Another round of fixing attribute interpolation for glDraw/CopyPixels.
[mesa.git] / src / mesa / swrast / s_zoom.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "macros.h"
27 #include "imports.h"
28 #include "colormac.h"
29
30 #include "s_context.h"
31 #include "s_span.h"
32 #include "s_stencil.h"
33 #include "s_zoom.h"
34
35
36 /**
37 * Compute the bounds of the region resulting from zooming a pixel span.
38 * The resulting region will be entirely inside the window/scissor bounds
39 * so no additional clipping is needed.
40 * \param imageX, imageY position of the mage being drawn (gl WindowPos)
41 * \param spanX, spanY position of span being drawing
42 * \param width number of pixels in span
43 * \param x0, x1 returned X bounds of zoomed region [x0, x1)
44 * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
45 * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
46 */
47 static GLboolean
48 compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
49 GLint spanX, GLint spanY, GLint width,
50 GLint *x0, GLint *x1, GLint *y0, GLint *y1)
51 {
52 const struct gl_framebuffer *fb = ctx->DrawBuffer;
53 GLint c0, c1, r0, r1;
54
55 ASSERT(spanX >= imageX);
56 ASSERT(spanY >= imageY);
57
58 /*
59 * Compute destination columns: [c0, c1)
60 */
61 c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
62 c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
63 if (c1 < c0) {
64 /* swap */
65 GLint tmp = c1;
66 c1 = c0;
67 c0 = tmp;
68 }
69 c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
70 c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
71 if (c0 == c1) {
72 return GL_FALSE; /* no width */
73 }
74
75 /*
76 * Compute destination rows: [r0, r1)
77 */
78 r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
79 r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
80 if (r1 < r0) {
81 /* swap */
82 GLint tmp = r1;
83 r1 = r0;
84 r0 = tmp;
85 }
86 r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
87 r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
88 if (r0 == r1) {
89 return GL_FALSE; /* no height */
90 }
91
92 *x0 = c0;
93 *x1 = c1;
94 *y0 = r0;
95 *y1 = r1;
96
97 return GL_TRUE;
98 }
99
100
101 /**
102 * Convert a zoomed x image coordinate back to an unzoomed x coord.
103 * 'zx' is screen position of a pixel in the zoomed image, who's left edge
104 * is at 'imageX'.
105 * return corresponding x coord in the original, unzoomed image.
106 * This can use this for unzooming X or Y values.
107 */
108 static INLINE GLint
109 unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
110 {
111 /*
112 zx = imageX + (x - imageX) * zoomX;
113 zx - imageX = (x - imageX) * zoomX;
114 (zx - imageX) / zoomX = x - imageX;
115 */
116 GLint x;
117 if (zoomX < 0.0)
118 zx++;
119 x = imageX + (GLint) ((zx - imageX) / zoomX);
120 return x;
121 }
122
123
124
125 /**
126 * Helper function called from _swrast_write_zoomed_rgba/rgb/
127 * index/depth_span().
128 */
129 static void
130 zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
131 const GLvoid *src, GLenum format )
132 {
133 SWspan zoomed;
134 SWspanarrays zoomed_arrays; /* this is big! */
135 GLint x0, x1, y0, y1;
136 GLint zoomedWidth;
137
138 if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
139 &x0, &x1, &y0, &y1)) {
140 return; /* totally clipped */
141 }
142
143 zoomedWidth = x1 - x0;
144 ASSERT(zoomedWidth > 0);
145 ASSERT(zoomedWidth <= MAX_WIDTH);
146
147 /* no pixel arrays! must be horizontal spans. */
148 ASSERT((span->arrayMask & SPAN_XY) == 0);
149 ASSERT(span->primitive == GL_BITMAP);
150
151 INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
152 zoomed.x = x0;
153 zoomed.end = zoomedWidth;
154 zoomed.array = &zoomed_arrays;
155 zoomed_arrays.ChanType = span->array->ChanType;
156 /* XXX temporary */
157 #if CHAN_TYPE == GL_UNSIGNED_BYTE
158 zoomed_arrays.rgba = zoomed_arrays.rgba8;
159 #elif CHAN_TYPE == GL_UNSIGNED_SHORT
160 zoomed_arrays.rgba = zoomed_arrays.rgba16;
161 #else
162 zoomed_arrays.rgba = zoomed_arrays.attribs[FRAG_ATTRIB_COL0];
163 #endif
164
165 /* copy attribute info (XXX copy all attribs?) */
166 COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
167 COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
168 COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
169
170 zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
171 zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
172 zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
173
174 if (format == GL_RGBA || format == GL_RGB) {
175 /* copy Z info */
176 zoomed.z = span->z;
177 zoomed.zStep = span->zStep;
178 /* we'll generate an array of colorss */
179 zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
180 zoomed.arrayMask |= SPAN_RGBA;
181 ASSERT(span->arrayMask & SPAN_RGBA);
182 }
183 else if (format == GL_COLOR_INDEX) {
184 /* copy Z info */
185 zoomed.z = span->z;
186 zoomed.zStep = span->zStep;
187 /* we'll generate an array of color indexes */
188 zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
189 zoomed.arrayMask |= SPAN_INDEX;
190 ASSERT(span->arrayMask & SPAN_INDEX);
191 }
192 else if (format == GL_DEPTH_COMPONENT) {
193 /* Copy color info */
194 zoomed.red = span->red;
195 zoomed.green = span->green;
196 zoomed.blue = span->blue;
197 zoomed.alpha = span->alpha;
198 zoomed.redStep = span->redStep;
199 zoomed.greenStep = span->greenStep;
200 zoomed.blueStep = span->blueStep;
201 zoomed.alphaStep = span->alphaStep;
202 /* we'll generate an array of depth values */
203 zoomed.interpMask = span->interpMask & ~SPAN_Z;
204 zoomed.arrayMask |= SPAN_Z;
205 ASSERT(span->arrayMask & SPAN_Z);
206 }
207 else {
208 _mesa_problem(ctx, "Bad format in zoom_span");
209 return;
210 }
211
212 /* zoom the span horizontally */
213 if (format == GL_RGBA) {
214 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
215 const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src;
216 GLint i;
217 for (i = 0; i < zoomedWidth; i++) {
218 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
219 ASSERT(j >= 0);
220 ASSERT(j < (GLint) span->end);
221 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
222 }
223 }
224 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
225 const GLushort (*rgba)[4] = (const GLushort (*)[4]) src;
226 GLint i;
227 for (i = 0; i < zoomedWidth; i++) {
228 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
229 ASSERT(j >= 0);
230 ASSERT(j < (GLint) span->end);
231 COPY_4V(zoomed.array->rgba16[i], rgba[j]);
232 }
233 }
234 else {
235 const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src;
236 GLint i;
237 for (i = 0; i < zoomedWidth; i++) {
238 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
239 ASSERT(j >= 0);
240 ASSERT(j < span->end);
241 COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
242 }
243 }
244 }
245 else if (format == GL_RGB) {
246 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
247 const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src;
248 GLint i;
249 for (i = 0; i < zoomedWidth; i++) {
250 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
251 ASSERT(j >= 0);
252 ASSERT(j < (GLint) span->end);
253 zoomed.array->rgba8[i][0] = rgb[j][0];
254 zoomed.array->rgba8[i][1] = rgb[j][1];
255 zoomed.array->rgba8[i][2] = rgb[j][2];
256 zoomed.array->rgba8[i][3] = 0xff;
257 }
258 }
259 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
260 const GLushort (*rgb)[3] = (const GLushort (*)[3]) src;
261 GLint i;
262 for (i = 0; i < zoomedWidth; i++) {
263 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
264 ASSERT(j >= 0);
265 ASSERT(j < (GLint) span->end);
266 zoomed.array->rgba16[i][0] = rgb[j][0];
267 zoomed.array->rgba16[i][1] = rgb[j][1];
268 zoomed.array->rgba16[i][2] = rgb[j][2];
269 zoomed.array->rgba16[i][3] = 0xffff;
270 }
271 }
272 else {
273 const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src;
274 GLint i;
275 for (i = 0; i < zoomedWidth; i++) {
276 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
277 ASSERT(j >= 0);
278 ASSERT(j < span->end);
279 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
280 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
281 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
282 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
283 }
284 }
285 }
286 else if (format == GL_COLOR_INDEX) {
287 const GLuint *indexes = (const GLuint *) src;
288 GLint i;
289 for (i = 0; i < zoomedWidth; i++) {
290 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
291 ASSERT(j >= 0);
292 ASSERT(j < (GLint) span->end);
293 zoomed.array->index[i] = indexes[j];
294 }
295 }
296 else if (format == GL_DEPTH_COMPONENT) {
297 const GLuint *zValues = (const GLuint *) src;
298 GLint i;
299 for (i = 0; i < zoomedWidth; i++) {
300 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
301 ASSERT(j >= 0);
302 ASSERT(j < (GLint) span->end);
303 zoomed.array->z[i] = zValues[j];
304 }
305 /* Now, fall into either the RGB or COLOR_INDEX path below */
306 format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX;
307 }
308
309 /* write the span in rows [r0, r1) */
310 if (format == GL_RGBA || format == GL_RGB) {
311 /* Writing the span may modify the colors, so make a backup now if we're
312 * going to call _swrast_write_zoomed_span() more than once.
313 * Also, clipping may change the span end value, so store it as well.
314 */
315 const GLint end = zoomed.end; /* save */
316 GLuint rgbaSave[MAX_WIDTH][4];
317 const GLint pixelSize =
318 (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
319 ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
320 : 4 * sizeof(GLfloat));
321 if (y1 - y0 > 1) {
322 MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize);
323 }
324 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
325 _swrast_write_rgba_span(ctx, &zoomed);
326 zoomed.end = end; /* restore */
327 if (y1 - y0 > 1) {
328 /* restore the colors */
329 MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize);
330 }
331 }
332 }
333 else if (format == GL_COLOR_INDEX) {
334 /* use specular color array for temp storage */
335 GLuint *indexSave = (GLuint *) zoomed.array->attribs[FRAG_ATTRIB_FOGC];
336 const GLint end = zoomed.end; /* save */
337 if (y1 - y0 > 1) {
338 MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
339 }
340 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
341 _swrast_write_index_span(ctx, &zoomed);
342 zoomed.end = end; /* restore */
343 if (y1 - y0 > 1) {
344 /* restore the colors */
345 MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
346 }
347 }
348 }
349 }
350
351
352 void
353 _swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
354 const SWspan *span, const GLvoid *rgba)
355 {
356 zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA);
357 }
358
359
360 void
361 _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
362 const SWspan *span, const GLvoid *rgb)
363 {
364 zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB);
365 }
366
367
368 void
369 _swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
370 const SWspan *span)
371 {
372 zoom_span(ctx, imgX, imgY, span,
373 (const GLvoid *) span->array->index, GL_COLOR_INDEX);
374 }
375
376
377 void
378 _swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
379 const SWspan *span)
380 {
381 zoom_span(ctx, imgX, imgY, span,
382 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
383 }
384
385
386 /**
387 * Zoom/write stencil values.
388 * No per-fragment operations are applied.
389 */
390 void
391 _swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
392 GLint width, GLint spanX, GLint spanY,
393 const GLstencil stencil[])
394 {
395 GLstencil zoomedVals[MAX_WIDTH];
396 GLint x0, x1, y0, y1, y;
397 GLint i, zoomedWidth;
398
399 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
400 &x0, &x1, &y0, &y1)) {
401 return; /* totally clipped */
402 }
403
404 zoomedWidth = x1 - x0;
405 ASSERT(zoomedWidth > 0);
406 ASSERT(zoomedWidth <= MAX_WIDTH);
407
408 /* zoom the span horizontally */
409 for (i = 0; i < zoomedWidth; i++) {
410 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
411 ASSERT(j >= 0);
412 ASSERT(j < width);
413 zoomedVals[i] = stencil[j];
414 }
415
416 /* write the zoomed spans */
417 for (y = y0; y < y1; y++) {
418 _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
419 }
420 }
421
422
423 /**
424 * Zoom/write z values (16 or 32-bit).
425 * No per-fragment operations are applied.
426 */
427 void
428 _swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
429 GLint width, GLint spanX, GLint spanY,
430 const GLvoid *z)
431 {
432 struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
433 GLushort zoomedVals16[MAX_WIDTH];
434 GLuint zoomedVals32[MAX_WIDTH];
435 GLint x0, x1, y0, y1, y;
436 GLint i, zoomedWidth;
437
438 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
439 &x0, &x1, &y0, &y1)) {
440 return; /* totally clipped */
441 }
442
443 zoomedWidth = x1 - x0;
444 ASSERT(zoomedWidth > 0);
445 ASSERT(zoomedWidth <= MAX_WIDTH);
446
447 /* zoom the span horizontally */
448 if (rb->DataType == GL_UNSIGNED_SHORT) {
449 for (i = 0; i < zoomedWidth; i++) {
450 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
451 ASSERT(j >= 0);
452 ASSERT(j < width);
453 zoomedVals16[i] = ((GLushort *) z)[j];
454 }
455 z = zoomedVals16;
456 }
457 else {
458 ASSERT(rb->DataType == GL_UNSIGNED_INT);
459 for (i = 0; i < zoomedWidth; i++) {
460 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
461 ASSERT(j >= 0);
462 ASSERT(j < width);
463 zoomedVals32[i] = ((GLuint *) z)[j];
464 }
465 z = zoomedVals32;
466 }
467
468 /* write the zoomed spans */
469 for (y = y0; y < y1; y++) {
470 rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
471 }
472 }