remove SWvertex->fog field, use attrib field
[mesa.git] / src / mesa / swrast_setup / ss_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "glheader.h"
29 #include "imports.h"
30 #include "colormac.h"
31 #include "ss_context.h"
32 #include "ss_triangle.h"
33 #include "swrast_setup.h"
34 #include "tnl/tnl.h"
35 #include "tnl/t_context.h"
36 #include "tnl/t_pipeline.h"
37 #include "tnl/t_vertex.h"
38
39 /* Need to check lighting state and vertex program state to know
40 * if two-sided lighting is in effect.
41 */
42 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
43
44
45 #define VARYING_EMIT_STYLE EMIT_4F
46
47
48 GLboolean
49 _swsetup_CreateContext( GLcontext *ctx )
50 {
51 SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
52
53 if (!swsetup)
54 return GL_FALSE;
55
56 ctx->swsetup_context = swsetup;
57
58 swsetup->NewState = ~0;
59 _swsetup_trifuncs_init( ctx );
60
61 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
62 sizeof(SWvertex) );
63
64
65 return GL_TRUE;
66 }
67
68 void
69 _swsetup_DestroyContext( GLcontext *ctx )
70 {
71 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
72
73 if (swsetup) {
74 FREE(swsetup);
75 ctx->swsetup_context = 0;
76 }
77
78 _tnl_free_vertices( ctx );
79 }
80
81 static void
82 _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
83 {
84 SWSETUP_CONTEXT(ctx)->render_prim = mode;
85 _swrast_render_primitive( ctx, mode );
86 }
87
88
89 /**
90 * Helper macros for setup_vertex_format()
91 */
92 #define SWZ ((SWvertex *)0)
93 #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
94
95 #define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
96 do { \
97 map[e].attrib = (ATTR); \
98 map[e].format = (STYLE); \
99 map[e].offset = SWOffset(MEMBER); \
100 e++; \
101 } while (0)
102
103
104 /**
105 * Tell the tnl module how to build SWvertex objects for swrast.
106 * We'll build the map[] array with that info and pass it to
107 * _tnl_install_attrs().
108 */
109 static void
110 setup_vertex_format(GLcontext *ctx)
111 {
112 TNLcontext *tnl = TNL_CONTEXT(ctx);
113 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
114
115 if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
116 swsetup->last_index_bitset)) {
117 DECLARE_RENDERINPUTS(index_bitset);
118 struct tnl_attr_map map[_TNL_ATTRIB_MAX];
119 int i, e = 0;
120
121 RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
122
123 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win );
124
125 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 ))
126 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
127
128 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
129 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular);
130
131 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX ))
132 EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index );
133
134 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
135 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, attrib[FRAG_ATTRIB_FOGC]);
136
137 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
138 {
139 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
140 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
141 EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
142 attrib[FRAG_ATTRIB_TEX0 + i] );
143 }
144 }
145 }
146
147 /* shader varying vars */
148 if (RENDERINPUTS_TEST_RANGE( index_bitset,
149 _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
150 for (i = 0; i < ctx->Const.MaxVarying; i++) {
151 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
152 EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
153 attrib[FRAG_ATTRIB_VAR0 + i] );
154 }
155 }
156 }
157
158 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
159 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
160
161 _tnl_install_attrs( ctx, map, e,
162 ctx->Viewport._WindowMap.m,
163 sizeof(SWvertex) );
164
165 RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
166 }
167 }
168
169
170 /**
171 * Prepare to render a vertex buffer.
172 * Called via tnl->Driver.Render.Start.
173 */
174 static void
175 _swsetup_RenderStart( GLcontext *ctx )
176 {
177 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
178 TNLcontext *tnl = TNL_CONTEXT(ctx);
179 struct vertex_buffer *VB = &tnl->vb;
180
181 if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
182 _swsetup_choose_trifuncs(ctx);
183 }
184
185 swsetup->NewState = 0;
186
187 _swrast_render_start(ctx);
188
189 /* Important */
190 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
191
192 setup_vertex_format(ctx);
193 }
194
195
196 /*
197 * We patch this function into tnl->Driver.Render.Finish.
198 * It's called when we finish rendering a vertex buffer.
199 */
200 static void
201 _swsetup_RenderFinish( GLcontext *ctx )
202 {
203 _swrast_render_finish( ctx );
204 }
205
206 void
207 _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
208 {
209 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
210 swsetup->NewState |= new_state;
211 _tnl_invalidate_vertex_state( ctx, new_state );
212 }
213
214
215 void
216 _swsetup_Wakeup( GLcontext *ctx )
217 {
218 TNLcontext *tnl = TNL_CONTEXT(ctx);
219 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
220
221 tnl->Driver.Render.Start = _swsetup_RenderStart;
222 tnl->Driver.Render.Finish = _swsetup_RenderFinish;
223 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
224 tnl->Driver.Render.Interp = _tnl_interp;
225 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
226 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
227 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
228 /* points */
229 /* line */
230 /* triangle */
231 /* quad */
232 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
233 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
234 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
235 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
236 tnl->Driver.Render.Multipass = 0;
237
238 _tnl_invalidate_vertices( ctx, ~0 );
239 _tnl_need_projected_coords( ctx, GL_TRUE );
240 _swsetup_InvalidateState( ctx, ~0 );
241
242 swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
243 RENDERINPUTS_ZERO( swsetup->last_index_bitset );
244 }
245
246
247 /**
248 * Populate a swrast SWvertex from an attrib-style vertex.
249 */
250 void
251 _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
252 {
253 const GLfloat *m = ctx->Viewport._WindowMap.m;
254 GLfloat tmp[4];
255 GLuint i;
256
257 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
258
259 dest->win[0] = m[0] * tmp[0] + m[12];
260 dest->win[1] = m[5] * tmp[1] + m[13];
261 dest->win[2] = m[10] * tmp[2] + m[14];
262 dest->win[3] = tmp[3];
263
264
265 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
266 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i,
267 dest->attrib[FRAG_ATTRIB_TEX0 + i] );
268
269 for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
270 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0+i,
271 dest->attrib[FRAG_ATTRIB_VAR0 + i] );
272
273 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp );
274 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
275
276 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
277 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
278
279 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
280 dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
281
282 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
283 dest->index = tmp[0];
284
285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
286 dest->pointSize = tmp[0];
287 }
288