2 * Mesa 3-D graphics library
4 * Copyright (C) 2011 VMware, Inc.
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7 * copy of this software and associated documentation files (the "Software"),
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11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
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17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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26 * Functions for mapping/unmapping texture images.
30 #include "main/context.h"
31 #include "main/fbobject.h"
32 #include "main/teximage.h"
33 #include "main/texobj.h"
34 #include "swrast/swrast.h"
35 #include "swrast/s_context.h"
39 * Allocate a new swrast_texture_image (a subclass of gl_texture_image).
40 * Called via ctx->Driver.NewTextureImage().
42 struct gl_texture_image
*
43 _swrast_new_texture_image( struct gl_context
*ctx
)
46 return (struct gl_texture_image
*) CALLOC_STRUCT(swrast_texture_image
);
51 * Free a swrast_texture_image (a subclass of gl_texture_image).
52 * Called via ctx->Driver.DeleteTextureImage().
55 _swrast_delete_texture_image(struct gl_context
*ctx
,
56 struct gl_texture_image
*texImage
)
58 /* Nothing special for the subclass yet */
59 _mesa_delete_texture_image(ctx
, texImage
);
63 texture_slices(struct gl_texture_image
*texImage
)
65 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
)
66 return texImage
->Height
;
68 return texImage
->Depth
;
72 _swrast_teximage_slice_height(struct gl_texture_image
*texImage
)
74 /* For 1D array textures, the slices are all 1 pixel high, and Height is
75 * the number of slices.
77 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
)
80 return texImage
->Height
;
84 * Called via ctx->Driver.AllocTextureImageBuffer()
87 _swrast_alloc_texture_image_buffer(struct gl_context
*ctx
,
88 struct gl_texture_image
*texImage
)
90 struct swrast_texture_image
*swImg
= swrast_texture_image(texImage
);
91 GLuint bytes
= _mesa_format_image_size(texImage
->TexFormat
, texImage
->Width
,
92 texImage
->Height
, texImage
->Depth
);
95 if (!_swrast_init_texture_image(texImage
))
98 assert(!swImg
->Buffer
);
99 swImg
->Buffer
= _mesa_align_malloc(bytes
, 512);
103 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
104 swImg
->RowStride
= texImage
->Width
;
106 for (i
= 0; i
< texture_slices(texImage
); i
++) {
107 swImg
->ImageOffsets
[i
] = i
* texImage
->Width
* texImage
->Height
;
115 * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
116 * initialize the fields of swrast_texture_image without allocating the image
117 * buffer or initializing RowStride or the contents of ImageOffsets.
119 * Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
122 _swrast_init_texture_image(struct gl_texture_image
*texImage
)
124 struct swrast_texture_image
*swImg
= swrast_texture_image(texImage
);
126 if ((texImage
->Width
== 1 || _mesa_is_pow_two(texImage
->Width2
)) &&
127 (texImage
->Height
== 1 || _mesa_is_pow_two(texImage
->Height2
)) &&
128 (texImage
->Depth
== 1 || _mesa_is_pow_two(texImage
->Depth2
)))
129 swImg
->_IsPowerOfTwo
= GL_TRUE
;
131 swImg
->_IsPowerOfTwo
= GL_FALSE
;
133 /* Compute Width/Height/DepthScale for mipmap lod computation */
134 if (texImage
->TexObject
->Target
== GL_TEXTURE_RECTANGLE_NV
) {
135 /* scale = 1.0 since texture coords directly map to texels */
136 swImg
->WidthScale
= 1.0;
137 swImg
->HeightScale
= 1.0;
138 swImg
->DepthScale
= 1.0;
141 swImg
->WidthScale
= (GLfloat
) texImage
->Width
;
142 swImg
->HeightScale
= (GLfloat
) texImage
->Height
;
143 swImg
->DepthScale
= (GLfloat
) texImage
->Depth
;
146 assert(!swImg
->ImageOffsets
);
147 swImg
->ImageOffsets
= malloc(texture_slices(texImage
) * sizeof(GLuint
));
148 if (!swImg
->ImageOffsets
)
156 * Called via ctx->Driver.FreeTextureImageBuffer()
159 _swrast_free_texture_image_buffer(struct gl_context
*ctx
,
160 struct gl_texture_image
*texImage
)
162 struct swrast_texture_image
*swImage
= swrast_texture_image(texImage
);
163 if (swImage
->Buffer
) {
164 _mesa_align_free(swImage
->Buffer
);
165 swImage
->Buffer
= NULL
;
168 free(swImage
->ImageOffsets
);
169 swImage
->ImageOffsets
= NULL
;
174 * Error checking for debugging only.
177 _mesa_check_map_teximage(struct gl_texture_image
*texImage
,
178 GLuint slice
, GLuint x
, GLuint y
, GLuint w
, GLuint h
)
181 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D
)
182 assert(y
== 0 && h
== 1);
184 assert(x
< texImage
->Width
|| texImage
->Width
== 0);
185 assert(y
< texImage
->Height
|| texImage
->Height
== 0);
186 assert(x
+ w
<= texImage
->Width
);
187 assert(y
+ h
<= texImage
->Height
);
191 * Map a 2D slice of a texture image into user space.
192 * (x,y,w,h) defines a region of interest (ROI). Reading/writing texels
193 * outside of the ROI is undefined.
195 * \param texImage the texture image
196 * \param slice the 3D image slice or array texture slice
197 * \param x, y, w, h region of interest
198 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
199 * \param mapOut returns start of mapping of region of interest
200 * \param rowStrideOut returns row stride (in bytes)
203 _swrast_map_teximage(struct gl_context
*ctx
,
204 struct gl_texture_image
*texImage
,
206 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
211 struct swrast_texture_image
*swImage
= swrast_texture_image(texImage
);
213 GLint stride
, texelSize
;
216 _mesa_check_map_teximage(texImage
, slice
, x
, y
, w
, h
);
218 texelSize
= _mesa_get_format_bytes(texImage
->TexFormat
);
219 stride
= _mesa_format_row_stride(texImage
->TexFormat
, texImage
->Width
);
220 _mesa_get_format_block_size(texImage
->TexFormat
, &bw
, &bh
);
225 if (!swImage
->Buffer
) {
226 /* probably ran out of memory when allocating tex mem */
231 map
= swImage
->Buffer
;
233 assert(slice
< texture_slices(texImage
));
235 GLuint sliceSize
= _mesa_format_image_size(texImage
->TexFormat
,
237 _swrast_teximage_slice_height(texImage
),
239 map
+= slice
* sliceSize
;
242 /* apply x/y offset to map address */
243 map
+= stride
* (y
/ bh
) + texelSize
* (x
/ bw
);
246 *rowStrideOut
= stride
;
250 _swrast_unmap_teximage(struct gl_context
*ctx
,
251 struct gl_texture_image
*texImage
,
259 _swrast_map_texture(struct gl_context
*ctx
, struct gl_texture_object
*texObj
)
261 const GLuint faces
= _mesa_num_tex_faces(texObj
->Target
);
264 for (face
= 0; face
< faces
; face
++) {
265 for (level
= texObj
->BaseLevel
; level
< MAX_TEXTURE_LEVELS
; level
++) {
266 struct gl_texture_image
*texImage
= texObj
->Image
[face
][level
];
268 struct swrast_texture_image
*swImage
=
269 swrast_texture_image(texImage
);
271 /* XXX we'll eventually call _swrast_map_teximage() here */
272 swImage
->Map
= swImage
->Buffer
;
280 _swrast_unmap_texture(struct gl_context
*ctx
, struct gl_texture_object
*texObj
)
282 const GLuint faces
= _mesa_num_tex_faces(texObj
->Target
);
285 for (face
= 0; face
< faces
; face
++) {
286 for (level
= texObj
->BaseLevel
; level
< MAX_TEXTURE_LEVELS
; level
++) {
287 struct gl_texture_image
*texImage
= texObj
->Image
[face
][level
];
289 struct swrast_texture_image
*swImage
290 = swrast_texture_image(texImage
);
292 /* XXX we'll eventually call _swrast_unmap_teximage() here */
301 * Map all textures for reading prior to software rendering.
304 _swrast_map_textures(struct gl_context
*ctx
)
306 GLbitfield enabledUnits
= ctx
->Texture
._EnabledUnits
;
308 /* loop over enabled texture units */
309 while (enabledUnits
) {
310 GLuint unit
= ffs(enabledUnits
) - 1;
311 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[unit
]._Current
;
313 _swrast_map_texture(ctx
, texObj
);
315 enabledUnits
&= ~(1 << unit
);
321 * Unmap all textures for reading prior to software rendering.
324 _swrast_unmap_textures(struct gl_context
*ctx
)
326 GLbitfield enabledUnits
= ctx
->Texture
._EnabledUnits
;
328 /* loop over enabled texture units */
329 while (enabledUnits
) {
330 GLuint unit
= ffs(enabledUnits
) - 1;
331 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[unit
]._Current
;
333 _swrast_unmap_texture(ctx
, texObj
);
335 enabledUnits
&= ~(1 << unit
);