s/attribute/varying/
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
52 *
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
62 */
63 typedef struct {
64 /** win[0], win[1] are the screen-coords of SWvertex.
65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
66 * win[3] is 1/w where w is the clip-space W coord. This is the value
67 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
68 */
69 GLfloat win[4];
70 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
71 GLchan color[4];
72 GLchan specular[4];
73 GLfloat fog;
74 GLfloat index;
75 GLfloat pointSize;
76 GLfloat varying[MAX_VERTEX_ATTRIBS][4];
77 } SWvertex;
78
79
80 struct swrast_device_driver;
81
82
83 /* These are the public-access functions exported from swrast.
84 */
85
86 extern GLboolean
87 _swrast_CreateContext( GLcontext *ctx );
88
89 extern void
90 _swrast_DestroyContext( GLcontext *ctx );
91
92 /* Get a (non-const) reference to the device driver struct for swrast.
93 */
94 extern struct swrast_device_driver *
95 _swrast_GetDeviceDriverReference( GLcontext *ctx );
96
97 extern void
98 _swrast_Bitmap( GLcontext *ctx,
99 GLint px, GLint py,
100 GLsizei width, GLsizei height,
101 const struct gl_pixelstore_attrib *unpack,
102 const GLubyte *bitmap );
103
104 extern void
105 _swrast_CopyPixels( GLcontext *ctx,
106 GLint srcx, GLint srcy,
107 GLint destx, GLint desty,
108 GLsizei width, GLsizei height,
109 GLenum type );
110
111 extern void
112 _swrast_DrawPixels( GLcontext *ctx,
113 GLint x, GLint y,
114 GLsizei width, GLsizei height,
115 GLenum format, GLenum type,
116 const struct gl_pixelstore_attrib *unpack,
117 const GLvoid *pixels );
118
119 extern void
120 _swrast_ReadPixels( GLcontext *ctx,
121 GLint x, GLint y, GLsizei width, GLsizei height,
122 GLenum format, GLenum type,
123 const struct gl_pixelstore_attrib *unpack,
124 GLvoid *pixels );
125
126 extern void
127 _swrast_BlitFramebuffer(GLcontext *ctx,
128 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
129 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
130 GLbitfield mask, GLenum filter);
131
132 extern void
133 _swrast_Clear(GLcontext *ctx, GLbitfield buffers);
134
135 extern void
136 _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
137
138
139
140 /* Reset the stipple counter
141 */
142 extern void
143 _swrast_ResetLineStipple( GLcontext *ctx );
144
145 /* These will always render the correct point/line/triangle for the
146 * current state.
147 *
148 * For flatshaded primitives, the provoking vertex is the final one.
149 */
150 extern void
151 _swrast_Point( GLcontext *ctx, const SWvertex *v );
152
153 extern void
154 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
155
156 extern void
157 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
158 const SWvertex *v1, const SWvertex *v2 );
159
160 extern void
161 _swrast_Quad( GLcontext *ctx,
162 const SWvertex *v0, const SWvertex *v1,
163 const SWvertex *v2, const SWvertex *v3);
164
165 extern void
166 _swrast_flush( GLcontext *ctx );
167
168 extern void
169 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
170
171 extern void
172 _swrast_render_start( GLcontext *ctx );
173
174 extern void
175 _swrast_render_finish( GLcontext *ctx );
176
177 /* Tell the software rasterizer about core state changes.
178 */
179 extern void
180 _swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
181
182 /* Configure software rasterizer to match hardware rasterizer characteristics:
183 */
184 extern void
185 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
186
187 extern void
188 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
189
190 /* Debug:
191 */
192 extern void
193 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
194
195
196 /*
197 * Imaging fallbacks (a better solution should be found, perhaps
198 * moving all the imaging fallback code to a new module)
199 */
200 extern void
201 _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
202 GLenum internalFormat,
203 GLint x, GLint y, GLsizei width,
204 GLsizei height);
205 extern void
206 _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
207 GLenum internalFormat,
208 GLint x, GLint y, GLsizei width);
209 extern void
210 _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
211 GLint x, GLint y, GLsizei width);
212 extern void
213 _swrast_CopyColorTable( GLcontext *ctx,
214 GLenum target, GLenum internalformat,
215 GLint x, GLint y, GLsizei width);
216
217
218 /*
219 * Texture fallbacks. Could also live in a new module
220 * with the rest of the texture store fallbacks?
221 */
222 extern void
223 _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
224 GLenum internalFormat,
225 GLint x, GLint y, GLsizei width, GLint border);
226
227 extern void
228 _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
229 GLenum internalFormat,
230 GLint x, GLint y, GLsizei width, GLsizei height,
231 GLint border);
232
233
234 extern void
235 _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
236 GLint xoffset, GLint x, GLint y, GLsizei width);
237
238 extern void
239 _swrast_copy_texsubimage2d(GLcontext *ctx,
240 GLenum target, GLint level,
241 GLint xoffset, GLint yoffset,
242 GLint x, GLint y, GLsizei width, GLsizei height);
243
244 extern void
245 _swrast_copy_texsubimage3d(GLcontext *ctx,
246 GLenum target, GLint level,
247 GLint xoffset, GLint yoffset, GLint zoffset,
248 GLint x, GLint y, GLsizei width, GLsizei height);
249
250
251 extern void
252 _swrast_eject_texture_images(GLcontext *ctx);
253
254
255 #if FEATURE_MESA_program_debug
256 extern void
257 _swrast_get_program_register(GLcontext *, enum register_file file,
258 GLuint index, GLfloat val[4]);
259 #endif /* FEATURE_MESA_program_debug */
260
261
262 /**
263 * The driver interface for the software rasterizer.
264 * XXX this may go away.
265 * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
266 */
267 struct swrast_device_driver {
268 /*
269 * These are called before and after accessing renderbuffers during
270 * software rasterization.
271 *
272 * These are a suitable place for grabbing/releasing hardware locks.
273 *
274 * NOTE: The swrast triangle/line/point routines *DO NOT* call
275 * these functions. Locking in that case must be organized by the
276 * driver by other mechanisms.
277 */
278 void (*SpanRenderStart)(GLcontext *ctx);
279 void (*SpanRenderFinish)(GLcontext *ctx);
280 };
281
282
283
284 #endif