swrast: Don't assert against glReadPixels of GL_RED and GL_RG.
[mesa.git] / src / mesa / swrast / s_readpix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.0.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "main/glheader.h"
27 #include "main/colormac.h"
28 #include "main/feedback.h"
29 #include "main/formats.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pack.h"
34 #include "main/pbo.h"
35 #include "main/state.h"
36
37 #include "s_context.h"
38 #include "s_depth.h"
39 #include "s_span.h"
40 #include "s_stencil.h"
41
42
43 /**
44 * Read pixels for format=GL_DEPTH_COMPONENT.
45 */
46 static void
47 read_depth_pixels( struct gl_context *ctx,
48 GLint x, GLint y,
49 GLsizei width, GLsizei height,
50 GLenum type, GLvoid *pixels,
51 const struct gl_pixelstore_attrib *packing )
52 {
53 struct gl_framebuffer *fb = ctx->ReadBuffer;
54 struct gl_renderbuffer *rb = fb->_DepthBuffer;
55 const GLboolean biasOrScale
56 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
57
58 if (!rb)
59 return;
60
61 /* clipping should have been done already */
62 ASSERT(x >= 0);
63 ASSERT(y >= 0);
64 ASSERT(x + width <= (GLint) rb->Width);
65 ASSERT(y + height <= (GLint) rb->Height);
66 /* width should never be > MAX_WIDTH since we did clipping earlier */
67 ASSERT(width <= MAX_WIDTH);
68
69 if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
70 && !biasOrScale && !packing->SwapBytes) {
71 /* Special case: directly read 16-bit unsigned depth values. */
72 GLint j;
73 ASSERT(rb->Format == MESA_FORMAT_Z16);
74 ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
75 for (j = 0; j < height; j++, y++) {
76 void *dest =_mesa_image_address2d(packing, pixels, width, height,
77 GL_DEPTH_COMPONENT, type, j, 0);
78 rb->GetRow(ctx, rb, width, x, y, dest);
79 }
80 }
81 else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24
82 && !biasOrScale && !packing->SwapBytes) {
83 /* Special case: directly read 24-bit unsigned depth values. */
84 GLint j;
85 ASSERT(rb->Format == MESA_FORMAT_X8_Z24 ||
86 rb->Format == MESA_FORMAT_S8_Z24 ||
87 rb->Format == MESA_FORMAT_Z24_X8 ||
88 rb->Format == MESA_FORMAT_Z24_S8);
89 ASSERT(rb->DataType == GL_UNSIGNED_INT ||
90 rb->DataType == GL_UNSIGNED_INT_24_8);
91 for (j = 0; j < height; j++, y++) {
92 GLuint *dest = (GLuint *)
93 _mesa_image_address2d(packing, pixels, width, height,
94 GL_DEPTH_COMPONENT, type, j, 0);
95 GLint k;
96 rb->GetRow(ctx, rb, width, x, y, dest);
97 /* convert range from 24-bit to 32-bit */
98 if (rb->Format == MESA_FORMAT_X8_Z24 ||
99 rb->Format == MESA_FORMAT_S8_Z24) {
100 for (k = 0; k < width; k++) {
101 /* Note: put MSByte of 24-bit value into LSByte */
102 dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff);
103 }
104 }
105 else {
106 for (k = 0; k < width; k++) {
107 /* Note: fill in LSByte by replication */
108 dest[k] = dest[k] | ((dest[k] >> 8) & 0xff);
109 }
110 }
111 }
112 }
113 else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
114 && !biasOrScale && !packing->SwapBytes) {
115 /* Special case: directly read 32-bit unsigned depth values. */
116 GLint j;
117 ASSERT(rb->Format == MESA_FORMAT_Z32);
118 ASSERT(rb->DataType == GL_UNSIGNED_INT);
119 for (j = 0; j < height; j++, y++) {
120 void *dest = _mesa_image_address2d(packing, pixels, width, height,
121 GL_DEPTH_COMPONENT, type, j, 0);
122 rb->GetRow(ctx, rb, width, x, y, dest);
123 }
124 }
125 else {
126 /* General case (slower) */
127 GLint j;
128 for (j = 0; j < height; j++, y++) {
129 GLfloat depthValues[MAX_WIDTH];
130 GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
131 GL_DEPTH_COMPONENT, type, j, 0);
132 _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
133 _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
134 }
135 }
136 }
137
138
139 /**
140 * Read pixels for format=GL_STENCIL_INDEX.
141 */
142 static void
143 read_stencil_pixels( struct gl_context *ctx,
144 GLint x, GLint y,
145 GLsizei width, GLsizei height,
146 GLenum type, GLvoid *pixels,
147 const struct gl_pixelstore_attrib *packing )
148 {
149 struct gl_framebuffer *fb = ctx->ReadBuffer;
150 struct gl_renderbuffer *rb = fb->_StencilBuffer;
151 GLint j;
152
153 if (!rb)
154 return;
155
156 /* width should never be > MAX_WIDTH since we did clipping earlier */
157 ASSERT(width <= MAX_WIDTH);
158
159 /* process image row by row */
160 for (j=0;j<height;j++,y++) {
161 GLvoid *dest;
162 GLstencil stencil[MAX_WIDTH];
163
164 _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
165
166 dest = _mesa_image_address2d(packing, pixels, width, height,
167 GL_STENCIL_INDEX, type, j, 0);
168
169 _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
170 }
171 }
172
173
174
175 /**
176 * Optimized glReadPixels for particular pixel formats when pixel
177 * scaling, biasing, mapping, etc. are disabled.
178 * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
179 */
180 static GLboolean
181 fast_read_rgba_pixels( struct gl_context *ctx,
182 GLint x, GLint y,
183 GLsizei width, GLsizei height,
184 GLenum format, GLenum type,
185 GLvoid *pixels,
186 const struct gl_pixelstore_attrib *packing,
187 GLbitfield transferOps)
188 {
189 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
190
191 if (!rb)
192 return GL_FALSE;
193
194 ASSERT(rb->_BaseFormat == GL_RGBA ||
195 rb->_BaseFormat == GL_RGB ||
196 rb->_BaseFormat == GL_RG ||
197 rb->_BaseFormat == GL_RED ||
198 rb->_BaseFormat == GL_ALPHA);
199
200 /* clipping should have already been done */
201 ASSERT(x + width <= (GLint) rb->Width);
202 ASSERT(y + height <= (GLint) rb->Height);
203
204 /* check for things we can't handle here */
205 if (transferOps ||
206 packing->SwapBytes ||
207 packing->LsbFirst) {
208 return GL_FALSE;
209 }
210
211 if (format == GL_RGBA && rb->DataType == type) {
212 const GLint dstStride = _mesa_image_row_stride(packing, width,
213 format, type);
214 GLubyte *dest
215 = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
216 format, type, 0, 0);
217 GLint row;
218 ASSERT(rb->GetRow);
219 for (row = 0; row < height; row++) {
220 rb->GetRow(ctx, rb, width, x, y + row, dest);
221 dest += dstStride;
222 }
223 return GL_TRUE;
224 }
225
226 if (format == GL_RGB &&
227 rb->DataType == GL_UNSIGNED_BYTE &&
228 type == GL_UNSIGNED_BYTE) {
229 const GLint dstStride = _mesa_image_row_stride(packing, width,
230 format, type);
231 GLubyte *dest
232 = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
233 format, type, 0, 0);
234 GLint row;
235 ASSERT(rb->GetRow);
236 for (row = 0; row < height; row++) {
237 GLubyte tempRow[MAX_WIDTH][4];
238 GLint col;
239 rb->GetRow(ctx, rb, width, x, y + row, tempRow);
240 /* convert RGBA to RGB */
241 for (col = 0; col < width; col++) {
242 dest[col * 3 + 0] = tempRow[col][0];
243 dest[col * 3 + 1] = tempRow[col][1];
244 dest[col * 3 + 2] = tempRow[col][2];
245 }
246 dest += dstStride;
247 }
248 return GL_TRUE;
249 }
250
251 /* not handled */
252 return GL_FALSE;
253 }
254
255
256 /**
257 * When we're using a low-precision color buffer (like 16-bit 5/6/5)
258 * we have to adjust our color values a bit to pass conformance.
259 * The problem is when a 5 or 6-bit color value is converted to an 8-bit
260 * value and then a floating point value, the floating point values don't
261 * increment uniformly as the 5 or 6-bit value is incremented.
262 *
263 * This function adjusts floating point values to compensate.
264 */
265 static void
266 adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
267 {
268 const GLuint rShift = 8 - fb->Visual.redBits;
269 const GLuint gShift = 8 - fb->Visual.greenBits;
270 const GLuint bShift = 8 - fb->Visual.blueBits;
271 GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
272 GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
273 GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
274 GLuint i;
275
276 if (fb->Visual.redBits == 0)
277 rScale = 0;
278 if (fb->Visual.greenBits == 0)
279 gScale = 0;
280 if (fb->Visual.blueBits == 0)
281 bScale = 0;
282
283 for (i = 0; i < n; i++) {
284 GLint r, g, b;
285 /* convert float back to ubyte */
286 CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
287 CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
288 CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
289 /* using only the N most significant bits of the ubyte value, convert to
290 * float in [0,1].
291 */
292 rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
293 rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
294 rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
295 }
296 }
297
298
299
300 /*
301 * Read R, G, B, A, RGB, L, or LA pixels.
302 */
303 static void
304 read_rgba_pixels( struct gl_context *ctx,
305 GLint x, GLint y,
306 GLsizei width, GLsizei height,
307 GLenum format, GLenum type, GLvoid *pixels,
308 const struct gl_pixelstore_attrib *packing )
309 {
310 SWcontext *swrast = SWRAST_CONTEXT(ctx);
311 GLbitfield transferOps = ctx->_ImageTransferState;
312 struct gl_framebuffer *fb = ctx->ReadBuffer;
313 struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
314
315 if (!rb)
316 return;
317
318 if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
319 (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
320 rb->DataType != GL_FLOAT)))
321 transferOps |= IMAGE_CLAMP_BIT;
322
323 /* Try optimized path first */
324 if (fast_read_rgba_pixels(ctx, x, y, width, height,
325 format, type, pixels, packing, transferOps)) {
326 return; /* done! */
327 }
328
329 /* width should never be > MAX_WIDTH since we did clipping earlier */
330 ASSERT(width <= MAX_WIDTH);
331
332 do {
333 const GLint dstStride
334 = _mesa_image_row_stride(packing, width, format, type);
335 GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
336 GLint row;
337 GLubyte *dst
338 = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
339 format, type, 0, 0);
340
341 for (row = 0; row < height; row++, y++) {
342
343 /* Get float rgba pixels */
344 _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
345
346 /* apply fudge factor for shallow color buffers */
347 if (fb->Visual.redBits < 8 ||
348 fb->Visual.greenBits < 8 ||
349 fb->Visual.blueBits < 8) {
350 adjust_colors(fb, width, rgba);
351 }
352
353 /* pack the row of RGBA pixels into user's buffer */
354 _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
355 packing, transferOps);
356
357 dst += dstStride;
358 }
359 } while (0);
360 }
361
362
363 /**
364 * Read combined depth/stencil values.
365 * We'll have already done error checking to be sure the expected
366 * depth and stencil buffers really exist.
367 */
368 static void
369 read_depth_stencil_pixels(struct gl_context *ctx,
370 GLint x, GLint y,
371 GLsizei width, GLsizei height,
372 GLenum type, GLvoid *pixels,
373 const struct gl_pixelstore_attrib *packing )
374 {
375 const GLboolean scaleOrBias
376 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
377 const GLboolean stencilTransfer = ctx->Pixel.IndexShift
378 || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
379 struct gl_renderbuffer *depthRb, *stencilRb;
380
381 depthRb = ctx->ReadBuffer->_DepthBuffer;
382 stencilRb = ctx->ReadBuffer->_StencilBuffer;
383
384 if (!depthRb || !stencilRb)
385 return;
386
387 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
388 stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
389
390 if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
391 stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
392 depthRb == stencilRb &&
393 !scaleOrBias &&
394 !stencilTransfer) {
395 /* This is the ideal case.
396 * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
397 * Plus, no pixel transfer ops to worry about!
398 */
399 GLint i;
400 GLint dstStride = _mesa_image_row_stride(packing, width,
401 GL_DEPTH_STENCIL_EXT, type);
402 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
403 width, height,
404 GL_DEPTH_STENCIL_EXT,
405 type, 0, 0);
406 for (i = 0; i < height; i++) {
407 depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
408 dst += dstStride;
409 }
410 }
411 else {
412 /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
413 * or we need pixel transfer.
414 */
415 GLint i;
416 depthRb = ctx->ReadBuffer->_DepthBuffer;
417 stencilRb = ctx->ReadBuffer->_StencilBuffer;
418
419 for (i = 0; i < height; i++) {
420 GLstencil stencilVals[MAX_WIDTH];
421
422 GLuint *depthStencilDst = (GLuint *)
423 _mesa_image_address2d(packing, pixels, width, height,
424 GL_DEPTH_STENCIL_EXT, type, i, 0);
425
426 _swrast_read_stencil_span(ctx, stencilRb, width,
427 x, y + i, stencilVals);
428
429 if (!scaleOrBias && !stencilTransfer
430 && ctx->ReadBuffer->Visual.depthBits == 24) {
431 /* ideal case */
432 GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
433 GLint j;
434 ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
435 /* note, we've already been clipped */
436 depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
437 for (j = 0; j < width; j++) {
438 depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
439 }
440 }
441 else {
442 /* general case */
443 GLfloat depthVals[MAX_WIDTH];
444 _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
445 depthVals);
446 _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
447 depthVals, stencilVals, packing);
448 }
449 }
450 }
451 }
452
453
454
455 /**
456 * Software fallback routine for ctx->Driver.ReadPixels().
457 * By time we get here, all error checking will have been done.
458 */
459 void
460 _swrast_ReadPixels( struct gl_context *ctx,
461 GLint x, GLint y, GLsizei width, GLsizei height,
462 GLenum format, GLenum type,
463 const struct gl_pixelstore_attrib *packing,
464 GLvoid *pixels )
465 {
466 SWcontext *swrast = SWRAST_CONTEXT(ctx);
467 struct gl_pixelstore_attrib clippedPacking = *packing;
468
469 if (ctx->NewState)
470 _mesa_update_state(ctx);
471
472 /* Need to do swrast_render_start() before clipping or anything else
473 * since this is where a driver may grab the hw lock and get an updated
474 * window size.
475 */
476 swrast_render_start(ctx);
477
478 if (swrast->NewState)
479 _swrast_validate_derived( ctx );
480
481 /* Do all needed clipping here, so that we can forget about it later */
482 if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
483
484 pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
485
486 if (pixels) {
487 switch (format) {
488 case GL_STENCIL_INDEX:
489 read_stencil_pixels(ctx, x, y, width, height, type, pixels,
490 &clippedPacking);
491 break;
492 case GL_DEPTH_COMPONENT:
493 read_depth_pixels(ctx, x, y, width, height, type, pixels,
494 &clippedPacking);
495 break;
496 case GL_DEPTH_STENCIL_EXT:
497 read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
498 &clippedPacking);
499 break;
500 default:
501 /* all other formats should be color formats */
502 read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
503 &clippedPacking);
504 }
505
506 _mesa_unmap_pbo_dest(ctx, &clippedPacking);
507 }
508 }
509
510 swrast_render_finish(ctx);
511 }