simplify test for specific texture formats
[mesa.git] / src / mesa / swrast_setup / ss_context.h
1 /* $Id: ss_context.h,v 1.7 2001/03/12 00:48:43 gareth Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #ifndef SS_CONTEXT_H
31 #define SS_CONTEXT_H
32
33 #include "mtypes.h"
34 #include "swrast/swrast.h"
35 #include "swrast_setup.h"
36
37 typedef struct {
38 GLuint NewState;
39 GLuint StateChanges;
40
41 /* Function hooks, trigger lazy state updates.
42 */
43 void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
44
45 void (*BuildProjVerts)( GLcontext *ctx,
46 GLuint start, GLuint end, GLuint new_inputs );
47
48 void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
49 GLuint v2, GLuint v3 );
50
51 void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1,
52 GLuint v2 );
53
54 void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1 );
55
56 void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
57
58 void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src );
59
60 void (*RenderInterp)( GLcontext *ctx, GLfloat t,
61 GLuint dst, GLuint out, GLuint in,
62 GLboolean force_boundary );
63
64
65 SWvertex *verts;
66 GLenum render_prim;
67
68 } SScontext;
69
70 #define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)
71
72 #endif