first checkpoint commit of Klaus's new span code (struct sw_span)
[mesa.git] / src / mesa / swrast / s_stencil.h
1 /* $Id: s_stencil.h,v 1.4 2001/12/17 04:54:35 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef S_STENCIL_H
29 #define S_STENCIL_H
30
31
32 #include "mtypes.h"
33 #include "swrast.h"
34
35
36 extern GLboolean
37 _old_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
38 const GLdepth z[], GLubyte mask[] );
39 extern GLboolean
40 _mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span);
41
42
43 extern GLboolean
44 _mesa_stencil_and_ztest_pixels( GLcontext *ctx, GLuint n,
45 const GLint x[], const GLint y[],
46 const GLdepth z[], GLubyte mask[] );
47
48
49 extern void
50 _mesa_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
51 GLstencil stencil[] );
52
53
54 extern void
55 _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
56 const GLstencil stencil[] );
57
58
59 extern void
60 _mesa_alloc_stencil_buffer( GLcontext *ctx );
61
62
63 extern void
64 _mesa_clear_stencil_buffer( GLcontext *ctx );
65
66
67 #endif