bec16208e3d9b50fbfcf57ac14d944ec8225fcab
[mesa.git] / src / mesa / swrast / s_zoom.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "main/glheader.h"
26 #include "main/macros.h"
27 #include "main/imports.h"
28 #include "main/colormac.h"
29
30 #include "s_context.h"
31 #include "s_span.h"
32 #include "s_stencil.h"
33 #include "s_zoom.h"
34
35
36 /**
37 * Compute the bounds of the region resulting from zooming a pixel span.
38 * The resulting region will be entirely inside the window/scissor bounds
39 * so no additional clipping is needed.
40 * \param imageX, imageY position of the mage being drawn (gl WindowPos)
41 * \param spanX, spanY position of span being drawing
42 * \param width number of pixels in span
43 * \param x0, x1 returned X bounds of zoomed region [x0, x1)
44 * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
45 * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
46 */
47 static GLboolean
48 compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
49 GLint spanX, GLint spanY, GLint width,
50 GLint *x0, GLint *x1, GLint *y0, GLint *y1)
51 {
52 const struct gl_framebuffer *fb = ctx->DrawBuffer;
53 GLint c0, c1, r0, r1;
54
55 ASSERT(spanX >= imageX);
56 ASSERT(spanY >= imageY);
57
58 /*
59 * Compute destination columns: [c0, c1)
60 */
61 c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
62 c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
63 if (c1 < c0) {
64 /* swap */
65 GLint tmp = c1;
66 c1 = c0;
67 c0 = tmp;
68 }
69 c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
70 c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
71 if (c0 == c1) {
72 return GL_FALSE; /* no width */
73 }
74
75 /*
76 * Compute destination rows: [r0, r1)
77 */
78 r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
79 r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
80 if (r1 < r0) {
81 /* swap */
82 GLint tmp = r1;
83 r1 = r0;
84 r0 = tmp;
85 }
86 r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
87 r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
88 if (r0 == r1) {
89 return GL_FALSE; /* no height */
90 }
91
92 *x0 = c0;
93 *x1 = c1;
94 *y0 = r0;
95 *y1 = r1;
96
97 return GL_TRUE;
98 }
99
100
101 /**
102 * Convert a zoomed x image coordinate back to an unzoomed x coord.
103 * 'zx' is screen position of a pixel in the zoomed image, who's left edge
104 * is at 'imageX'.
105 * return corresponding x coord in the original, unzoomed image.
106 * This can use this for unzooming X or Y values.
107 */
108 static INLINE GLint
109 unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
110 {
111 /*
112 zx = imageX + (x - imageX) * zoomX;
113 zx - imageX = (x - imageX) * zoomX;
114 (zx - imageX) / zoomX = x - imageX;
115 */
116 GLint x;
117 if (zoomX < 0.0)
118 zx++;
119 x = imageX + (GLint) ((zx - imageX) / zoomX);
120 return x;
121 }
122
123
124
125 /**
126 * Helper function called from _swrast_write_zoomed_rgba/rgb/
127 * index/depth_span().
128 */
129 static void
130 zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
131 const GLvoid *src, GLenum format )
132 {
133 SWcontext *swrast = SWRAST_CONTEXT(ctx);
134 SWspan zoomed;
135 GLint x0, x1, y0, y1;
136 GLint zoomedWidth;
137
138 if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
139 &x0, &x1, &y0, &y1)) {
140 return; /* totally clipped */
141 }
142
143 if (!swrast->ZoomedArrays) {
144 /* allocate on demand */
145 swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
146 if (!swrast->ZoomedArrays)
147 return;
148 }
149
150 zoomedWidth = x1 - x0;
151 ASSERT(zoomedWidth > 0);
152 ASSERT(zoomedWidth <= MAX_WIDTH);
153
154 /* no pixel arrays! must be horizontal spans. */
155 ASSERT((span->arrayMask & SPAN_XY) == 0);
156 ASSERT(span->primitive == GL_BITMAP);
157
158 INIT_SPAN(zoomed, GL_BITMAP);
159 zoomed.x = x0;
160 zoomed.end = zoomedWidth;
161 zoomed.array = swrast->ZoomedArrays;
162 zoomed.array->ChanType = span->array->ChanType;
163 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
164 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
165 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
166 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
167 else
168 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
169
170 COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
171 COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
172 COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
173
174 zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
175 zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
176 zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
177
178 if (format == GL_RGBA || format == GL_RGB) {
179 /* copy Z info */
180 zoomed.z = span->z;
181 zoomed.zStep = span->zStep;
182 /* we'll generate an array of colorss */
183 zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
184 zoomed.arrayMask |= SPAN_RGBA;
185 zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
186 ASSERT(span->arrayMask & SPAN_RGBA);
187 }
188 else if (format == GL_COLOR_INDEX) {
189 /* copy Z info */
190 zoomed.z = span->z;
191 zoomed.zStep = span->zStep;
192 /* we'll generate an array of color indexes */
193 zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
194 zoomed.arrayMask |= SPAN_INDEX;
195 ASSERT(span->arrayMask & SPAN_INDEX);
196 }
197 else if (format == GL_DEPTH_COMPONENT) {
198 /* Copy color info */
199 zoomed.red = span->red;
200 zoomed.green = span->green;
201 zoomed.blue = span->blue;
202 zoomed.alpha = span->alpha;
203 zoomed.redStep = span->redStep;
204 zoomed.greenStep = span->greenStep;
205 zoomed.blueStep = span->blueStep;
206 zoomed.alphaStep = span->alphaStep;
207 /* we'll generate an array of depth values */
208 zoomed.interpMask = span->interpMask & ~SPAN_Z;
209 zoomed.arrayMask |= SPAN_Z;
210 ASSERT(span->arrayMask & SPAN_Z);
211 }
212 else {
213 _mesa_problem(ctx, "Bad format in zoom_span");
214 return;
215 }
216
217 /* zoom the span horizontally */
218 if (format == GL_RGBA) {
219 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
220 const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src;
221 GLint i;
222 for (i = 0; i < zoomedWidth; i++) {
223 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
224 ASSERT(j >= 0);
225 ASSERT(j < (GLint) span->end);
226 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
227 }
228 }
229 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
230 const GLushort (*rgba)[4] = (const GLushort (*)[4]) src;
231 GLint i;
232 for (i = 0; i < zoomedWidth; i++) {
233 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
234 ASSERT(j >= 0);
235 ASSERT(j < (GLint) span->end);
236 COPY_4V(zoomed.array->rgba16[i], rgba[j]);
237 }
238 }
239 else {
240 const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src;
241 GLint i;
242 for (i = 0; i < zoomedWidth; i++) {
243 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
244 ASSERT(j >= 0);
245 ASSERT(j < span->end);
246 COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
247 }
248 }
249 }
250 else if (format == GL_RGB) {
251 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
252 const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src;
253 GLint i;
254 for (i = 0; i < zoomedWidth; i++) {
255 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
256 ASSERT(j >= 0);
257 ASSERT(j < (GLint) span->end);
258 zoomed.array->rgba8[i][0] = rgb[j][0];
259 zoomed.array->rgba8[i][1] = rgb[j][1];
260 zoomed.array->rgba8[i][2] = rgb[j][2];
261 zoomed.array->rgba8[i][3] = 0xff;
262 }
263 }
264 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
265 const GLushort (*rgb)[3] = (const GLushort (*)[3]) src;
266 GLint i;
267 for (i = 0; i < zoomedWidth; i++) {
268 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
269 ASSERT(j >= 0);
270 ASSERT(j < (GLint) span->end);
271 zoomed.array->rgba16[i][0] = rgb[j][0];
272 zoomed.array->rgba16[i][1] = rgb[j][1];
273 zoomed.array->rgba16[i][2] = rgb[j][2];
274 zoomed.array->rgba16[i][3] = 0xffff;
275 }
276 }
277 else {
278 const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src;
279 GLint i;
280 for (i = 0; i < zoomedWidth; i++) {
281 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
282 ASSERT(j >= 0);
283 ASSERT(j < span->end);
284 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
285 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
286 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
287 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
288 }
289 }
290 }
291 else if (format == GL_COLOR_INDEX) {
292 const GLuint *indexes = (const GLuint *) src;
293 GLint i;
294 for (i = 0; i < zoomedWidth; i++) {
295 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
296 ASSERT(j >= 0);
297 ASSERT(j < (GLint) span->end);
298 zoomed.array->index[i] = indexes[j];
299 }
300 }
301 else if (format == GL_DEPTH_COMPONENT) {
302 const GLuint *zValues = (const GLuint *) src;
303 GLint i;
304 for (i = 0; i < zoomedWidth; i++) {
305 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
306 ASSERT(j >= 0);
307 ASSERT(j < (GLint) span->end);
308 zoomed.array->z[i] = zValues[j];
309 }
310 /* Now, fall into either the RGB or COLOR_INDEX path below */
311 format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX;
312 }
313
314 /* write the span in rows [r0, r1) */
315 if (format == GL_RGBA || format == GL_RGB) {
316 /* Writing the span may modify the colors, so make a backup now if we're
317 * going to call _swrast_write_zoomed_span() more than once.
318 * Also, clipping may change the span end value, so store it as well.
319 */
320 const GLint end = zoomed.end; /* save */
321 GLuint rgbaSave[MAX_WIDTH][4];
322 const GLint pixelSize =
323 (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
324 ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
325 : 4 * sizeof(GLfloat));
326 if (y1 - y0 > 1) {
327 memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize);
328 }
329 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
330 _swrast_write_rgba_span(ctx, &zoomed);
331 zoomed.end = end; /* restore */
332 if (y1 - y0 > 1) {
333 /* restore the colors */
334 memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize);
335 }
336 }
337 }
338 else if (format == GL_COLOR_INDEX) {
339 /* use specular color array for temp storage */
340 GLuint *indexSave = (GLuint *) zoomed.array->attribs[FRAG_ATTRIB_FOGC];
341 const GLint end = zoomed.end; /* save */
342 if (y1 - y0 > 1) {
343 memcpy(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
344 }
345 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
346 _swrast_write_index_span(ctx, &zoomed);
347 zoomed.end = end; /* restore */
348 if (y1 - y0 > 1) {
349 /* restore the colors */
350 memcpy(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
351 }
352 }
353 }
354 }
355
356
357 void
358 _swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
359 const SWspan *span, const GLvoid *rgba)
360 {
361 zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA);
362 }
363
364
365 void
366 _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
367 const SWspan *span, const GLvoid *rgb)
368 {
369 zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB);
370 }
371
372
373 void
374 _swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
375 const SWspan *span)
376 {
377 zoom_span(ctx, imgX, imgY, span,
378 (const GLvoid *) span->array->index, GL_COLOR_INDEX);
379 }
380
381
382 void
383 _swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
384 const SWspan *span)
385 {
386 zoom_span(ctx, imgX, imgY, span,
387 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
388 }
389
390
391 /**
392 * Zoom/write stencil values.
393 * No per-fragment operations are applied.
394 */
395 void
396 _swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
397 GLint width, GLint spanX, GLint spanY,
398 const GLstencil stencil[])
399 {
400 GLstencil zoomedVals[MAX_WIDTH];
401 GLint x0, x1, y0, y1, y;
402 GLint i, zoomedWidth;
403
404 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
405 &x0, &x1, &y0, &y1)) {
406 return; /* totally clipped */
407 }
408
409 zoomedWidth = x1 - x0;
410 ASSERT(zoomedWidth > 0);
411 ASSERT(zoomedWidth <= MAX_WIDTH);
412
413 /* zoom the span horizontally */
414 for (i = 0; i < zoomedWidth; i++) {
415 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
416 ASSERT(j >= 0);
417 ASSERT(j < width);
418 zoomedVals[i] = stencil[j];
419 }
420
421 /* write the zoomed spans */
422 for (y = y0; y < y1; y++) {
423 _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
424 }
425 }
426
427
428 /**
429 * Zoom/write z values (16 or 32-bit).
430 * No per-fragment operations are applied.
431 */
432 void
433 _swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
434 GLint width, GLint spanX, GLint spanY,
435 const GLvoid *z)
436 {
437 struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
438 GLushort zoomedVals16[MAX_WIDTH];
439 GLuint zoomedVals32[MAX_WIDTH];
440 GLint x0, x1, y0, y1, y;
441 GLint i, zoomedWidth;
442
443 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
444 &x0, &x1, &y0, &y1)) {
445 return; /* totally clipped */
446 }
447
448 zoomedWidth = x1 - x0;
449 ASSERT(zoomedWidth > 0);
450 ASSERT(zoomedWidth <= MAX_WIDTH);
451
452 /* zoom the span horizontally */
453 if (rb->DataType == GL_UNSIGNED_SHORT) {
454 for (i = 0; i < zoomedWidth; i++) {
455 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
456 ASSERT(j >= 0);
457 ASSERT(j < width);
458 zoomedVals16[i] = ((GLushort *) z)[j];
459 }
460 z = zoomedVals16;
461 }
462 else {
463 ASSERT(rb->DataType == GL_UNSIGNED_INT);
464 for (i = 0; i < zoomedWidth; i++) {
465 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
466 ASSERT(j >= 0);
467 ASSERT(j < width);
468 zoomedVals32[i] = ((GLuint *) z)[j];
469 }
470 z = zoomedVals32;
471 }
472
473 /* write the zoomed spans */
474 for (y = y0; y < y1; y++) {
475 rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
476 }
477 }