2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
35 #include "main/mtypes.h"
36 #include "swrast/s_chan.h"
40 * Max image/surface/texture size.
42 #define SWRAST_MAX_WIDTH 16384
43 #define SWRAST_MAX_HEIGHT 16384
48 * \brief Data-structure to handle vertices in the software rasterizer.
50 * The software rasterizer now uses this format for vertices. Thus a
51 * 'RasterSetup' stage or other translation is required between the
52 * tnl module and the swrast rasterization functions. This serves to
53 * isolate the swrast module from the internals of the tnl module, and
54 * improve its usefulness as a fallback mechanism for hardware
57 * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
58 * vertex because of the tnl clipping code.
60 * wpos[0] and [1] are the screen-coords of SWvertex.
61 * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
62 * wpos[3] is 1/w where w is the clip-space W coord. This is the value
63 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
65 * Full software drivers:
66 * - Register the rastersetup and triangle functions from
67 * utils/software_helper.
68 * - On statechange, update the rasterization pointers in that module.
70 * Rasterization hardware drivers:
71 * - Keep native rastersetup.
72 * - Implement native twoside,offset and unfilled triangle setup.
73 * - Implement a translator from native vertices to swrast vertices.
74 * - On partial fallback (mix of accelerated and unaccelerated
75 * prims), call a pass-through function which translates native
76 * vertices to SWvertices and calls the appropriate swrast function.
77 * - On total fallback (vertex format insufficient for state or all
78 * primitives unaccelerated), hook in swrast_setup instead.
81 GLfloat attrib
[FRAG_ATTRIB_MAX
][4];
82 GLchan color
[4]; /** integer color */
87 #define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
90 struct swrast_device_driver
;
93 /* These are the public-access functions exported from swrast.
97 _swrast_CreateContext( struct gl_context
*ctx
);
100 _swrast_DestroyContext( struct gl_context
*ctx
);
102 /* Get a (non-const) reference to the device driver struct for swrast.
104 extern struct swrast_device_driver
*
105 _swrast_GetDeviceDriverReference( struct gl_context
*ctx
);
108 _swrast_Bitmap( struct gl_context
*ctx
,
110 GLsizei width
, GLsizei height
,
111 const struct gl_pixelstore_attrib
*unpack
,
112 const GLubyte
*bitmap
);
115 _swrast_CopyPixels( struct gl_context
*ctx
,
116 GLint srcx
, GLint srcy
,
117 GLint destx
, GLint desty
,
118 GLsizei width
, GLsizei height
,
122 swrast_fast_copy_pixels(struct gl_context
*ctx
,
123 GLint srcX
, GLint srcY
, GLsizei width
, GLsizei height
,
124 GLint dstX
, GLint dstY
, GLenum type
);
127 _swrast_DrawPixels( struct gl_context
*ctx
,
129 GLsizei width
, GLsizei height
,
130 GLenum format
, GLenum type
,
131 const struct gl_pixelstore_attrib
*unpack
,
132 const GLvoid
*pixels
);
135 _swrast_BlitFramebuffer(struct gl_context
*ctx
,
136 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
137 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
138 GLbitfield mask
, GLenum filter
);
141 _swrast_Clear(struct gl_context
*ctx
, GLbitfield buffers
);
145 /* Reset the stipple counter
148 _swrast_ResetLineStipple( struct gl_context
*ctx
);
151 * Indicates front/back facing for subsequent points/lines when drawing
152 * unfilled polygons. Needed for two-side stencil.
155 _swrast_SetFacing(struct gl_context
*ctx
, GLuint facing
);
157 /* These will always render the correct point/line/triangle for the
160 * For flatshaded primitives, the provoking vertex is the final one.
163 _swrast_Point( struct gl_context
*ctx
, const SWvertex
*v
);
166 _swrast_Line( struct gl_context
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
);
169 _swrast_Triangle( struct gl_context
*ctx
, const SWvertex
*v0
,
170 const SWvertex
*v1
, const SWvertex
*v2
);
173 _swrast_Quad( struct gl_context
*ctx
,
174 const SWvertex
*v0
, const SWvertex
*v1
,
175 const SWvertex
*v2
, const SWvertex
*v3
);
178 _swrast_flush( struct gl_context
*ctx
);
181 _swrast_render_primitive( struct gl_context
*ctx
, GLenum mode
);
184 _swrast_render_start( struct gl_context
*ctx
);
187 _swrast_render_finish( struct gl_context
*ctx
);
189 extern struct gl_texture_image
*
190 _swrast_new_texture_image( struct gl_context
*ctx
);
193 _swrast_delete_texture_image(struct gl_context
*ctx
,
194 struct gl_texture_image
*texImage
);
197 _swrast_alloc_texture_image_buffer(struct gl_context
*ctx
,
198 struct gl_texture_image
*texImage
,
199 gl_format format
, GLsizei width
,
200 GLsizei height
, GLsizei depth
);
203 _swrast_init_texture_image(struct gl_texture_image
*texImage
, GLsizei width
,
204 GLsizei height
, GLsizei depth
);
207 _swrast_free_texture_image_buffer(struct gl_context
*ctx
,
208 struct gl_texture_image
*texImage
);
211 _swrast_map_teximage(struct gl_context
*ctx
,
212 struct gl_texture_image
*texImage
,
214 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
217 GLint
*rowStrideOut
);
220 _swrast_unmap_teximage(struct gl_context
*ctx
,
221 struct gl_texture_image
*texImage
,
224 /* Tell the software rasterizer about core state changes.
227 _swrast_InvalidateState( struct gl_context
*ctx
, GLbitfield new_state
);
229 /* Configure software rasterizer to match hardware rasterizer characteristics:
232 _swrast_allow_vertex_fog( struct gl_context
*ctx
, GLboolean value
);
235 _swrast_allow_pixel_fog( struct gl_context
*ctx
, GLboolean value
);
240 _swrast_print_vertex( struct gl_context
*ctx
, const SWvertex
*v
);
245 _swrast_eject_texture_images(struct gl_context
*ctx
);
249 _swrast_render_texture(struct gl_context
*ctx
,
250 struct gl_framebuffer
*fb
,
251 struct gl_renderbuffer_attachment
*att
);
254 _swrast_finish_render_texture(struct gl_context
*ctx
,
255 struct gl_renderbuffer_attachment
*att
);
260 _swrast_AllocTextureStorage(struct gl_context
*ctx
,
261 struct gl_texture_object
*texObj
,
262 GLsizei levels
, GLsizei width
,
263 GLsizei height
, GLsizei depth
);
267 * The driver interface for the software rasterizer.
268 * XXX this may go away.
269 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
271 struct swrast_device_driver
{
273 * These are called before and after accessing renderbuffers during
274 * software rasterization.
276 * These are a suitable place for grabbing/releasing hardware locks.
278 * NOTE: The swrast triangle/line/point routines *DO NOT* call
279 * these functions. Locking in that case must be organized by the
280 * driver by other mechanisms.
282 void (*SpanRenderStart
)(struct gl_context
*ctx
);
283 void (*SpanRenderFinish
)(struct gl_context
*ctx
);