Committing in .
[mesa.git] / src / mesa / swrast / s_span.h
1 /* $Id: s_span.h,v 1.2 2000/11/22 07:32:18 joukj Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31 #ifndef S_SPAN_H
32 #define S_SPAN_H
33
34
35 #include "mtypes.h"
36 #include "swrast.h"
37
38
39 extern void gl_write_index_span( GLcontext *ctx,
40 GLuint n, GLint x, GLint y, const GLdepth z[],
41 const GLfixed fog[],
42 GLuint index[], GLenum primitive );
43
44
45 extern void gl_write_monoindex_span( GLcontext *ctx,
46 GLuint n, GLint x, GLint y,
47 const GLdepth z[],
48 const GLfixed fog[],
49 GLuint index, GLenum primitive );
50
51
52 extern void gl_write_rgba_span( GLcontext *ctx,
53 GLuint n, GLint x, GLint y, const GLdepth z[],
54 const GLfixed fog[],
55 GLchan rgba[][4], GLenum primitive );
56
57
58 extern void gl_write_monocolor_span( GLcontext *ctx,
59 GLuint n, GLint x, GLint y,
60 const GLdepth z[],
61 const GLfixed fog[],
62 const GLchan color[4],
63 GLenum primitive );
64
65
66 extern void gl_write_texture_span( GLcontext *ctx,
67 GLuint n, GLint x, GLint y,
68 const GLdepth z[],
69 const GLfixed fog[],
70 const GLfloat s[], const GLfloat t[],
71 const GLfloat u[], GLfloat lambda[],
72 GLchan rgba[][4], CONST GLchan spec[][4],
73 GLenum primitive );
74
75
76 extern void
77 gl_write_multitexture_span( GLcontext *ctx,
78 GLuint n, GLint x, GLint y,
79 const GLdepth z[],
80 const GLfixed fog[],
81 CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
82 CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
83 CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],
84 GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
85 GLchan rgba[][4],
86 CONST GLchan spec[][4],
87 GLenum primitive );
88
89
90 extern void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
91 GLuint n, GLint x, GLint y,
92 GLchan rgba[][4] );
93
94
95 extern void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
96 GLuint n, GLint x, GLint y, GLuint indx[] );
97
98
99 #endif