Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
[mesa.git] / src / mesa / swrast_setup / ss_context.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 4.1
5 *
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 #include "glheader.h"
30 #include "imports.h"
31 #include "ss_context.h"
32 #include "ss_triangle.h"
33 #include "ss_vb.h"
34 #include "swrast_setup.h"
35 #include "tnl/tnl.h"
36 #include "tnl/t_context.h"
37 #include "tnl/t_pipeline.h"
38
39
40 #define _SWSETUP_NEW_VERTS (_NEW_RENDERMODE| \
41 _NEW_POLYGON| \
42 _NEW_LIGHT| \
43 _NEW_TEXTURE| \
44 _NEW_COLOR| \
45 _NEW_FOG| \
46 _NEW_POINT)
47
48 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
49
50
51 GLboolean
52 _swsetup_CreateContext( GLcontext *ctx )
53 {
54 TNLcontext *tnl = TNL_CONTEXT(ctx);
55 SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
56
57 if (!swsetup)
58 return GL_FALSE;
59
60 swsetup->verts = (SWvertex *) ALIGN_CALLOC( sizeof(SWvertex) * tnl->vb.Size,
61 32);
62 if (!swsetup->verts) {
63 FREE(swsetup);
64 return GL_FALSE;
65 }
66
67 ctx->swsetup_context = swsetup;
68
69 swsetup->NewState = ~0;
70 _swsetup_vb_init( ctx );
71 _swsetup_trifuncs_init( ctx );
72
73 return GL_TRUE;
74 }
75
76 void
77 _swsetup_DestroyContext( GLcontext *ctx )
78 {
79 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
80
81 if (swsetup) {
82 if (swsetup->verts)
83 ALIGN_FREE(swsetup->verts);
84
85 if (swsetup->ChanSecondaryColor.Ptr)
86 ALIGN_FREE(swsetup->ChanSecondaryColor.Ptr);
87
88 if (swsetup->ChanColor.Ptr)
89 ALIGN_FREE(swsetup->ChanColor.Ptr);
90
91 FREE(swsetup);
92 ctx->swsetup_context = 0;
93 }
94 }
95
96 static void
97 _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
98 {
99 SWSETUP_CONTEXT(ctx)->render_prim = mode;
100 _swrast_render_primitive( ctx, mode );
101 }
102
103 /*
104 * We patch this function into tnl->Driver.Render.Start.
105 * It's called when we start rendering a vertex buffer.
106 */
107 static void
108 _swsetup_RenderStart( GLcontext *ctx )
109 {
110 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
111 GLuint new_state = swsetup->NewState;
112
113 if (new_state & _SWSETUP_NEW_RENDERINDEX) {
114 _swsetup_choose_trifuncs( ctx );
115 }
116
117 if (new_state & _SWSETUP_NEW_VERTS) {
118 _swsetup_choose_rastersetup_func( ctx );
119 }
120
121 swsetup->NewState = 0;
122
123 _swrast_render_start( ctx );
124 }
125
126 /*
127 * We patch this function into tnl->Driver.Render.Finish.
128 * It's called when we finish rendering a vertex buffer.
129 */
130 static void
131 _swsetup_RenderFinish( GLcontext *ctx )
132 {
133 _swrast_render_finish( ctx );
134 }
135
136 void
137 _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
138 {
139 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
140 swsetup->NewState |= new_state;
141 }
142
143
144 void
145 _swsetup_Wakeup( GLcontext *ctx )
146 {
147 TNLcontext *tnl = TNL_CONTEXT(ctx);
148 tnl->Driver.Render.Start = _swsetup_RenderStart;
149 tnl->Driver.Render.Finish = _swsetup_RenderFinish;
150 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
151 /* interp */
152 /* copypv */
153 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
154 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
155 /* points */
156 /* line */
157 /* triangle */
158 /* quad */
159 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
160 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
161 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
162 /* buildvertices */
163 tnl->Driver.Render.Multipass = 0;
164 _tnl_need_projected_coords( ctx, GL_TRUE );
165 _swsetup_InvalidateState( ctx, ~0 );
166 }