Merge branch 'nouveau-import'
[mesa.git] / src / mesa / swrast_setup / ss_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "glheader.h"
29 #include "imports.h"
30 #include "colormac.h"
31 #include "ss_context.h"
32 #include "ss_triangle.h"
33 #include "swrast_setup.h"
34 #include "tnl/tnl.h"
35 #include "tnl/t_context.h"
36 #include "tnl/t_pipeline.h"
37 #include "tnl/t_vertex.h"
38
39 /* Need to check lighting state and vertex program state to know
40 * if two-sided lighting is in effect.
41 */
42 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
43
44
45 GLboolean
46 _swsetup_CreateContext( GLcontext *ctx )
47 {
48 SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
49
50 if (!swsetup)
51 return GL_FALSE;
52
53 ctx->swsetup_context = swsetup;
54
55 swsetup->NewState = ~0;
56 _swsetup_trifuncs_init( ctx );
57
58 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
59 sizeof(SWvertex) );
60
61
62 return GL_TRUE;
63 }
64
65 void
66 _swsetup_DestroyContext( GLcontext *ctx )
67 {
68 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
69
70 if (swsetup) {
71 FREE(swsetup);
72 ctx->swsetup_context = 0;
73 }
74
75 _tnl_free_vertices( ctx );
76 }
77
78 static void
79 _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
80 {
81 SWSETUP_CONTEXT(ctx)->render_prim = mode;
82 _swrast_render_primitive( ctx, mode );
83 }
84
85 #define SWZ ((SWvertex *)0)
86 #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
87
88 #define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
89 do { \
90 map[e].attrib = (ATTR); \
91 map[e].format = (STYLE); \
92 map[e].offset = SWOffset(MEMBER); \
93 e++; \
94 } while (0)
95
96 /*
97 * We patch this function into tnl->Driver.Render.Start.
98 * It's called when we start rendering a vertex buffer.
99 */
100 static void
101 _swsetup_RenderStart( GLcontext *ctx )
102 {
103 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
104 TNLcontext *tnl = TNL_CONTEXT(ctx);
105 struct vertex_buffer *VB = &tnl->vb;
106 GLuint new_state = swsetup->NewState;
107
108 if (new_state & _SWSETUP_NEW_RENDERINDEX) {
109 _swsetup_choose_trifuncs( ctx );
110 }
111
112 swsetup->NewState = 0;
113
114 _swrast_render_start( ctx );
115
116 /* Important:
117 */
118 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
119
120
121 if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) {
122 DECLARE_RENDERINPUTS(index_bitset);
123 struct tnl_attr_map map[_TNL_ATTRIB_MAX];
124 int i, e = 0;
125
126 RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
127
128 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win );
129
130 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 ))
131 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
132
133 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
134 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular);
135
136 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX ))
137 EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index );
138
139 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
140 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, fog);
141
142 if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
143 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
144 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
145 EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, texcoord[i] );
146 }
147 }
148 }
149
150 if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
151 for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
152 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
153 EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, attribute[i] );
154 }
155 }
156 }
157
158 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
159 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
160
161 _tnl_install_attrs( ctx, map, e,
162 ctx->Viewport._WindowMap.m,
163 sizeof(SWvertex) );
164
165 RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
166 }
167 }
168
169 /*
170 * We patch this function into tnl->Driver.Render.Finish.
171 * It's called when we finish rendering a vertex buffer.
172 */
173 static void
174 _swsetup_RenderFinish( GLcontext *ctx )
175 {
176 _swrast_render_finish( ctx );
177 }
178
179 void
180 _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
181 {
182 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
183 swsetup->NewState |= new_state;
184 _tnl_invalidate_vertex_state( ctx, new_state );
185 }
186
187
188 void
189 _swsetup_Wakeup( GLcontext *ctx )
190 {
191 TNLcontext *tnl = TNL_CONTEXT(ctx);
192 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
193
194 tnl->Driver.Render.Start = _swsetup_RenderStart;
195 tnl->Driver.Render.Finish = _swsetup_RenderFinish;
196 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
197 tnl->Driver.Render.Interp = _tnl_interp;
198 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
199 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
200 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
201 /* points */
202 /* line */
203 /* triangle */
204 /* quad */
205 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
206 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
207 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
208 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
209 tnl->Driver.Render.Multipass = 0;
210
211 _tnl_invalidate_vertices( ctx, ~0 );
212 _tnl_need_projected_coords( ctx, GL_TRUE );
213 _swsetup_InvalidateState( ctx, ~0 );
214
215 swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
216 RENDERINPUTS_ZERO( swsetup->last_index_bitset );
217 }
218
219
220 /**
221 * Populate a swrast SWvertex from an attrib-style vertex.
222 */
223 void
224 _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
225 {
226 const GLfloat *m = ctx->Viewport._WindowMap.m;
227 GLfloat tmp[4];
228 GLuint i;
229
230 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
231
232 dest->win[0] = m[0] * tmp[0] + m[12];
233 dest->win[1] = m[5] * tmp[1] + m[13];
234 dest->win[2] = m[10] * tmp[2] + m[14];
235 dest->win[3] = tmp[3];
236
237
238 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
239 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i, dest->texcoord[i] );
240
241 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp );
242 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
243
244 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
245 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
246
247 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
248 dest->fog = tmp[0];
249
250 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
251 dest->index = tmp[0];
252
253 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
254 dest->pointSize = tmp[0];
255 }
256