Rewrite much of the pixel zoom code.
[mesa.git] / src / mesa / swrast / s_zoom.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "macros.h"
27 #include "imports.h"
28 #include "colormac.h"
29
30 #include "s_context.h"
31 #include "s_span.h"
32 #include "s_stencil.h"
33 #include "s_zoom.h"
34
35
36 /**
37 * Compute the bounds of the region resulting from zooming a pixel span.
38 * The resulting region will be entirely inside the window/scissor bounds
39 * so no additional clipping is needed.
40 * \param imageX, imageY position of the overall image being drawn
41 * \param spanX, spanY position of span being drawing
42 * \param x0, x1 returned X bounds of zoomed region [x0, x1)
43 * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
44 * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
45 */
46 static GLboolean
47 compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
48 GLint spanX, GLint spanY, GLint width,
49 GLint *x0, GLint *x1, GLint *y0, GLint *y1)
50 {
51 const struct gl_framebuffer *fb = ctx->DrawBuffer;
52 GLint c0, c1, r0, r1;
53
54 ASSERT(spanX >= imageX);
55 ASSERT(spanY >= imageY);
56
57 /*
58 * Compute destination columns: [c0, c1)
59 */
60 c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
61 c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
62 if (c1 < c0) {
63 /* swap */
64 GLint tmp = c1;
65 c1 = c0;
66 c0 = tmp;
67 }
68 c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
69 c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
70 if (c0 == c1) {
71 return GL_FALSE; /* no width */
72 }
73
74 /*
75 * Compute destination rows: [r0, r1)
76 */
77 r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
78 r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
79 if (r1 < r0) {
80 /* swap */
81 GLint tmp = r1;
82 r1 = r0;
83 r0 = tmp;
84 }
85 r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
86 r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
87 if (r0 == r1) {
88 return GL_FALSE; /* no height */
89 }
90
91 *x0 = c0;
92 *x1 = c1;
93 *y0 = r0;
94 *y1 = r1;
95
96 return GL_TRUE;
97 }
98
99
100 /**
101 * Can use this for unzooming X or Y values.
102 */
103 static INLINE GLint
104 unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
105 {
106 /*
107 zx = imageX + (x - imageX) * zoomX;
108 zx - imageX = (x - imageX) * zoomX;
109 (zx - imageX) / zoomX = x - imageX;
110 */
111 GLint x = imageX + (GLint) ((zx - imageX) / zoomX);
112 return x;
113 }
114
115
116
117 /**
118 * Helper function called from _swrast_write_zoomed_rgba/rgb/
119 * index/depth_span().
120 */
121 static void
122 zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const struct sw_span *span,
123 const GLvoid *src, GLenum format )
124 {
125 struct sw_span zoomed;
126 struct span_arrays zoomed_arrays; /* this is big! */
127 GLint x0, x1, y0, y1;
128 GLint zoomedWidth;
129
130 if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
131 &x0, &x1, &y0, &y1)) {
132 return; /* totally clipped */
133 }
134
135 zoomedWidth = x1 - x0;
136 ASSERT(zoomedWidth > 0);
137 ASSERT(zoomedWidth <= MAX_WIDTH);
138
139 /* no pixel arrays! must be horizontal spans. */
140 ASSERT((span->arrayMask & SPAN_XY) == 0);
141 ASSERT(span->primitive == GL_BITMAP);
142
143 INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
144 zoomed.x = x0;
145 zoomed.end = zoomedWidth;
146 zoomed.array = &zoomed_arrays;
147
148 /* copy fog interp info */
149 zoomed.fog = span->fog;
150 zoomed.fogStep = span->fogStep;
151 /* XXX copy texcoord info? */
152
153 if (format == GL_RGBA || format == GL_RGB) {
154 /* copy Z info */
155 zoomed.z = span->z;
156 zoomed.zStep = span->zStep;
157 /* we'll generate an array of colorss */
158 zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
159 zoomed.arrayMask |= SPAN_RGBA;
160 ASSERT(span->arrayMask & SPAN_RGBA);
161 }
162 else if (format == GL_COLOR_INDEX) {
163 /* copy Z info */
164 zoomed.z = span->z;
165 zoomed.zStep = span->zStep;
166 /* we'll generate an array of color indexes */
167 zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
168 zoomed.arrayMask |= SPAN_INDEX;
169 ASSERT(span->arrayMask & SPAN_INDEX);
170 }
171 else if (format == GL_DEPTH_COMPONENT) {
172 /* Copy color info */
173 zoomed.red = span->red;
174 zoomed.green = span->green;
175 zoomed.blue = span->blue;
176 zoomed.alpha = span->alpha;
177 zoomed.redStep = span->redStep;
178 zoomed.greenStep = span->greenStep;
179 zoomed.blueStep = span->blueStep;
180 zoomed.alphaStep = span->alphaStep;
181 /* we'll generate an array of depth values */
182 zoomed.interpMask = span->interpMask & ~SPAN_Z;
183 zoomed.arrayMask |= SPAN_Z;
184 ASSERT(span->arrayMask & SPAN_Z);
185 }
186 else {
187 _mesa_problem(ctx, "Bad format in zoom_span");
188 return;
189 }
190
191 /* zoom the span horizontally */
192 if (format == GL_RGBA) {
193 const GLchan (*rgba)[4] = (const GLchan (*)[4]) src;
194 GLint i;
195 for (i = 0; i < zoomedWidth; i++) {
196 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
197 ASSERT(j >= 0);
198 ASSERT(j < span->end);
199 COPY_CHAN4(zoomed.array->rgba[i], rgba[j]);
200 }
201 }
202 else if (format == GL_RGB) {
203 const GLchan (*rgb)[3] = (const GLchan (*)[3]) src;
204 GLint i;
205 for (i = 0; i < zoomedWidth; i++) {
206 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
207 ASSERT(j >= 0);
208 ASSERT(j < span->end);
209 zoomed.array->rgba[i][0] = rgb[j][0];
210 zoomed.array->rgba[i][1] = rgb[j][1];
211 zoomed.array->rgba[i][2] = rgb[j][2];
212 zoomed.array->rgba[i][3] = CHAN_MAX;
213 }
214 }
215 else if (format == GL_COLOR_INDEX) {
216 const GLuint *indexes = (const GLuint *) src;
217 GLint i;
218 for (i = 0; i < zoomedWidth; i++) {
219 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
220 ASSERT(j >= 0);
221 ASSERT(j < span->end);
222 zoomed.array->index[i] = indexes[j];
223 }
224 }
225 else if (format == GL_DEPTH_COMPONENT) {
226 const GLuint *zValues = (const GLuint *) src;
227 GLint i;
228 for (i = 0; i < zoomedWidth; i++) {
229 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
230 ASSERT(j >= 0);
231 ASSERT(j < span->end);
232 zoomed.array->z[i] = zValues[j];
233 }
234 /* Now, fall into either the RGB or COLOR_INDEX path below */
235 format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX;
236 }
237
238 /* write the span in rows [r0, r1) */
239 if (format == GL_RGBA || format == GL_RGB) {
240 /* Writing the span may modify the colors, so make a backup now if we're
241 * going to call _swrast_write_zoomed_span() more than once.
242 * Also, clipping may change the span end value, so store it as well.
243 */
244 GLchan rgbaSave[MAX_WIDTH][4];
245 const GLint end = zoomed.end; /* save */
246 if (y1 - y0 > 1) {
247 MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan));
248 }
249 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
250 _swrast_write_rgba_span(ctx, &zoomed);
251 zoomed.end = end; /* restore */
252 if (y1 - y0 > 1) {
253 /* restore the colors */
254 MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan));
255 }
256 }
257 }
258 else if (format == GL_COLOR_INDEX) {
259 GLuint indexSave[MAX_WIDTH];
260 const GLint end = zoomed.end; /* save */
261 if (y1 - y0 > 1) {
262 MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
263 }
264 for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
265 _swrast_write_index_span(ctx, &zoomed);
266 zoomed.end = end; /* restore */
267 if (y1 - y0 > 1) {
268 /* restore the colors */
269 MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
270 }
271 }
272 }
273 }
274
275
276 void
277 _swrast_write_zoomed_rgba_span( GLcontext *ctx, GLint imgX, GLint imgY,
278 const struct sw_span *span,
279 CONST GLchan rgba[][4])
280 {
281 zoom_span(ctx, imgX, imgY, span, (const GLvoid *) rgba, GL_RGBA);
282 }
283
284
285 void
286 _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
287 const struct sw_span *span,
288 CONST GLchan rgb[][3])
289 {
290 zoom_span(ctx, imgX, imgY, span, (const GLvoid *) rgb, GL_RGB);
291 }
292
293
294 void
295 _swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
296 const struct sw_span *span)
297 {
298 zoom_span(ctx, imgX, imgY, span,
299 (const GLvoid *) span->array->index, GL_COLOR_INDEX);
300 }
301
302
303 void
304 _swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
305 const struct sw_span *span)
306 {
307 zoom_span(ctx, imgX, imgY, span,
308 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
309 }
310
311
312 /**
313 * Zoom/write stencil values.
314 * No per-fragment operations are applied.
315 */
316 void
317 _swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
318 GLint width, GLint spanX, GLint spanY,
319 const GLstencil stencil[])
320 {
321 GLstencil zoomedVals[MAX_WIDTH];
322 GLint x0, x1, y0, y1, y;
323 GLint i, zoomedWidth;
324
325 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
326 &x0, &x1, &y0, &y1)) {
327 return; /* totally clipped */
328 }
329
330 zoomedWidth = x1 - x0;
331 ASSERT(zoomedWidth > 0);
332 ASSERT(zoomedWidth <= MAX_WIDTH);
333
334 /* zoom the span horizontally */
335 for (i = 0; i < zoomedWidth; i++) {
336 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
337 ASSERT(j >= 0);
338 ASSERT(j < width);
339 zoomedVals[i] = stencil[j];
340 }
341
342 /* write the zoomed spans */
343 for (y = y0; y < y1; y++) {
344 _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
345 }
346 }
347
348
349 /**
350 * Zoom/write z values (16 or 32-bit).
351 * No per-fragment operations are applied.
352 */
353 void
354 _swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
355 GLint width, GLint spanX, GLint spanY,
356 const GLvoid *z)
357 {
358 struct gl_renderbuffer *rb
359 = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
360 GLushort zoomedVals16[MAX_WIDTH];
361 GLuint zoomedVals32[MAX_WIDTH];
362 GLint x0, x1, y0, y1, y;
363 GLint i, zoomedWidth;
364
365 if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
366 &x0, &x1, &y0, &y1)) {
367 return; /* totally clipped */
368 }
369
370 zoomedWidth = x1 - x0;
371 ASSERT(zoomedWidth > 0);
372 ASSERT(zoomedWidth <= MAX_WIDTH);
373
374 /* zoom the span horizontally */
375 if (rb->DataType == GL_UNSIGNED_SHORT) {
376 for (i = 0; i < zoomedWidth; i++) {
377 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
378 ASSERT(j >= 0);
379 ASSERT(j < width);
380 zoomedVals16[i] = ((GLushort *) z)[j];
381 }
382 z = zoomedVals16;
383 }
384 else {
385 ASSERT(rb->DataType == GL_UNSIGNED_INT);
386 for (i = 0; i < zoomedWidth; i++) {
387 GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
388 ASSERT(j >= 0);
389 ASSERT(j < width);
390 zoomedVals32[i] = ((GLuint *) z)[j];
391 }
392 z = zoomedVals32;
393 }
394
395 /* write the zoomed spans */
396 for (y = y0; y < y1; y++) {
397 rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
398 }
399 }