1 /* $Id: s_span.h,v 1.2 2000/11/22 07:32:18 joukj Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
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13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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39 extern void gl_write_index_span( GLcontext
*ctx
,
40 GLuint n
, GLint x
, GLint y
, const GLdepth z
[],
42 GLuint index
[], GLenum primitive
);
45 extern void gl_write_monoindex_span( GLcontext
*ctx
,
46 GLuint n
, GLint x
, GLint y
,
49 GLuint index
, GLenum primitive
);
52 extern void gl_write_rgba_span( GLcontext
*ctx
,
53 GLuint n
, GLint x
, GLint y
, const GLdepth z
[],
55 GLchan rgba
[][4], GLenum primitive
);
58 extern void gl_write_monocolor_span( GLcontext
*ctx
,
59 GLuint n
, GLint x
, GLint y
,
62 const GLchan color
[4],
66 extern void gl_write_texture_span( GLcontext
*ctx
,
67 GLuint n
, GLint x
, GLint y
,
70 const GLfloat s
[], const GLfloat t
[],
71 const GLfloat u
[], GLfloat lambda
[],
72 GLchan rgba
[][4], CONST GLchan spec
[][4],
77 gl_write_multitexture_span( GLcontext
*ctx
,
78 GLuint n
, GLint x
, GLint y
,
81 CONST GLfloat s
[MAX_TEXTURE_UNITS
][MAX_WIDTH
],
82 CONST GLfloat t
[MAX_TEXTURE_UNITS
][MAX_WIDTH
],
83 CONST GLfloat u
[MAX_TEXTURE_UNITS
][MAX_WIDTH
],
84 GLfloat lambda
[MAX_TEXTURE_UNITS
][MAX_WIDTH
],
86 CONST GLchan spec
[][4],
90 extern void gl_read_rgba_span( GLcontext
*ctx
, GLframebuffer
*buffer
,
91 GLuint n
, GLint x
, GLint y
,
95 extern void gl_read_index_span( GLcontext
*ctx
, GLframebuffer
*buffer
,
96 GLuint n
, GLint x
, GLint y
, GLuint indx
[] );