swrast: Remove _swrast_write_zoomed_index_span and associated code
[mesa.git] / src / mesa / swrast / s_zoom.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "main/glheader.h"
26 #include "main/macros.h"
27 #include "main/imports.h"
28 #include "main/colormac.h"
29
30 #include "s_context.h"
31 #include "s_span.h"
32 #include "s_stencil.h"
33 #include "s_zoom.h"
34
35
36 /**
37 * Compute the bounds of the region resulting from zooming a pixel span.
38 * The resulting region will be entirely inside the window/scissor bounds
39 * so no additional clipping is needed.
40 * \param imageX, imageY position of the mage being drawn (gl WindowPos)
41 * \param spanX, spanY position of span being drawing
42 * \param width number of pixels in span
43 * \param x0, x1 returned X bounds of zoomed region [x0, x1)
44 * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
45 * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
46 */
47 static GLboolean
48 compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
49 GLint spanX, GLint spanY, GLint width,
50 GLint *x0, GLint *x1, GLint *y0, GLint *y1)
51 {
52 const struct gl_framebuffer *fb = ctx->DrawBuffer;
53 GLint c0, c1, r0, r1;
54
55 ASSERT(spanX >= imageX);
56 ASSERT(spanY >= imageY);
57
58 /*
59 * Compute destination columns: [c0, c1)
60 */
61 c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
62 c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
63 if (c1 < c0) {
64 /* swap */
65 GLint tmp = c1;
66 c1 = c0;
67 c0 = tmp;
68 }
69 c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
70 c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
71 if (c0 == c1) {
72 return GL_FALSE; /* no width */
73 }
74
75 /*
76 * Compute destination rows: [r0, r1)
77 */
78 r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
79 r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
80 if (r1 < r0) {
81 /* swap */
82 GLint tmp = r1;
83 r1 = r0;
84 r0 = tmp;
85 }
86 r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
87 r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
88 if (r0 == r1) {
89 return GL_FALSE; /* no height */
90 }
91
92 *x0 = c0;
93 *x1 = c1;
94 *y0 = r0;
95 *y1 = r1;
96
97 return GL_TRUE;
98 }
99
100
101 /**
102 * Convert a zoomed x image coordinate back to an unzoomed x coord.
103 * 'zx' is screen position of a pixel in the zoomed image, who's left edge
104 * is at 'imageX'.
105 * return corresponding x coord in the original, unzoomed image.
106 * This can use this for unzooming X or Y values.
107 */
108 static INLINE GLint
109 unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
110 {
111 /*
112 zx = imageX + (x - imageX) * zoomX;
113 zx - imageX = (x - imageX) * zoomX;
114 (zx - imageX) / zoomX = x - imageX;
115 */
116 GLint x;
117 if (zoomX < 0.0)
118 zx++;
119 x = imageX + (GLint) ((zx - imageX) / zoomX);
120 return x;
121 }
122
123
124
125 /**
126 * Helper function called from _swrast_write_zoomed_rgba/rgb/
127 * index/depth_span().
128 */
129 static void
130 zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
131 const GLvoid *src, GLenum format )
132 {
133 SWcontext *swrast = SWRAST_CONTEXT(ctx);
134 SWspan zoomed;
135 GLint x0, x1, y0, y1;
136 GLint zoomedWidth;
137
138 if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
139 &x0, &x1, &y0, &y1)) {
140 return; /* totally clipped */
141 }
142
143 if (!swrast->ZoomedArrays) {
144 /* allocate on demand */
145 swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
146 if (!swrast->ZoomedArrays)
147 return;
148 }
149
150 zoomedWidth = x1 - x0;
151 ASSERT(zoomedWidth > 0);
152 ASSERT(zoomedWidth <= MAX_WIDTH);
153
154 /* no pixel arrays! must be horizontal spans. */
155 ASSERT((span->arrayMask & SPAN_XY) == 0);
156 ASSERT(span->primitive == GL_BITMAP);
157
158 INIT_SPAN(zoomed, GL_BITMAP);
159 zoomed.x = x0;
160 zoomed.end = zoomedWidth;
161 zoomed.array = swrast->ZoomedArrays;
162 zoomed.array->ChanType = span->array->ChanType;
163 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
164 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
165 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
166 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
167 else
168 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
169
170 COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
171 COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
172 COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
173
174 zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
175 zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
176 zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
177
178 if (format == GL_RGBA || format == GL_RGB) {
179 /* copy Z info */
180 zoomed.z = span->z;
181 zoomed.zStep = span->zStep;
182 /* we'll generate an array of colorss */
183 zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
184 zoomed.arrayMask |= SPAN_RGBA;
185 zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
186 ASSERT(span->arrayMask & SPAN_RGBA);
187 }
188 else if (format == GL_DEPTH_COMPONENT) {
189 /* Copy color info */
190 zoomed.red = span->red;
191 zoomed.green = span->green;
192 zoomed.blue = span->blue;
193 zoomed.alpha = span->alpha;
194 zoomed.redStep = span->redStep;
195 zoomed.greenStep = span->greenStep;
196 zoomed.blueStep = span->blueStep;
197 zoomed.alphaStep = span->alphaStep;
198 /* we'll generate an array of depth values */
199 zoomed.interpMask = span->interpMask & ~SPAN_Z;
200 zoomed.arrayMask |= SPAN_Z;
201 ASSERT(span->arrayMask & SPAN_Z);
202 }
203 else {
204 _mesa_problem(ctx, "Bad format in zoom_span");
205 return;
206 }
207
208 /* zoom the span horizontally */
209 if (format == GL_RGBA) {
210 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
211 const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src;
212 GLint i;
213 for (i = 0; i < zoomedWidth; i++) {
214 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
215 ASSERT(j >= 0);
216 ASSERT(j < (GLint) span->end);
217 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
218 }
219 }
220 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
221 const GLushort (*rgba)[4] = (const GLushort (*)[4]) src;
222 GLint i;
223 for (i = 0; i < zoomedWidth; i++) {
224 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
225 ASSERT(j >= 0);
226 ASSERT(j < (GLint) span->end);
227 COPY_4V(zoomed.array->rgba16[i], rgba[j]);
228 }
229 }
230 else {
231 const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src;
232 GLint i;
233 for (i = 0; i < zoomedWidth; i++) {
234 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
235 ASSERT(j >= 0);
236 ASSERT(j < span->end);
237 COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
238 }
239 }
240 }
241 else if (format == GL_RGB) {
242 if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
243 const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src;
244 GLint i;
245 for (i = 0; i < zoomedWidth; i++) {
246 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
247 ASSERT(j >= 0);
248 ASSERT(j < (GLint) span->end);
249 zoomed.array->rgba8[i][0] = rgb[j][0];
250 zoomed.array->rgba8[i][1] = rgb[j][1];
251 zoomed.array->rgba8[i][2] = rgb[j][2];
252 zoomed.array->rgba8[i][3] = 0xff;
253 }
254 }
255 else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
256 const GLushort (*rgb)[3] = (const GLushort (*)[3]) src;
257 GLint i;
258 for (i = 0; i < zoomedWidth; i++) {
259 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
260 ASSERT(j >= 0);
261 ASSERT(j < (GLint) span->end);
262 zoomed.array->rgba16[i][0] = rgb[j][0];
263 zoomed.array->rgba16[i][1] = rgb[j][1];
264 zoomed.array->rgba16[i][2] = rgb[j][2];
265 zoomed.array->rgba16[i][3] = 0xffff;
266 }
267 }
268 else {
269 const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src;
270 GLint i;
271 for (i = 0; i < zoomedWidth; i++) {
272 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
273 ASSERT(j >= 0);
274 ASSERT(j < span->end);
275 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
276 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
277 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
278 zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
279 }
280 }
281 }
282 else if (format == GL_DEPTH_COMPONENT) {
283 const GLuint *zValues = (const GLuint *) src;
284 GLint i;
285 for (i = 0; i < zoomedWidth; i++) {
286 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
287 ASSERT(j >= 0);
288 ASSERT(j < (GLint) span->end);
289 zoomed.array->z[i] = zValues[j];
290 }
291 /* Now, fall into the RGB path below */
292 format = GL_RGBA;
293 }
294
295 /* write the span in rows [r0, r1) */
296 if (format == GL_RGBA || format == GL_RGB) {
297 /* Writing the span may modify the colors, so make a backup now if we're
298 * going to call _swrast_write_zoomed_span() more than once.
299 * Also, clipping may change the span end value, so store it as well.
300 */
301 const GLint end = zoomed.end; /* save */
302 GLuint rgbaSave[MAX_WIDTH][4];
303 const GLint pixelSize =
304 (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
305 ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
306 : 4 * sizeof(GLfloat));
307 if (y1 - y0 > 1) {
308 memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize);
309 }
310 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
311 _swrast_write_rgba_span(ctx, &zoomed);
312 zoomed.end = end; /* restore */
313 if (y1 - y0 > 1) {
314 /* restore the colors */
315 memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize);
316 }
317 }
318 }
319 }
320
321
322 void
323 _swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
324 const SWspan *span, const GLvoid *rgba)
325 {
326 zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA);
327 }
328
329
330 void
331 _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
332 const SWspan *span, const GLvoid *rgb)
333 {
334 zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB);
335 }
336
337
338 void
339 _swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
340 const SWspan *span)
341 {
342 zoom_span(ctx, imgX, imgY, span,
343 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
344 }
345
346
347 /**
348 * Zoom/write stencil values.
349 * No per-fragment operations are applied.
350 */
351 void
352 _swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
353 GLint width, GLint spanX, GLint spanY,
354 const GLstencil stencil[])
355 {
356 GLstencil zoomedVals[MAX_WIDTH];
357 GLint x0, x1, y0, y1, y;
358 GLint i, zoomedWidth;
359
360 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
361 &x0, &x1, &y0, &y1)) {
362 return; /* totally clipped */
363 }
364
365 zoomedWidth = x1 - x0;
366 ASSERT(zoomedWidth > 0);
367 ASSERT(zoomedWidth <= MAX_WIDTH);
368
369 /* zoom the span horizontally */
370 for (i = 0; i < zoomedWidth; i++) {
371 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
372 ASSERT(j >= 0);
373 ASSERT(j < width);
374 zoomedVals[i] = stencil[j];
375 }
376
377 /* write the zoomed spans */
378 for (y = y0; y < y1; y++) {
379 _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
380 }
381 }
382
383
384 /**
385 * Zoom/write z values (16 or 32-bit).
386 * No per-fragment operations are applied.
387 */
388 void
389 _swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
390 GLint width, GLint spanX, GLint spanY,
391 const GLvoid *z)
392 {
393 struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
394 GLushort zoomedVals16[MAX_WIDTH];
395 GLuint zoomedVals32[MAX_WIDTH];
396 GLint x0, x1, y0, y1, y;
397 GLint i, zoomedWidth;
398
399 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
400 &x0, &x1, &y0, &y1)) {
401 return; /* totally clipped */
402 }
403
404 zoomedWidth = x1 - x0;
405 ASSERT(zoomedWidth > 0);
406 ASSERT(zoomedWidth <= MAX_WIDTH);
407
408 /* zoom the span horizontally */
409 if (rb->DataType == GL_UNSIGNED_SHORT) {
410 for (i = 0; i < zoomedWidth; i++) {
411 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
412 ASSERT(j >= 0);
413 ASSERT(j < width);
414 zoomedVals16[i] = ((GLushort *) z)[j];
415 }
416 z = zoomedVals16;
417 }
418 else {
419 ASSERT(rb->DataType == GL_UNSIGNED_INT);
420 for (i = 0; i < zoomedWidth; i++) {
421 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
422 ASSERT(j >= 0);
423 ASSERT(j < width);
424 zoomedVals32[i] = ((GLuint *) z)[j];
425 }
426 z = zoomedVals32;
427 }
428
429 /* write the zoomed spans */
430 for (y = y0; y < y1; y++) {
431 rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
432 }
433 }