368fa98b214aa099901f69c833c20cef34937a8b
[mesa.git] / src / mesa / swrast / s_texrender.c
1
2 #include "main/context.h"
3 #include "main/colormac.h"
4 #include "main/fbobject.h"
5 #include "main/macros.h"
6 #include "main/teximage.h"
7 #include "main/renderbuffer.h"
8 #include "swrast/swrast.h"
9 #include "swrast/s_context.h"
10 #include "swrast/s_texfetch.h"
11
12
13 /*
14 * Render-to-texture code for GL_EXT_framebuffer_object
15 */
16
17
18 /**
19 * Derived from gl_renderbuffer class
20 */
21 struct texture_renderbuffer
22 {
23 struct gl_renderbuffer Base; /**< Base class object */
24 struct swrast_texture_image *TexImage;
25 StoreTexelFunc Store;
26 FetchTexelFunc Fetch;
27 GLint Yoffset; /**< Layer for 1D array textures. */
28 GLint Zoffset; /**< Layer for 2D array textures, or slice
29 * for 3D textures
30 */
31 };
32
33
34 /** cast wrapper */
35 static inline struct texture_renderbuffer *
36 texture_renderbuffer(struct gl_renderbuffer *rb)
37 {
38 return (struct texture_renderbuffer *) rb;
39 }
40
41
42
43
44 static void
45 store_nop(struct swrast_texture_image *texImage,
46 GLint col, GLint row, GLint img,
47 const void *texel)
48 {
49 }
50
51
52 static void
53 delete_texture_wrapper(struct gl_renderbuffer *rb)
54 {
55 ASSERT(rb->RefCount == 0);
56 free(rb);
57 }
58
59
60 /**
61 * This function creates a renderbuffer object which wraps a texture image.
62 * The new renderbuffer is plugged into the given attachment point.
63 * This allows rendering into the texture as if it were a renderbuffer.
64 */
65 static void
66 wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
67 {
68 struct texture_renderbuffer *trb;
69 const GLuint name = 0;
70
71 ASSERT(att->Type == GL_TEXTURE);
72 ASSERT(att->Renderbuffer == NULL);
73
74 trb = CALLOC_STRUCT(texture_renderbuffer);
75 if (!trb) {
76 _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
77 return;
78 }
79
80 /* init base gl_renderbuffer fields */
81 _mesa_init_renderbuffer(&trb->Base, name);
82 /* plug in our texture_renderbuffer-specific functions */
83 trb->Base.Delete = delete_texture_wrapper;
84 trb->Base.AllocStorage = NULL; /* illegal! */
85
86 /* update attachment point */
87 _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base));
88 }
89
90 /**
91 * Update the renderbuffer wrapper for rendering to a texture.
92 * For example, update the width, height of the RB based on the texture size,
93 * update the internal format info, etc.
94 */
95 static void
96 update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
97 {
98 struct texture_renderbuffer *trb
99 = (struct texture_renderbuffer *) att->Renderbuffer;
100
101 (void) ctx;
102 ASSERT(trb);
103
104 trb->TexImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
105 ASSERT(trb->TexImage);
106
107 trb->Store = _mesa_get_texel_store_func(trb->TexImage->Base.TexFormat);
108 if (!trb->Store) {
109 /* we'll never draw into some textures (compressed formats) */
110 trb->Store = store_nop;
111 }
112
113 if (!trb->TexImage->FetchTexel) {
114 _mesa_update_fetch_functions(trb->TexImage->Base.TexObject);
115 }
116 trb->Fetch = trb->TexImage->FetchTexel;
117 assert(trb->Fetch);
118
119 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
120 trb->Yoffset = att->Zoffset;
121 trb->Zoffset = 0;
122 }
123 else {
124 trb->Yoffset = 0;
125 trb->Zoffset = att->Zoffset;
126 }
127
128 trb->Base.Width = trb->TexImage->Base.Width;
129 trb->Base.Height = trb->TexImage->Base.Height;
130 trb->Base.InternalFormat = trb->TexImage->Base.InternalFormat;
131 trb->Base.Format = trb->TexImage->Base.TexFormat;
132
133 /* Set the gl_renderbuffer::Data field so that mapping the buffer
134 * in renderbuffer.c succeeds.
135 */
136 if (att->Texture->Target == GL_TEXTURE_3D ||
137 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
138 trb->Base.Data = trb->TexImage->Buffer +
139 trb->TexImage->ImageOffsets[trb->Zoffset] *
140 _mesa_get_format_bytes(trb->TexImage->Base.TexFormat);
141 }
142 else {
143 trb->Base.Data = trb->TexImage->Buffer;
144 }
145
146 /* XXX may need more special cases here */
147 switch (trb->TexImage->Base.TexFormat) {
148 case MESA_FORMAT_Z24_S8:
149 trb->Base._BaseFormat = GL_DEPTH_STENCIL;
150 break;
151 case MESA_FORMAT_S8_Z24:
152 trb->Base._BaseFormat = GL_DEPTH_STENCIL;
153 break;
154 case MESA_FORMAT_Z24_X8:
155 trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
156 break;
157 case MESA_FORMAT_X8_Z24:
158 trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
159 break;
160 case MESA_FORMAT_Z16:
161 trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
162 break;
163 case MESA_FORMAT_Z32:
164 trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
165 break;
166 /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */
167 case MESA_FORMAT_SRGB8:
168 trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
169 trb->Base._BaseFormat = GL_RGBA;
170 break;
171 case MESA_FORMAT_SRGBA8:
172 trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
173 trb->Base._BaseFormat = GL_RGBA;
174 break;
175 case MESA_FORMAT_SARGB8:
176 trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target));
177 trb->Base._BaseFormat = GL_RGBA;
178 break;
179 default:
180 trb->Base._BaseFormat = GL_RGBA;
181 }
182 }
183
184
185
186 /**
187 * Called when rendering to a texture image begins, or when changing
188 * the dest mipmap level, cube face, etc.
189 * This is a fallback routine for software render-to-texture.
190 *
191 * Called via the glRenderbufferTexture1D/2D/3D() functions
192 * and elsewhere (such as glTexImage2D).
193 *
194 * The image we're rendering into is
195 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
196 * It'll never be NULL.
197 *
198 * \param fb the framebuffer object the texture is being bound to
199 * \param att the fb attachment point of the texture
200 *
201 * \sa _mesa_framebuffer_renderbuffer
202 */
203 void
204 _swrast_render_texture(struct gl_context *ctx,
205 struct gl_framebuffer *fb,
206 struct gl_renderbuffer_attachment *att)
207 {
208 (void) fb;
209
210 if (!att->Renderbuffer) {
211 wrap_texture(ctx, att);
212 }
213 update_wrapper(ctx, att);
214 }
215
216
217 void
218 _swrast_finish_render_texture(struct gl_context *ctx,
219 struct gl_renderbuffer_attachment *att)
220 {
221 /* do nothing */
222 /* The renderbuffer texture wrapper will get deleted by the
223 * normal mechanism for deleting renderbuffers.
224 */
225 (void) ctx;
226 (void) att;
227 }