c65631b1c5953bcdb847937b0b115d40fcb9c071
1 /* $Id: swrast.h,v 1.16 2002/01/27 18:32:03 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Keith Whitwell <keithw@valinux.com>
36 /* The software rasterizer now uses this format for vertices. Thus a
37 * 'RasterSetup' stage or other translation is required between the
38 * tnl module and the swrast rasterization functions. This serves to
39 * isolate the swrast module from the internals of the tnl module, and
40 * improve its usefulness as a fallback mechanism for hardware
43 * Full software drivers:
44 * - Register the rastersetup and triangle functions from
45 * utils/software_helper.
46 * - On statechange, update the rasterization pointers in that module.
48 * Rasterization hardware drivers:
49 * - Keep native rastersetup.
50 * - Implement native twoside,offset and unfilled triangle setup.
51 * - Implement a translator from native vertices to swrast vertices.
52 * - On partial fallback (mix of accelerated and unaccelerated
53 * prims), call a pass-through function which translates native
54 * vertices to SWvertices and calls the appropriate swrast function.
55 * - On total fallback (vertex format insufficient for state or all
56 * primitives unaccelerated), hook in swrast_setup instead.
60 GLfloat texcoord
[MAX_TEXTURE_UNITS
][4];
70 * The sw_span structure is used by the triangle template code in
71 * s_tritemp.h. It describes how colors, Z, texcoords, etc are to be
72 * interpolated across each scanline of triangle.
73 * With this structure it's easy to hand-off span rasterization to a
74 * subroutine instead of doing it all inline like we used to do.
75 * It also cleans up the local variable namespace a great deal.
77 * It would be interesting to experiment with multiprocessor rasterization
78 * with this structure. The triangle rasterizer could simply emit a
79 * stream of these structures which would be consumed by one or more
80 * span-processing threads which could run in parallel.
84 /* When the sw_span struct is initialized, these flags indicates
85 * which values are needed for rendering the triangle.
87 #define SPAN_RGBA 0x001
88 #define SPAN_SPEC 0x002
89 #define SPAN_INDEX 0x004
91 #define SPAN_FOG 0x010
92 #define SPAN_TEXTURE 0x020
93 #define SPAN_INT_TEXTURE 0x040
94 #define SPAN_LAMBDA 0x080
95 #define SPAN_COVERAGE 0x100
96 #define SPAN_FLAT 0x200 /* flat shading? */
102 /* only need to process pixels between start <= i < end */
105 /* This flag indicates that only a part of the span is visible */
108 /* This bitmask (bitwise-or of SPAN_* flags) indicates which of the
109 * x/xStep variables are relevant.
113 #if CHAN_TYPE == GL_FLOAT
114 GLfloat red
, redStep
;
115 GLfloat green
, greenStep
;
116 GLfloat blue
, blueStep
;
117 GLfloat alpha
, alphaStep
;
118 GLfloat specRed
, specRedStep
;
119 GLfloat specGreen
, specGreenStep
;
120 GLfloat specBlue
, specBlueStep
;
121 #else /* CHAN_TYPE == */
122 GLfixed red
, redStep
;
123 GLfixed green
, greenStep
;
124 GLfixed blue
, blueStep
;
125 GLfixed alpha
, alphaStep
;
126 GLfixed specRed
, specRedStep
;
127 GLfixed specGreen
, specGreenStep
;
128 GLfixed specBlue
, specBlueStep
;
130 GLfixed index
, indexStep
;
132 GLfloat fog
, fogStep
;
133 GLfloat tex
[MAX_TEXTURE_UNITS
][4], texStep
[MAX_TEXTURE_UNITS
][4];
134 GLfixed intTex
[2], intTexStep
[2];
135 /* Needed for texture lambda (LOD) computation */
136 GLfloat rho
[MAX_TEXTURE_UNITS
];
137 GLfloat texWidth
[MAX_TEXTURE_UNITS
], texHeight
[MAX_TEXTURE_UNITS
];
139 /* This bitmask (bitwise-or of SPAN_* flags) indicates which of the
140 * fragment arrays are relevant.
145 * Arrays of fragment values. These will either be computed from the
146 * x/xStep values above or loadd from glDrawPixels, etc.
149 GLchan rgb
[MAX_WIDTH
][3];
150 GLchan rgba
[MAX_WIDTH
][4];
151 GLuint index
[MAX_WIDTH
];
153 GLchan specArray
[MAX_WIDTH
][4];
154 GLdepth zArray
[MAX_WIDTH
];
155 GLfloat fogArray
[MAX_WIDTH
];
156 /* Texture (s,t,r). 4th component only used for pixel texture */
157 GLfloat texcoords
[MAX_TEXTURE_UNITS
][MAX_WIDTH
][4];
158 GLfloat lambda
[MAX_TEXTURE_UNITS
][MAX_WIDTH
];
159 GLfloat coverage
[MAX_WIDTH
];
161 /* This mask indicates if fragment is alive or culled */
162 GLubyte mask
[MAX_WIDTH
];
165 GLboolean filledDepth
, filledAlpha
;
166 GLboolean filledColor
, filledSpecular
;
167 GLboolean filledLambda
[MAX_TEXTURE_UNITS
], filledTex
[MAX_TEXTURE_UNITS
];
172 #define INIT_SPAN(S) \
176 S.start = S.end = 0; \
181 #define SW_SPAN_SET_FLAG(flag) {ASSERT((flag) == GL_FALSE);(flag) = GL_TRUE;}
182 #define SW_SPAN_RESET(span) { \
183 (span).filledDepth = (span).filledAlpha \
184 = (span).filledColor = (span).filledSpecular = GL_FALSE; \
185 MEMSET((span).filledTex, GL_FALSE, \
186 MAX_TEXTURE_UNITS*sizeof(GLboolean)); \
187 MEMSET((span).filledLambda, GL_FALSE, \
188 MAX_TEXTURE_UNITS*sizeof(GLboolean)); \
189 (span).start = 0; (span).writeAll = GL_TRUE;}
191 #define SW_SPAN_SET_FLAG(flag) ;
192 #define SW_SPAN_RESET(span) {(span).start = 0;(span).writeAll = GL_TRUE;}
195 struct swrast_device_driver
;
198 /* These are the public-access functions exported from swrast.
201 _swrast_alloc_buffers( GLcontext
*ctx
);
204 _swrast_CreateContext( GLcontext
*ctx
);
207 _swrast_DestroyContext( GLcontext
*ctx
);
209 /* Get a (non-const) reference to the device driver struct for swrast.
211 extern struct swrast_device_driver
*
212 _swrast_GetDeviceDriverReference( GLcontext
*ctx
);
215 _swrast_Bitmap( GLcontext
*ctx
,
217 GLsizei width
, GLsizei height
,
218 const struct gl_pixelstore_attrib
*unpack
,
219 const GLubyte
*bitmap
);
222 _swrast_CopyPixels( GLcontext
*ctx
,
223 GLint srcx
, GLint srcy
,
224 GLint destx
, GLint desty
,
225 GLsizei width
, GLsizei height
,
229 _swrast_DrawPixels( GLcontext
*ctx
,
231 GLsizei width
, GLsizei height
,
232 GLenum format
, GLenum type
,
233 const struct gl_pixelstore_attrib
*unpack
,
234 const GLvoid
*pixels
);
237 _swrast_ReadPixels( GLcontext
*ctx
,
238 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
239 GLenum format
, GLenum type
,
240 const struct gl_pixelstore_attrib
*unpack
,
244 _swrast_Clear( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
245 GLint x
, GLint y
, GLint width
, GLint height
);
248 _swrast_Accum( GLcontext
*ctx
, GLenum op
,
249 GLfloat value
, GLint xpos
, GLint ypos
,
250 GLint width
, GLint height
);
253 /* Reset the stipple counter
256 _swrast_ResetLineStipple( GLcontext
*ctx
);
258 /* These will always render the correct point/line/triangle for the
261 * For flatshaded primitives, the provoking vertex is the final one.
264 _swrast_Point( GLcontext
*ctx
, const SWvertex
*v
);
267 _swrast_Line( GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
);
270 _swrast_Triangle( GLcontext
*ctx
, const SWvertex
*v0
,
271 const SWvertex
*v1
, const SWvertex
*v2
);
274 _swrast_Quad( GLcontext
*ctx
,
275 const SWvertex
*v0
, const SWvertex
*v1
,
276 const SWvertex
*v2
, const SWvertex
*v3
);
279 _swrast_flush( GLcontext
*ctx
);
282 /* Tell the software rasterizer about core state changes.
285 _swrast_InvalidateState( GLcontext
*ctx
, GLuint new_state
);
287 /* Configure software rasterizer to match hardware rasterizer characteristics:
290 _swrast_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
);
293 _swrast_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
);
298 _swrast_print_vertex( GLcontext
*ctx
, const SWvertex
*v
);
302 * Imaging fallbacks (a better solution should be found, perhaps
303 * moving all the imaging fallback code to a new module)
306 _swrast_CopyConvolutionFilter2D(GLcontext
*ctx
, GLenum target
,
307 GLenum internalFormat
,
308 GLint x
, GLint y
, GLsizei width
,
311 _swrast_CopyConvolutionFilter1D(GLcontext
*ctx
, GLenum target
,
312 GLenum internalFormat
,
313 GLint x
, GLint y
, GLsizei width
);
315 _swrast_CopyColorSubTable( GLcontext
*ctx
,GLenum target
, GLsizei start
,
316 GLint x
, GLint y
, GLsizei width
);
318 _swrast_CopyColorTable( GLcontext
*ctx
,
319 GLenum target
, GLenum internalformat
,
320 GLint x
, GLint y
, GLsizei width
);
324 * Texture fallbacks, Brian Paul. Could also live in a new module
325 * with the rest of the texture store fallbacks?
328 _swrast_copy_teximage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
329 GLenum internalFormat
,
330 GLint x
, GLint y
, GLsizei width
, GLint border
);
333 _swrast_copy_teximage2d(GLcontext
*ctx
, GLenum target
, GLint level
,
334 GLenum internalFormat
,
335 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
340 _swrast_copy_texsubimage1d(GLcontext
*ctx
, GLenum target
, GLint level
,
341 GLint xoffset
, GLint x
, GLint y
, GLsizei width
);
344 _swrast_copy_texsubimage2d(GLcontext
*ctx
,
345 GLenum target
, GLint level
,
346 GLint xoffset
, GLint yoffset
,
347 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
350 _swrast_copy_texsubimage3d(GLcontext
*ctx
,
351 GLenum target
, GLint level
,
352 GLint xoffset
, GLint yoffset
, GLint zoffset
,
353 GLint x
, GLint y
, GLsizei width
, GLsizei height
);
357 /* The driver interface for the software rasterizer. Unless otherwise
358 * noted, all functions are mandatory.
360 struct swrast_device_driver
{
362 void (*SetReadBuffer
)( GLcontext
*ctx
, GLframebuffer
*colorBuffer
,
365 * Specifies the current buffer for span/pixel reading.
366 * colorBuffer will be one of:
367 * GL_FRONT_LEFT - this buffer always exists
368 * GL_BACK_LEFT - when double buffering
369 * GL_FRONT_RIGHT - when using stereo
370 * GL_BACK_RIGHT - when using stereo and double buffering
375 *** Functions for synchronizing access to the framebuffer:
378 void (*SpanRenderStart
)(GLcontext
*ctx
);
379 void (*SpanRenderFinish
)(GLcontext
*ctx
);
382 * Called before and after all rendering operations, including DrawPixels,
383 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
384 * These are a suitable place for grabbing/releasing hardware locks.
386 * NOTE: The swrast triangle/line/point routines *DO NOT* call
387 * these functions. Locking in that case must be organized by the
388 * driver by other mechanisms.
392 *** Functions for writing pixels to the frame buffer:
395 void (*WriteRGBASpan
)( const GLcontext
*ctx
,
396 GLuint n
, GLint x
, GLint y
,
397 CONST GLchan rgba
[][4], const GLubyte mask
[] );
398 void (*WriteRGBSpan
)( const GLcontext
*ctx
,
399 GLuint n
, GLint x
, GLint y
,
400 CONST GLchan rgb
[][3], const GLubyte mask
[] );
401 /* Write a horizontal run of RGBA or RGB pixels.
402 * If mask is NULL, draw all pixels.
403 * If mask is not null, only draw pixel [i] when mask [i] is true.
406 void (*WriteMonoRGBASpan
)( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
407 const GLchan color
[4], const GLubyte mask
[] );
408 /* Write a horizontal run of RGBA pixels all with the same color.
411 void (*WriteRGBAPixels
)( const GLcontext
*ctx
,
412 GLuint n
, const GLint x
[], const GLint y
[],
413 CONST GLchan rgba
[][4], const GLubyte mask
[] );
414 /* Write array of RGBA pixels at random locations.
417 void (*WriteMonoRGBAPixels
)( const GLcontext
*ctx
,
418 GLuint n
, const GLint x
[], const GLint y
[],
419 const GLchan color
[4], const GLubyte mask
[] );
420 /* Write an array of mono-RGBA pixels at random locations.
423 void (*WriteCI32Span
)( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
424 const GLuint index
[], const GLubyte mask
[] );
425 void (*WriteCI8Span
)( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
426 const GLubyte index
[], const GLubyte mask
[] );
427 /* Write a horizontal run of CI pixels. One function is for 32bpp
428 * indexes and the other for 8bpp pixels (the common case). You mus
429 * implement both for color index mode.
432 void (*WriteMonoCISpan
)( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
433 GLuint colorIndex
, const GLubyte mask
[] );
434 /* Write a horizontal run of color index pixels using the color index
435 * last specified by the Index() function.
438 void (*WriteCI32Pixels
)( const GLcontext
*ctx
,
439 GLuint n
, const GLint x
[], const GLint y
[],
440 const GLuint index
[], const GLubyte mask
[] );
442 * Write a random array of CI pixels.
445 void (*WriteMonoCIPixels
)( const GLcontext
*ctx
,
446 GLuint n
, const GLint x
[], const GLint y
[],
447 GLuint colorIndex
, const GLubyte mask
[] );
448 /* Write a random array of color index pixels using the color index
449 * last specified by the Index() function.
454 *** Functions to read pixels from frame buffer:
457 void (*ReadCI32Span
)( const GLcontext
*ctx
,
458 GLuint n
, GLint x
, GLint y
, GLuint index
[] );
459 /* Read a horizontal run of color index pixels.
462 void (*ReadRGBASpan
)( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
464 /* Read a horizontal run of RGBA pixels.
467 void (*ReadCI32Pixels
)( const GLcontext
*ctx
,
468 GLuint n
, const GLint x
[], const GLint y
[],
469 GLuint indx
[], const GLubyte mask
[] );
470 /* Read a random array of CI pixels.
473 void (*ReadRGBAPixels
)( const GLcontext
*ctx
,
474 GLuint n
, const GLint x
[], const GLint y
[],
475 GLchan rgba
[][4], const GLubyte mask
[] );
476 /* Read a random array of RGBA pixels.
482 *** For supporting hardware Z buffers:
483 *** Either ALL or NONE of these functions must be implemented!
484 *** NOTE that Each depth value is a 32-bit GLuint. If the depth
485 *** buffer is less than 32 bits deep then the extra upperbits are zero.
488 void (*WriteDepthSpan
)( GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
489 const GLdepth depth
[], const GLubyte mask
[] );
490 /* Write a horizontal span of values into the depth buffer. Only write
491 * depth[i] value if mask[i] is nonzero.
494 void (*ReadDepthSpan
)( GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
496 /* Read a horizontal span of values from the depth buffer.
500 void (*WriteDepthPixels
)( GLcontext
*ctx
, GLuint n
,
501 const GLint x
[], const GLint y
[],
502 const GLdepth depth
[], const GLubyte mask
[] );
503 /* Write an array of randomly positioned depth values into the
504 * depth buffer. Only write depth[i] value if mask[i] is nonzero.
507 void (*ReadDepthPixels
)( GLcontext
*ctx
, GLuint n
,
508 const GLint x
[], const GLint y
[],
510 /* Read an array of randomly positioned depth values from the depth buffer.
516 *** For supporting hardware stencil buffers:
517 *** Either ALL or NONE of these functions must be implemented!
520 void (*WriteStencilSpan
)( GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
521 const GLstencil stencil
[], const GLubyte mask
[] );
522 /* Write a horizontal span of stencil values into the stencil buffer.
523 * If mask is NULL, write all stencil values.
524 * Else, only write stencil[i] if mask[i] is non-zero.
527 void (*ReadStencilSpan
)( GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
528 GLstencil stencil
[] );
529 /* Read a horizontal span of stencil values from the stencil buffer.
532 void (*WriteStencilPixels
)( GLcontext
*ctx
, GLuint n
,
533 const GLint x
[], const GLint y
[],
534 const GLstencil stencil
[],
535 const GLubyte mask
[] );
536 /* Write an array of stencil values into the stencil buffer.
537 * If mask is NULL, write all stencil values.
538 * Else, only write stencil[i] if mask[i] is non-zero.
541 void (*ReadStencilPixels
)( GLcontext
*ctx
, GLuint n
,
542 const GLint x
[], const GLint y
[],
543 GLstencil stencil
[] );
544 /* Read an array of stencil values from the stencil buffer.