2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
39 * \brief Data-structure to handle vertices in the software rasterizer.
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
64 /** win[0], win[1] are the screen-coords of SWvertex.
65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
66 * win[3] is 1/w where w is the clip-space W coord. This is the value
67 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
70 GLfloat texcoord
[MAX_TEXTURE_COORD_UNITS
][4];
79 struct swrast_device_driver
;
82 /* These are the public-access functions exported from swrast.
85 _swrast_use_read_buffer( GLcontext
*ctx
);
88 _swrast_use_draw_buffer( GLcontext
*ctx
);
91 _swrast_CreateContext( GLcontext
*ctx
);
94 _swrast_DestroyContext( GLcontext
*ctx
);
96 /* Get a (non-const) reference to the device driver struct for swrast.
98 extern struct swrast_device_driver
*
99 _swrast_GetDeviceDriverReference( GLcontext
*ctx
);
102 _swrast_Bitmap( GLcontext
*ctx
,
104 GLsizei width
, GLsizei height
,
105 const struct gl_pixelstore_attrib
*unpack
,
106 const GLubyte
*bitmap
);
109 _swrast_CopyPixels( GLcontext
*ctx
,
110 GLint srcx
, GLint srcy
,
111 GLint destx
, GLint desty
,
112 GLsizei width
, GLsizei height
,
116 _swrast_DrawPixels( GLcontext
*ctx
,
118 GLsizei width
, GLsizei height
,
119 GLenum format
, GLenum type
,
120 const struct gl_pixelstore_attrib
*unpack
,
121 const GLvoid
*pixels
);
124 _swrast_ReadPixels( GLcontext
*ctx
,
125 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
126 GLenum format
, GLenum type
,
127 const struct gl_pixelstore_attrib
*unpack
,
131 _swrast_Clear( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
132 GLint x
, GLint y
, GLint width
, GLint height
);
135 _swrast_Accum( GLcontext
*ctx
, GLenum op
,
136 GLfloat value
, GLint xpos
, GLint ypos
,
137 GLint width
, GLint height
);
141 _swrast_DrawBuffer( GLcontext
*ctx
, GLenum mode
);
145 _swrast_DrawBuffers( GLcontext
*ctx
, GLsizei n
, const GLenum
*buffers
);
148 /* Reset the stipple counter
151 _swrast_ResetLineStipple( GLcontext
*ctx
);
153 /* These will always render the correct point/line/triangle for the
156 * For flatshaded primitives, the provoking vertex is the final one.
159 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v
);
162 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
);
165 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
166 const SWvertex
*v1
, const SWvertex
*v2
);
169 _swrast_Quad( GLcontext
*ctx
,
170 const SWvertex
*v0
, const SWvertex
*v1
,
171 const SWvertex
*v2
, const SWvertex
*v3
);
174 _swrast_flush( GLcontext
*ctx
);
177 _swrast_render_primitive( GLcontext
*ctx
, GLenum mode
);
180 _swrast_render_start( GLcontext
*ctx
);
183 _swrast_render_finish( GLcontext
*ctx
);
185 /* Tell the software rasterizer about core state changes.
188 _swrast_InvalidateState( GLcontext
*ctx
, GLuint new_state
);
190 /* Configure software rasterizer to match hardware rasterizer characteristics:
193 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
);
196 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
);
201 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
);
205 * Imaging fallbacks (a better solution should be found, perhaps
206 * moving all the imaging fallback code to a new module)
209 _swrast_CopyConvolutionFilter2D(GLcontext
*ctx
, GLenum target
,
210 GLenum internalFormat
,
211 GLint x
, GLint y
, GLsizei width
,
214 _swrast_CopyConvolutionFilter1D(GLcontext
*ctx
, GLenum target
,
215 GLenum internalFormat
,
216 GLint x
, GLint y
, GLsizei width
);
218 _swrast_CopyColorSubTable( GLcontext
*ctx
,GLenum target
, GLsizei start
,
219 GLint x
, GLint y
, GLsizei width
);
221 _swrast_CopyColorTable( GLcontext
*ctx
,
222 GLenum target
, GLenum internalformat
,
223 GLint x
, GLint y
, GLsizei width
);
227 * Texture fallbacks. Could also live in a new module
228 * with the rest of the texture store fallbacks?
231 _swrast_copy_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
232 GLenum internalFormat
,
233 GLint x
, GLint y
, GLsizei width
, GLint border
);
236 _swrast_copy_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
237 GLenum internalFormat
,
238 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
243 _swrast_copy_texsubimage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
244 GLint xoffset
, GLint x
, GLint y
, GLsizei width
);
247 _swrast_copy_texsubimage2d(GLcontext
*ctx
,
248 GLenum target
, GLint level
,
249 GLint xoffset
, GLint yoffset
,
250 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
253 _swrast_copy_texsubimage3d(GLcontext
*ctx
,
254 GLenum target
, GLint level
,
255 GLint xoffset
, GLint yoffset
, GLint zoffset
,
256 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
259 /* The driver interface for the software rasterizer.
260 * Unless otherwise noted, all functions are mandatory.
262 struct swrast_device_driver
{
264 void (*SetBuffer
)(GLcontext
*ctx
, GLframebuffer
*buffer
, GLuint bufferBit
);
266 * Specifies the current color buffer for span/pixel writing/reading.
267 * buffer indicates which window to write to / read from. Normally,
268 * this'll be the buffer currently bound to the context, but it doesn't
270 * bufferBit indicates which color buffer, exactly one of:
271 * DD_FRONT_LEFT_BIT - this buffer always exists
272 * DD_BACK_LEFT_BIT - when double buffering
273 * DD_FRONT_RIGHT_BIT - when using stereo
274 * DD_BACK_RIGHT_BIT - when using stereo and double buffering
275 * DD_AUXn_BIT - if aux buffers are implemented
280 *** Functions for synchronizing access to the framebuffer:
283 void (*SpanRenderStart
)(GLcontext
*ctx
);
284 void (*SpanRenderFinish
)(GLcontext
*ctx
);
287 * Called before and after all rendering operations, including DrawPixels,
288 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
289 * These are a suitable place for grabbing/releasing hardware locks.
291 * NOTE: The swrast triangle/line/point routines *DO NOT* call
292 * these functions. Locking in that case must be organized by the
293 * driver by other mechanisms.