2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "main/glheader.h"
26 #include "main/macros.h"
27 #include "main/imports.h"
28 #include "main/colormac.h"
30 #include "s_context.h"
32 #include "s_stencil.h"
37 * Compute the bounds of the region resulting from zooming a pixel span.
38 * The resulting region will be entirely inside the window/scissor bounds
39 * so no additional clipping is needed.
40 * \param imageX, imageY position of the mage being drawn (gl WindowPos)
41 * \param spanX, spanY position of span being drawing
42 * \param width number of pixels in span
43 * \param x0, x1 returned X bounds of zoomed region [x0, x1)
44 * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
45 * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
48 compute_zoomed_bounds(GLcontext
*ctx
, GLint imageX
, GLint imageY
,
49 GLint spanX
, GLint spanY
, GLint width
,
50 GLint
*x0
, GLint
*x1
, GLint
*y0
, GLint
*y1
)
52 const struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
55 ASSERT(spanX
>= imageX
);
56 ASSERT(spanY
>= imageY
);
59 * Compute destination columns: [c0, c1)
61 c0
= imageX
+ (GLint
) ((spanX
- imageX
) * ctx
->Pixel
.ZoomX
);
62 c1
= imageX
+ (GLint
) ((spanX
+ width
- imageX
) * ctx
->Pixel
.ZoomX
);
69 c0
= CLAMP(c0
, fb
->_Xmin
, fb
->_Xmax
);
70 c1
= CLAMP(c1
, fb
->_Xmin
, fb
->_Xmax
);
72 return GL_FALSE
; /* no width */
76 * Compute destination rows: [r0, r1)
78 r0
= imageY
+ (GLint
) ((spanY
- imageY
) * ctx
->Pixel
.ZoomY
);
79 r1
= imageY
+ (GLint
) ((spanY
+ 1 - imageY
) * ctx
->Pixel
.ZoomY
);
86 r0
= CLAMP(r0
, fb
->_Ymin
, fb
->_Ymax
);
87 r1
= CLAMP(r1
, fb
->_Ymin
, fb
->_Ymax
);
89 return GL_FALSE
; /* no height */
102 * Convert a zoomed x image coordinate back to an unzoomed x coord.
103 * 'zx' is screen position of a pixel in the zoomed image, who's left edge
105 * return corresponding x coord in the original, unzoomed image.
106 * This can use this for unzooming X or Y values.
109 unzoom_x(GLfloat zoomX
, GLint imageX
, GLint zx
)
112 zx = imageX + (x - imageX) * zoomX;
113 zx - imageX = (x - imageX) * zoomX;
114 (zx - imageX) / zoomX = x - imageX;
119 x
= imageX
+ (GLint
) ((zx
- imageX
) / zoomX
);
126 * Helper function called from _swrast_write_zoomed_rgba/rgb/
127 * index/depth_span().
130 zoom_span( GLcontext
*ctx
, GLint imgX
, GLint imgY
, const SWspan
*span
,
131 const GLvoid
*src
, GLenum format
)
133 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
135 GLint x0
, x1
, y0
, y1
;
138 if (!compute_zoomed_bounds(ctx
, imgX
, imgY
, span
->x
, span
->y
, span
->end
,
139 &x0
, &x1
, &y0
, &y1
)) {
140 return; /* totally clipped */
143 if (!swrast
->ZoomedArrays
) {
144 /* allocate on demand */
145 swrast
->ZoomedArrays
= (SWspanarrays
*) CALLOC(sizeof(SWspanarrays
));
146 if (!swrast
->ZoomedArrays
)
150 zoomedWidth
= x1
- x0
;
151 ASSERT(zoomedWidth
> 0);
152 ASSERT(zoomedWidth
<= MAX_WIDTH
);
154 /* no pixel arrays! must be horizontal spans. */
155 ASSERT((span
->arrayMask
& SPAN_XY
) == 0);
156 ASSERT(span
->primitive
== GL_BITMAP
);
158 INIT_SPAN(zoomed
, GL_BITMAP
);
160 zoomed
.end
= zoomedWidth
;
161 zoomed
.array
= swrast
->ZoomedArrays
;
162 zoomed
.array
->ChanType
= span
->array
->ChanType
;
163 if (zoomed
.array
->ChanType
== GL_UNSIGNED_BYTE
)
164 zoomed
.array
->rgba
= (GLchan (*)[4]) zoomed
.array
->rgba8
;
165 else if (zoomed
.array
->ChanType
== GL_UNSIGNED_SHORT
)
166 zoomed
.array
->rgba
= (GLchan (*)[4]) zoomed
.array
->rgba16
;
168 zoomed
.array
->rgba
= (GLchan (*)[4]) zoomed
.array
->attribs
[FRAG_ATTRIB_COL0
];
170 COPY_4V(zoomed
.attrStart
[FRAG_ATTRIB_WPOS
], span
->attrStart
[FRAG_ATTRIB_WPOS
]);
171 COPY_4V(zoomed
.attrStepX
[FRAG_ATTRIB_WPOS
], span
->attrStepX
[FRAG_ATTRIB_WPOS
]);
172 COPY_4V(zoomed
.attrStepY
[FRAG_ATTRIB_WPOS
], span
->attrStepY
[FRAG_ATTRIB_WPOS
]);
174 zoomed
.attrStart
[FRAG_ATTRIB_FOGC
][0] = span
->attrStart
[FRAG_ATTRIB_FOGC
][0];
175 zoomed
.attrStepX
[FRAG_ATTRIB_FOGC
][0] = span
->attrStepX
[FRAG_ATTRIB_FOGC
][0];
176 zoomed
.attrStepY
[FRAG_ATTRIB_FOGC
][0] = span
->attrStepY
[FRAG_ATTRIB_FOGC
][0];
178 if (format
== GL_RGBA
|| format
== GL_RGB
) {
181 zoomed
.zStep
= span
->zStep
;
182 /* we'll generate an array of colorss */
183 zoomed
.interpMask
= span
->interpMask
& ~SPAN_RGBA
;
184 zoomed
.arrayMask
|= SPAN_RGBA
;
185 zoomed
.arrayAttribs
|= FRAG_BIT_COL0
; /* we'll produce these values */
186 ASSERT(span
->arrayMask
& SPAN_RGBA
);
188 else if (format
== GL_DEPTH_COMPONENT
) {
189 /* Copy color info */
190 zoomed
.red
= span
->red
;
191 zoomed
.green
= span
->green
;
192 zoomed
.blue
= span
->blue
;
193 zoomed
.alpha
= span
->alpha
;
194 zoomed
.redStep
= span
->redStep
;
195 zoomed
.greenStep
= span
->greenStep
;
196 zoomed
.blueStep
= span
->blueStep
;
197 zoomed
.alphaStep
= span
->alphaStep
;
198 /* we'll generate an array of depth values */
199 zoomed
.interpMask
= span
->interpMask
& ~SPAN_Z
;
200 zoomed
.arrayMask
|= SPAN_Z
;
201 ASSERT(span
->arrayMask
& SPAN_Z
);
204 _mesa_problem(ctx
, "Bad format in zoom_span");
208 /* zoom the span horizontally */
209 if (format
== GL_RGBA
) {
210 if (zoomed
.array
->ChanType
== GL_UNSIGNED_BYTE
) {
211 const GLubyte (*rgba
)[4] = (const GLubyte (*)[4]) src
;
213 for (i
= 0; i
< zoomedWidth
; i
++) {
214 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
216 ASSERT(j
< (GLint
) span
->end
);
217 COPY_4UBV(zoomed
.array
->rgba8
[i
], rgba
[j
]);
220 else if (zoomed
.array
->ChanType
== GL_UNSIGNED_SHORT
) {
221 const GLushort (*rgba
)[4] = (const GLushort (*)[4]) src
;
223 for (i
= 0; i
< zoomedWidth
; i
++) {
224 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
226 ASSERT(j
< (GLint
) span
->end
);
227 COPY_4V(zoomed
.array
->rgba16
[i
], rgba
[j
]);
231 const GLfloat (*rgba
)[4] = (const GLfloat (*)[4]) src
;
233 for (i
= 0; i
< zoomedWidth
; i
++) {
234 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
236 ASSERT(j
< span
->end
);
237 COPY_4V(zoomed
.array
->attribs
[FRAG_ATTRIB_COL0
][i
], rgba
[j
]);
241 else if (format
== GL_RGB
) {
242 if (zoomed
.array
->ChanType
== GL_UNSIGNED_BYTE
) {
243 const GLubyte (*rgb
)[3] = (const GLubyte (*)[3]) src
;
245 for (i
= 0; i
< zoomedWidth
; i
++) {
246 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
248 ASSERT(j
< (GLint
) span
->end
);
249 zoomed
.array
->rgba8
[i
][0] = rgb
[j
][0];
250 zoomed
.array
->rgba8
[i
][1] = rgb
[j
][1];
251 zoomed
.array
->rgba8
[i
][2] = rgb
[j
][2];
252 zoomed
.array
->rgba8
[i
][3] = 0xff;
255 else if (zoomed
.array
->ChanType
== GL_UNSIGNED_SHORT
) {
256 const GLushort (*rgb
)[3] = (const GLushort (*)[3]) src
;
258 for (i
= 0; i
< zoomedWidth
; i
++) {
259 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
261 ASSERT(j
< (GLint
) span
->end
);
262 zoomed
.array
->rgba16
[i
][0] = rgb
[j
][0];
263 zoomed
.array
->rgba16
[i
][1] = rgb
[j
][1];
264 zoomed
.array
->rgba16
[i
][2] = rgb
[j
][2];
265 zoomed
.array
->rgba16
[i
][3] = 0xffff;
269 const GLfloat (*rgb
)[3] = (const GLfloat (*)[3]) src
;
271 for (i
= 0; i
< zoomedWidth
; i
++) {
272 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
274 ASSERT(j
< span
->end
);
275 zoomed
.array
->attribs
[FRAG_ATTRIB_COL0
][i
][0] = rgb
[j
][0];
276 zoomed
.array
->attribs
[FRAG_ATTRIB_COL0
][i
][1] = rgb
[j
][1];
277 zoomed
.array
->attribs
[FRAG_ATTRIB_COL0
][i
][2] = rgb
[j
][2];
278 zoomed
.array
->attribs
[FRAG_ATTRIB_COL0
][i
][3] = 1.0F
;
282 else if (format
== GL_DEPTH_COMPONENT
) {
283 const GLuint
*zValues
= (const GLuint
*) src
;
285 for (i
= 0; i
< zoomedWidth
; i
++) {
286 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - span
->x
;
288 ASSERT(j
< (GLint
) span
->end
);
289 zoomed
.array
->z
[i
] = zValues
[j
];
291 /* Now, fall into the RGB path below */
295 /* write the span in rows [r0, r1) */
296 if (format
== GL_RGBA
|| format
== GL_RGB
) {
297 /* Writing the span may modify the colors, so make a backup now if we're
298 * going to call _swrast_write_zoomed_span() more than once.
299 * Also, clipping may change the span end value, so store it as well.
301 const GLint end
= zoomed
.end
; /* save */
302 GLuint rgbaSave
[MAX_WIDTH
][4];
303 const GLint pixelSize
=
304 (zoomed
.array
->ChanType
== GL_UNSIGNED_BYTE
) ? 4 * sizeof(GLubyte
) :
305 ((zoomed
.array
->ChanType
== GL_UNSIGNED_SHORT
) ? 4 * sizeof(GLushort
)
306 : 4 * sizeof(GLfloat
));
308 memcpy(rgbaSave
, zoomed
.array
->rgba
, zoomed
.end
* pixelSize
);
310 for (zoomed
.y
= y0
; zoomed
.y
< y1
; zoomed
.y
++) {
311 _swrast_write_rgba_span(ctx
, &zoomed
);
312 zoomed
.end
= end
; /* restore */
314 /* restore the colors */
315 memcpy(zoomed
.array
->rgba
, rgbaSave
, zoomed
.end
* pixelSize
);
323 _swrast_write_zoomed_rgba_span(GLcontext
*ctx
, GLint imgX
, GLint imgY
,
324 const SWspan
*span
, const GLvoid
*rgba
)
326 zoom_span(ctx
, imgX
, imgY
, span
, rgba
, GL_RGBA
);
331 _swrast_write_zoomed_rgb_span(GLcontext
*ctx
, GLint imgX
, GLint imgY
,
332 const SWspan
*span
, const GLvoid
*rgb
)
334 zoom_span(ctx
, imgX
, imgY
, span
, rgb
, GL_RGB
);
339 _swrast_write_zoomed_depth_span(GLcontext
*ctx
, GLint imgX
, GLint imgY
,
342 zoom_span(ctx
, imgX
, imgY
, span
,
343 (const GLvoid
*) span
->array
->z
, GL_DEPTH_COMPONENT
);
348 * Zoom/write stencil values.
349 * No per-fragment operations are applied.
352 _swrast_write_zoomed_stencil_span(GLcontext
*ctx
, GLint imgX
, GLint imgY
,
353 GLint width
, GLint spanX
, GLint spanY
,
354 const GLstencil stencil
[])
356 GLstencil zoomedVals
[MAX_WIDTH
];
357 GLint x0
, x1
, y0
, y1
, y
;
358 GLint i
, zoomedWidth
;
360 if (!compute_zoomed_bounds(ctx
, imgX
, imgY
, spanX
, spanY
, width
,
361 &x0
, &x1
, &y0
, &y1
)) {
362 return; /* totally clipped */
365 zoomedWidth
= x1
- x0
;
366 ASSERT(zoomedWidth
> 0);
367 ASSERT(zoomedWidth
<= MAX_WIDTH
);
369 /* zoom the span horizontally */
370 for (i
= 0; i
< zoomedWidth
; i
++) {
371 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - spanX
;
374 zoomedVals
[i
] = stencil
[j
];
377 /* write the zoomed spans */
378 for (y
= y0
; y
< y1
; y
++) {
379 _swrast_write_stencil_span(ctx
, zoomedWidth
, x0
, y
, zoomedVals
);
385 * Zoom/write z values (16 or 32-bit).
386 * No per-fragment operations are applied.
389 _swrast_write_zoomed_z_span(GLcontext
*ctx
, GLint imgX
, GLint imgY
,
390 GLint width
, GLint spanX
, GLint spanY
,
393 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_DepthBuffer
;
394 GLushort zoomedVals16
[MAX_WIDTH
];
395 GLuint zoomedVals32
[MAX_WIDTH
];
396 GLint x0
, x1
, y0
, y1
, y
;
397 GLint i
, zoomedWidth
;
399 if (!compute_zoomed_bounds(ctx
, imgX
, imgY
, spanX
, spanY
, width
,
400 &x0
, &x1
, &y0
, &y1
)) {
401 return; /* totally clipped */
404 zoomedWidth
= x1
- x0
;
405 ASSERT(zoomedWidth
> 0);
406 ASSERT(zoomedWidth
<= MAX_WIDTH
);
408 /* zoom the span horizontally */
409 if (rb
->DataType
== GL_UNSIGNED_SHORT
) {
410 for (i
= 0; i
< zoomedWidth
; i
++) {
411 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - spanX
;
414 zoomedVals16
[i
] = ((GLushort
*) z
)[j
];
419 ASSERT(rb
->DataType
== GL_UNSIGNED_INT
);
420 for (i
= 0; i
< zoomedWidth
; i
++) {
421 GLint j
= unzoom_x(ctx
->Pixel
.ZoomX
, imgX
, x0
+ i
) - spanX
;
424 zoomedVals32
[i
] = ((GLuint
*) z
)[j
];
429 /* write the zoomed spans */
430 for (y
= y0
; y
< y1
; y
++) {
431 rb
->PutRow(ctx
, rb
, zoomedWidth
, x0
, y
, z
, NULL
);