Speedup the venerable mm.[ch] allocator with doubly linked lists and a
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
52 *
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
62 */
63 typedef struct {
64 /** win[0], win[1] are the screen-coords of SWvertex.
65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
66 * win[3] is 1/w where w is the clip-space W coord. This is the value
67 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
68 */
69 GLfloat win[4];
70 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
71 GLchan color[4];
72 GLchan specular[4];
73 GLfloat fog;
74 GLfloat index;
75 GLfloat pointSize;
76 GLfloat attribute[MAX_VERTEX_ATTRIBS][4];
77 } SWvertex;
78
79
80 struct swrast_device_driver;
81
82
83 /* These are the public-access functions exported from swrast.
84 */
85
86 extern GLboolean
87 _swrast_CreateContext( GLcontext *ctx );
88
89 extern void
90 _swrast_DestroyContext( GLcontext *ctx );
91
92 /* Get a (non-const) reference to the device driver struct for swrast.
93 */
94 extern struct swrast_device_driver *
95 _swrast_GetDeviceDriverReference( GLcontext *ctx );
96
97 extern void
98 _swrast_Bitmap( GLcontext *ctx,
99 GLint px, GLint py,
100 GLsizei width, GLsizei height,
101 const struct gl_pixelstore_attrib *unpack,
102 const GLubyte *bitmap );
103
104 extern void
105 _swrast_CopyPixels( GLcontext *ctx,
106 GLint srcx, GLint srcy,
107 GLint destx, GLint desty,
108 GLsizei width, GLsizei height,
109 GLenum type );
110
111 extern void
112 _swrast_DrawPixels( GLcontext *ctx,
113 GLint x, GLint y,
114 GLsizei width, GLsizei height,
115 GLenum format, GLenum type,
116 const struct gl_pixelstore_attrib *unpack,
117 const GLvoid *pixels );
118
119 extern void
120 _swrast_ReadPixels( GLcontext *ctx,
121 GLint x, GLint y, GLsizei width, GLsizei height,
122 GLenum format, GLenum type,
123 const struct gl_pixelstore_attrib *unpack,
124 GLvoid *pixels );
125
126 extern void
127 _swrast_BlitFramebuffer(GLcontext *ctx,
128 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
129 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
130 GLbitfield mask, GLenum filter);
131
132 extern void
133 _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
134 GLint x, GLint y, GLint width, GLint height );
135
136 extern void
137 _swrast_Accum( GLcontext *ctx, GLenum op,
138 GLfloat value, GLint xpos, GLint ypos,
139 GLint width, GLint height );
140
141
142
143 /* Reset the stipple counter
144 */
145 extern void
146 _swrast_ResetLineStipple( GLcontext *ctx );
147
148 /* These will always render the correct point/line/triangle for the
149 * current state.
150 *
151 * For flatshaded primitives, the provoking vertex is the final one.
152 */
153 extern void
154 _swrast_Point( GLcontext *ctx, const SWvertex *v );
155
156 extern void
157 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
158
159 extern void
160 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
161 const SWvertex *v1, const SWvertex *v2 );
162
163 extern void
164 _swrast_Quad( GLcontext *ctx,
165 const SWvertex *v0, const SWvertex *v1,
166 const SWvertex *v2, const SWvertex *v3);
167
168 extern void
169 _swrast_flush( GLcontext *ctx );
170
171 extern void
172 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
173
174 extern void
175 _swrast_render_start( GLcontext *ctx );
176
177 extern void
178 _swrast_render_finish( GLcontext *ctx );
179
180 /* Tell the software rasterizer about core state changes.
181 */
182 extern void
183 _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
184
185 /* Configure software rasterizer to match hardware rasterizer characteristics:
186 */
187 extern void
188 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
189
190 extern void
191 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
192
193 /* Debug:
194 */
195 extern void
196 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
197
198
199 /*
200 * Imaging fallbacks (a better solution should be found, perhaps
201 * moving all the imaging fallback code to a new module)
202 */
203 extern void
204 _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
205 GLenum internalFormat,
206 GLint x, GLint y, GLsizei width,
207 GLsizei height);
208 extern void
209 _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
210 GLenum internalFormat,
211 GLint x, GLint y, GLsizei width);
212 extern void
213 _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
214 GLint x, GLint y, GLsizei width);
215 extern void
216 _swrast_CopyColorTable( GLcontext *ctx,
217 GLenum target, GLenum internalformat,
218 GLint x, GLint y, GLsizei width);
219
220
221 /*
222 * Texture fallbacks. Could also live in a new module
223 * with the rest of the texture store fallbacks?
224 */
225 extern void
226 _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
227 GLenum internalFormat,
228 GLint x, GLint y, GLsizei width, GLint border);
229
230 extern void
231 _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
232 GLenum internalFormat,
233 GLint x, GLint y, GLsizei width, GLsizei height,
234 GLint border);
235
236
237 extern void
238 _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
239 GLint xoffset, GLint x, GLint y, GLsizei width);
240
241 extern void
242 _swrast_copy_texsubimage2d(GLcontext *ctx,
243 GLenum target, GLint level,
244 GLint xoffset, GLint yoffset,
245 GLint x, GLint y, GLsizei width, GLsizei height);
246
247 extern void
248 _swrast_copy_texsubimage3d(GLcontext *ctx,
249 GLenum target, GLint level,
250 GLint xoffset, GLint yoffset, GLint zoffset,
251 GLint x, GLint y, GLsizei width, GLsizei height);
252
253
254 extern void
255 _swrast_eject_texture_images(GLcontext *ctx);
256
257
258 /**
259 * The driver interface for the software rasterizer.
260 * XXX this may go away.
261 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
262 */
263 struct swrast_device_driver {
264 /*
265 * These are called before and after accessing renderbuffers during
266 * software rasterization.
267 *
268 * These are a suitable place for grabbing/releasing hardware locks.
269 *
270 * NOTE: The swrast triangle/line/point routines *DO NOT* call
271 * these functions. Locking in that case must be organized by the
272 * driver by other mechanisms.
273 */
274 void (*SpanRenderStart)(GLcontext *ctx);
275 void (*SpanRenderFinish)(GLcontext *ctx);
276 };
277
278
279
280 #endif