2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
31 #include "ss_context.h"
32 #include "ss_triangle.h"
33 #include "swrast_setup.h"
35 #include "tnl/t_context.h"
36 #include "tnl/t_pipeline.h"
37 #include "tnl/t_vertex.h"
39 /* Need to check lighting state and vertex program state to know
40 * if two-sided lighting is in effect.
42 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
45 #define VARYING_EMIT_STYLE EMIT_4F
49 _swsetup_CreateContext( GLcontext
*ctx
)
51 SScontext
*swsetup
= (SScontext
*)CALLOC(sizeof(SScontext
));
56 ctx
->swsetup_context
= swsetup
;
58 swsetup
->NewState
= ~0;
59 _swsetup_trifuncs_init( ctx
);
61 _tnl_init_vertices( ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
69 _swsetup_DestroyContext( GLcontext
*ctx
)
71 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
75 ctx
->swsetup_context
= 0;
78 _tnl_free_vertices( ctx
);
82 _swsetup_RenderPrimitive( GLcontext
*ctx
, GLenum mode
)
84 SWSETUP_CONTEXT(ctx
)->render_prim
= mode
;
85 _swrast_render_primitive( ctx
, mode
);
88 #define SWZ ((SWvertex *)0)
89 #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
91 #define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
93 map[e].attrib = (ATTR); \
94 map[e].format = (STYLE); \
95 map[e].offset = SWOffset(MEMBER); \
100 * We patch this function into tnl->Driver.Render.Start.
101 * It's called when we start rendering a vertex buffer.
104 _swsetup_RenderStart( GLcontext
*ctx
)
106 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
107 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
108 struct vertex_buffer
*VB
= &tnl
->vb
;
109 GLuint new_state
= swsetup
->NewState
;
111 if (new_state
& _SWSETUP_NEW_RENDERINDEX
) {
112 _swsetup_choose_trifuncs( ctx
);
115 swsetup
->NewState
= 0;
117 _swrast_render_start( ctx
);
121 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->NdcPtr
;
124 if (!RENDERINPUTS_EQUAL(tnl
->render_inputs_bitset
, swsetup
->last_index_bitset
)) {
125 DECLARE_RENDERINPUTS(index_bitset
);
126 struct tnl_attr_map map
[_TNL_ATTRIB_MAX
];
129 RENDERINPUTS_COPY( index_bitset
, tnl
->render_inputs_bitset
);
131 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_4F_VIEWPORT
, win
);
133 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR0
))
134 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4CHAN_4F_RGBA
, color
);
136 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
))
137 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_4CHAN_4F_RGBA
, specular
);
139 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR_INDEX
))
140 EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX
, EMIT_1F
, index
);
142 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
))
143 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1F
, fog
);
145 if (RENDERINPUTS_TEST_RANGE( index_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) {
146 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++) {
147 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_TEX(i
) )) {
148 EMIT_ATTR( _TNL_ATTRIB_TEX(i
), EMIT_4F
, texcoord
[i
] );
153 /* shader varying vars */
154 if (RENDERINPUTS_TEST_RANGE( index_bitset
,
155 _TNL_FIRST_GENERIC
, _TNL_LAST_GENERIC
)) {
156 for (i
= 0; i
< ctx
->Const
.MaxVarying
; i
++) {
157 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_GENERIC(i
) )) {
158 EMIT_ATTR( _TNL_ATTRIB_GENERIC(i
), VARYING_EMIT_STYLE
,
164 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_POINTSIZE
))
165 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE
, EMIT_1F
, pointSize
);
167 _tnl_install_attrs( ctx
, map
, e
,
168 ctx
->Viewport
._WindowMap
.m
,
171 RENDERINPUTS_COPY( swsetup
->last_index_bitset
, index_bitset
);
176 * We patch this function into tnl->Driver.Render.Finish.
177 * It's called when we finish rendering a vertex buffer.
180 _swsetup_RenderFinish( GLcontext
*ctx
)
182 _swrast_render_finish( ctx
);
186 _swsetup_InvalidateState( GLcontext
*ctx
, GLuint new_state
)
188 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
189 swsetup
->NewState
|= new_state
;
190 _tnl_invalidate_vertex_state( ctx
, new_state
);
195 _swsetup_Wakeup( GLcontext
*ctx
)
197 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
198 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
200 tnl
->Driver
.Render
.Start
= _swsetup_RenderStart
;
201 tnl
->Driver
.Render
.Finish
= _swsetup_RenderFinish
;
202 tnl
->Driver
.Render
.PrimitiveNotify
= _swsetup_RenderPrimitive
;
203 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
204 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
205 tnl
->Driver
.Render
.ClippedPolygon
= _tnl_RenderClippedPolygon
; /* new */
206 tnl
->Driver
.Render
.ClippedLine
= _tnl_RenderClippedLine
; /* new */
211 tnl
->Driver
.Render
.PrimTabVerts
= _tnl_render_tab_verts
;
212 tnl
->Driver
.Render
.PrimTabElts
= _tnl_render_tab_elts
;
213 tnl
->Driver
.Render
.ResetLineStipple
= _swrast_ResetLineStipple
;
214 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
215 tnl
->Driver
.Render
.Multipass
= 0;
217 _tnl_invalidate_vertices( ctx
, ~0 );
218 _tnl_need_projected_coords( ctx
, GL_TRUE
);
219 _swsetup_InvalidateState( ctx
, ~0 );
221 swsetup
->verts
= (SWvertex
*)tnl
->clipspace
.vertex_buf
;
222 RENDERINPUTS_ZERO( swsetup
->last_index_bitset
);
227 * Populate a swrast SWvertex from an attrib-style vertex.
230 _swsetup_Translate( GLcontext
*ctx
, const void *vertex
, SWvertex
*dest
)
232 const GLfloat
*m
= ctx
->Viewport
._WindowMap
.m
;
236 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_POS
, tmp
);
238 dest
->win
[0] = m
[0] * tmp
[0] + m
[12];
239 dest
->win
[1] = m
[5] * tmp
[1] + m
[13];
240 dest
->win
[2] = m
[10] * tmp
[2] + m
[14];
241 dest
->win
[3] = tmp
[3];
244 for (i
= 0 ; i
< ctx
->Const
.MaxTextureCoordUnits
; i
++)
245 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_TEX0
+i
, dest
->texcoord
[i
] );
247 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_COLOR0
, tmp
);
248 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest
->color
, tmp
);
250 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_COLOR1
, tmp
);
251 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest
->specular
, tmp
);
253 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_FOG
, tmp
);
256 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_COLOR_INDEX
, tmp
);
257 dest
->index
= tmp
[0];
259 _tnl_get_attr( ctx
, vertex
, _TNL_ATTRIB_POINTSIZE
, tmp
);
260 dest
->pointSize
= tmp
[0];