0bf91911a380c5b7407951b110bcafa61ea6d59e
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
52 *
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
62 */
63 typedef struct {
64 /** win[0], win[1] are the screen-coords of SWvertex.
65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
66 * win[3] is 1/w where w is the clip-space W coord. This is the value
67 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
68 */
69 GLfloat win[4];
70 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
71 GLchan color[4];
72 GLchan specular[4];
73 GLfloat fog;
74 GLfloat index;
75 GLfloat pointSize;
76 } SWvertex;
77
78
79 struct swrast_device_driver;
80
81
82 /* These are the public-access functions exported from swrast.
83 */
84
85 extern GLboolean
86 _swrast_CreateContext( GLcontext *ctx );
87
88 extern void
89 _swrast_DestroyContext( GLcontext *ctx );
90
91 /* Get a (non-const) reference to the device driver struct for swrast.
92 */
93 extern struct swrast_device_driver *
94 _swrast_GetDeviceDriverReference( GLcontext *ctx );
95
96 extern void
97 _swrast_Bitmap( GLcontext *ctx,
98 GLint px, GLint py,
99 GLsizei width, GLsizei height,
100 const struct gl_pixelstore_attrib *unpack,
101 const GLubyte *bitmap );
102
103 extern void
104 _swrast_CopyPixels( GLcontext *ctx,
105 GLint srcx, GLint srcy,
106 GLint destx, GLint desty,
107 GLsizei width, GLsizei height,
108 GLenum type );
109
110 extern void
111 _swrast_DrawPixels( GLcontext *ctx,
112 GLint x, GLint y,
113 GLsizei width, GLsizei height,
114 GLenum format, GLenum type,
115 const struct gl_pixelstore_attrib *unpack,
116 const GLvoid *pixels );
117
118 extern void
119 _swrast_ReadPixels( GLcontext *ctx,
120 GLint x, GLint y, GLsizei width, GLsizei height,
121 GLenum format, GLenum type,
122 const struct gl_pixelstore_attrib *unpack,
123 GLvoid *pixels );
124
125 extern void
126 _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
127 GLint x, GLint y, GLint width, GLint height );
128
129 extern void
130 _swrast_Accum( GLcontext *ctx, GLenum op,
131 GLfloat value, GLint xpos, GLint ypos,
132 GLint width, GLint height );
133
134
135
136 /* Reset the stipple counter
137 */
138 extern void
139 _swrast_ResetLineStipple( GLcontext *ctx );
140
141 /* These will always render the correct point/line/triangle for the
142 * current state.
143 *
144 * For flatshaded primitives, the provoking vertex is the final one.
145 */
146 extern void
147 _swrast_Point( GLcontext *ctx, const SWvertex *v );
148
149 extern void
150 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
151
152 extern void
153 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
154 const SWvertex *v1, const SWvertex *v2 );
155
156 extern void
157 _swrast_Quad( GLcontext *ctx,
158 const SWvertex *v0, const SWvertex *v1,
159 const SWvertex *v2, const SWvertex *v3);
160
161 extern void
162 _swrast_flush( GLcontext *ctx );
163
164 extern void
165 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
166
167 extern void
168 _swrast_render_start( GLcontext *ctx );
169
170 extern void
171 _swrast_render_finish( GLcontext *ctx );
172
173 /* Tell the software rasterizer about core state changes.
174 */
175 extern void
176 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
177
178 /* Configure software rasterizer to match hardware rasterizer characteristics:
179 */
180 extern void
181 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
182
183 extern void
184 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
185
186 /* Debug:
187 */
188 extern void
189 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
190
191
192 /*
193 * Imaging fallbacks (a better solution should be found, perhaps
194 * moving all the imaging fallback code to a new module)
195 */
196 extern void
197 _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
198 GLenum internalFormat,
199 GLint x, GLint y, GLsizei width,
200 GLsizei height);
201 extern void
202 _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
203 GLenum internalFormat,
204 GLint x, GLint y, GLsizei width);
205 extern void
206 _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
207 GLint x, GLint y, GLsizei width);
208 extern void
209 _swrast_CopyColorTable( GLcontext *ctx,
210 GLenum target, GLenum internalformat,
211 GLint x, GLint y, GLsizei width);
212
213
214 /*
215 * Texture fallbacks. Could also live in a new module
216 * with the rest of the texture store fallbacks?
217 */
218 extern void
219 _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
220 GLenum internalFormat,
221 GLint x, GLint y, GLsizei width, GLint border);
222
223 extern void
224 _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
225 GLenum internalFormat,
226 GLint x, GLint y, GLsizei width, GLsizei height,
227 GLint border);
228
229
230 extern void
231 _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
232 GLint xoffset, GLint x, GLint y, GLsizei width);
233
234 extern void
235 _swrast_copy_texsubimage2d(GLcontext *ctx,
236 GLenum target, GLint level,
237 GLint xoffset, GLint yoffset,
238 GLint x, GLint y, GLsizei width, GLsizei height);
239
240 extern void
241 _swrast_copy_texsubimage3d(GLcontext *ctx,
242 GLenum target, GLint level,
243 GLint xoffset, GLint yoffset, GLint zoffset,
244 GLint x, GLint y, GLsizei width, GLsizei height);
245
246
247 /**
248 * The driver interface for the software rasterizer.
249 * XXX this may go away.
250 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
251 */
252 struct swrast_device_driver {
253 /*
254 * These are called before and after accessing renderbuffers during
255 * software rasterization.
256 *
257 * These are a suitable place for grabbing/releasing hardware locks.
258 *
259 * NOTE: The swrast triangle/line/point routines *DO NOT* call
260 * these functions. Locking in that case must be organized by the
261 * driver by other mechanisms.
262 */
263 void (*SpanRenderStart)(GLcontext *ctx);
264 void (*SpanRenderFinish)(GLcontext *ctx);
265 };
266
267
268
269 #endif