Apply antialiasing coverage factor to alpha after texture application,
[mesa.git] / src / mesa / swrast / s_span.h
1 /* $Id: s_span.h,v 1.6 2001/05/15 21:30:27 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef S_SPAN_H
29 #define S_SPAN_H
30
31
32 #include "mtypes.h"
33 #include "swrast.h"
34
35
36 extern void
37 _mesa_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
38 const GLdepth z[], const GLfloat fog[],
39 GLuint index[], const GLint coverage[],
40 GLenum primitive );
41
42
43 extern void
44 _mesa_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
45 const GLdepth z[], const GLfloat fog[],
46 GLuint index, const GLint coverage[],
47 GLenum primitive );
48
49
50 extern void
51 _mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
52 const GLdepth z[], const GLfloat fog[],
53 GLchan rgba[][4], const GLfloat coverage[],
54 GLenum primitive );
55
56
57 extern void
58 _mesa_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
59 const GLdepth z[], const GLfloat fog[],
60 const GLchan color[4], const GLfloat coverage[],
61 GLenum primitive );
62
63
64 extern void
65 _mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
66 const GLdepth z[], const GLfloat fog[],
67 const GLfloat s[], const GLfloat t[],
68 const GLfloat u[], GLfloat lambda[],
69 GLchan rgba[][4], CONST GLchan spec[][4],
70 const GLfloat coverage[], GLenum primitive );
71
72
73 extern void
74 _mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
75 const GLdepth z[], const GLfloat fog[],
76 CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
77 CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
78 CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],
79 GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
80 GLchan rgba[][4], CONST GLchan spec[][4],
81 const GLfloat coverage[], GLenum primitive );
82
83
84 extern void
85 _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
86 GLuint n, GLint x, GLint y, GLchan rgba[][4] );
87
88
89 extern void
90 _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
91 GLuint n, GLint x, GLint y, GLuint indx[] );
92
93
94 #endif