOGC
][2] = 0.0;
157 span
.attrStepY
[FRAG_ATTRIB_FOGC
][3] = dtdy
;
158 tCoords
[numTcoords
++] = FRAG_ATTRIB_FOGC
;
161 /* use vertex's texcoord/attrib */
162 COPY_4V(span
.attrStart
[attr
], vert
->attrib
[attr
]);
163 ASSIGN_4V(span
.attrStepX
[attr
], 0, 0, 0, 0);
164 ASSIGN_4V(span
.attrStepY
[attr
], 0, 0, 0, 0);
168 /* compute pos, bounds and render */
170 const GLfloat x
= vert
->attrib
[FRAG_ATTRIB_WPOS
][0];
171 const GLfloat y
= vert
->attrib
[FRAG_ATTRIB_WPOS
][1];
172 GLint iSize
= (GLint
) (size
+ 0.5F
);
173 GLint xmin
, xmax
, ymin
, ymax
, iy
;
177 iSize
= MAX2(1, iSize
);
182 xmin
= (GLint
) (x
- iRadius
);
183 xmax
= (GLint
) (x
+ iRadius
);
184 ymin
= (GLint
) (y
- iRadius
);
185 ymax
= (GLint
) (y
+ iRadius
);
189 /* 0.501 factor allows conformance to pass */
190 xmin
= (GLint
) (x
+ 0.501) - iRadius
;
191 xmax
= xmin
+ iSize
- 1;
192 ymin
= (GLint
) (y
+ 0.501) - iRadius
;
193 ymax
= ymin
+ iSize
- 1;
197 for (iy
= ymin
; iy
<= ymax
; iy
++) {
199 /* setup texcoord T for this row */
200 for (i
= 0; i
< numTcoords
; i
++) {
201 if (tCoords
[i
] == FRAG_ATTRIB_FOGC
)
202 span
.attrStart
[FRAG_ATTRIB_FOGC
][3] = tcoord
;
204 span
.attrStart
[tCoords
[i
]][1] = tcoord
;
207 /* these might get changed by span clipping */
210 span
.end
= xmax
- xmin
+ 1;
212 _swrast_write_rgba_span(ctx
, &span
);
221 * Draw smooth/antialiased point. RGB or CI mode.
224 smooth_point(GLcontext
*ctx
, const SWvertex
*vert
)
226 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
227 const GLboolean ciMode
= !ctx
->Visual
.rgbMode
;
229 GLfloat size
, alphaAtten
;
234 if (ctx
->DrawBuffer
->Visual
.depthBits
<= 16)
235 span
.z
= FloatToFixed(vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
237 span
.z
= (GLuint
) (vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
241 if (ctx
->Point
._Attenuated
|| ctx
->VertexProgram
.PointSizeEnabled
) {
242 /* use vertex's point size */
243 /* first, clamp attenuated size to the user-specifed range */
244 size
= CLAMP(vert
->pointSize
, ctx
->Point
.MinSize
, ctx
->Point
.MaxSize
);
247 /* use constant point size */
248 size
= ctx
->Point
.Size
;
250 /* clamp to AA implementation limits */
251 size
= CLAMP(size
, ctx
->Const
.MinPointSizeAA
, ctx
->Const
.MaxPointSizeAA
);
253 /* alpha attenuation / fade factor */
254 if (ctx
->Multisample
.Enabled
) {
255 if (vert
->pointSize
>= ctx
->Point
.Threshold
) {
259 GLfloat dsize
= vert
->pointSize
/ ctx
->Point
.Threshold
;
260 alphaAtten
= dsize
* dsize
;
266 (void) alphaAtten
; /* not used */
269 INIT_SPAN(span
, GL_POINT
);
270 span
.interpMask
= SPAN_Z
| SPAN_RGBA
;
271 span
.arrayMask
= SPAN_COVERAGE
| SPAN_MASK
;
273 span
.red
= ChanToFixed(vert
->color
[0]);
274 span
.green
= ChanToFixed(vert
->color
[1]);
275 span
.blue
= ChanToFixed(vert
->color
[2]);
276 span
.alpha
= ChanToFixed(vert
->color
[3]);
282 /* need these for fragment programs */
283 span
.attrStart
[FRAG_ATTRIB_WPOS
][3] = 1.0F
;
284 span
.attrStepX
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
285 span
.attrStepY
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
288 COPY_4V(span
.attrStart
[attr
], vert
->attrib
[attr
]);
289 ASSIGN_4V(span
.attrStepX
[attr
], 0, 0, 0, 0);
290 ASSIGN_4V(span
.attrStepY
[attr
], 0, 0, 0, 0);
293 /* compute pos, bounds and render */
295 const GLfloat x
= vert
->attrib
[FRAG_ATTRIB_WPOS
][0];
296 const GLfloat y
= vert
->attrib
[FRAG_ATTRIB_WPOS
][1];
297 const GLfloat radius
= 0.5F
* size
;
298 const GLfloat rmin
= radius
- 0.7071F
; /* 0.7071 = sqrt(2)/2 */
299 const GLfloat rmax
= radius
+ 0.7071F
;
300 const GLfloat rmin2
= MAX2(0.0F
, rmin
* rmin
);
301 const GLfloat rmax2
= rmax
* rmax
;
302 const GLfloat cscale
= 1.0F
/ (rmax2
- rmin2
);
303 const GLint xmin
= (GLint
) (x
- radius
);
304 const GLint xmax
= (GLint
) (x
+ radius
);
305 const GLint ymin
= (GLint
) (y
- radius
);
306 const GLint ymax
= (GLint
) (y
+ radius
);
309 for (iy
= ymin
; iy
<= ymax
; iy
++) {
311 /* these might get changed by span clipping */
314 span
.end
= xmax
- xmin
+ 1;
316 /* compute coverage for each pixel in span */
317 for (ix
= xmin
; ix
<= xmax
; ix
++) {
318 const GLfloat dx
= ix
- x
+ 0.5F
;
319 const GLfloat dy
= iy
- y
+ 0.5F
;
320 const GLfloat dist2
= dx
* dx
+ dy
* dy
;
324 if (dist2
>= rmin2
) {
325 /* compute partial coverage */
326 coverage
= 1.0F
- (dist2
- rmin2
) * cscale
;
328 /* coverage in [0,15] */
336 span
.array
->mask
[ix
- xmin
] = 1;
339 /* zero coverage - fragment outside the radius */
341 span
.array
->mask
[ix
- xmin
] = 0;
343 span
.array
->coverage
[ix
- xmin
] = coverage
;
347 _swrast_write_rgba_span(ctx
, &span
);
355 * Draw large (size >= 1) non-AA point. RGB or CI mode.
358 large_point(GLcontext
*ctx
, const SWvertex
*vert
)
360 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
361 const GLboolean ciMode
= !ctx
->Visual
.rgbMode
;
368 if (ctx
->DrawBuffer
->Visual
.depthBits
<= 16)
369 span
.z
= FloatToFixed(vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
371 span
.z
= (GLuint
) (vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
375 if (ctx
->Point
._Attenuated
|| ctx
->VertexProgram
.PointSizeEnabled
) {
376 /* use vertex's point size */
377 /* first, clamp attenuated size to the user-specifed range */
378 size
= CLAMP(vert
->pointSize
, ctx
->Point
.MinSize
, ctx
->Point
.MaxSize
);
381 /* use constant point size */
382 size
= ctx
->Point
.Size
;
384 /* clamp to non-AA implementation limits */
385 size
= CLAMP(size
, ctx
->Const
.MinPointSize
, ctx
->Const
.MaxPointSize
);
388 INIT_SPAN(span
, GL_POINT
);
389 span
.arrayMask
= SPAN_XY
;
392 span
.interpMask
= SPAN_Z
| SPAN_INDEX
;
393 span
.index
= FloatToFixed(vert
->attrib
[FRAG_ATTRIB_CI
][0]);
397 span
.interpMask
= SPAN_Z
| SPAN_RGBA
;
398 span
.red
= ChanToFixed(vert
->color
[0]);
399 span
.green
= ChanToFixed(vert
->color
[1]);
400 span
.blue
= ChanToFixed(vert
->color
[2]);
401 span
.alpha
= ChanToFixed(vert
->color
[3]);
408 /* need these for fragment programs */
409 span
.attrStart
[FRAG_ATTRIB_WPOS
][3] = 1.0F
;
410 span
.attrStepX
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
411 span
.attrStepY
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
414 COPY_4V(span
.attrStart
[attr
], vert
->attrib
[attr
]);
415 ASSIGN_4V(span
.attrStepX
[attr
], 0, 0, 0, 0);
416 ASSIGN_4V(span
.attrStepY
[attr
], 0, 0, 0, 0);
419 /* compute pos, bounds and render */
421 const GLfloat x
= vert
->attrib
[FRAG_ATTRIB_WPOS
][0];
422 const GLfloat y
= vert
->attrib
[FRAG_ATTRIB_WPOS
][1];
423 GLint iSize
= (GLint
) (size
+ 0.5F
);
424 GLint xmin
, xmax
, ymin
, ymax
, ix
, iy
;
427 iSize
= MAX2(1, iSize
);
432 xmin
= (GLint
) (x
- iRadius
);
433 xmax
= (GLint
) (x
+ iRadius
);
434 ymin
= (GLint
) (y
- iRadius
);
435 ymax
= (GLint
) (y
+ iRadius
);
439 /* 0.501 factor allows conformance to pass */
440 xmin
= (GLint
) (x
+ 0.501) - iRadius
;
441 xmax
= xmin
+ iSize
- 1;
442 ymin
= (GLint
) (y
+ 0.501) - iRadius
;
443 ymax
= ymin
+ iSize
- 1;
446 /* generate fragments */
448 for (iy
= ymin
; iy
<= ymax
; iy
++) {
449 for (ix
= xmin
; ix
<= xmax
; ix
++) {
450 span
.array
->x
[span
.end
] = ix
;
451 span
.array
->y
[span
.end
] = iy
;
455 assert(span
.end
<= MAX_WIDTH
);
456 _swrast_write_rgba_span(ctx
, &span
);
462 * Draw size=1, single-pixel point
465 pixel_point(GLcontext
*ctx
, const SWvertex
*vert
)
467 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
468 const GLboolean ciMode
= !ctx
->Visual
.rgbMode
;
470 * Note that unlike the other functions, we put single-pixel points
471 * into a special span array in order to render as many points as
472 * possible with a single _swrast_write_rgba_span() call.
474 SWspan
*span
= &(swrast
->PointSpan
);
480 span
->interpMask
= 0;
481 span
->arrayMask
= SPAN_XY
| SPAN_Z
;
483 span
->arrayMask
|= SPAN_INDEX
;
485 span
->arrayMask
|= SPAN_RGBA
;
486 /*span->arrayMask |= SPAN_LAMBDA;*/
487 span
->arrayAttribs
= swrast
->_ActiveAttribMask
; /* we'll produce these vals */
489 /* need these for fragment programs */
490 span
->attrStart
[FRAG_ATTRIB_WPOS
][3] = 1.0F
;
491 span
->attrStepX
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
492 span
->attrStepY
[FRAG_ATTRIB_WPOS
][3] = 0.0F
;
494 /* check if we need to flush */
495 if (span
->end
>= MAX_WIDTH
||
496 (swrast
->_RasterMask
& (BLEND_BIT
| LOGIC_OP_BIT
| MASKING_BIT
))) {
498 _swrast_write_index_span(ctx
, span
);
500 _swrast_write_rgba_span(ctx
, span
);
506 /* fragment attributes */
508 span
->array
->index
[count
] = (GLuint
) vert
->attrib
[FRAG_ATTRIB_CI
][0];
511 span
->array
->rgba
[count
][RCOMP
] = vert
->color
[0];
512 span
->array
->rgba
[count
][GCOMP
] = vert
->color
[1];
513 span
->array
->rgba
[count
][BCOMP
] = vert
->color
[2];
514 span
->array
->rgba
[count
][ACOMP
] = vert
->color
[3];
517 COPY_4V(span
->array
->attribs
[attr
][count
], vert
->attrib
[attr
]);
520 /* fragment position */
521 span
->array
->x
[count
] = (GLint
) vert
->attrib
[FRAG_ATTRIB_WPOS
][0];
522 span
->array
->y
[count
] = (GLint
) vert
->attrib
[FRAG_ATTRIB_WPOS
][1];
523 span
->array
->z
[count
] = (GLint
) (vert
->attrib
[FRAG_ATTRIB_WPOS
][2] + 0.5F
);
525 span
->end
= count
+ 1;
526 ASSERT(span
->end
<= MAX_WIDTH
);
531 * Add specular color to primary color, draw point, restore original
535 _swrast_add_spec_terms_point(GLcontext
*ctx
, const SWvertex
*v0
)
537 SWvertex
*ncv0
= (SWvertex
*) v0
; /* cast away const */
538 GLfloat rSum
, gSum
, bSum
;
542 COPY_CHAN4(cSave
, ncv0
->color
);
544 rSum
= CHAN_TO_FLOAT(ncv0
->color
[0]) + ncv0
->attrib
[FRAG_ATTRIB_COL1
][0];
545 gSum
= CHAN_TO_FLOAT(ncv0
->color
[1]) + ncv0
->attrib
[FRAG_ATTRIB_COL1
][1];
546 bSum
= CHAN_TO_FLOAT(ncv0
->color
[2]) + ncv0
->attrib
[FRAG_ATTRIB_COL1
][2];
547 UNCLAMPED_FLOAT_TO_CHAN(ncv0
->color
[0], rSum
);
548 UNCLAMPED_FLOAT_TO_CHAN(ncv0
->color
[1], gSum
);
549 UNCLAMPED_FLOAT_TO_CHAN(ncv0
->color
[2], bSum
);
551 SWRAST_CONTEXT(ctx
)->SpecPoint(ctx
, ncv0
);
553 COPY_CHAN4(ncv0
->color
, cSave
);
558 * Examine current state to determine which point drawing function to use.
561 _swrast_choose_point(GLcontext
*ctx
)
563 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
565 if (ctx
->RenderMode
== GL_RENDER
) {
566 if (ctx
->Point
.PointSprite
) {
567 swrast
->Point
= sprite_point
;
569 else if (ctx
->Point
.SmoothFlag
) {
570 swrast
->Point
= smooth_point
;
572 else if (ctx
->Point
.Size
> 1.0 ||
573 ctx
->Point
._Attenuated
||
574 ctx
->VertexProgram
.PointSizeEnabled
) {
575 swrast
->Point
= large_point
;
578 swrast
->Point
= pixel_point
;
581 else if (ctx
->RenderMode
== GL_FEEDBACK
) {
582 swrast
->Point
= _swrast_feedback_point
;
586 swrast
->Point
= _swrast_select_point
;