0bf91911a380c5b7407951b110bcafa61ea6d59e
2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
39 * \brief Data-structure to handle vertices in the software rasterizer.
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
64 /** win[0], win[1] are the screen-coords of SWvertex.
65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
66 * win[3] is 1/w where w is the clip-space W coord. This is the value
67 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
70 GLfloat texcoord
[MAX_TEXTURE_COORD_UNITS
][4];
79 struct swrast_device_driver
;
82 /* These are the public-access functions exported from swrast.
86 _swrast_CreateContext( GLcontext
*ctx
);
89 _swrast_DestroyContext( GLcontext
*ctx
);
91 /* Get a (non-const) reference to the device driver struct for swrast.
93 extern struct swrast_device_driver
*
94 _swrast_GetDeviceDriverReference( GLcontext
*ctx
);
97 _swrast_Bitmap( GLcontext
*ctx
,
99 GLsizei width
, GLsizei height
,
100 const struct gl_pixelstore_attrib
*unpack
,
101 const GLubyte
*bitmap
);
104 _swrast_CopyPixels( GLcontext
*ctx
,
105 GLint srcx
, GLint srcy
,
106 GLint destx
, GLint desty
,
107 GLsizei width
, GLsizei height
,
111 _swrast_DrawPixels( GLcontext
*ctx
,
113 GLsizei width
, GLsizei height
,
114 GLenum format
, GLenum type
,
115 const struct gl_pixelstore_attrib
*unpack
,
116 const GLvoid
*pixels
);
119 _swrast_ReadPixels( GLcontext
*ctx
,
120 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
121 GLenum format
, GLenum type
,
122 const struct gl_pixelstore_attrib
*unpack
,
126 _swrast_Clear( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
127 GLint x
, GLint y
, GLint width
, GLint height
);
130 _swrast_Accum( GLcontext
*ctx
, GLenum op
,
131 GLfloat value
, GLint xpos
, GLint ypos
,
132 GLint width
, GLint height
);
136 /* Reset the stipple counter
139 _swrast_ResetLineStipple( GLcontext
*ctx
);
141 /* These will always render the correct point/line/triangle for the
144 * For flatshaded primitives, the provoking vertex is the final one.
147 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v
);
150 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
);
153 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
154 const SWvertex
*v1
, const SWvertex
*v2
);
157 _swrast_Quad( GLcontext
*ctx
,
158 const SWvertex
*v0
, const SWvertex
*v1
,
159 const SWvertex
*v2
, const SWvertex
*v3
);
162 _swrast_flush( GLcontext
*ctx
);
165 _swrast_render_primitive( GLcontext
*ctx
, GLenum mode
);
168 _swrast_render_start( GLcontext
*ctx
);
171 _swrast_render_finish( GLcontext
*ctx
);
173 /* Tell the software rasterizer about core state changes.
176 _swrast_InvalidateState( GLcontext
*ctx
, GLuint new_state
);
178 /* Configure software rasterizer to match hardware rasterizer characteristics:
181 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
);
184 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
);
189 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
);
193 * Imaging fallbacks (a better solution should be found, perhaps
194 * moving all the imaging fallback code to a new module)
197 _swrast_CopyConvolutionFilter2D(GLcontext
*ctx
, GLenum target
,
198 GLenum internalFormat
,
199 GLint x
, GLint y
, GLsizei width
,
202 _swrast_CopyConvolutionFilter1D(GLcontext
*ctx
, GLenum target
,
203 GLenum internalFormat
,
204 GLint x
, GLint y
, GLsizei width
);
206 _swrast_CopyColorSubTable( GLcontext
*ctx
,GLenum target
, GLsizei start
,
207 GLint x
, GLint y
, GLsizei width
);
209 _swrast_CopyColorTable( GLcontext
*ctx
,
210 GLenum target
, GLenum internalformat
,
211 GLint x
, GLint y
, GLsizei width
);
215 * Texture fallbacks. Could also live in a new module
216 * with the rest of the texture store fallbacks?
219 _swrast_copy_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
220 GLenum internalFormat
,
221 GLint x
, GLint y
, GLsizei width
, GLint border
);
224 _swrast_copy_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
225 GLenum internalFormat
,
226 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
231 _swrast_copy_texsubimage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
232 GLint xoffset
, GLint x
, GLint y
, GLsizei width
);
235 _swrast_copy_texsubimage2d(GLcontext
*ctx
,
236 GLenum target
, GLint level
,
237 GLint xoffset
, GLint yoffset
,
238 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
241 _swrast_copy_texsubimage3d(GLcontext
*ctx
,
242 GLenum target
, GLint level
,
243 GLint xoffset
, GLint yoffset
, GLint zoffset
,
244 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
248 * The driver interface for the software rasterizer.
249 * XXX this may go away.
250 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
252 struct swrast_device_driver
{
254 * These are called before and after accessing renderbuffers during
255 * software rasterization.
257 * These are a suitable place for grabbing/releasing hardware locks.
259 * NOTE: The swrast triangle/line/point routines *DO NOT* call
260 * these functions. Locking in that case must be organized by the
261 * driver by other mechanisms.
263 void (*SpanRenderStart
)(GLcontext
*ctx
);
264 void (*SpanRenderFinish
)(GLcontext
*ctx
);