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[mesa.git] / src / mesa / swrast / swrast.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 /**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #ifndef SWRAST_H
33 #define SWRAST_H
34
35 #include "mtypes.h"
36
37 /**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices. Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions. This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * Full software drivers:
49 * - Register the rastersetup and triangle functions from
50 * utils/software_helper.
51 * - On statechange, update the rasterization pointers in that module.
52 *
53 * Rasterization hardware drivers:
54 * - Keep native rastersetup.
55 * - Implement native twoside,offset and unfilled triangle setup.
56 * - Implement a translator from native vertices to swrast vertices.
57 * - On partial fallback (mix of accelerated and unaccelerated
58 * prims), call a pass-through function which translates native
59 * vertices to SWvertices and calls the appropriate swrast function.
60 * - On total fallback (vertex format insufficient for state or all
61 * primitives unaccelerated), hook in swrast_setup instead.
62 */
63 typedef struct {
64 /** win[0], win[1] are the screen-coords of SWvertex.
65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
66 * win[3] is 1/w where w is the clip-space W coord. This is the value
67 * that clip{XYZ} were multiplied by to get ndc{XYZ}.
68 */
69 GLfloat win[4];
70 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
71 GLchan color[4];
72 GLchan specular[4];
73 GLfloat fog;
74 GLfloat index;
75 GLfloat pointSize;
76 } SWvertex;
77
78
79 struct swrast_device_driver;
80
81
82 /* These are the public-access functions exported from swrast.
83 */
84 extern void
85 _swrast_use_read_buffer( GLcontext *ctx );
86
87 extern void
88 _swrast_use_draw_buffer( GLcontext *ctx );
89
90 extern GLboolean
91 _swrast_CreateContext( GLcontext *ctx );
92
93 extern void
94 _swrast_DestroyContext( GLcontext *ctx );
95
96 /* Get a (non-const) reference to the device driver struct for swrast.
97 */
98 extern struct swrast_device_driver *
99 _swrast_GetDeviceDriverReference( GLcontext *ctx );
100
101 extern void
102 _swrast_Bitmap( GLcontext *ctx,
103 GLint px, GLint py,
104 GLsizei width, GLsizei height,
105 const struct gl_pixelstore_attrib *unpack,
106 const GLubyte *bitmap );
107
108 extern void
109 _swrast_CopyPixels( GLcontext *ctx,
110 GLint srcx, GLint srcy,
111 GLint destx, GLint desty,
112 GLsizei width, GLsizei height,
113 GLenum type );
114
115 extern void
116 _swrast_DrawPixels( GLcontext *ctx,
117 GLint x, GLint y,
118 GLsizei width, GLsizei height,
119 GLenum format, GLenum type,
120 const struct gl_pixelstore_attrib *unpack,
121 const GLvoid *pixels );
122
123 extern void
124 _swrast_ReadPixels( GLcontext *ctx,
125 GLint x, GLint y, GLsizei width, GLsizei height,
126 GLenum format, GLenum type,
127 const struct gl_pixelstore_attrib *unpack,
128 GLvoid *pixels );
129
130 extern void
131 _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
132 GLint x, GLint y, GLint width, GLint height );
133
134 extern void
135 _swrast_Accum( GLcontext *ctx, GLenum op,
136 GLfloat value, GLint xpos, GLint ypos,
137 GLint width, GLint height );
138
139
140 extern void
141 _swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
142
143
144 extern void
145 _swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers );
146
147
148 /* Reset the stipple counter
149 */
150 extern void
151 _swrast_ResetLineStipple( GLcontext *ctx );
152
153 /* These will always render the correct point/line/triangle for the
154 * current state.
155 *
156 * For flatshaded primitives, the provoking vertex is the final one.
157 */
158 extern void
159 _swrast_Point( GLcontext *ctx, const SWvertex *v );
160
161 extern void
162 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
163
164 extern void
165 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
166 const SWvertex *v1, const SWvertex *v2 );
167
168 extern void
169 _swrast_Quad( GLcontext *ctx,
170 const SWvertex *v0, const SWvertex *v1,
171 const SWvertex *v2, const SWvertex *v3);
172
173 extern void
174 _swrast_flush( GLcontext *ctx );
175
176 extern void
177 _swrast_render_primitive( GLcontext *ctx, GLenum mode );
178
179 extern void
180 _swrast_render_start( GLcontext *ctx );
181
182 extern void
183 _swrast_render_finish( GLcontext *ctx );
184
185 /* Tell the software rasterizer about core state changes.
186 */
187 extern void
188 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
189
190 /* Configure software rasterizer to match hardware rasterizer characteristics:
191 */
192 extern void
193 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
194
195 extern void
196 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
197
198 /* Debug:
199 */
200 extern void
201 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
202
203
204 /*
205 * Imaging fallbacks (a better solution should be found, perhaps
206 * moving all the imaging fallback code to a new module)
207 */
208 extern void
209 _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
210 GLenum internalFormat,
211 GLint x, GLint y, GLsizei width,
212 GLsizei height);
213 extern void
214 _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
215 GLenum internalFormat,
216 GLint x, GLint y, GLsizei width);
217 extern void
218 _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
219 GLint x, GLint y, GLsizei width);
220 extern void
221 _swrast_CopyColorTable( GLcontext *ctx,
222 GLenum target, GLenum internalformat,
223 GLint x, GLint y, GLsizei width);
224
225
226 /*
227 * Texture fallbacks. Could also live in a new module
228 * with the rest of the texture store fallbacks?
229 */
230 extern void
231 _swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
232 GLenum internalFormat,
233 GLint x, GLint y, GLsizei width, GLint border);
234
235 extern void
236 _swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
237 GLenum internalFormat,
238 GLint x, GLint y, GLsizei width, GLsizei height,
239 GLint border);
240
241
242 extern void
243 _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
244 GLint xoffset, GLint x, GLint y, GLsizei width);
245
246 extern void
247 _swrast_copy_texsubimage2d(GLcontext *ctx,
248 GLenum target, GLint level,
249 GLint xoffset, GLint yoffset,
250 GLint x, GLint y, GLsizei width, GLsizei height);
251
252 extern void
253 _swrast_copy_texsubimage3d(GLcontext *ctx,
254 GLenum target, GLint level,
255 GLint xoffset, GLint yoffset, GLint zoffset,
256 GLint x, GLint y, GLsizei width, GLsizei height);
257
258
259 /* The driver interface for the software rasterizer.
260 * Unless otherwise noted, all functions are mandatory.
261 */
262 struct swrast_device_driver {
263 #if OLD_RENDERBUFFER
264 void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
265 /*
266 * Specifies the current color buffer for span/pixel writing/reading.
267 * buffer indicates which window to write to / read from. Normally,
268 * this'll be the buffer currently bound to the context, but it doesn't
269 * have to be!
270 * bufferBit indicates which color buffer, exactly one of:
271 * DD_FRONT_LEFT_BIT - this buffer always exists
272 * DD_BACK_LEFT_BIT - when double buffering
273 * DD_FRONT_RIGHT_BIT - when using stereo
274 * DD_BACK_RIGHT_BIT - when using stereo and double buffering
275 * DD_AUXn_BIT - if aux buffers are implemented
276 */
277 #endif
278
279 /***
280 *** Functions for synchronizing access to the framebuffer:
281 ***/
282
283 void (*SpanRenderStart)(GLcontext *ctx);
284 void (*SpanRenderFinish)(GLcontext *ctx);
285 /* OPTIONAL.
286 *
287 * Called before and after all rendering operations, including DrawPixels,
288 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
289 * These are a suitable place for grabbing/releasing hardware locks.
290 *
291 * NOTE: The swrast triangle/line/point routines *DO NOT* call
292 * these functions. Locking in that case must be organized by the
293 * driver by other mechanisms.
294 */
295 };
296
297
298
299 #endif