3aa30d35318697f7e9865286e0642d03e1368282
[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
52 *
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
62 */
63 typedef struct {
64 /** win[0], win[1] are the screen-coords of SWvertex. win[2] is the
65 * z-coord. what is win[3]? */
66 GLfloat win[4];
67 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
68 GLchan color[4];
69 GLchan specular[4];
70 GLfloat fog;
71 GLfloat index;
72 GLfloat pointSize;
73 } SWvertex;
74
75
76 struct swrast_device_driver;
77
78
79 /* These are the public-access functions exported from swrast.
80 */
81 extern void
82 _swrast_use_read_buffer( GLcontext *ctx );
83
84 extern void
85 _swrast_use_draw_buffer( GLcontext *ctx );
86
87 extern GLboolean
88 _swrast_CreateContext( GLcontext *ctx );
89
90 extern void
91 _swrast_DestroyContext( GLcontext *ctx );
92
93 /* Get a (non-const) reference to the device driver struct for swrast.
94 */
95 extern struct swrast_device_driver *
96 _swrast_GetDeviceDriverReference( GLcontext *ctx );
97
98 extern void
99 _swrast_Bitmap( GLcontext *ctx,
100 GLint px, GLint py,
101 GLsizei width, GLsizei height,
102 const struct gl_pixelstore_attrib *unpack,
103 const GLubyte *bitmap );
104
105 extern void
106 _swrast_CopyPixels( GLcontext *ctx,
107 GLint srcx, GLint srcy,
108 GLint destx, GLint desty,
109 GLsizei width, GLsizei height,
110 GLenum type );
111
112 extern void
113 _swrast_DrawPixels( GLcontext *ctx,
114 GLint x, GLint y,
115 GLsizei width, GLsizei height,
116 GLenum format, GLenum type,
117 const struct gl_pixelstore_attrib *unpack,
118 const GLvoid *pixels );
119
120 extern void
121 _swrast_ReadPixels( GLcontext *ctx,
122 GLint x, GLint y, GLsizei width, GLsizei height,
123 GLenum format, GLenum type,
124 const struct gl_pixelstore_attrib *unpack,
125 GLvoid *pixels );
126
127 extern void
128 _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
129 GLint x, GLint y, GLint width, GLint height );
130
131 extern void
132 _swrast_Accum( GLcontext *ctx, GLenum op,
133 GLfloat value, GLint xpos, GLint ypos,
134 GLint width, GLint height );
135
136
137 extern void
138 _swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
139
140
141 extern void
142 _swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers );
143
144
145 /* Reset the stipple counter
146 */
147 extern void
148 _swrast_ResetLineStipple( GLcontext *ctx );
149
150 /* These will always render the correct point/line/triangle for the
151 * current state.
152 *
153 * For flatshaded primitives, the provoking vertex is the final one.
154 */
155 extern void
156 _swrast_Point( GLcontext *ctx, const SWvertex *v );
157
158 extern void
159 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
160
161 extern void
162 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
163 const SWvertex *v1, const SWvertex *v2 );
164
165 extern void
166 _swrast_Quad( GLcontext *ctx,
167 const SWvertex *v0, const SWvertex *v1,
168 const SWvertex *v2, const SWvertex *v3);
169
170 extern void
171 _swrast_flush( GLcontext *ctx );
172
173 extern void
174 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
175
176 extern void
177 _swrast_render_start( GLcontext *ctx );
178
179 extern void
180 _swrast_render_finish( GLcontext *ctx );
181
182 /* Tell the software rasterizer about core state changes.
183 */
184 extern void
185 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
186
187 /* Configure software rasterizer to match hardware rasterizer characteristics:
188 */
189 extern void
190 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
191
192 extern void
193 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
194
195 /* Debug:
196 */
197 extern void
198 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
199
200
201 /*
202 * Imaging fallbacks (a better solution should be found, perhaps
203 * moving all the imaging fallback code to a new module)
204 */
205 extern void
206 _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
207 GLenum internalFormat,
208 GLint x, GLint y, GLsizei width,
209 GLsizei height);
210 extern void
211 _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
212 GLenum internalFormat,
213 GLint x, GLint y, GLsizei width);
214 extern void
215 _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
216 GLint x, GLint y, GLsizei width);
217 extern void
218 _swrast_CopyColorTable( GLcontext *ctx,
219 GLenum target, GLenum internalformat,
220 GLint x, GLint y, GLsizei width);
221
222
223 /*
224 * Texture fallbacks. Could also live in a new module
225 * with the rest of the texture store fallbacks?
226 */
227 extern void
228 _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
229 GLenum internalFormat,
230 GLint x, GLint y, GLsizei width, GLint border);
231
232 extern void
233 _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
234 GLenum internalFormat,
235 GLint x, GLint y, GLsizei width, GLsizei height,
236 GLint border);
237
238
239 extern void
240 _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
241 GLint xoffset, GLint x, GLint y, GLsizei width);
242
243 extern void
244 _swrast_copy_texsubimage2d(GLcontext *ctx,
245 GLenum target, GLint level,
246 GLint xoffset, GLint yoffset,
247 GLint x, GLint y, GLsizei width, GLsizei height);
248
249 extern void
250 _swrast_copy_texsubimage3d(GLcontext *ctx,
251 GLenum target, GLint level,
252 GLint xoffset, GLint yoffset, GLint zoffset,
253 GLint x, GLint y, GLsizei width, GLsizei height);
254
255
256 /* The driver interface for the software rasterizer.
257 * Unless otherwise noted, all functions are mandatory.
258 */
259 struct swrast_device_driver {
260 #if OLD_RENDERBUFFER || NEW_RENDERBUFFER
261 void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
262 /*
263 * Specifies the current color buffer for span/pixel writing/reading.
264 * buffer indicates which window to write to / read from. Normally,
265 * this'll be the buffer currently bound to the context, but it doesn't
266 * have to be!
267 * bufferBit indicates which color buffer, exactly one of:
268 * DD_FRONT_LEFT_BIT - this buffer always exists
269 * DD_BACK_LEFT_BIT - when double buffering
270 * DD_FRONT_RIGHT_BIT - when using stereo
271 * DD_BACK_RIGHT_BIT - when using stereo and double buffering
272 * DD_AUXn_BIT - if aux buffers are implemented
273 */
274 #endif
275
276 /***
277 *** Functions for synchronizing access to the framebuffer:
278 ***/
279
280 void (*SpanRenderStart)(GLcontext *ctx);
281 void (*SpanRenderFinish)(GLcontext *ctx);
282 /* OPTIONAL.
283 *
284 * Called before and after all rendering operations, including DrawPixels,
285 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
286 * These are a suitable place for grabbing/releasing hardware locks.
287 *
288 * NOTE: The swrast triangle/line/point routines *DO NOT* call
289 * these functions. Locking in that case must be organized by the
290 * driver by other mechanisms.
291 */
292 };
293
294
295
296 #endif