2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "main/glheader.h"
28 #include "main/context.h"
29 #include "main/colormac.h"
30 #include "main/image.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/pixel.h"
35 #include "s_context.h"
36 #include "s_texcombine.h"
39 #define PROD(A,B) ( (GLuint)(A) * ((GLuint)(B)+1) )
40 #define S_PROD(A,B) ( (GLint)(A) * ((GLint)(B)+1) )
42 typedef GLfloat ChanTemp
;
44 typedef GLuint ChanTemp
;
49 * Do texture application for GL_ARB/EXT_texture_env_combine.
50 * This function also supports GL_{EXT,ARB}_texture_env_dot3 and
51 * GL_ATI_texture_env_combine3. Since "classic" texture environments are
52 * implemented using GL_ARB_texture_env_combine-like state, this same function
53 * is used for classic texture environment application as well.
55 * \param ctx rendering context
56 * \param textureUnit the texture unit to apply
57 * \param n number of fragments to process (span width)
58 * \param primary_rgba incoming fragment color array
59 * \param texelBuffer pointer to texel colors for all texture units
61 * \param rgba incoming colors, which get modified here
64 texture_combine( const GLcontext
*ctx
, GLuint unit
, GLuint n
,
65 CONST
GLchan (*primary_rgba
)[4],
66 CONST GLchan
*texelBuffer
,
69 const struct gl_texture_unit
*textureUnit
= &(ctx
->Texture
.Unit
[unit
]);
70 const GLchan (*argRGB
[4])[4];
71 const GLchan (*argA
[4])[4];
72 const GLint RGBshift
= textureUnit
->_CurrentCombine
->ScaleShiftRGB
;
73 const GLuint Ashift
= textureUnit
->_CurrentCombine
->ScaleShiftA
;
74 #if CHAN_TYPE == GL_FLOAT
75 const GLchan RGBmult
= (GLfloat
) (1 << RGBshift
);
76 const GLchan Amult
= (GLfloat
) (1 << Ashift
);
78 const GLint half
= (CHAN_MAX
+ 1) / 2;
80 static const GLchan one
[4] = { CHAN_MAX
, CHAN_MAX
, CHAN_MAX
, CHAN_MAX
};
81 static const GLchan zero
[4] = { 0, 0, 0, 0 };
82 const GLuint numColorArgs
= textureUnit
->_CurrentCombine
->_NumArgsRGB
;
83 const GLuint numAlphaArgs
= textureUnit
->_CurrentCombine
->_NumArgsA
;
84 GLchan ccolor
[4][MAX_WIDTH
][4];
87 ASSERT(ctx
->Extensions
.EXT_texture_env_combine
||
88 ctx
->Extensions
.ARB_texture_env_combine
);
89 ASSERT(SWRAST_CONTEXT(ctx
)->_AnyTextureCombine
);
92 printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
93 textureUnit->_CurrentCombine->ModeRGB,
94 textureUnit->_CurrentCombine->ModeA,
95 textureUnit->_CurrentCombine->SourceRGB[0],
96 textureUnit->_CurrentCombine->SourceA[0],
97 textureUnit->_CurrentCombine->SourceRGB[1],
98 textureUnit->_CurrentCombine->SourceA[1]);
102 * Do operand setup for up to 4 operands. Loop over the terms.
104 for (j
= 0; j
< numColorArgs
; j
++) {
105 const GLenum srcRGB
= textureUnit
->_CurrentCombine
->SourceRGB
[j
];
109 argRGB
[j
] = (const GLchan (*)[4])
110 (texelBuffer
+ unit
* (n
* 4 * sizeof(GLchan
)));
112 case GL_PRIMARY_COLOR
:
113 argRGB
[j
] = primary_rgba
;
116 argRGB
[j
] = (const GLchan (*)[4]) rgba
;
120 GLchan (*c
)[4] = ccolor
[j
];
121 GLchan red
, green
, blue
, alpha
;
122 UNCLAMPED_FLOAT_TO_CHAN(red
, textureUnit
->EnvColor
[0]);
123 UNCLAMPED_FLOAT_TO_CHAN(green
, textureUnit
->EnvColor
[1]);
124 UNCLAMPED_FLOAT_TO_CHAN(blue
, textureUnit
->EnvColor
[2]);
125 UNCLAMPED_FLOAT_TO_CHAN(alpha
, textureUnit
->EnvColor
[3]);
126 for (i
= 0; i
< n
; i
++) {
132 argRGB
[j
] = (const GLchan (*)[4]) ccolor
[j
];
135 /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
144 /* ARB_texture_env_crossbar source */
146 const GLuint srcUnit
= srcRGB
- GL_TEXTURE0
;
147 ASSERT(srcUnit
< ctx
->Const
.MaxTextureUnits
);
148 if (!ctx
->Texture
.Unit
[srcUnit
]._ReallyEnabled
)
150 argRGB
[j
] = (const GLchan (*)[4])
151 (texelBuffer
+ srcUnit
* (n
* 4 * sizeof(GLchan
)));
155 if (textureUnit
->_CurrentCombine
->OperandRGB
[j
] != GL_SRC_COLOR
) {
156 const GLchan (*src
)[4] = argRGB
[j
];
157 GLchan (*dst
)[4] = ccolor
[j
];
159 /* point to new arg[j] storage */
160 argRGB
[j
] = (const GLchan (*)[4]) ccolor
[j
];
162 if (textureUnit
->_CurrentCombine
->OperandRGB
[j
] == GL_ONE_MINUS_SRC_COLOR
) {
163 for (i
= 0; i
< n
; i
++) {
164 dst
[i
][RCOMP
] = CHAN_MAX
- src
[i
][RCOMP
];
165 dst
[i
][GCOMP
] = CHAN_MAX
- src
[i
][GCOMP
];
166 dst
[i
][BCOMP
] = CHAN_MAX
- src
[i
][BCOMP
];
169 else if (textureUnit
->_CurrentCombine
->OperandRGB
[j
] == GL_SRC_ALPHA
) {
170 for (i
= 0; i
< n
; i
++) {
171 dst
[i
][RCOMP
] = src
[i
][ACOMP
];
172 dst
[i
][GCOMP
] = src
[i
][ACOMP
];
173 dst
[i
][BCOMP
] = src
[i
][ACOMP
];
177 ASSERT(textureUnit
->_CurrentCombine
->OperandRGB
[j
] ==GL_ONE_MINUS_SRC_ALPHA
);
178 for (i
= 0; i
< n
; i
++) {
179 dst
[i
][RCOMP
] = CHAN_MAX
- src
[i
][ACOMP
];
180 dst
[i
][GCOMP
] = CHAN_MAX
- src
[i
][ACOMP
];
181 dst
[i
][BCOMP
] = CHAN_MAX
- src
[i
][ACOMP
];
188 * Set up the argA[i] pointers
190 for (j
= 0; j
< numAlphaArgs
; j
++) {
191 const GLenum srcA
= textureUnit
->_CurrentCombine
->SourceA
[j
];
195 argA
[j
] = (const GLchan (*)[4])
196 (texelBuffer
+ unit
* (n
* 4 * sizeof(GLchan
)));
198 case GL_PRIMARY_COLOR
:
199 argA
[j
] = primary_rgba
;
202 argA
[j
] = (const GLchan (*)[4]) rgba
;
206 GLchan alpha
, (*c
)[4] = ccolor
[j
];
207 UNCLAMPED_FLOAT_TO_CHAN(alpha
, textureUnit
->EnvColor
[3]);
208 for (i
= 0; i
< n
; i
++)
210 argA
[j
] = (const GLchan (*)[4]) ccolor
[j
];
213 /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
222 /* ARB_texture_env_crossbar source */
224 const GLuint srcUnit
= srcA
- GL_TEXTURE0
;
225 ASSERT(srcUnit
< ctx
->Const
.MaxTextureUnits
);
226 if (!ctx
->Texture
.Unit
[srcUnit
]._ReallyEnabled
)
228 argA
[j
] = (const GLchan (*)[4])
229 (texelBuffer
+ srcUnit
* (n
* 4 * sizeof(GLchan
)));
233 if (textureUnit
->_CurrentCombine
->OperandA
[j
] == GL_ONE_MINUS_SRC_ALPHA
) {
234 const GLchan (*src
)[4] = argA
[j
];
235 GLchan (*dst
)[4] = ccolor
[j
];
236 argA
[j
] = (const GLchan (*)[4]) ccolor
[j
];
237 for (i
= 0; i
< n
; i
++) {
238 dst
[i
][ACOMP
] = CHAN_MAX
- src
[i
][ACOMP
];
244 * Do the texture combine.
246 switch (textureUnit
->_CurrentCombine
->ModeRGB
) {
249 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
251 for (i
= 0; i
< n
; i
++) {
252 #if CHAN_TYPE == GL_FLOAT
253 rgba
[i
][RCOMP
] = arg0
[i
][RCOMP
] * RGBmult
;
254 rgba
[i
][GCOMP
] = arg0
[i
][GCOMP
] * RGBmult
;
255 rgba
[i
][BCOMP
] = arg0
[i
][BCOMP
] * RGBmult
;
257 GLuint r
= (GLuint
) arg0
[i
][RCOMP
] << RGBshift
;
258 GLuint g
= (GLuint
) arg0
[i
][GCOMP
] << RGBshift
;
259 GLuint b
= (GLuint
) arg0
[i
][BCOMP
] << RGBshift
;
260 rgba
[i
][RCOMP
] = MIN2(r
, CHAN_MAX
);
261 rgba
[i
][GCOMP
] = MIN2(g
, CHAN_MAX
);
262 rgba
[i
][BCOMP
] = MIN2(b
, CHAN_MAX
);
267 for (i
= 0; i
< n
; i
++) {
268 rgba
[i
][RCOMP
] = arg0
[i
][RCOMP
];
269 rgba
[i
][GCOMP
] = arg0
[i
][GCOMP
];
270 rgba
[i
][BCOMP
] = arg0
[i
][BCOMP
];
277 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
278 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
279 #if CHAN_TYPE != GL_FLOAT
280 const GLint shift
= CHAN_BITS
- RGBshift
;
282 for (i
= 0; i
< n
; i
++) {
283 #if CHAN_TYPE == GL_FLOAT
284 rgba
[i
][RCOMP
] = arg0
[i
][RCOMP
] * arg1
[i
][RCOMP
] * RGBmult
;
285 rgba
[i
][GCOMP
] = arg0
[i
][GCOMP
] * arg1
[i
][GCOMP
] * RGBmult
;
286 rgba
[i
][BCOMP
] = arg0
[i
][BCOMP
] * arg1
[i
][BCOMP
] * RGBmult
;
288 GLuint r
= PROD(arg0
[i
][RCOMP
], arg1
[i
][RCOMP
]) >> shift
;
289 GLuint g
= PROD(arg0
[i
][GCOMP
], arg1
[i
][GCOMP
]) >> shift
;
290 GLuint b
= PROD(arg0
[i
][BCOMP
], arg1
[i
][BCOMP
]) >> shift
;
291 rgba
[i
][RCOMP
] = (GLchan
) MIN2(r
, CHAN_MAX
);
292 rgba
[i
][GCOMP
] = (GLchan
) MIN2(g
, CHAN_MAX
);
293 rgba
[i
][BCOMP
] = (GLchan
) MIN2(b
, CHAN_MAX
);
299 if (textureUnit
->EnvMode
== GL_COMBINE4_NV
) {
300 /* (a * b) + (c * d) */
301 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
302 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
303 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argRGB
[2];
304 const GLchan (*arg3
)[4] = (const GLchan (*)[4]) argRGB
[3];
305 for (i
= 0; i
< n
; i
++) {
306 #if CHAN_TYPE == GL_FLOAT
307 rgba
[i
][RCOMP
] = (arg0
[i
][RCOMP
] * arg1
[i
][RCOMP
] +
308 arg2
[i
][RCOMP
] * arg3
[i
][RCOMP
]) * RGBmult
;
309 rgba
[i
][GCOMP
] = (arg0
[i
][GCOMP
] * arg1
[i
][GCOMP
] +
310 arg2
[i
][GCOMP
] * arg3
[i
][GCOMP
]) * RGBmult
;
311 rgba
[i
][BCOMP
] = (arg0
[i
][BCOMP
] * arg1
[i
][BCOMP
] +
312 arg2
[i
][BCOMP
] * arg3
[i
][BCOMP
]) * RGBmult
;
314 const GLint shift
= CHAN_BITS
- RGBshift
;
315 GLint r
= (PROD(arg0
[i
][RCOMP
], arg1
[i
][RCOMP
]) >> shift
) +
316 (PROD(arg2
[i
][RCOMP
], arg3
[i
][RCOMP
]) >> shift
);
317 GLint g
= (PROD(arg0
[i
][GCOMP
], arg1
[i
][GCOMP
]) >> shift
) +
318 (PROD(arg2
[i
][GCOMP
], arg3
[i
][GCOMP
]) >> shift
);
319 GLint b
= (PROD(arg0
[i
][BCOMP
], arg1
[i
][BCOMP
]) >> shift
) +
320 (PROD(arg2
[i
][BCOMP
], arg3
[i
][BCOMP
]) >> shift
);
321 rgba
[i
][RCOMP
] = (GLchan
) MIN2(r
, CHAN_MAX
);
322 rgba
[i
][GCOMP
] = (GLchan
) MIN2(g
, CHAN_MAX
);
323 rgba
[i
][BCOMP
] = (GLchan
) MIN2(b
, CHAN_MAX
);
328 /* 2-term addition */
329 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
330 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
331 for (i
= 0; i
< n
; i
++) {
332 #if CHAN_TYPE == GL_FLOAT
333 rgba
[i
][RCOMP
] = (arg0
[i
][RCOMP
] + arg1
[i
][RCOMP
]) * RGBmult
;
334 rgba
[i
][GCOMP
] = (arg0
[i
][GCOMP
] + arg1
[i
][GCOMP
]) * RGBmult
;
335 rgba
[i
][BCOMP
] = (arg0
[i
][BCOMP
] + arg1
[i
][BCOMP
]) * RGBmult
;
337 GLint r
= ((GLint
) arg0
[i
][RCOMP
] + (GLint
) arg1
[i
][RCOMP
]) << RGBshift
;
338 GLint g
= ((GLint
) arg0
[i
][GCOMP
] + (GLint
) arg1
[i
][GCOMP
]) << RGBshift
;
339 GLint b
= ((GLint
) arg0
[i
][BCOMP
] + (GLint
) arg1
[i
][BCOMP
]) << RGBshift
;
340 rgba
[i
][RCOMP
] = (GLchan
) MIN2(r
, CHAN_MAX
);
341 rgba
[i
][GCOMP
] = (GLchan
) MIN2(g
, CHAN_MAX
);
342 rgba
[i
][BCOMP
] = (GLchan
) MIN2(b
, CHAN_MAX
);
348 if (textureUnit
->EnvMode
== GL_COMBINE4_NV
) {
349 /* (a * b) + (c * d) - 0.5 */
350 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
351 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
352 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argRGB
[2];
353 const GLchan (*arg3
)[4] = (const GLchan (*)[4]) argRGB
[3];
354 for (i
= 0; i
< n
; i
++) {
355 #if CHAN_TYPE == GL_FLOAT
356 rgba
[i
][RCOMP
] = (arg0
[i
][RCOMP
] + arg1
[i
][RCOMP
] *
357 arg2
[i
][RCOMP
] + arg3
[i
][RCOMP
] - 0.5) * RGBmult
;
358 rgba
[i
][GCOMP
] = (arg0
[i
][GCOMP
] + arg1
[i
][GCOMP
] *
359 arg2
[i
][GCOMP
] + arg3
[i
][GCOMP
] - 0.5) * RGBmult
;
360 rgba
[i
][BCOMP
] = (arg0
[i
][BCOMP
] + arg1
[i
][BCOMP
] *
361 arg2
[i
][BCOMP
] + arg3
[i
][BCOMP
] - 0.5) * RGBmult
;
363 GLint r
= (((PROD(arg0
[i
][RCOMP
], arg1
[i
][RCOMP
]) +
364 PROD(arg2
[i
][RCOMP
], arg3
[i
][RCOMP
])) >> CHAN_BITS
) - half
)
366 GLint g
= (((PROD(arg0
[i
][GCOMP
], arg1
[i
][GCOMP
]) +
367 PROD(arg2
[i
][GCOMP
], arg3
[i
][GCOMP
])) >> CHAN_BITS
) - half
)
369 GLint b
= (((PROD(arg0
[i
][BCOMP
], arg1
[i
][BCOMP
]) +
370 PROD(arg2
[i
][BCOMP
], arg3
[i
][BCOMP
])) >> CHAN_BITS
) - half
)
372 rgba
[i
][RCOMP
] = (GLchan
) CLAMP(r
, 0, CHAN_MAX
);
373 rgba
[i
][GCOMP
] = (GLchan
) CLAMP(g
, 0, CHAN_MAX
);
374 rgba
[i
][BCOMP
] = (GLchan
) CLAMP(b
, 0, CHAN_MAX
);
379 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
380 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
381 for (i
= 0; i
< n
; i
++) {
382 #if CHAN_TYPE == GL_FLOAT
383 rgba
[i
][RCOMP
] = (arg0
[i
][RCOMP
] + arg1
[i
][RCOMP
] - 0.5) * RGBmult
;
384 rgba
[i
][GCOMP
] = (arg0
[i
][GCOMP
] + arg1
[i
][GCOMP
] - 0.5) * RGBmult
;
385 rgba
[i
][BCOMP
] = (arg0
[i
][BCOMP
] + arg1
[i
][BCOMP
] - 0.5) * RGBmult
;
387 GLint r
= (GLint
) arg0
[i
][RCOMP
] + (GLint
) arg1
[i
][RCOMP
] - half
;
388 GLint g
= (GLint
) arg0
[i
][GCOMP
] + (GLint
) arg1
[i
][GCOMP
] - half
;
389 GLint b
= (GLint
) arg0
[i
][BCOMP
] + (GLint
) arg1
[i
][BCOMP
] - half
;
390 r
= (r
< 0) ? 0 : r
<< RGBshift
;
391 g
= (g
< 0) ? 0 : g
<< RGBshift
;
392 b
= (b
< 0) ? 0 : b
<< RGBshift
;
393 rgba
[i
][RCOMP
] = (GLchan
) MIN2(r
, CHAN_MAX
);
394 rgba
[i
][GCOMP
] = (GLchan
) MIN2(g
, CHAN_MAX
);
395 rgba
[i
][BCOMP
] = (GLchan
) MIN2(b
, CHAN_MAX
);
402 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
403 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
404 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argRGB
[2];
405 #if CHAN_TYPE != GL_FLOAT
406 const GLint shift
= CHAN_BITS
- RGBshift
;
408 for (i
= 0; i
< n
; i
++) {
409 #if CHAN_TYPE == GL_FLOAT
410 rgba
[i
][RCOMP
] = (arg0
[i
][RCOMP
] * arg2
[i
][RCOMP
] +
411 arg1
[i
][RCOMP
] * (CHAN_MAXF
- arg2
[i
][RCOMP
])) * RGBmult
;
412 rgba
[i
][GCOMP
] = (arg0
[i
][GCOMP
] * arg2
[i
][GCOMP
] +
413 arg1
[i
][GCOMP
] * (CHAN_MAXF
- arg2
[i
][GCOMP
])) * RGBmult
;
414 rgba
[i
][BCOMP
] = (arg0
[i
][BCOMP
] * arg2
[i
][BCOMP
] +
415 arg1
[i
][BCOMP
] * (CHAN_MAXF
- arg2
[i
][BCOMP
])) * RGBmult
;
417 GLuint r
= (PROD(arg0
[i
][RCOMP
], arg2
[i
][RCOMP
])
418 + PROD(arg1
[i
][RCOMP
], CHAN_MAX
- arg2
[i
][RCOMP
]))
420 GLuint g
= (PROD(arg0
[i
][GCOMP
], arg2
[i
][GCOMP
])
421 + PROD(arg1
[i
][GCOMP
], CHAN_MAX
- arg2
[i
][GCOMP
]))
423 GLuint b
= (PROD(arg0
[i
][BCOMP
], arg2
[i
][BCOMP
])
424 + PROD(arg1
[i
][BCOMP
], CHAN_MAX
- arg2
[i
][BCOMP
]))
426 rgba
[i
][RCOMP
] = (GLchan
) MIN2(r
, CHAN_MAX
);
427 rgba
[i
][GCOMP
] = (GLchan
) MIN2(g
, CHAN_MAX
);
428 rgba
[i
][BCOMP
] = (GLchan
) MIN2(b
, CHAN_MAX
);
435 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
436 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
437 for (i
= 0; i
< n
; i
++) {
438 #if CHAN_TYPE == GL_FLOAT
439 rgba
[i
][RCOMP
] = (arg0
[i
][RCOMP
] - arg1
[i
][RCOMP
]) * RGBmult
;
440 rgba
[i
][GCOMP
] = (arg0
[i
][GCOMP
] - arg1
[i
][GCOMP
]) * RGBmult
;
441 rgba
[i
][BCOMP
] = (arg0
[i
][BCOMP
] - arg1
[i
][BCOMP
]) * RGBmult
;
443 GLint r
= ((GLint
) arg0
[i
][RCOMP
] - (GLint
) arg1
[i
][RCOMP
]) << RGBshift
;
444 GLint g
= ((GLint
) arg0
[i
][GCOMP
] - (GLint
) arg1
[i
][GCOMP
]) << RGBshift
;
445 GLint b
= ((GLint
) arg0
[i
][BCOMP
] - (GLint
) arg1
[i
][BCOMP
]) << RGBshift
;
446 rgba
[i
][RCOMP
] = (GLchan
) CLAMP(r
, 0, CHAN_MAX
);
447 rgba
[i
][GCOMP
] = (GLchan
) CLAMP(g
, 0, CHAN_MAX
);
448 rgba
[i
][BCOMP
] = (GLchan
) CLAMP(b
, 0, CHAN_MAX
);
453 case GL_DOT3_RGB_EXT
:
454 case GL_DOT3_RGBA_EXT
:
456 /* Do not scale the result by 1 2 or 4 */
457 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
458 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
459 for (i
= 0; i
< n
; i
++) {
460 #if CHAN_TYPE == GL_FLOAT
461 GLchan dot
= ((arg0
[i
][RCOMP
]-0.5F
) * (arg1
[i
][RCOMP
]-0.5F
) +
462 (arg0
[i
][GCOMP
]-0.5F
) * (arg1
[i
][GCOMP
]-0.5F
) +
463 (arg0
[i
][BCOMP
]-0.5F
) * (arg1
[i
][BCOMP
]-0.5F
))
465 dot
= CLAMP(dot
, 0.0F
, CHAN_MAXF
);
467 GLint dot
= (S_PROD((GLint
)arg0
[i
][RCOMP
] - half
,
468 (GLint
)arg1
[i
][RCOMP
] - half
) +
469 S_PROD((GLint
)arg0
[i
][GCOMP
] - half
,
470 (GLint
)arg1
[i
][GCOMP
] - half
) +
471 S_PROD((GLint
)arg0
[i
][BCOMP
] - half
,
472 (GLint
)arg1
[i
][BCOMP
] - half
)) >> 6;
473 dot
= CLAMP(dot
, 0, CHAN_MAX
);
475 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = (GLchan
) dot
;
482 /* DO scale the result by 1 2 or 4 */
483 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
484 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
485 for (i
= 0; i
< n
; i
++) {
486 #if CHAN_TYPE == GL_FLOAT
487 GLchan dot
= ((arg0
[i
][RCOMP
]-0.5F
) * (arg1
[i
][RCOMP
]-0.5F
) +
488 (arg0
[i
][GCOMP
]-0.5F
) * (arg1
[i
][GCOMP
]-0.5F
) +
489 (arg0
[i
][BCOMP
]-0.5F
) * (arg1
[i
][BCOMP
]-0.5F
))
491 dot
= CLAMP(dot
, 0.0, CHAN_MAXF
);
493 GLint dot
= (S_PROD((GLint
)arg0
[i
][RCOMP
] - half
,
494 (GLint
)arg1
[i
][RCOMP
] - half
) +
495 S_PROD((GLint
)arg0
[i
][GCOMP
] - half
,
496 (GLint
)arg1
[i
][GCOMP
] - half
) +
497 S_PROD((GLint
)arg0
[i
][BCOMP
] - half
,
498 (GLint
)arg1
[i
][BCOMP
] - half
)) >> 6;
500 dot
= CLAMP(dot
, 0, CHAN_MAX
);
502 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = (GLchan
) dot
;
506 case GL_MODULATE_ADD_ATI
:
508 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
509 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
510 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argRGB
[2];
511 #if CHAN_TYPE != GL_FLOAT
512 const GLint shift
= CHAN_BITS
- RGBshift
;
514 for (i
= 0; i
< n
; i
++) {
515 #if CHAN_TYPE == GL_FLOAT
516 rgba
[i
][RCOMP
] = ((arg0
[i
][RCOMP
] * arg2
[i
][RCOMP
]) + arg1
[i
][RCOMP
]) * RGBmult
;
517 rgba
[i
][GCOMP
] = ((arg0
[i
][GCOMP
] * arg2
[i
][GCOMP
]) + arg1
[i
][GCOMP
]) * RGBmult
;
518 rgba
[i
][BCOMP
] = ((arg0
[i
][BCOMP
] * arg2
[i
][BCOMP
]) + arg1
[i
][BCOMP
]) * RGBmult
;
520 GLuint r
= (PROD(arg0
[i
][RCOMP
], arg2
[i
][RCOMP
])
521 + ((GLuint
) arg1
[i
][RCOMP
] << CHAN_BITS
)) >> shift
;
522 GLuint g
= (PROD(arg0
[i
][GCOMP
], arg2
[i
][GCOMP
])
523 + ((GLuint
) arg1
[i
][GCOMP
] << CHAN_BITS
)) >> shift
;
524 GLuint b
= (PROD(arg0
[i
][BCOMP
], arg2
[i
][BCOMP
])
525 + ((GLuint
) arg1
[i
][BCOMP
] << CHAN_BITS
)) >> shift
;
526 rgba
[i
][RCOMP
] = (GLchan
) MIN2(r
, CHAN_MAX
);
527 rgba
[i
][GCOMP
] = (GLchan
) MIN2(g
, CHAN_MAX
);
528 rgba
[i
][BCOMP
] = (GLchan
) MIN2(b
, CHAN_MAX
);
533 case GL_MODULATE_SIGNED_ADD_ATI
:
535 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
536 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
537 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argRGB
[2];
538 #if CHAN_TYPE != GL_FLOAT
539 const GLint shift
= CHAN_BITS
- RGBshift
;
541 for (i
= 0; i
< n
; i
++) {
542 #if CHAN_TYPE == GL_FLOAT
543 rgba
[i
][RCOMP
] = ((arg0
[i
][RCOMP
] * arg2
[i
][RCOMP
]) + arg1
[i
][RCOMP
] - 0.5) * RGBmult
;
544 rgba
[i
][GCOMP
] = ((arg0
[i
][GCOMP
] * arg2
[i
][GCOMP
]) + arg1
[i
][GCOMP
] - 0.5) * RGBmult
;
545 rgba
[i
][BCOMP
] = ((arg0
[i
][BCOMP
] * arg2
[i
][BCOMP
]) + arg1
[i
][BCOMP
] - 0.5) * RGBmult
;
547 GLint r
= (S_PROD(arg0
[i
][RCOMP
], arg2
[i
][RCOMP
])
548 + (((GLint
) arg1
[i
][RCOMP
] - half
) << CHAN_BITS
))
550 GLint g
= (S_PROD(arg0
[i
][GCOMP
], arg2
[i
][GCOMP
])
551 + (((GLint
) arg1
[i
][GCOMP
] - half
) << CHAN_BITS
))
553 GLint b
= (S_PROD(arg0
[i
][BCOMP
], arg2
[i
][BCOMP
])
554 + (((GLint
) arg1
[i
][BCOMP
] - half
) << CHAN_BITS
))
556 rgba
[i
][RCOMP
] = (GLchan
) CLAMP(r
, 0, CHAN_MAX
);
557 rgba
[i
][GCOMP
] = (GLchan
) CLAMP(g
, 0, CHAN_MAX
);
558 rgba
[i
][BCOMP
] = (GLchan
) CLAMP(b
, 0, CHAN_MAX
);
563 case GL_MODULATE_SUBTRACT_ATI
:
565 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argRGB
[0];
566 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argRGB
[1];
567 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argRGB
[2];
568 #if CHAN_TYPE != GL_FLOAT
569 const GLint shift
= CHAN_BITS
- RGBshift
;
571 for (i
= 0; i
< n
; i
++) {
572 #if CHAN_TYPE == GL_FLOAT
573 rgba
[i
][RCOMP
] = ((arg0
[i
][RCOMP
] * arg2
[i
][RCOMP
]) - arg1
[i
][RCOMP
]) * RGBmult
;
574 rgba
[i
][GCOMP
] = ((arg0
[i
][GCOMP
] * arg2
[i
][GCOMP
]) - arg1
[i
][GCOMP
]) * RGBmult
;
575 rgba
[i
][BCOMP
] = ((arg0
[i
][BCOMP
] * arg2
[i
][BCOMP
]) - arg1
[i
][BCOMP
]) * RGBmult
;
577 GLint r
= (S_PROD(arg0
[i
][RCOMP
], arg2
[i
][RCOMP
])
578 - ((GLint
) arg1
[i
][RCOMP
] << CHAN_BITS
))
580 GLint g
= (S_PROD(arg0
[i
][GCOMP
], arg2
[i
][GCOMP
])
581 - ((GLint
) arg1
[i
][GCOMP
] << CHAN_BITS
))
583 GLint b
= (S_PROD(arg0
[i
][BCOMP
], arg2
[i
][BCOMP
])
584 - ((GLint
) arg1
[i
][BCOMP
] << CHAN_BITS
))
586 rgba
[i
][RCOMP
] = (GLchan
) CLAMP(r
, 0, CHAN_MAX
);
587 rgba
[i
][GCOMP
] = (GLchan
) CLAMP(g
, 0, CHAN_MAX
);
588 rgba
[i
][BCOMP
] = (GLchan
) CLAMP(b
, 0, CHAN_MAX
);
594 _mesa_problem(ctx
, "invalid combine mode");
597 switch (textureUnit
->_CurrentCombine
->ModeA
) {
600 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
602 for (i
= 0; i
< n
; i
++) {
603 #if CHAN_TYPE == GL_FLOAT
604 GLchan a
= arg0
[i
][ACOMP
] * Amult
;
606 GLuint a
= (GLuint
) arg0
[i
][ACOMP
] << Ashift
;
608 rgba
[i
][ACOMP
] = (GLchan
) MIN2(a
, CHAN_MAX
);
612 for (i
= 0; i
< n
; i
++) {
613 rgba
[i
][ACOMP
] = arg0
[i
][ACOMP
];
620 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
621 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
622 #if CHAN_TYPE != GL_FLOAT
623 const GLint shift
= CHAN_BITS
- Ashift
;
625 for (i
= 0; i
< n
; i
++) {
626 #if CHAN_TYPE == GL_FLOAT
627 rgba
[i
][ACOMP
] = arg0
[i
][ACOMP
] * arg1
[i
][ACOMP
] * Amult
;
629 GLuint a
= (PROD(arg0
[i
][ACOMP
], arg1
[i
][ACOMP
]) >> shift
);
630 rgba
[i
][ACOMP
] = (GLchan
) MIN2(a
, CHAN_MAX
);
636 if (textureUnit
->EnvMode
== GL_COMBINE4_NV
) {
637 /* (a * b) + (c * d) */
638 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
639 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
640 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argA
[2];
641 const GLchan (*arg3
)[4] = (const GLchan (*)[4]) argA
[3];
642 for (i
= 0; i
< n
; i
++) {
643 #if CHAN_TYPE == GL_FLOAT
644 rgba
[i
][ACOMP
] = (arg0
[i
][ACOMP
] * arg1
[i
][ACOMP
] +
645 arg2
[i
][ACOMP
] * arg3
[i
][ACOMP
]) * Amult
;
647 const GLint shift
= CHAN_BITS
- Ashift
;
648 GLint a
= (PROD(arg0
[i
][ACOMP
], arg1
[i
][ACOMP
]) >> shift
) +
649 (PROD(arg2
[i
][ACOMP
], arg3
[i
][ACOMP
]) >> shift
);
650 rgba
[i
][ACOMP
] = (GLchan
) MIN2(a
, CHAN_MAX
);
656 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
657 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
658 for (i
= 0; i
< n
; i
++) {
659 #if CHAN_TYPE == GL_FLOAT
660 rgba
[i
][ACOMP
] = (arg0
[i
][ACOMP
] + arg1
[i
][ACOMP
]) * Amult
;
662 GLint a
= ((GLint
) arg0
[i
][ACOMP
] + arg1
[i
][ACOMP
]) << Ashift
;
663 rgba
[i
][ACOMP
] = (GLchan
) MIN2(a
, CHAN_MAX
);
669 if (textureUnit
->EnvMode
== GL_COMBINE4_NV
) {
670 /* (a * b) + (c * d) - 0.5 */
671 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
672 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
673 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argA
[2];
674 const GLchan (*arg3
)[4] = (const GLchan (*)[4]) argA
[3];
675 for (i
= 0; i
< n
; i
++) {
676 #if CHAN_TYPE == GL_FLOAT
677 rgba
[i
][ACOMP
] = (arg0
[i
][ACOMP
] * arg1
[i
][ACOMP
] +
678 arg2
[i
][ACOMP
] * arg3
[i
][ACOMP
] -
681 GLint a
= (((PROD(arg0
[i
][ACOMP
], arg1
[i
][ACOMP
]) +
682 PROD(arg2
[i
][ACOMP
], arg3
[i
][ACOMP
])) >> CHAN_BITS
) - half
)
684 rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
690 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
691 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
692 for (i
= 0; i
< n
; i
++) {
693 #if CHAN_TYPE == GL_FLOAT
694 rgba
[i
][ACOMP
] = (arg0
[i
][ACOMP
] + arg1
[i
][ACOMP
] - 0.5F
) * Amult
;
696 GLint a
= (GLint
) arg0
[i
][ACOMP
] + (GLint
) arg1
[i
][ACOMP
] -half
;
697 a
= (a
< 0) ? 0 : a
<< Ashift
;
698 rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
705 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
706 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
707 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argA
[2];
708 #if CHAN_TYPE != GL_FLOAT
709 const GLint shift
= CHAN_BITS
- Ashift
;
711 for (i
=0; i
<n
; i
++) {
712 #if CHAN_TYPE == GL_FLOAT
713 rgba
[i
][ACOMP
] = (arg0
[i
][ACOMP
] * arg2
[i
][ACOMP
] +
714 arg1
[i
][ACOMP
] * (CHAN_MAXF
- arg2
[i
][ACOMP
]))
717 GLuint a
= (PROD(arg0
[i
][ACOMP
], arg2
[i
][ACOMP
])
718 + PROD(arg1
[i
][ACOMP
], CHAN_MAX
- arg2
[i
][ACOMP
]))
720 rgba
[i
][ACOMP
] = (GLchan
) MIN2(a
, CHAN_MAX
);
727 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
728 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
729 for (i
= 0; i
< n
; i
++) {
730 #if CHAN_TYPE == GL_FLOAT
731 rgba
[i
][ACOMP
] = (arg0
[i
][ACOMP
] - arg1
[i
][ACOMP
]) * Amult
;
733 GLint a
= ((GLint
) arg0
[i
][ACOMP
] - (GLint
) arg1
[i
][ACOMP
]) << Ashift
;
734 rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
739 case GL_MODULATE_ADD_ATI
:
741 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
742 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
743 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argA
[2];
744 #if CHAN_TYPE != GL_FLOAT
745 const GLint shift
= CHAN_BITS
- Ashift
;
747 for (i
= 0; i
< n
; i
++) {
748 #if CHAN_TYPE == GL_FLOAT
749 rgba
[i
][ACOMP
] = ((arg0
[i
][ACOMP
] * arg2
[i
][ACOMP
]) + arg1
[i
][ACOMP
]) * Amult
;
751 GLint a
= (PROD(arg0
[i
][ACOMP
], arg2
[i
][ACOMP
])
752 + ((GLuint
) arg1
[i
][ACOMP
] << CHAN_BITS
))
754 rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
759 case GL_MODULATE_SIGNED_ADD_ATI
:
761 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
762 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
763 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argA
[2];
764 #if CHAN_TYPE != GL_FLOAT
765 const GLint shift
= CHAN_BITS
- Ashift
;
767 for (i
= 0; i
< n
; i
++) {
768 #if CHAN_TYPE == GL_FLOAT
769 rgba
[i
][ACOMP
] = ((arg0
[i
][ACOMP
] * arg2
[i
][ACOMP
]) + arg1
[i
][ACOMP
] - 0.5F
) * Amult
;
771 GLint a
= (S_PROD(arg0
[i
][ACOMP
], arg2
[i
][ACOMP
])
772 + (((GLint
) arg1
[i
][ACOMP
] - half
) << CHAN_BITS
))
774 rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
779 case GL_MODULATE_SUBTRACT_ATI
:
781 const GLchan (*arg0
)[4] = (const GLchan (*)[4]) argA
[0];
782 const GLchan (*arg1
)[4] = (const GLchan (*)[4]) argA
[1];
783 const GLchan (*arg2
)[4] = (const GLchan (*)[4]) argA
[2];
784 #if CHAN_TYPE != GL_FLOAT
785 const GLint shift
= CHAN_BITS
- Ashift
;
787 for (i
= 0; i
< n
; i
++) {
788 #if CHAN_TYPE == GL_FLOAT
789 rgba
[i
][ACOMP
] = ((arg0
[i
][ACOMP
] * arg2
[i
][ACOMP
]) - arg1
[i
][ACOMP
]) * Amult
;
791 GLint a
= (S_PROD(arg0
[i
][ACOMP
], arg2
[i
][ACOMP
])
792 - ((GLint
) arg1
[i
][ACOMP
] << CHAN_BITS
))
794 rgba
[i
][ACOMP
] = (GLchan
) CLAMP(a
, 0, CHAN_MAX
);
800 _mesa_problem(ctx
, "invalid combine mode");
803 /* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining.
804 * This is kind of a kludge. It would have been better if the spec
805 * were written such that the GL_COMBINE_ALPHA value could be set to
808 if (textureUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGBA_EXT
||
809 textureUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGBA
) {
810 for (i
= 0; i
< n
; i
++) {
811 rgba
[i
][ACOMP
] = rgba
[i
][RCOMP
];
819 * Apply a conventional OpenGL texture env mode (REPLACE, ADD, BLEND,
820 * MODULATE, or DECAL) to an array of fragments.
821 * Input: textureUnit - pointer to texture unit to apply
822 * format - base internal texture format
823 * n - number of fragments
824 * primary_rgba - primary colors (may alias rgba for single texture)
825 * texels - array of texel colors
826 * InOut: rgba - incoming fragment colors modified by texel colors
827 * according to the texture environment mode.
830 texture_apply( const GLcontext
*ctx
,
831 const struct gl_texture_unit
*texUnit
,
833 CONST GLchan primary_rgba
[][4], CONST GLchan texel
[][4],
838 GLchan Rc
, Gc
, Bc
, Ac
;
843 ASSERT(texUnit
->_Current
);
845 baseLevel
= texUnit
->_Current
->BaseLevel
;
846 ASSERT(texUnit
->_Current
->Image
[0][baseLevel
]);
848 format
= texUnit
->_Current
->Image
[0][baseLevel
]->_BaseFormat
;
850 if (format
== GL_COLOR_INDEX
|| format
== GL_YCBCR_MESA
) {
851 format
= GL_RGBA
; /* a bit of a hack */
853 else if (format
== GL_DEPTH_COMPONENT
|| format
== GL_DEPTH_STENCIL_EXT
) {
854 format
= texUnit
->_Current
->DepthMode
;
857 switch (texUnit
->EnvMode
) {
864 rgba
[i
][ACOMP
] = texel
[i
][ACOMP
];
870 GLchan Lt
= texel
[i
][RCOMP
];
871 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = Lt
;
875 case GL_LUMINANCE_ALPHA
:
877 GLchan Lt
= texel
[i
][RCOMP
];
879 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = Lt
;
881 rgba
[i
][ACOMP
] = texel
[i
][ACOMP
];
887 GLchan It
= texel
[i
][RCOMP
];
888 rgba
[i
][RCOMP
] = rgba
[i
][GCOMP
] = rgba
[i
][BCOMP
] = It
;
896 rgba
[i
][RCOMP
] = texel
[i
][RCOMP
];
897 rgba
[i
][GCOMP
] = texel
[i
][GCOMP
];
898 rgba
[i
][BCOMP
] = texel
[i
][BCOMP
];
905 rgba
[i
][RCOMP
] = texel
[i
][RCOMP
];
906 rgba
[i
][GCOMP
] = texel
[i
][GCOMP
];
907 rgba
[i
][BCOMP
] = texel
[i
][BCOMP
];
909 rgba
[i
][ACOMP
] = texel
[i
][ACOMP
];
913 _mesa_problem(ctx
, "Bad format (GL_REPLACE) in texture_apply");
924 rgba
[i
][ACOMP
] = CHAN_PRODUCT( rgba
[i
][ACOMP
], texel
[i
][ACOMP
] );
930 GLchan Lt
= texel
[i
][RCOMP
];
931 rgba
[i
][RCOMP
] = CHAN_PRODUCT( rgba
[i
][RCOMP
], Lt
);
932 rgba
[i
][GCOMP
] = CHAN_PRODUCT( rgba
[i
][GCOMP
], Lt
);
933 rgba
[i
][BCOMP
] = CHAN_PRODUCT( rgba
[i
][BCOMP
], Lt
);
937 case GL_LUMINANCE_ALPHA
:
940 GLchan Lt
= texel
[i
][RCOMP
];
941 rgba
[i
][RCOMP
] = CHAN_PRODUCT( rgba
[i
][RCOMP
], Lt
);
942 rgba
[i
][GCOMP
] = CHAN_PRODUCT( rgba
[i
][GCOMP
], Lt
);
943 rgba
[i
][BCOMP
] = CHAN_PRODUCT( rgba
[i
][BCOMP
], Lt
);
945 rgba
[i
][ACOMP
] = CHAN_PRODUCT( rgba
[i
][ACOMP
], texel
[i
][ACOMP
] );
951 GLchan It
= texel
[i
][RCOMP
];
952 rgba
[i
][RCOMP
] = CHAN_PRODUCT( rgba
[i
][RCOMP
], It
);
953 rgba
[i
][GCOMP
] = CHAN_PRODUCT( rgba
[i
][GCOMP
], It
);
954 rgba
[i
][BCOMP
] = CHAN_PRODUCT( rgba
[i
][BCOMP
], It
);
956 rgba
[i
][ACOMP
] = CHAN_PRODUCT( rgba
[i
][ACOMP
], It
);
962 rgba
[i
][RCOMP
] = CHAN_PRODUCT( rgba
[i
][RCOMP
], texel
[i
][RCOMP
] );
963 rgba
[i
][GCOMP
] = CHAN_PRODUCT( rgba
[i
][GCOMP
], texel
[i
][GCOMP
] );
964 rgba
[i
][BCOMP
] = CHAN_PRODUCT( rgba
[i
][BCOMP
], texel
[i
][BCOMP
] );
971 rgba
[i
][RCOMP
] = CHAN_PRODUCT( rgba
[i
][RCOMP
], texel
[i
][RCOMP
] );
972 rgba
[i
][GCOMP
] = CHAN_PRODUCT( rgba
[i
][GCOMP
], texel
[i
][GCOMP
] );
973 rgba
[i
][BCOMP
] = CHAN_PRODUCT( rgba
[i
][BCOMP
], texel
[i
][BCOMP
] );
975 rgba
[i
][ACOMP
] = CHAN_PRODUCT( rgba
[i
][ACOMP
], texel
[i
][ACOMP
] );
979 _mesa_problem(ctx
, "Bad format (GL_MODULATE) in texture_apply");
988 case GL_LUMINANCE_ALPHA
:
995 rgba
[i
][RCOMP
] = texel
[i
][RCOMP
];
996 rgba
[i
][GCOMP
] = texel
[i
][GCOMP
];
997 rgba
[i
][BCOMP
] = texel
[i
][BCOMP
];
1003 /* Cv = Cf(1-At) + CtAt */
1004 GLchan t
= texel
[i
][ACOMP
], s
= CHAN_MAX
- t
;
1005 rgba
[i
][RCOMP
] = CHAN_PRODUCT(rgba
[i
][RCOMP
], s
) + CHAN_PRODUCT(texel
[i
][RCOMP
],t
);
1006 rgba
[i
][GCOMP
] = CHAN_PRODUCT(rgba
[i
][GCOMP
], s
) + CHAN_PRODUCT(texel
[i
][GCOMP
],t
);
1007 rgba
[i
][BCOMP
] = CHAN_PRODUCT(rgba
[i
][BCOMP
], s
) + CHAN_PRODUCT(texel
[i
][BCOMP
],t
);
1012 _mesa_problem(ctx
, "Bad format (GL_DECAL) in texture_apply");
1018 UNCLAMPED_FLOAT_TO_CHAN(Rc
, texUnit
->EnvColor
[0]);
1019 UNCLAMPED_FLOAT_TO_CHAN(Gc
, texUnit
->EnvColor
[1]);
1020 UNCLAMPED_FLOAT_TO_CHAN(Bc
, texUnit
->EnvColor
[2]);
1021 UNCLAMPED_FLOAT_TO_CHAN(Ac
, texUnit
->EnvColor
[3]);
1027 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
], texel
[i
][ACOMP
]);
1032 /* Cv = Cf(1-Lt) + CcLt */
1033 GLchan Lt
= texel
[i
][RCOMP
], s
= CHAN_MAX
- Lt
;
1034 rgba
[i
][RCOMP
] = CHAN_PRODUCT(rgba
[i
][RCOMP
], s
) + CHAN_PRODUCT(Rc
, Lt
);
1035 rgba
[i
][GCOMP
] = CHAN_PRODUCT(rgba
[i
][GCOMP
], s
) + CHAN_PRODUCT(Gc
, Lt
);
1036 rgba
[i
][BCOMP
] = CHAN_PRODUCT(rgba
[i
][BCOMP
], s
) + CHAN_PRODUCT(Bc
, Lt
);
1040 case GL_LUMINANCE_ALPHA
:
1042 /* Cv = Cf(1-Lt) + CcLt */
1043 GLchan Lt
= texel
[i
][RCOMP
], s
= CHAN_MAX
- Lt
;
1044 rgba
[i
][RCOMP
] = CHAN_PRODUCT(rgba
[i
][RCOMP
], s
) + CHAN_PRODUCT(Rc
, Lt
);
1045 rgba
[i
][GCOMP
] = CHAN_PRODUCT(rgba
[i
][GCOMP
], s
) + CHAN_PRODUCT(Gc
, Lt
);
1046 rgba
[i
][BCOMP
] = CHAN_PRODUCT(rgba
[i
][BCOMP
], s
) + CHAN_PRODUCT(Bc
, Lt
);
1048 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
],texel
[i
][ACOMP
]);
1053 /* Cv = Cf(1-It) + CcIt */
1054 GLchan It
= texel
[i
][RCOMP
], s
= CHAN_MAX
- It
;
1055 rgba
[i
][RCOMP
] = CHAN_PRODUCT(rgba
[i
][RCOMP
], s
) + CHAN_PRODUCT(Rc
, It
);
1056 rgba
[i
][GCOMP
] = CHAN_PRODUCT(rgba
[i
][GCOMP
], s
) + CHAN_PRODUCT(Gc
, It
);
1057 rgba
[i
][BCOMP
] = CHAN_PRODUCT(rgba
[i
][BCOMP
], s
) + CHAN_PRODUCT(Bc
, It
);
1058 /* Av = Af(1-It) + Ac*It */
1059 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
], s
) + CHAN_PRODUCT(Ac
, It
);
1064 /* Cv = Cf(1-Ct) + CcCt */
1065 rgba
[i
][RCOMP
] = CHAN_PRODUCT(rgba
[i
][RCOMP
], (CHAN_MAX
-texel
[i
][RCOMP
])) + CHAN_PRODUCT(Rc
,texel
[i
][RCOMP
]);
1066 rgba
[i
][GCOMP
] = CHAN_PRODUCT(rgba
[i
][GCOMP
], (CHAN_MAX
-texel
[i
][GCOMP
])) + CHAN_PRODUCT(Gc
,texel
[i
][GCOMP
]);
1067 rgba
[i
][BCOMP
] = CHAN_PRODUCT(rgba
[i
][BCOMP
], (CHAN_MAX
-texel
[i
][BCOMP
])) + CHAN_PRODUCT(Bc
,texel
[i
][BCOMP
]);
1073 /* Cv = Cf(1-Ct) + CcCt */
1074 rgba
[i
][RCOMP
] = CHAN_PRODUCT(rgba
[i
][RCOMP
], (CHAN_MAX
-texel
[i
][RCOMP
])) + CHAN_PRODUCT(Rc
,texel
[i
][RCOMP
]);
1075 rgba
[i
][GCOMP
] = CHAN_PRODUCT(rgba
[i
][GCOMP
], (CHAN_MAX
-texel
[i
][GCOMP
])) + CHAN_PRODUCT(Gc
,texel
[i
][GCOMP
]);
1076 rgba
[i
][BCOMP
] = CHAN_PRODUCT(rgba
[i
][BCOMP
], (CHAN_MAX
-texel
[i
][BCOMP
])) + CHAN_PRODUCT(Bc
,texel
[i
][BCOMP
]);
1078 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
],texel
[i
][ACOMP
]);
1082 _mesa_problem(ctx
, "Bad format (GL_BLEND) in texture_apply");
1087 /* XXX don't clamp results if GLchan is float??? */
1089 case GL_ADD
: /* GL_EXT_texture_add_env */
1096 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
], texel
[i
][ACOMP
]);
1101 ChanTemp Lt
= texel
[i
][RCOMP
];
1102 ChanTemp r
= rgba
[i
][RCOMP
] + Lt
;
1103 ChanTemp g
= rgba
[i
][GCOMP
] + Lt
;
1104 ChanTemp b
= rgba
[i
][BCOMP
] + Lt
;
1105 rgba
[i
][RCOMP
] = MIN2(r
, CHAN_MAX
);
1106 rgba
[i
][GCOMP
] = MIN2(g
, CHAN_MAX
);
1107 rgba
[i
][BCOMP
] = MIN2(b
, CHAN_MAX
);
1111 case GL_LUMINANCE_ALPHA
:
1113 ChanTemp Lt
= texel
[i
][RCOMP
];
1114 ChanTemp r
= rgba
[i
][RCOMP
] + Lt
;
1115 ChanTemp g
= rgba
[i
][GCOMP
] + Lt
;
1116 ChanTemp b
= rgba
[i
][BCOMP
] + Lt
;
1117 rgba
[i
][RCOMP
] = MIN2(r
, CHAN_MAX
);
1118 rgba
[i
][GCOMP
] = MIN2(g
, CHAN_MAX
);
1119 rgba
[i
][BCOMP
] = MIN2(b
, CHAN_MAX
);
1120 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
], texel
[i
][ACOMP
]);
1125 GLchan It
= texel
[i
][RCOMP
];
1126 ChanTemp r
= rgba
[i
][RCOMP
] + It
;
1127 ChanTemp g
= rgba
[i
][GCOMP
] + It
;
1128 ChanTemp b
= rgba
[i
][BCOMP
] + It
;
1129 ChanTemp a
= rgba
[i
][ACOMP
] + It
;
1130 rgba
[i
][RCOMP
] = MIN2(r
, CHAN_MAX
);
1131 rgba
[i
][GCOMP
] = MIN2(g
, CHAN_MAX
);
1132 rgba
[i
][BCOMP
] = MIN2(b
, CHAN_MAX
);
1133 rgba
[i
][ACOMP
] = MIN2(a
, CHAN_MAX
);
1138 ChanTemp r
= rgba
[i
][RCOMP
] + texel
[i
][RCOMP
];
1139 ChanTemp g
= rgba
[i
][GCOMP
] + texel
[i
][GCOMP
];
1140 ChanTemp b
= rgba
[i
][BCOMP
] + texel
[i
][BCOMP
];
1141 rgba
[i
][RCOMP
] = MIN2(r
, CHAN_MAX
);
1142 rgba
[i
][GCOMP
] = MIN2(g
, CHAN_MAX
);
1143 rgba
[i
][BCOMP
] = MIN2(b
, CHAN_MAX
);
1149 ChanTemp r
= rgba
[i
][RCOMP
] + texel
[i
][RCOMP
];
1150 ChanTemp g
= rgba
[i
][GCOMP
] + texel
[i
][GCOMP
];
1151 ChanTemp b
= rgba
[i
][BCOMP
] + texel
[i
][BCOMP
];
1152 rgba
[i
][RCOMP
] = MIN2(r
, CHAN_MAX
);
1153 rgba
[i
][GCOMP
] = MIN2(g
, CHAN_MAX
);
1154 rgba
[i
][BCOMP
] = MIN2(b
, CHAN_MAX
);
1155 rgba
[i
][ACOMP
] = CHAN_PRODUCT(rgba
[i
][ACOMP
], texel
[i
][ACOMP
]);
1159 _mesa_problem(ctx
, "Bad format (GL_ADD) in texture_apply");
1165 _mesa_problem(ctx
, "Bad env mode in texture_apply");
1173 * Apply texture mapping to a span of fragments.
1176 _swrast_texture_span( GLcontext
*ctx
, SWspan
*span
)
1178 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
1179 GLchan primary_rgba
[MAX_WIDTH
][4];
1182 ASSERT(span
->end
< MAX_WIDTH
);
1185 * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
1187 if (swrast
->_AnyTextureCombine
)
1188 MEMCPY(primary_rgba
, span
->array
->rgba
, 4 * span
->end
* sizeof(GLchan
));
1191 * Must do all texture sampling before combining in order to
1192 * accomodate GL_ARB_texture_env_crossbar.
1194 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
1195 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
1196 const GLfloat (*texcoords
)[4]
1197 = (const GLfloat (*)[4])
1198 span
->array
->attribs
[FRAG_ATTRIB_TEX0
+ unit
];
1199 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
1200 const struct gl_texture_object
*curObj
= texUnit
->_Current
;
1201 GLfloat
*lambda
= span
->array
->lambda
[unit
];
1202 GLchan (*texels
)[4] = (GLchan (*)[4])
1203 (swrast
->TexelBuffer
+ unit
* (span
->end
* 4 * sizeof(GLchan
)));
1205 /* adjust texture lod (lambda) */
1206 if (span
->arrayMask
& SPAN_LAMBDA
) {
1207 if (texUnit
->LodBias
+ curObj
->LodBias
!= 0.0F
) {
1208 /* apply LOD bias, but don't clamp yet */
1209 const GLfloat bias
= CLAMP(texUnit
->LodBias
+ curObj
->LodBias
,
1210 -ctx
->Const
.MaxTextureLodBias
,
1211 ctx
->Const
.MaxTextureLodBias
);
1213 for (i
= 0; i
< span
->end
; i
++) {
1218 if (curObj
->MinLod
!= -1000.0 || curObj
->MaxLod
!= 1000.0) {
1219 /* apply LOD clamping to lambda */
1220 const GLfloat min
= curObj
->MinLod
;
1221 const GLfloat max
= curObj
->MaxLod
;
1223 for (i
= 0; i
< span
->end
; i
++) {
1224 GLfloat l
= lambda
[i
];
1225 lambda
[i
] = CLAMP(l
, min
, max
);
1230 /* Sample the texture (span->end = number of fragments) */
1231 swrast
->TextureSample
[unit
]( ctx
, texUnit
->_Current
, span
->end
,
1232 texcoords
, lambda
, texels
);
1234 /* GL_SGI_texture_color_table */
1235 if (texUnit
->ColorTableEnabled
) {
1236 #if CHAN_TYPE == GL_UNSIGNED_BYTE
1237 _mesa_lookup_rgba_ubyte(&texUnit
->ColorTable
, span
->end
, texels
);
1238 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
1239 _mesa_lookup_rgba_ubyte(&texUnit
->ColorTable
, span
->end
, texels
);
1241 _mesa_lookup_rgba_float(&texUnit
->ColorTable
, span
->end
, texels
);
1248 * OK, now apply the texture (aka texture combine/blend).
1249 * We modify the span->color.rgba values.
1251 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
1252 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
1253 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
1254 if (texUnit
->_CurrentCombine
!= &texUnit
->_EnvMode
) {
1255 texture_combine( ctx
, unit
, span
->end
,
1256 (CONST
GLchan (*)[4]) primary_rgba
,
1257 swrast
->TexelBuffer
,
1258 span
->array
->rgba
);
1261 /* conventional texture blend */
1262 const GLchan (*texels
)[4] = (const GLchan (*)[4])
1263 (swrast
->TexelBuffer
+ unit
*
1264 (span
->end
* 4 * sizeof(GLchan
)));
1265 texture_apply( ctx
, texUnit
, span
->end
,
1266 (CONST
GLchan (*)[4]) primary_rgba
, texels
,
1267 span
->array
->rgba
);