mesa: fixup inconsistent naming of RG16 formats
[mesa.git] / src / mesa / swrast / s_texfetch_tmp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texfetch_tmp.h
29 * Texel fetch functions template.
30 *
31 * This template file is used by texfetch.c to generate texel fetch functions
32 * for 1-D, 2-D and 3-D texture images.
33 *
34 * It should be expanded by defining \p DIM as the number texture dimensions
35 * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
36 * for the texel lookup in the gl_texture_image::Data.
37 *
38 * \author Gareth Hughes
39 * \author Brian Paul
40 */
41
42
43 #if DIM == 1
44
45 #define TEXEL_ADDR( type, image, i, j, k, size ) \
46 ((void) (j), (void) (k), ((type *)(image)->Map + (i) * (size)))
47
48 #define FETCH(x) fetch_texel_1d_##x
49
50 #elif DIM == 2
51
52 #define TEXEL_ADDR( type, image, i, j, k, size ) \
53 ((void) (k), \
54 ((type *)(image)->Map + ((image)->RowStride * (j) + (i)) * (size)))
55
56 #define FETCH(x) fetch_texel_2d_##x
57
58 #elif DIM == 3
59
60 #define TEXEL_ADDR( type, image, i, j, k, size ) \
61 ((type *)(image)->Map + ((image)->ImageOffsets[k] \
62 + (image)->RowStride * (j) + (i)) * (size))
63
64 #define FETCH(x) fetch_texel_3d_##x
65
66 #else
67 #error illegal number of texture dimensions
68 #endif
69
70
71 /* MESA_FORMAT_Z32 ***********************************************************/
72
73 /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
74 * returning 1 GLfloat.
75 * Note: no GLchan version of this function.
76 */
77 static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
78 GLint i, GLint j, GLint k, GLfloat *texel )
79 {
80 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
81 texel[0] = src[0] * (1.0F / 0xffffffff);
82 }
83
84
85 /* MESA_FORMAT_Z16 ***********************************************************/
86
87 /* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
88 * returning 1 GLfloat.
89 * Note: no GLchan version of this function.
90 */
91 static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
92 GLint i, GLint j, GLint k, GLfloat *texel )
93 {
94 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
95 texel[0] = src[0] * (1.0F / 65535.0F);
96 }
97
98
99
100 /* MESA_FORMAT_RGBA_F32 ******************************************************/
101
102 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
103 */
104 static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
105 GLint i, GLint j, GLint k, GLfloat *texel )
106 {
107 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
108 texel[RCOMP] = src[0];
109 texel[GCOMP] = src[1];
110 texel[BCOMP] = src[2];
111 texel[ACOMP] = src[3];
112 }
113
114
115
116
117 /* MESA_FORMAT_RGBA_F16 ******************************************************/
118
119 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
120 * returning 4 GLfloats.
121 */
122 static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
123 GLint i, GLint j, GLint k, GLfloat *texel )
124 {
125 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
126 texel[RCOMP] = _mesa_half_to_float(src[0]);
127 texel[GCOMP] = _mesa_half_to_float(src[1]);
128 texel[BCOMP] = _mesa_half_to_float(src[2]);
129 texel[ACOMP] = _mesa_half_to_float(src[3]);
130 }
131
132
133
134 /* MESA_FORMAT_RGB_F32 *******************************************************/
135
136 /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
137 * returning 4 GLfloats.
138 */
139 static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
140 GLint i, GLint j, GLint k, GLfloat *texel )
141 {
142 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
143 texel[RCOMP] = src[0];
144 texel[GCOMP] = src[1];
145 texel[BCOMP] = src[2];
146 texel[ACOMP] = 1.0F;
147 }
148
149
150
151
152 /* MESA_FORMAT_RGB_F16 *******************************************************/
153
154 /* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
155 * returning 4 GLfloats.
156 */
157 static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
158 GLint i, GLint j, GLint k, GLfloat *texel )
159 {
160 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
161 texel[RCOMP] = _mesa_half_to_float(src[0]);
162 texel[GCOMP] = _mesa_half_to_float(src[1]);
163 texel[BCOMP] = _mesa_half_to_float(src[2]);
164 texel[ACOMP] = 1.0F;
165 }
166
167
168
169
170 /* MESA_FORMAT_ALPHA_F32 *****************************************************/
171
172 /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
173 * returning 4 GLfloats.
174 */
175 static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
176 GLint i, GLint j, GLint k, GLfloat *texel )
177 {
178 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
179 texel[RCOMP] =
180 texel[GCOMP] =
181 texel[BCOMP] = 0.0F;
182 texel[ACOMP] = src[0];
183 }
184
185
186
187
188 /* MESA_FORMAT_ALPHA_F32 *****************************************************/
189
190 /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
191 * returning 4 GLfloats.
192 */
193 static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
194 GLint i, GLint j, GLint k, GLfloat *texel )
195 {
196 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
197 texel[RCOMP] =
198 texel[GCOMP] =
199 texel[BCOMP] = 0.0F;
200 texel[ACOMP] = _mesa_half_to_float(src[0]);
201 }
202
203
204
205
206 /* MESA_FORMAT_LUMINANCE_F32 *************************************************/
207
208 /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
209 * returning 4 GLfloats.
210 */
211 static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
212 GLint i, GLint j, GLint k, GLfloat *texel )
213 {
214 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
215 texel[RCOMP] =
216 texel[GCOMP] =
217 texel[BCOMP] = src[0];
218 texel[ACOMP] = 1.0F;
219 }
220
221
222
223
224 /* MESA_FORMAT_LUMINANCE_F16 *************************************************/
225
226 /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
227 * returning 4 GLfloats.
228 */
229 static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
230 GLint i, GLint j, GLint k, GLfloat *texel )
231 {
232 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
233 texel[RCOMP] =
234 texel[GCOMP] =
235 texel[BCOMP] = _mesa_half_to_float(src[0]);
236 texel[ACOMP] = 1.0F;
237 }
238
239
240
241
242 /* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
243
244 /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
245 * returning 4 GLfloats.
246 */
247 static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage,
248 GLint i, GLint j, GLint k, GLfloat *texel )
249 {
250 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
251 texel[RCOMP] =
252 texel[GCOMP] =
253 texel[BCOMP] = src[0];
254 texel[ACOMP] = src[1];
255 }
256
257
258
259
260 /* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
261
262 /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
263 * returning 4 GLfloats.
264 */
265 static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage,
266 GLint i, GLint j, GLint k, GLfloat *texel )
267 {
268 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
269 texel[RCOMP] =
270 texel[GCOMP] =
271 texel[BCOMP] = _mesa_half_to_float(src[0]);
272 texel[ACOMP] = _mesa_half_to_float(src[1]);
273 }
274
275
276
277
278 /* MESA_FORMAT_INTENSITY_F32 *************************************************/
279
280 /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
281 * returning 4 GLfloats.
282 */
283 static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
284 GLint i, GLint j, GLint k, GLfloat *texel )
285 {
286 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
287 texel[RCOMP] =
288 texel[GCOMP] =
289 texel[BCOMP] =
290 texel[ACOMP] = src[0];
291 }
292
293
294
295
296 /* MESA_FORMAT_INTENSITY_F16 *************************************************/
297
298 /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
299 * returning 4 GLfloats.
300 */
301 static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
302 GLint i, GLint j, GLint k, GLfloat *texel )
303 {
304 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
305 texel[RCOMP] =
306 texel[GCOMP] =
307 texel[BCOMP] =
308 texel[ACOMP] = _mesa_half_to_float(src[0]);
309 }
310
311
312
313
314 /* MESA_FORMAT_R_FLOAT32 *****************************************************/
315
316 /* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
317 * returning 4 GLfloats.
318 */
319 static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
320 GLint i, GLint j, GLint k, GLfloat *texel )
321 {
322 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
323 texel[RCOMP] = src[0];
324 texel[GCOMP] = 0.0F;
325 texel[BCOMP] = 0.0F;
326 texel[ACOMP] = 1.0F;
327 }
328
329
330
331
332 /* MESA_FORMAT_R_FLOAT16 *****************************************************/
333
334 /* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
335 * returning 4 GLfloats.
336 */
337 static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
338 GLint i, GLint j, GLint k, GLfloat *texel )
339 {
340 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
341 texel[RCOMP] = _mesa_half_to_float(src[0]);
342 texel[GCOMP] = 0.0F;
343 texel[BCOMP] = 0.0F;
344 texel[ACOMP] = 1.0F;
345 }
346
347
348
349
350 /* MESA_FORMAT_RG_FLOAT32 ****************************************************/
351
352 /* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
353 * returning 4 GLfloats.
354 */
355 static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
356 GLint i, GLint j, GLint k, GLfloat *texel )
357 {
358 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
359 texel[RCOMP] = src[0];
360 texel[GCOMP] = src[1];
361 texel[BCOMP] = 0.0F;
362 texel[ACOMP] = 1.0F;
363 }
364
365
366
367
368 /* MESA_FORMAT_RG_FLOAT16 ****************************************************/
369
370 /* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
371 * returning 4 GLfloats.
372 */
373 static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage,
374 GLint i, GLint j, GLint k, GLfloat *texel )
375 {
376 const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
377 texel[RCOMP] = _mesa_half_to_float(src[0]);
378 texel[GCOMP] = _mesa_half_to_float(src[1]);
379 texel[BCOMP] = 0.0F;
380 texel[ACOMP] = 1.0F;
381 }
382
383
384
385
386 /*
387 * Begin Hardware formats
388 */
389
390 /* MESA_FORMAT_RGBA8888 ******************************************************/
391
392 /* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
393 static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage,
394 GLint i, GLint j, GLint k, GLfloat *texel )
395 {
396 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
397 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
398 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
399 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
400 texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
401 }
402
403
404
405
406
407
408 /* MESA_FORMAT_RGBA888_REV ***************************************************/
409
410 /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
411 static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage,
412 GLint i, GLint j, GLint k, GLfloat *texel )
413 {
414 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
415 texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
416 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
417 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
418 texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
419 }
420
421
422
423
424 /* MESA_FORMAT_ARGB8888 ******************************************************/
425
426 /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
427 static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage,
428 GLint i, GLint j, GLint k, GLfloat *texel )
429 {
430 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
431 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
432 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
433 texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
434 texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
435 }
436
437
438
439
440 /* MESA_FORMAT_ARGB8888_REV **************************************************/
441
442 /* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
443 static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage,
444 GLint i, GLint j, GLint k, GLfloat *texel )
445 {
446 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
447 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
448 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
449 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
450 texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
451 }
452
453
454
455
456 /* MESA_FORMAT_RGBX8888 ******************************************************/
457
458 /* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */
459 static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage,
460 GLint i, GLint j, GLint k, GLfloat *texel )
461 {
462 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
463 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
464 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
465 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
466 texel[ACOMP] = 1.0f;
467 }
468
469
470
471
472 /* MESA_FORMAT_RGBX888_REV ***************************************************/
473
474 /* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */
475 static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage,
476 GLint i, GLint j, GLint k, GLfloat *texel )
477 {
478 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
479 texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
480 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
481 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
482 texel[ACOMP] = 1.0f;
483 }
484
485
486
487
488 /* MESA_FORMAT_XRGB8888 ******************************************************/
489
490 /* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
491 static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage,
492 GLint i, GLint j, GLint k, GLfloat *texel )
493 {
494 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
495 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
496 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
497 texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
498 texel[ACOMP] = 1.0f;
499 }
500
501
502
503
504 /* MESA_FORMAT_XRGB8888_REV **************************************************/
505
506 /* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
507 static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage,
508 GLint i, GLint j, GLint k, GLfloat *texel )
509 {
510 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
511 texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
512 texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
513 texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
514 texel[ACOMP] = 1.0f;
515 }
516
517
518
519
520 /* MESA_FORMAT_RGB888 ********************************************************/
521
522 /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
523 static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage,
524 GLint i, GLint j, GLint k, GLfloat *texel )
525 {
526 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
527 texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
528 texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
529 texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
530 texel[ACOMP] = 1.0F;
531 }
532
533
534
535
536 /* MESA_FORMAT_BGR888 ********************************************************/
537
538 /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
539 static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage,
540 GLint i, GLint j, GLint k, GLfloat *texel )
541 {
542 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
543 texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
544 texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
545 texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
546 texel[ACOMP] = 1.0F;
547 }
548
549
550
551
552 /* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
553 instead of slow (g << 2) * 255 / 252 (always rounds down) */
554
555 /* MESA_FORMAT_RGB565 ********************************************************/
556
557 /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
558 static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage,
559 GLint i, GLint j, GLint k, GLfloat *texel )
560 {
561 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
562 const GLushort s = *src;
563 texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
564 texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
565 texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
566 texel[ACOMP] = 1.0F;
567 }
568
569
570
571
572 /* MESA_FORMAT_RGB565_REV ****************************************************/
573
574 /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
575 static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage,
576 GLint i, GLint j, GLint k, GLfloat *texel )
577 {
578 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
579 const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
580 texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
581 texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
582 texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
583 texel[ACOMP] = 1.0F;
584 }
585
586
587
588
589 /* MESA_FORMAT_ARGB4444 ******************************************************/
590
591 /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
592 static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage,
593 GLint i, GLint j, GLint k, GLfloat *texel )
594 {
595 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
596 const GLushort s = *src;
597 texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
598 texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
599 texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
600 texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
601 }
602
603
604
605
606 /* MESA_FORMAT_ARGB4444_REV **************************************************/
607
608 /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
609 static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage,
610 GLint i, GLint j, GLint k, GLfloat *texel )
611 {
612 const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
613 texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
614 texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
615 texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
616 texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
617 }
618
619
620
621 /* MESA_FORMAT_RGBA5551 ******************************************************/
622
623 /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
624 static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage,
625 GLint i, GLint j, GLint k, GLfloat *texel )
626 {
627 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
628 const GLushort s = *src;
629 texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
630 texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
631 texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
632 texel[ACOMP] = ((s ) & 0x01) * 1.0F;
633 }
634
635
636
637 /* MESA_FORMAT_ARGB1555 ******************************************************/
638
639 /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
640 static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage,
641 GLint i, GLint j, GLint k, GLfloat *texel )
642 {
643 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
644 const GLushort s = *src;
645 texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
646 texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
647 texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
648 texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
649 }
650
651
652
653
654 /* MESA_FORMAT_ARGB1555_REV **************************************************/
655
656 /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
657 static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage,
658 GLint i, GLint j, GLint k, GLfloat *texel )
659 {
660 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
661 const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
662 texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
663 texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
664 texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
665 texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
666 }
667
668
669
670
671 /* MESA_FORMAT_ARGB2101010 ***************************************************/
672
673 /* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
674 static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage,
675 GLint i, GLint j, GLint k, GLfloat *texel )
676 {
677 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
678 const GLuint s = *src;
679 texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
680 texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
681 texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
682 texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
683 }
684
685
686
687
688 /* MESA_FORMAT_GR88 **********************************************************/
689
690 /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
691 static void FETCH(f_gr88)( const struct swrast_texture_image *texImage,
692 GLint i, GLint j, GLint k, GLfloat *texel )
693 {
694 const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
695 texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
696 texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
697 texel[BCOMP] = 0.0;
698 texel[ACOMP] = 1.0;
699 }
700
701
702
703
704 /* MESA_FORMAT_RG88 ******************************************************/
705
706 /* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
707 static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
708 GLint i, GLint j, GLint k, GLfloat *texel )
709 {
710 const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
711 texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 );
712 texel[GCOMP] = UBYTE_TO_FLOAT( s & 0xff );
713 texel[BCOMP] = 0.0;
714 texel[ACOMP] = 1.0;
715 }
716
717
718
719
720 /* MESA_FORMAT_AL44 **********************************************************/
721
722 /* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
723 static void FETCH(f_al44)( const struct swrast_texture_image *texImage,
724 GLint i, GLint j, GLint k, GLfloat *texel )
725 {
726 const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
727 texel[RCOMP] =
728 texel[GCOMP] =
729 texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
730 texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
731 }
732
733
734
735
736 /* MESA_FORMAT_AL88 **********************************************************/
737
738 /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
739 static void FETCH(f_al88)( const struct swrast_texture_image *texImage,
740 GLint i, GLint j, GLint k, GLfloat *texel )
741 {
742 const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
743 texel[RCOMP] =
744 texel[GCOMP] =
745 texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
746 texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
747 }
748
749
750
751
752 /* MESA_FORMAT_R8 ************************************************************/
753
754 /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
755 static void FETCH(f_r8)(const struct swrast_texture_image *texImage,
756 GLint i, GLint j, GLint k, GLfloat *texel)
757 {
758 const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
759 texel[RCOMP] = UBYTE_TO_FLOAT(s);
760 texel[GCOMP] = 0.0;
761 texel[BCOMP] = 0.0;
762 texel[ACOMP] = 1.0;
763 }
764
765
766
767
768 /* MESA_FORMAT_R16 ***********************************************************/
769
770 /* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
771 static void FETCH(f_r16)(const struct swrast_texture_image *texImage,
772 GLint i, GLint j, GLint k, GLfloat *texel)
773 {
774 const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
775 texel[RCOMP] = USHORT_TO_FLOAT(s);
776 texel[GCOMP] = 0.0;
777 texel[BCOMP] = 0.0;
778 texel[ACOMP] = 1.0;
779 }
780
781
782
783
784 /* MESA_FORMAT_AL88_REV ******************************************************/
785
786 /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
787 static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage,
788 GLint i, GLint j, GLint k, GLfloat *texel )
789 {
790 const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
791 texel[RCOMP] =
792 texel[GCOMP] =
793 texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
794 texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
795 }
796
797
798
799
800 /* MESA_FORMAT_GR1616 ********************************************************/
801
802 /* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
803 static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage,
804 GLint i, GLint j, GLint k, GLfloat *texel )
805 {
806 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
807 texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
808 texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
809 texel[BCOMP] = 0.0;
810 texel[ACOMP] = 1.0;
811 }
812
813
814
815
816 /* MESA_FORMAT_RG1616 ****************************************************/
817
818 /* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
819 static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage,
820 GLint i, GLint j, GLint k, GLfloat *texel )
821 {
822 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
823 texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
824 texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
825 texel[BCOMP] = 0.0;
826 texel[ACOMP] = 1.0;
827 }
828
829
830
831
832 /* MESA_FORMAT_AL1616 ********************************************************/
833
834 /* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
835 static void FETCH(f_al1616)( const struct swrast_texture_image *texImage,
836 GLint i, GLint j, GLint k, GLfloat *texel )
837 {
838 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
839 texel[RCOMP] =
840 texel[GCOMP] =
841 texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
842 texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
843 }
844
845
846
847
848 /* MESA_FORMAT_AL1616_REV ****************************************************/
849
850 /* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
851 static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage,
852 GLint i, GLint j, GLint k, GLfloat *texel )
853 {
854 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
855 texel[RCOMP] =
856 texel[GCOMP] =
857 texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
858 texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
859 }
860
861
862
863
864 /* MESA_FORMAT_RGB332 ********************************************************/
865
866 /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
867 static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage,
868 GLint i, GLint j, GLint k, GLfloat *texel )
869 {
870 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
871 const GLubyte s = *src;
872 texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
873 texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
874 texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
875 texel[ACOMP] = 1.0F;
876 }
877
878
879
880
881 /* MESA_FORMAT_A8 ************************************************************/
882
883 /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
884 static void FETCH(f_a8)( const struct swrast_texture_image *texImage,
885 GLint i, GLint j, GLint k, GLfloat *texel )
886 {
887 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
888 texel[RCOMP] =
889 texel[GCOMP] =
890 texel[BCOMP] = 0.0F;
891 texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
892 }
893
894
895
896
897 /* MESA_FORMAT_A16 ************************************************************/
898
899 /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
900 static void FETCH(f_a16)( const struct swrast_texture_image *texImage,
901 GLint i, GLint j, GLint k, GLfloat *texel )
902 {
903 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
904 texel[RCOMP] =
905 texel[GCOMP] =
906 texel[BCOMP] = 0.0F;
907 texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
908 }
909
910
911
912
913 /* MESA_FORMAT_L8 ************************************************************/
914
915 /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
916 static void FETCH(f_l8)( const struct swrast_texture_image *texImage,
917 GLint i, GLint j, GLint k, GLfloat *texel )
918 {
919 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
920 texel[RCOMP] =
921 texel[GCOMP] =
922 texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
923 texel[ACOMP] = 1.0F;
924 }
925
926
927
928
929 /* MESA_FORMAT_L16 ***********************************************************/
930
931 /* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
932 static void FETCH(f_l16)( const struct swrast_texture_image *texImage,
933 GLint i, GLint j, GLint k, GLfloat *texel )
934 {
935 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
936 texel[RCOMP] =
937 texel[GCOMP] =
938 texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
939 texel[ACOMP] = 1.0F;
940 }
941
942
943
944
945 /* MESA_FORMAT_I8 ************************************************************/
946
947 /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
948 static void FETCH(f_i8)( const struct swrast_texture_image *texImage,
949 GLint i, GLint j, GLint k, GLfloat *texel )
950 {
951 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
952 texel[RCOMP] =
953 texel[GCOMP] =
954 texel[BCOMP] =
955 texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
956 }
957
958
959
960
961 /* MESA_FORMAT_I16 ***********************************************************/
962
963 /* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
964 static void FETCH(f_i16)( const struct swrast_texture_image *texImage,
965 GLint i, GLint j, GLint k, GLfloat *texel )
966 {
967 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
968 texel[RCOMP] =
969 texel[GCOMP] =
970 texel[BCOMP] =
971 texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
972 }
973
974
975
976
977 /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
978 /* Note: component order is same as for MESA_FORMAT_RGB888 */
979 static void FETCH(srgb8)(const struct swrast_texture_image *texImage,
980 GLint i, GLint j, GLint k, GLfloat *texel )
981 {
982 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
983 texel[RCOMP] = nonlinear_to_linear(src[2]);
984 texel[GCOMP] = nonlinear_to_linear(src[1]);
985 texel[BCOMP] = nonlinear_to_linear(src[0]);
986 texel[ACOMP] = 1.0F;
987 }
988
989
990
991 /* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
992 static void FETCH(srgba8)(const struct swrast_texture_image *texImage,
993 GLint i, GLint j, GLint k, GLfloat *texel )
994 {
995 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
996 texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
997 texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
998 texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
999 texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
1000 }
1001
1002
1003
1004 /* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
1005 static void FETCH(sargb8)(const struct swrast_texture_image *texImage,
1006 GLint i, GLint j, GLint k, GLfloat *texel )
1007 {
1008 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1009 texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
1010 texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
1011 texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
1012 texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
1013 }
1014
1015
1016
1017 /* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
1018 static void FETCH(sl8)(const struct swrast_texture_image *texImage,
1019 GLint i, GLint j, GLint k, GLfloat *texel )
1020 {
1021 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
1022 texel[RCOMP] =
1023 texel[GCOMP] =
1024 texel[BCOMP] = nonlinear_to_linear(src[0]);
1025 texel[ACOMP] = 1.0F;
1026 }
1027
1028
1029
1030 /* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
1031 static void FETCH(sla8)(const struct swrast_texture_image *texImage,
1032 GLint i, GLint j, GLint k, GLfloat *texel )
1033 {
1034 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
1035 texel[RCOMP] =
1036 texel[GCOMP] =
1037 texel[BCOMP] = nonlinear_to_linear(src[0]);
1038 texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
1039 }
1040
1041
1042
1043
1044 /* MESA_FORMAT_RGBA_INT8 **************************************************/
1045
1046 static void
1047 FETCH(rgba_int8)(const struct swrast_texture_image *texImage,
1048 GLint i, GLint j, GLint k, GLfloat *texel )
1049 {
1050 const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
1051 texel[RCOMP] = (GLfloat) src[0];
1052 texel[GCOMP] = (GLfloat) src[1];
1053 texel[BCOMP] = (GLfloat) src[2];
1054 texel[ACOMP] = (GLfloat) src[3];
1055 }
1056
1057
1058
1059
1060 /* MESA_FORMAT_RGBA_INT16 **************************************************/
1061
1062 static void
1063 FETCH(rgba_int16)(const struct swrast_texture_image *texImage,
1064 GLint i, GLint j, GLint k, GLfloat *texel )
1065 {
1066 const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
1067 texel[RCOMP] = (GLfloat) src[0];
1068 texel[GCOMP] = (GLfloat) src[1];
1069 texel[BCOMP] = (GLfloat) src[2];
1070 texel[ACOMP] = (GLfloat) src[3];
1071 }
1072
1073
1074
1075
1076 /* MESA_FORMAT_RGBA_INT32 **************************************************/
1077
1078 static void
1079 FETCH(rgba_int32)(const struct swrast_texture_image *texImage,
1080 GLint i, GLint j, GLint k, GLfloat *texel )
1081 {
1082 const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
1083 texel[RCOMP] = (GLfloat) src[0];
1084 texel[GCOMP] = (GLfloat) src[1];
1085 texel[BCOMP] = (GLfloat) src[2];
1086 texel[ACOMP] = (GLfloat) src[3];
1087 }
1088
1089
1090
1091
1092 /* MESA_FORMAT_RGBA_UINT8 **************************************************/
1093
1094 static void
1095 FETCH(rgba_uint8)(const struct swrast_texture_image *texImage,
1096 GLint i, GLint j, GLint k, GLfloat *texel )
1097 {
1098 const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
1099 texel[RCOMP] = (GLfloat) src[0];
1100 texel[GCOMP] = (GLfloat) src[1];
1101 texel[BCOMP] = (GLfloat) src[2];
1102 texel[ACOMP] = (GLfloat) src[3];
1103 }
1104
1105
1106
1107
1108 /* MESA_FORMAT_RGBA_UINT16 **************************************************/
1109
1110 static void
1111 FETCH(rgba_uint16)(const struct swrast_texture_image *texImage,
1112 GLint i, GLint j, GLint k, GLfloat *texel )
1113 {
1114 const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
1115 texel[RCOMP] = (GLfloat) src[0];
1116 texel[GCOMP] = (GLfloat) src[1];
1117 texel[BCOMP] = (GLfloat) src[2];
1118 texel[ACOMP] = (GLfloat) src[3];
1119 }
1120
1121
1122
1123
1124 /* MESA_FORMAT_RGBA_UINT32 **************************************************/
1125
1126 static void
1127 FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
1128 GLint i, GLint j, GLint k, GLfloat *texel )
1129 {
1130 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
1131 texel[RCOMP] = (GLfloat) src[0];
1132 texel[GCOMP] = (GLfloat) src[1];
1133 texel[BCOMP] = (GLfloat) src[2];
1134 texel[ACOMP] = (GLfloat) src[3];
1135 }
1136
1137
1138
1139
1140 /* MESA_FORMAT_DUDV8 ********************************************************/
1141
1142 /* this format by definition produces 0,0,0,1 as rgba values,
1143 however we'll return the dudv values as rg and fix up elsewhere */
1144 static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
1145 GLint i, GLint j, GLint k, GLfloat *texel )
1146 {
1147 const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
1148 texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
1149 texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
1150 texel[BCOMP] = 0;
1151 texel[ACOMP] = 0;
1152 }
1153
1154
1155 /* MESA_FORMAT_SIGNED_R8 ***********************************************/
1156
1157 static void FETCH(signed_r8)( const struct swrast_texture_image *texImage,
1158 GLint i, GLint j, GLint k, GLfloat *texel )
1159 {
1160 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1161 texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
1162 texel[GCOMP] = 0.0F;
1163 texel[BCOMP] = 0.0F;
1164 texel[ACOMP] = 1.0F;
1165 }
1166
1167
1168
1169
1170 /* MESA_FORMAT_SIGNED_A8 ***********************************************/
1171
1172 static void FETCH(signed_a8)( const struct swrast_texture_image *texImage,
1173 GLint i, GLint j, GLint k, GLfloat *texel )
1174 {
1175 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1176 texel[RCOMP] = 0.0F;
1177 texel[GCOMP] = 0.0F;
1178 texel[BCOMP] = 0.0F;
1179 texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
1180 }
1181
1182
1183
1184
1185 /* MESA_FORMAT_SIGNED_L8 ***********************************************/
1186
1187 static void FETCH(signed_l8)( const struct swrast_texture_image *texImage,
1188 GLint i, GLint j, GLint k, GLfloat *texel )
1189 {
1190 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1191 texel[RCOMP] =
1192 texel[GCOMP] =
1193 texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
1194 texel[ACOMP] = 1.0F;
1195 }
1196
1197
1198
1199
1200 /* MESA_FORMAT_SIGNED_I8 ***********************************************/
1201
1202 static void FETCH(signed_i8)( const struct swrast_texture_image *texImage,
1203 GLint i, GLint j, GLint k, GLfloat *texel )
1204 {
1205 const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
1206 texel[RCOMP] =
1207 texel[GCOMP] =
1208 texel[BCOMP] =
1209 texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
1210 }
1211
1212
1213
1214
1215 /* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
1216
1217 static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage,
1218 GLint i, GLint j, GLint k, GLfloat *texel )
1219 {
1220 const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1221 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
1222 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1223 texel[BCOMP] = 0.0F;
1224 texel[ACOMP] = 1.0F;
1225 }
1226
1227
1228
1229
1230 /* MESA_FORMAT_SIGNED_AL88 ***********************************************/
1231
1232 static void FETCH(signed_al88)( const struct swrast_texture_image *texImage,
1233 GLint i, GLint j, GLint k, GLfloat *texel )
1234 {
1235 const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1236 texel[RCOMP] =
1237 texel[GCOMP] =
1238 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
1239 texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1240 }
1241
1242
1243
1244
1245 /* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
1246
1247 static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage,
1248 GLint i, GLint j, GLint k, GLfloat *texel )
1249 {
1250 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1251 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
1252 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
1253 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1254 texel[ACOMP] = 1.0f;
1255 }
1256
1257
1258
1259
1260 /* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
1261
1262 static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage,
1263 GLint i, GLint j, GLint k, GLfloat *texel )
1264 {
1265 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1266 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
1267 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
1268 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1269 texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
1270 }
1271
1272
1273
1274 static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage,
1275 GLint i, GLint j, GLint k, GLfloat *texel )
1276 {
1277 const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1278 texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
1279 texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
1280 texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
1281 texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
1282 }
1283
1284
1285
1286
1287
1288 /* MESA_FORMAT_SIGNED_R16 ***********************************************/
1289
1290 static void
1291 FETCH(signed_r16)(const struct swrast_texture_image *texImage,
1292 GLint i, GLint j, GLint k, GLfloat *texel)
1293 {
1294 const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1295 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
1296 texel[GCOMP] = 0.0F;
1297 texel[BCOMP] = 0.0F;
1298 texel[ACOMP] = 1.0F;
1299 }
1300
1301
1302
1303
1304 /* MESA_FORMAT_SIGNED_A16 ***********************************************/
1305
1306 static void
1307 FETCH(signed_a16)(const struct swrast_texture_image *texImage,
1308 GLint i, GLint j, GLint k, GLfloat *texel)
1309 {
1310 const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1311 texel[RCOMP] = 0.0F;
1312 texel[GCOMP] = 0.0F;
1313 texel[BCOMP] = 0.0F;
1314 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
1315 }
1316
1317
1318
1319
1320 /* MESA_FORMAT_SIGNED_L16 ***********************************************/
1321
1322 static void
1323 FETCH(signed_l16)(const struct swrast_texture_image *texImage,
1324 GLint i, GLint j, GLint k, GLfloat *texel)
1325 {
1326 const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1327 texel[RCOMP] =
1328 texel[GCOMP] =
1329 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
1330 texel[ACOMP] = 1.0F;
1331 }
1332
1333
1334
1335
1336 /* MESA_FORMAT_SIGNED_I16 ***********************************************/
1337
1338 static void
1339 FETCH(signed_i16)(const struct swrast_texture_image *texImage,
1340 GLint i, GLint j, GLint k, GLfloat *texel)
1341 {
1342 const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
1343 texel[RCOMP] =
1344 texel[GCOMP] =
1345 texel[BCOMP] =
1346 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
1347 }
1348
1349
1350
1351
1352 /* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
1353
1354 static void
1355 FETCH(signed_rg1616)(const struct swrast_texture_image *texImage,
1356 GLint i, GLint j, GLint k, GLfloat *texel)
1357 {
1358 const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
1359 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1360 texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1361 texel[BCOMP] = 0.0F;
1362 texel[ACOMP] = 1.0F;
1363 }
1364
1365
1366
1367
1368 /* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
1369
1370 static void
1371 FETCH(signed_al1616)(const struct swrast_texture_image *texImage,
1372 GLint i, GLint j, GLint k, GLfloat *texel)
1373 {
1374 const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
1375 texel[RCOMP] =
1376 texel[GCOMP] =
1377 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1378 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1379 }
1380
1381
1382
1383
1384 /* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
1385
1386 static void
1387 FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage,
1388 GLint i, GLint j, GLint k, GLfloat *texel)
1389 {
1390 const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
1391 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1392 texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1393 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
1394 texel[ACOMP] = 1.0F;
1395 }
1396
1397
1398
1399
1400 /* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
1401
1402 static void
1403 FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage,
1404 GLint i, GLint j, GLint k, GLfloat *texel)
1405 {
1406 const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
1407 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
1408 texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
1409 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
1410 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
1411 }
1412
1413
1414
1415
1416
1417 /* MESA_FORMAT_RGBA_16 ***********************************************/
1418
1419 static void
1420 FETCH(rgba_16)(const struct swrast_texture_image *texImage,
1421 GLint i, GLint j, GLint k, GLfloat *texel)
1422 {
1423 const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
1424 texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
1425 texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
1426 texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
1427 texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
1428 }
1429
1430
1431
1432
1433
1434 /* MESA_FORMAT_YCBCR *********************************************************/
1435
1436 /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
1437 * We convert YCbCr to RGB here.
1438 */
1439 static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
1440 GLint i, GLint j, GLint k, GLfloat *texel )
1441 {
1442 const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
1443 const GLushort *src1 = src0 + 1; /* odd */
1444 const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
1445 const GLubyte cb = *src0 & 0xff; /* chroma U */
1446 const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
1447 const GLubyte cr = *src1 & 0xff; /* chroma V */
1448 const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
1449 GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
1450 GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
1451 GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
1452 r *= (1.0F / 255.0F);
1453 g *= (1.0F / 255.0F);
1454 b *= (1.0F / 255.0F);
1455 texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
1456 texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
1457 texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
1458 texel[ACOMP] = 1.0F;
1459 }
1460
1461
1462
1463
1464 /* MESA_FORMAT_YCBCR_REV *****************************************************/
1465
1466 /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
1467 * We convert YCbCr to RGB here.
1468 */
1469 static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
1470 GLint i, GLint j, GLint k, GLfloat *texel )
1471 {
1472 const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
1473 const GLushort *src1 = src0 + 1; /* odd */
1474 const GLubyte y0 = *src0 & 0xff; /* luminance */
1475 const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
1476 const GLubyte y1 = *src1 & 0xff; /* luminance */
1477 const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
1478 const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
1479 GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
1480 GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
1481 GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
1482 r *= (1.0F / 255.0F);
1483 g *= (1.0F / 255.0F);
1484 b *= (1.0F / 255.0F);
1485 texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
1486 texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
1487 texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
1488 texel[ACOMP] = 1.0F;
1489 }
1490
1491
1492
1493
1494 /* MESA_TEXFORMAT_Z24_S8 ***************************************************/
1495
1496 static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
1497 GLint i, GLint j, GLint k, GLfloat *texel )
1498 {
1499 /* only return Z, not stencil data */
1500 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1501 const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
1502 texel[0] = ((*src) >> 8) * scale;
1503 ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_S8 ||
1504 texImage->Base.TexFormat == MESA_FORMAT_Z24_X8);
1505 ASSERT(texel[0] >= 0.0F);
1506 ASSERT(texel[0] <= 1.0F);
1507 }
1508
1509
1510
1511
1512 /* MESA_TEXFORMAT_S8_Z24 ***************************************************/
1513
1514 static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
1515 GLint i, GLint j, GLint k, GLfloat *texel )
1516 {
1517 /* only return Z, not stencil data */
1518 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1519 const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
1520 texel[0] = ((*src) & 0x00ffffff) * scale;
1521 ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_Z24 ||
1522 texImage->Base.TexFormat == MESA_FORMAT_X8_Z24);
1523 ASSERT(texel[0] >= 0.0F);
1524 ASSERT(texel[0] <= 1.0F);
1525 }
1526
1527
1528
1529
1530 /* MESA_FORMAT_RGB9_E5 ******************************************************/
1531
1532 static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
1533 GLint i, GLint j, GLint k, GLfloat *texel )
1534 {
1535 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1536 rgb9e5_to_float3(*src, texel);
1537 texel[ACOMP] = 1.0F;
1538 }
1539
1540
1541
1542
1543 /* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/
1544
1545 static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage,
1546 GLint i, GLint j, GLint k, GLfloat *texel )
1547 {
1548 const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
1549 r11g11b10f_to_float3(*src, texel);
1550 texel[ACOMP] = 1.0F;
1551 }
1552
1553
1554
1555
1556 /* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
1557
1558 static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage,
1559 GLint i, GLint j, GLint k, GLfloat *texel)
1560 {
1561 const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
1562 texel[RCOMP] = src[0];
1563 texel[GCOMP] = 0.0F;
1564 texel[BCOMP] = 0.0F;
1565 texel[ACOMP] = 1.0F;
1566 }
1567
1568
1569
1570 #undef TEXEL_ADDR
1571 #undef DIM
1572 #undef FETCH