0189b0e797da36cc7fad50855d5c2f49c8f5a23e
[mesa.git] / src / mesa / swrast / s_readpix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "bufferobj.h"
28 #include "colormac.h"
29 #include "convolve.h"
30 #include "context.h"
31 #include "feedback.h"
32 #include "image.h"
33 #include "macros.h"
34 #include "imports.h"
35 #include "pixel.h"
36 #include "state.h"
37
38 #include "s_context.h"
39 #include "s_depth.h"
40 #include "s_span.h"
41 #include "s_stencil.h"
42
43
44 /*
45 * Read a block of color index pixels.
46 */
47 static void
48 read_index_pixels( GLcontext *ctx,
49 GLint x, GLint y,
50 GLsizei width, GLsizei height,
51 GLenum type, GLvoid *pixels,
52 const struct gl_pixelstore_attrib *packing )
53 {
54 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
55 GLint i;
56
57 ASSERT(rb);
58
59 /* width should never be > MAX_WIDTH since we did clipping earlier */
60 ASSERT(width <= MAX_WIDTH);
61
62 /* process image row by row */
63 for (i = 0; i < height; i++) {
64 GLuint index[MAX_WIDTH];
65 GLvoid *dest;
66 ASSERT(rb->DataType == GL_UNSIGNED_INT);
67 rb->GetRow(ctx, rb, width, x, y + i, index);
68
69 dest = _mesa_image_address2d(packing, pixels, width, height,
70 GL_COLOR_INDEX, type, i, 0);
71
72 _mesa_pack_index_span(ctx, width, type, dest, index,
73 &ctx->Pack, ctx->_ImageTransferState);
74 }
75 }
76
77
78
79 /**
80 * Read pixels for format=GL_DEPTH_COMPONENT.
81 */
82 static void
83 read_depth_pixels( GLcontext *ctx,
84 GLint x, GLint y,
85 GLsizei width, GLsizei height,
86 GLenum type, GLvoid *pixels,
87 const struct gl_pixelstore_attrib *packing )
88 {
89 struct gl_framebuffer *fb = ctx->ReadBuffer;
90 struct gl_renderbuffer *rb = fb->_DepthBuffer;
91 const GLboolean biasOrScale
92 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
93
94 /* clipping should have been done already */
95 ASSERT(x >= 0);
96 ASSERT(y >= 0);
97 ASSERT(x + width <= rb->Width);
98 ASSERT(y + height <= rb->Height);
99 /* width should never be > MAX_WIDTH since we did clipping earlier */
100 ASSERT(width <= MAX_WIDTH);
101
102 ASSERT(rb);
103
104 if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
105 && !biasOrScale && !packing->SwapBytes) {
106 /* Special case: directly read 16-bit unsigned depth values. */
107 GLint j;
108 ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT16);
109 ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
110 for (j = 0; j < height; j++, y++) {
111 void *dest =_mesa_image_address2d(packing, pixels, width, height,
112 GL_DEPTH_COMPONENT, type, j, 0);
113 rb->GetRow(ctx, rb, width, x, y, dest);
114 }
115 }
116 else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24
117 && !biasOrScale && !packing->SwapBytes) {
118 /* Special case: directly read 24-bit unsigned depth values. */
119 GLint j;
120 ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);
121 ASSERT(rb->DataType == GL_UNSIGNED_INT);
122 for (j = 0; j < height; j++, y++) {
123 GLuint *dest = (GLuint *)
124 _mesa_image_address2d(packing, pixels, width, height,
125 GL_DEPTH_COMPONENT, type, j, 0);
126 GLint k;
127 rb->GetRow(ctx, rb, width, x, y, dest);
128 /* convert range from 24-bit to 32-bit */
129 for (k = 0; k < width; k++) {
130 dest[k] = (dest[k] << 8) | (dest[k] >> 24);
131 }
132 }
133 }
134 else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
135 && !biasOrScale && !packing->SwapBytes) {
136 /* Special case: directly read 32-bit unsigned depth values. */
137 GLint j;
138 ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32);
139 ASSERT(rb->DataType == GL_UNSIGNED_INT);
140 for (j = 0; j < height; j++, y++) {
141 void *dest = _mesa_image_address2d(packing, pixels, width, height,
142 GL_DEPTH_COMPONENT, type, j, 0);
143 rb->GetRow(ctx, rb, width, x, y, dest);
144 }
145 }
146 else {
147 /* General case (slower) */
148 GLint j;
149 for (j = 0; j < height; j++, y++) {
150 GLfloat depthValues[MAX_WIDTH];
151 GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
152 GL_DEPTH_COMPONENT, type, j, 0);
153 _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
154 _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
155 }
156 }
157 }
158
159
160 /**
161 * Read pixels for format=GL_STENCIL_INDEX.
162 */
163 static void
164 read_stencil_pixels( GLcontext *ctx,
165 GLint x, GLint y,
166 GLsizei width, GLsizei height,
167 GLenum type, GLvoid *pixels,
168 const struct gl_pixelstore_attrib *packing )
169 {
170 struct gl_framebuffer *fb = ctx->ReadBuffer;
171 struct gl_renderbuffer *rb = fb->_StencilBuffer;
172 GLint j;
173
174 ASSERT(rb);
175
176 /* width should never be > MAX_WIDTH since we did clipping earlier */
177 ASSERT(width <= MAX_WIDTH);
178
179 /* process image row by row */
180 for (j=0;j<height;j++,y++) {
181 GLvoid *dest;
182 GLstencil stencil[MAX_WIDTH];
183
184 _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
185
186 dest = _mesa_image_address2d(packing, pixels, width, height,
187 GL_STENCIL_INDEX, type, j, 0);
188
189 _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
190 }
191 }
192
193
194
195 /**
196 * Optimized glReadPixels for particular pixel formats when pixel
197 * scaling, biasing, mapping, etc. are disabled.
198 */
199 static GLboolean
200 fast_read_rgba_pixels( GLcontext *ctx,
201 GLint x, GLint y,
202 GLsizei width, GLsizei height,
203 GLenum format, GLenum type,
204 GLvoid *pixels,
205 const struct gl_pixelstore_attrib *packing )
206 {
207 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
208
209 ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB);
210
211 /* clipping should have already been done */
212 ASSERT(x + width <= rb->Width);
213 ASSERT(y + height <= rb->Height);
214
215 /* check for things we can't handle here */
216 if (ctx->_ImageTransferState ||
217 packing->SwapBytes ||
218 packing->LsbFirst) {
219 return GL_FALSE;
220 }
221
222 if (format == GL_RGBA && rb->DataType == type) {
223 const GLint dstStride = _mesa_image_row_stride(packing, width,
224 format, type);
225 GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height,
226 format, type, 0, 0);
227 GLint row;
228 ASSERT(rb->GetRow);
229 for (row = 0; row < height; row++) {
230 rb->GetRow(ctx, rb, width, x, y + row, dest);
231 dest += dstStride;
232 }
233 return GL_TRUE;
234 }
235
236 if (format == GL_RGB &&
237 rb->DataType == GL_UNSIGNED_BYTE &&
238 type == GL_UNSIGNED_BYTE) {
239 const GLint dstStride = _mesa_image_row_stride(packing, width,
240 format, type);
241 GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height,
242 format, type, 0, 0);
243 GLint row;
244 ASSERT(rb->GetRow);
245 for (row = 0; row < height; row++) {
246 GLubyte tempRow[MAX_WIDTH][4];
247 GLint col;
248 rb->GetRow(ctx, rb, width, x, y + row, tempRow);
249 /* convert RGBA to RGB */
250 for (col = 0; col < width; col++) {
251 dest[col * 3 + 0] = tempRow[col][0];
252 dest[col * 3 + 1] = tempRow[col][1];
253 dest[col * 3 + 2] = tempRow[col][2];
254 }
255 dest += dstStride;
256 }
257 return GL_TRUE;
258 }
259
260 /* not handled */
261 return GL_FALSE;
262 }
263
264
265 /**
266 * When we're using a low-precision color buffer (like 16-bit 5/6/5)
267 * we have to adjust our color values a bit to pass conformance.
268 * The problem is when a 5 or 6-bit color value is convert to an 8-bit
269 * value and then a floating point value, the floating point values don't
270 * increment uniformly as the 5 or 6-bit value is incremented.
271 *
272 * This function adjusts floating point values to compensate.
273 */
274 static void
275 adjust_colors(GLcontext *ctx, GLuint n, GLfloat rgba[][4])
276 {
277 const GLuint rShift = 8 - ctx->Visual.redBits;
278 const GLuint gShift = 8 - ctx->Visual.greenBits;
279 const GLuint bShift = 8 - ctx->Visual.blueBits;
280 const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
281 const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
282 const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
283 GLuint i;
284 for (i = 0; i < n; i++) {
285 GLint r, g, b;
286 /* convert float back to ubyte */
287 CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
288 CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
289 CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
290 /* using only the N most significant bits of the ubyte value, convert to
291 * float in [0,1].
292 */
293 rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
294 rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
295 rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
296 }
297 }
298
299
300
301 /*
302 * Read R, G, B, A, RGB, L, or LA pixels.
303 */
304 static void
305 read_rgba_pixels( GLcontext *ctx,
306 GLint x, GLint y,
307 GLsizei width, GLsizei height,
308 GLenum format, GLenum type, GLvoid *pixels,
309 const struct gl_pixelstore_attrib *packing )
310 {
311 SWcontext *swrast = SWRAST_CONTEXT(ctx);
312 const GLbitfield transferOps = ctx->_ImageTransferState;
313 struct gl_framebuffer *fb = ctx->ReadBuffer;
314 struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
315
316 ASSERT(rb);
317
318 /* Try optimized path first */
319 if (fast_read_rgba_pixels(ctx, x, y, width, height,
320 format, type, pixels, packing)) {
321 return; /* done! */
322 }
323
324 /* width should never be > MAX_WIDTH since we did clipping earlier */
325 ASSERT(width <= MAX_WIDTH);
326
327 if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
328 GLfloat *dest, *src, *tmpImage, *convImage;
329 GLint row;
330
331 tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
332 if (!tmpImage) {
333 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
334 return;
335 }
336 convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
337 if (!convImage) {
338 _mesa_free(tmpImage);
339 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
340 return;
341 }
342
343 /* read full RGBA, FLOAT image */
344 dest = tmpImage;
345 for (row = 0; row < height; row++, y++) {
346 if (fb->Visual.rgbMode) {
347 _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest);
348 }
349 else {
350 GLuint index[MAX_WIDTH];
351 ASSERT(rb->DataType == GL_UNSIGNED_INT);
352 rb->GetRow(ctx, rb, width, x, y, index);
353 _mesa_apply_ci_transfer_ops(ctx,
354 transferOps & IMAGE_SHIFT_OFFSET_BIT,
355 width, index);
356 _mesa_map_ci_to_rgba(ctx, width, index, (GLfloat (*)[4]) dest);
357 }
358 _mesa_apply_rgba_transfer_ops(ctx,
359 transferOps & IMAGE_PRE_CONVOLUTION_BITS,
360 width, (GLfloat (*)[4]) dest);
361 dest += width * 4;
362 }
363
364 /* do convolution */
365 if (ctx->Pixel.Convolution2DEnabled) {
366 _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
367 }
368 else {
369 ASSERT(ctx->Pixel.Separable2DEnabled);
370 _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
371 }
372 _mesa_free(tmpImage);
373
374 /* finish transfer ops and pack the resulting image */
375 src = convImage;
376 for (row = 0; row < height; row++) {
377 GLvoid *dest;
378 dest = _mesa_image_address2d(packing, pixels, width, height,
379 format, type, row, 0);
380 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) src,
381 format, type, dest, packing,
382 transferOps & IMAGE_POST_CONVOLUTION_BITS);
383 src += width * 4;
384 }
385 _mesa_free(convImage);
386 }
387 else {
388 /* no convolution */
389 const GLint dstStride
390 = _mesa_image_row_stride(packing, width, format, type);
391 GLfloat (*rgba)[4] = swrast->SpanArrays->color.sz4.rgba;
392 GLint row;
393 GLubyte *dst = _mesa_image_address2d(packing, pixels, width, height,
394 format, type, 0, 0);
395
396 for (row = 0; row < height; row++, y++) {
397
398 /* Get float rgba pixels */
399 if (fb->Visual.rgbMode) {
400 _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
401 }
402 else {
403 /* read CI and convert to RGBA */
404 GLuint index[MAX_WIDTH];
405 ASSERT(rb->DataType == GL_UNSIGNED_INT);
406 rb->GetRow(ctx, rb, width, x, y, index);
407 _mesa_apply_ci_transfer_ops(ctx,
408 transferOps & IMAGE_SHIFT_OFFSET_BIT,
409 width, index);
410 _mesa_map_ci_to_rgba(ctx, width, index, rgba);
411 }
412
413 /* apply fudge factor for shallow color buffers */
414 if (fb->Visual.redBits < 8 ||
415 fb->Visual.greenBits < 8 ||
416 fb->Visual.blueBits < 8) {
417 adjust_colors(ctx, width, rgba);
418 }
419
420 /* pack the row of RGBA pixels into user's buffer */
421 _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
422 packing, ctx->_ImageTransferState);
423
424 dst += dstStride;
425 }
426 }
427 }
428
429
430 /**
431 * Read combined depth/stencil values.
432 * We'll have already done error checking to be sure the expected
433 * depth and stencil buffers really exist.
434 */
435 static void
436 read_depth_stencil_pixels(GLcontext *ctx,
437 GLint x, GLint y,
438 GLsizei width, GLsizei height,
439 GLenum type, GLvoid *pixels,
440 const struct gl_pixelstore_attrib *packing )
441 {
442 const GLboolean scaleOrBias
443 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
444 const GLboolean stencilTransfer = ctx->Pixel.IndexShift
445 || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
446 struct gl_renderbuffer *depthRb, *stencilRb;
447
448 depthRb = ctx->ReadBuffer->_DepthBuffer;
449 stencilRb = ctx->ReadBuffer->_StencilBuffer;
450
451 ASSERT(depthRb);
452 ASSERT(stencilRb);
453
454 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
455 stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
456
457 if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
458 stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
459 depthRb == stencilRb &&
460 !scaleOrBias &&
461 !stencilTransfer) {
462 /* This is the ideal case.
463 * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
464 * Plus, no pixel transfer ops to worry about!
465 */
466 GLint i;
467 GLint dstStride = _mesa_image_row_stride(packing, width,
468 GL_DEPTH_STENCIL_EXT, type);
469 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
470 width, height,
471 GL_DEPTH_STENCIL_EXT,
472 type, 0, 0);
473 for (i = 0; i < height; i++) {
474 depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
475 dst += dstStride;
476 }
477 }
478 else {
479 /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
480 * or we need pixel transfer.
481 */
482 GLint i;
483 depthRb = ctx->ReadBuffer->_DepthBuffer;
484 stencilRb = ctx->ReadBuffer->_StencilBuffer;
485
486 for (i = 0; i < height; i++) {
487 GLstencil stencilVals[MAX_WIDTH];
488
489 GLuint *depthStencilDst = (GLuint *)
490 _mesa_image_address2d(packing, pixels, width, height,
491 GL_DEPTH_STENCIL_EXT, type, i, 0);
492
493 _swrast_read_stencil_span(ctx, stencilRb, width,
494 x, y + i, stencilVals);
495
496 if (!scaleOrBias && !stencilTransfer
497 && ctx->ReadBuffer->Visual.depthBits == 24) {
498 /* ideal case */
499 GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
500 GLint j;
501 ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
502 /* note, we've already been clipped */
503 depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
504 for (j = 0; j < width; j++) {
505 depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
506 }
507 }
508 else {
509 /* general case */
510 GLfloat depthVals[MAX_WIDTH];
511 _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
512 depthVals);
513 _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
514 depthVals, stencilVals, packing);
515 }
516 }
517 }
518 }
519
520
521
522 /**
523 * Software fallback routine for ctx->Driver.ReadPixels().
524 * By time we get here, all error checking will have been done.
525 */
526 void
527 _swrast_ReadPixels( GLcontext *ctx,
528 GLint x, GLint y, GLsizei width, GLsizei height,
529 GLenum format, GLenum type,
530 const struct gl_pixelstore_attrib *packing,
531 GLvoid *pixels )
532 {
533 SWcontext *swrast = SWRAST_CONTEXT(ctx);
534 struct gl_pixelstore_attrib clippedPacking = *packing;
535
536 /* Need to do RENDER_START before clipping or anything else since this
537 * is where a driver may grab the hw lock and get an updated window
538 * size.
539 */
540 RENDER_START(swrast, ctx);
541
542 if (ctx->NewState)
543 _mesa_update_state(ctx);
544
545 if (swrast->NewState)
546 _swrast_validate_derived( ctx );
547
548 /* Do all needed clipping here, so that we can forget about it later */
549 if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
550 /* The ReadPixels region is totally outside the window bounds */
551 return;
552 }
553
554 if (clippedPacking.BufferObj->Name) {
555 /* pack into PBO */
556 GLubyte *buf;
557 if (!_mesa_validate_pbo_access(2, &clippedPacking, width, height, 1,
558 format, type, pixels)) {
559 _mesa_error(ctx, GL_INVALID_OPERATION,
560 "glReadPixels(invalid PBO access)");
561 goto end;
562 }
563 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
564 GL_WRITE_ONLY_ARB,
565 clippedPacking.BufferObj);
566 if (!buf) {
567 /* buffer is already mapped - that's an error */
568 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
569 goto end;
570 }
571 pixels = ADD_POINTERS(buf, pixels);
572 }
573
574 switch (format) {
575 case GL_COLOR_INDEX:
576 read_index_pixels(ctx, x, y, width, height, type, pixels,
577 &clippedPacking);
578 break;
579 case GL_STENCIL_INDEX:
580 read_stencil_pixels(ctx, x, y, width, height, type, pixels,
581 &clippedPacking);
582 break;
583 case GL_DEPTH_COMPONENT:
584 read_depth_pixels(ctx, x, y, width, height, type, pixels,
585 &clippedPacking);
586 break;
587 case GL_RED:
588 case GL_GREEN:
589 case GL_BLUE:
590 case GL_ALPHA:
591 case GL_RGB:
592 case GL_LUMINANCE:
593 case GL_LUMINANCE_ALPHA:
594 case GL_RGBA:
595 case GL_BGR:
596 case GL_BGRA:
597 case GL_ABGR_EXT:
598 read_rgba_pixels(ctx, x, y, width, height,
599 format, type, pixels, &clippedPacking);
600 break;
601 case GL_DEPTH_STENCIL_EXT:
602 read_depth_stencil_pixels(ctx, x, y, width, height,
603 type, pixels, &clippedPacking);
604 break;
605 default:
606 _mesa_problem(ctx, "unexpected format in _swrast_ReadPixels");
607 /* don't return yet, clean-up */
608 }
609
610
611 end:
612 RENDER_FINISH(swrast, ctx);
613
614 if (clippedPacking.BufferObj->Name) {
615 /* done with PBO so unmap it now */
616 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
617 clippedPacking.BufferObj);
618 }
619 }