d71ffd7aa1cead2fd36fa4fc7429386b01d2684a
[mesa.git] / src / mesa / swrast / s_zoom.c
1 /* $Id: s_zoom.c,v 1.14 2002/04/12 15:39:59 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "glheader.h"
28 #include "macros.h"
29 #include "mem.h"
30 #include "colormac.h"
31
32 #include "s_context.h"
33 #include "s_span.h"
34 #include "s_stencil.h"
35 #include "s_zoom.h"
36
37
38 /*
39 * Helper function called from _mesa_write_zoomed_rgba/rgb/index_span().
40 */
41 static void
42 zoom_span( GLcontext *ctx, const struct sw_span *span,
43 const GLvoid *src, GLint y0, GLenum format )
44 {
45 GLint r0, r1, row;
46 GLint c0, c1, skipCol;
47 GLint i, j;
48 const GLint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
49 GLchan rgbaSave[MAX_WIDTH][4];
50 GLuint indexSave[MAX_WIDTH];
51 struct sw_span zoomed;
52 const GLchan (*rgba)[4] = (const GLchan (*)[4]) src;
53 const GLchan (*rgb)[3] = (const GLchan (*)[3]) src;
54 const GLuint *indexes = (const GLuint *) src;
55
56 /* no pixel arrays! */
57 ASSERT((span->arrayMask & SPAN_XY) == 0);
58 ASSERT(span->primitive == GL_BITMAP);
59
60 INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
61 if (format == GL_RGBA || format == GL_RGB) {
62 zoomed.z = span->z;
63 zoomed.zStep = span->z;
64 zoomed.fog = span->fog;
65 zoomed.fogStep = span->fogStep;
66 zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
67 zoomed.arrayMask |= SPAN_RGBA;
68 }
69 else if (format == GL_COLOR_INDEX) {
70 zoomed.z = span->z;
71 zoomed.zStep = span->z;
72 zoomed.fog = span->fog;
73 zoomed.fogStep = span->fogStep;
74 zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
75 zoomed.arrayMask |= SPAN_INDEX;
76 }
77
78 /*
79 * Compute which columns to draw: [c0, c1)
80 */
81 c0 = (GLint) span->x;
82 c1 = (GLint) (span->x + span->end * ctx->Pixel.ZoomX);
83 if (c0 == c1) {
84 return;
85 }
86 else if (c1 < c0) {
87 /* swap */
88 GLint ctmp = c1;
89 c1 = c0;
90 c0 = ctmp;
91 }
92 if (c0 < 0) {
93 zoomed.x = 0;
94 zoomed.start = 0;
95 zoomed.end = c1;
96 skipCol = -c0;
97 }
98 else {
99 zoomed.x = c0;
100 zoomed.start = 0;
101 zoomed.end = c1 - c0;
102 skipCol = 0;
103 }
104 if (zoomed.end > maxWidth)
105 zoomed.end = maxWidth;
106
107 /*
108 * Compute which rows to draw: [r0, r1)
109 */
110 row = span->y - y0;
111 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
112 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
113 if (r0 == r1) {
114 return;
115 }
116 else if (r1 < r0) {
117 /* swap */
118 GLint rtmp = r1;
119 r1 = r0;
120 r0 = rtmp;
121 }
122
123 ASSERT(r0 < r1);
124 ASSERT(c0 < c1);
125
126 /*
127 * Trivial clip rejection testing.
128 */
129 if (r1 < 0) /* below window */
130 return;
131 if (r0 >= ctx->DrawBuffer->Height) /* above window */
132 return;
133 if (c1 < 0) /* left of window */
134 return;
135 if (c0 >= ctx->DrawBuffer->Width) /* right of window */
136 return;
137
138 /* zoom the span horizontally */
139 if (format == GL_RGBA) {
140 if (ctx->Pixel.ZoomX == -1.0F) {
141 /* common case */
142 for (j = zoomed.start; j < zoomed.end; j++) {
143 i = span->end - (j + skipCol) - 1;
144 COPY_CHAN4(zoomed.color.rgba[j], rgba[i]);
145 }
146 }
147 else {
148 /* general solution */
149 const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
150 for (j = zoomed.start; j < zoomed.end; j++) {
151 i = (GLint) ((j + skipCol) * xscale);
152 if (i < 0)
153 i = span->end + i - 1;
154 COPY_CHAN4(zoomed.color.rgba[j], rgba[i]);
155 }
156 }
157 }
158 else if (format == GL_RGB) {
159 if (ctx->Pixel.ZoomX == -1.0F) {
160 /* common case */
161 for (j = zoomed.start; j < zoomed.end; j++) {
162 i = span->end - (j + skipCol) - 1;
163 zoomed.color.rgba[j][0] = rgb[i][0];
164 zoomed.color.rgba[j][1] = rgb[i][1];
165 zoomed.color.rgba[j][2] = rgb[i][2];
166 zoomed.color.rgba[j][3] = CHAN_MAX;
167 }
168 }
169 else {
170 /* general solution */
171 const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
172 for (j = zoomed.start; j < zoomed.end; j++) {
173 i = (GLint) ((j + skipCol) * xscale);
174 if (i < 0)
175 i = span->end + i - 1;
176 zoomed.color.rgba[j][0] = rgb[i][0];
177 zoomed.color.rgba[j][1] = rgb[i][1];
178 zoomed.color.rgba[j][2] = rgb[i][2];
179 zoomed.color.rgba[j][3] = CHAN_MAX;
180 }
181 }
182 }
183 else if (format == GL_COLOR_INDEX) {
184 if (ctx->Pixel.ZoomX == -1.0F) {
185 /* common case */
186 for (j = zoomed.start; j < zoomed.end; j++) {
187 i = span->end - (j + skipCol) - 1;
188 zoomed.color.index[j] = indexes[i];
189 }
190 }
191 else {
192 /* general solution */
193 const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
194 for (j = zoomed.start; j < zoomed.end; j++) {
195 i = (GLint) ((j + skipCol) * xscale);
196 if (i < 0)
197 i = span->end + i - 1;
198 zoomed.color.index[j] = indexes[i];
199 }
200 }
201 }
202
203 /* write the span in rows [r0, r1) */
204 if (format == GL_RGBA || format == GL_RGB) {
205 /* Writing the span may modify the colors, so make a backup now if we're
206 * going to call _mesa_write_zoomed_span() more than once.
207 */
208 if (r1 - r0 > 1) {
209 MEMCPY(rgbaSave, zoomed.color.rgba, zoomed.end * 4 * sizeof(GLchan));
210 }
211 for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
212 _mesa_write_rgba_span(ctx, &zoomed);
213 if (r1 - r0 > 1) {
214 /* restore the colors */
215 MEMCPY(zoomed.color.rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan));
216 }
217 }
218 }
219 else if (format == GL_COLOR_INDEX) {
220 if (r1 - r0 > 1) {
221 MEMCPY(indexSave, zoomed.color.index, zoomed.end * sizeof(GLuint));
222 }
223 for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
224 _mesa_write_index_span(ctx, &zoomed);
225 if (r1 - r0 > 1) {
226 /* restore the colors */
227 MEMCPY(zoomed.color.index, indexSave, zoomed.end * sizeof(GLuint));
228 }
229 }
230 }
231 }
232
233
234 void
235 _mesa_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
236 CONST GLchan rgba[][4], GLint y0 )
237 {
238 zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA);
239 }
240
241
242 void
243 _mesa_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
244 CONST GLchan rgb[][3], GLint y0 )
245 {
246 zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB);
247 }
248
249
250 void
251 _mesa_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
252 GLint y0 )
253 {
254 zoom_span(ctx, span, (const GLvoid *) span->color.index, y0, GL_COLOR_INDEX);
255 }
256
257
258 /*
259 * As above, but write stencil values.
260 */
261 void
262 _mesa_write_zoomed_stencil_span( GLcontext *ctx,
263 GLuint n, GLint x, GLint y,
264 const GLstencil stencil[], GLint y0 )
265 {
266 GLint m;
267 GLint r0, r1, row, r;
268 GLint i, j, skipcol;
269 GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */
270 GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
271
272 /* compute width of output row */
273 m = (GLint) ABSF( n * ctx->Pixel.ZoomX );
274 if (m==0) {
275 return;
276 }
277 if (ctx->Pixel.ZoomX<0.0) {
278 /* adjust x coordinate for left/right mirroring */
279 x = x - m;
280 }
281
282 /* compute which rows to draw */
283 row = y-y0;
284 r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
285 r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
286 if (r0==r1) {
287 return;
288 }
289 else if (r1<r0) {
290 GLint rtmp = r1;
291 r1 = r0;
292 r0 = rtmp;
293 }
294
295 /* return early if r0...r1 is above or below window */
296 if (r0<0 && r1<0) {
297 /* below window */
298 return;
299 }
300 if (r0>=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) {
301 /* above window */
302 return;
303 }
304
305 /* check if left edge is outside window */
306 skipcol = 0;
307 if (x<0) {
308 skipcol = -x;
309 m += x;
310 }
311 /* make sure span isn't too long or short */
312 if (m>maxwidth) {
313 m = maxwidth;
314 }
315 else if (m<=0) {
316 return;
317 }
318
319 ASSERT( m <= MAX_WIDTH );
320
321 /* zoom the span horizontally */
322 if (ctx->Pixel.ZoomX==-1.0F) {
323 /* n==m */
324 for (j=0;j<m;j++) {
325 i = n - (j+skipcol) - 1;
326 zstencil[j] = stencil[i];
327 }
328 }
329 else {
330 GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
331 for (j=0;j<m;j++) {
332 i = (GLint) ((j+skipcol) * xscale);
333 if (i<0) i = n + i - 1;
334 zstencil[j] = stencil[i];
335 }
336 }
337
338 /* write the span */
339 for (r=r0; r<r1; r++) {
340 _mesa_write_stencil_span( ctx, m, x+skipcol, r, zstencil );
341 }
342 }