more clean-ups
[mesa.git] / src / mesa / swrast / s_zoom.c
1 /* $Id: s_zoom.c,v 1.18 2002/10/24 23:57:24 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "glheader.h"
28 #include "macros.h"
29 #include "imports.h"
30 #include "colormac.h"
31
32 #include "s_context.h"
33 #include "s_span.h"
34 #include "s_stencil.h"
35 #include "s_zoom.h"
36
37
38 /*
39 * Helper function called from _mesa_write_zoomed_rgba/rgb/index_span().
40 */
41 static void
42 zoom_span( GLcontext *ctx, const struct sw_span *span,
43 const GLvoid *src, GLint y0, GLenum format )
44 {
45 GLint r0, r1, row;
46 GLint c0, c1, skipCol;
47 GLint i, j;
48 const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
49 GLchan rgbaSave[MAX_WIDTH][4];
50 GLuint indexSave[MAX_WIDTH];
51 const GLchan (*rgba)[4] = (const GLchan (*)[4]) src;
52 const GLchan (*rgb)[3] = (const GLchan (*)[3]) src;
53 const GLuint *indexes = (const GLuint *) src;
54 struct sw_span zoomed;
55 struct span_arrays zoomed_arrays; /* this is big! */
56
57 /* no pixel arrays! */
58 ASSERT((span->arrayMask & SPAN_XY) == 0);
59 ASSERT(span->primitive == GL_BITMAP);
60
61 INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
62 zoomed.array = &zoomed_arrays;
63
64 if (format == GL_RGBA || format == GL_RGB) {
65 zoomed.z = span->z;
66 zoomed.zStep = span->z;
67 zoomed.fog = span->fog;
68 zoomed.fogStep = span->fogStep;
69 zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
70 zoomed.arrayMask |= SPAN_RGBA;
71 }
72 else if (format == GL_COLOR_INDEX) {
73 zoomed.z = span->z;
74 zoomed.zStep = span->z;
75 zoomed.fog = span->fog;
76 zoomed.fogStep = span->fogStep;
77 zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
78 zoomed.arrayMask |= SPAN_INDEX;
79 }
80
81 /*
82 * Compute which columns to draw: [c0, c1)
83 */
84 c0 = (GLint) span->x;
85 c1 = (GLint) (span->x + span->end * ctx->Pixel.ZoomX);
86 if (c0 == c1) {
87 return;
88 }
89 else if (c1 < c0) {
90 /* swap */
91 GLint ctmp = c1;
92 c1 = c0;
93 c0 = ctmp;
94 }
95 if (c0 < 0) {
96 zoomed.x = 0;
97 zoomed.start = 0;
98 zoomed.end = c1;
99 skipCol = -c0;
100 }
101 else {
102 zoomed.x = c0;
103 zoomed.start = 0;
104 zoomed.end = c1 - c0;
105 skipCol = 0;
106 }
107 if (zoomed.end > maxWidth)
108 zoomed.end = maxWidth;
109
110 /*
111 * Compute which rows to draw: [r0, r1)
112 */
113 row = span->y - y0;
114 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
115 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
116 if (r0 == r1) {
117 return;
118 }
119 else if (r1 < r0) {
120 /* swap */
121 GLint rtmp = r1;
122 r1 = r0;
123 r0 = rtmp;
124 }
125
126 ASSERT(r0 < r1);
127 ASSERT(c0 < c1);
128
129 /*
130 * Trivial clip rejection testing.
131 */
132 if (r1 < 0) /* below window */
133 return;
134 if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */
135 return;
136 if (c1 < 0) /* left of window */
137 return;
138 if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */
139 return;
140
141 /* zoom the span horizontally */
142 if (format == GL_RGBA) {
143 if (ctx->Pixel.ZoomX == -1.0F) {
144 /* common case */
145 for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
146 i = span->end - (j + skipCol) - 1;
147 COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
148 }
149 }
150 else {
151 /* general solution */
152 const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
153 for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
154 i = (GLint) ((j + skipCol) * xscale);
155 if (i < 0)
156 i = span->end + i - 1;
157 COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
158 }
159 }
160 }
161 else if (format == GL_RGB) {
162 if (ctx->Pixel.ZoomX == -1.0F) {
163 /* common case */
164 for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
165 i = span->end - (j + skipCol) - 1;
166 zoomed.array->rgba[j][0] = rgb[i][0];
167 zoomed.array->rgba[j][1] = rgb[i][1];
168 zoomed.array->rgba[j][2] = rgb[i][2];
169 zoomed.array->rgba[j][3] = CHAN_MAX;
170 }
171 }
172 else {
173 /* general solution */
174 const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
175 for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
176 i = (GLint) ((j + skipCol) * xscale);
177 if (i < 0)
178 i = span->end + i - 1;
179 zoomed.array->rgba[j][0] = rgb[i][0];
180 zoomed.array->rgba[j][1] = rgb[i][1];
181 zoomed.array->rgba[j][2] = rgb[i][2];
182 zoomed.array->rgba[j][3] = CHAN_MAX;
183 }
184 }
185 }
186 else if (format == GL_COLOR_INDEX) {
187 if (ctx->Pixel.ZoomX == -1.0F) {
188 /* common case */
189 for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
190 i = span->end - (j + skipCol) - 1;
191 zoomed.array->index[j] = indexes[i];
192 }
193 }
194 else {
195 /* general solution */
196 const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
197 for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
198 i = (GLint) ((j + skipCol) * xscale);
199 if (i < 0)
200 i = span->end + i - 1;
201 zoomed.array->index[j] = indexes[i];
202 }
203 }
204 }
205
206 /* write the span in rows [r0, r1) */
207 if (format == GL_RGBA || format == GL_RGB) {
208 /* Writing the span may modify the colors, so make a backup now if we're
209 * going to call _mesa_write_zoomed_span() more than once.
210 */
211 if (r1 - r0 > 1) {
212 MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan));
213 }
214 for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
215 _mesa_write_rgba_span(ctx, &zoomed);
216 if (r1 - r0 > 1) {
217 /* restore the colors */
218 MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan));
219 }
220 }
221 }
222 else if (format == GL_COLOR_INDEX) {
223 if (r1 - r0 > 1) {
224 MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
225 }
226 for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
227 _mesa_write_index_span(ctx, &zoomed);
228 if (r1 - r0 > 1) {
229 /* restore the colors */
230 MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
231 }
232 }
233 }
234 }
235
236
237 void
238 _mesa_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
239 CONST GLchan rgba[][4], GLint y0 )
240 {
241 zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA);
242 }
243
244
245 void
246 _mesa_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
247 CONST GLchan rgb[][3], GLint y0 )
248 {
249 zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB);
250 }
251
252
253 void
254 _mesa_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
255 GLint y0 )
256 {
257 zoom_span(ctx, span, (const GLvoid *) span->array->index, y0, GL_COLOR_INDEX);
258 }
259
260
261 /*
262 * As above, but write stencil values.
263 */
264 void
265 _mesa_write_zoomed_stencil_span( GLcontext *ctx,
266 GLuint n, GLint x, GLint y,
267 const GLstencil stencil[], GLint y0 )
268 {
269 GLint m;
270 GLint r0, r1, row, r;
271 GLint i, j, skipcol;
272 GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */
273 GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
274
275 /* compute width of output row */
276 m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
277 if (m==0) {
278 return;
279 }
280 if (ctx->Pixel.ZoomX<0.0) {
281 /* adjust x coordinate for left/right mirroring */
282 x = x - m;
283 }
284
285 /* compute which rows to draw */
286 row = y-y0;
287 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
288 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
289 if (r0==r1) {
290 return;
291 }
292 else if (r1<r0) {
293 GLint rtmp = r1;
294 r1 = r0;
295 r0 = rtmp;
296 }
297
298 /* return early if r0...r1 is above or below window */
299 if (r0<0 && r1<0) {
300 /* below window */
301 return;
302 }
303 if (r0 >= (GLint) ctx->DrawBuffer->Height &&
304 r1 >= (GLint) ctx->DrawBuffer->Height) {
305 /* above window */
306 return;
307 }
308
309 /* check if left edge is outside window */
310 skipcol = 0;
311 if (x<0) {
312 skipcol = -x;
313 m += x;
314 }
315 /* make sure span isn't too long or short */
316 if (m>maxwidth) {
317 m = maxwidth;
318 }
319 else if (m<=0) {
320 return;
321 }
322
323 ASSERT( m <= MAX_WIDTH );
324
325 /* zoom the span horizontally */
326 if (ctx->Pixel.ZoomX==-1.0F) {
327 /* n==m */
328 for (j=0;j<m;j++) {
329 i = n - (j+skipcol) - 1;
330 zstencil[j] = stencil[i];
331 }
332 }
333 else {
334 GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
335 for (j=0;j<m;j++) {
336 i = (GLint) ((j+skipcol) * xscale);
337 if (i<0) i = n + i - 1;
338 zstencil[j] = stencil[i];
339 }
340 }
341
342 /* write the span */
343 for (r=r0; r<r1; r++) {
344 _mesa_write_stencil_span( ctx, m, x+skipcol, r, zstencil );
345 }
346 }