b041c32ef5c1dac6992a5bd1d4c4a47f66c5d4a7
[mesa.git] / src / mesa / swrast_setup / ss_triangle.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 3.5
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 #include "glheader.h"
30 #include "colormac.h"
31 #include "macros.h"
32 #include "mtypes.h"
33
34 #include "tnl/t_context.h"
35
36 #include "ss_triangle.h"
37 #include "ss_context.h"
38
39 #define SS_RGBA_BIT 0x1
40 #define SS_OFFSET_BIT 0x2
41 #define SS_TWOSIDE_BIT 0x4
42 #define SS_UNFILLED_BIT 0x8
43 #define SS_MAX_TRIFUNC 0x10
44
45 static triangle_func tri_tab[SS_MAX_TRIFUNC];
46 static quad_func quad_tab[SS_MAX_TRIFUNC];
47
48
49 static void _swsetup_render_line_tri( GLcontext *ctx,
50 GLuint e0, GLuint e1, GLuint e2,
51 GLuint facing )
52 {
53 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
54 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
55 GLubyte *ef = VB->EdgeFlag;
56 SWvertex *verts = swsetup->verts;
57 SWvertex *v0 = &verts[e0];
58 SWvertex *v1 = &verts[e1];
59 SWvertex *v2 = &verts[e2];
60 GLchan c[2][4];
61 GLchan s[2][4];
62 GLuint i[2];
63
64 /* cull testing */
65 if (ctx->Polygon.CullFlag) {
66 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
67 return;
68 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
69 return;
70 }
71
72 if (ctx->_TriangleCaps & DD_FLATSHADE) {
73 COPY_CHAN4(c[0], v0->color);
74 COPY_CHAN4(c[1], v1->color);
75 COPY_CHAN4(s[0], v0->specular);
76 COPY_CHAN4(s[1], v1->specular);
77 i[0] = v0->index;
78 i[1] = v1->index;
79
80 COPY_CHAN4(v0->color, v2->color);
81 COPY_CHAN4(v1->color, v2->color);
82 COPY_CHAN4(v0->specular, v2->specular);
83 COPY_CHAN4(v1->specular, v2->specular);
84 v0->index = v2->index;
85 v1->index = v2->index;
86 }
87
88 if (swsetup->render_prim == GL_POLYGON) {
89 if (ef[e2]) _swrast_Line( ctx, v2, v0 );
90 if (ef[e0]) _swrast_Line( ctx, v0, v1 );
91 if (ef[e1]) _swrast_Line( ctx, v1, v2 );
92 } else {
93 if (ef[e0]) _swrast_Line( ctx, v0, v1 );
94 if (ef[e1]) _swrast_Line( ctx, v1, v2 );
95 if (ef[e2]) _swrast_Line( ctx, v2, v0 );
96 }
97
98 if (ctx->_TriangleCaps & DD_FLATSHADE) {
99 COPY_CHAN4(v0->color, c[0]);
100 COPY_CHAN4(v1->color, c[1]);
101 COPY_CHAN4(v0->specular, s[0]);
102 COPY_CHAN4(v1->specular, s[1]);
103 v0->index = i[0];
104 v1->index = i[1];
105 }
106 }
107
108 static void _swsetup_render_point_tri( GLcontext *ctx,
109 GLuint e0, GLuint e1, GLuint e2,
110 GLuint facing )
111 {
112 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
113 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
114 GLubyte *ef = VB->EdgeFlag;
115 SWvertex *verts = swsetup->verts;
116 SWvertex *v0 = &verts[e0];
117 SWvertex *v1 = &verts[e1];
118 SWvertex *v2 = &verts[e2];
119 GLchan c[2][4];
120 GLchan s[2][4];
121 GLuint i[2];
122
123 /* cull testing */
124 if (ctx->Polygon.CullFlag) {
125 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
126 return;
127 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
128 return;
129 }
130
131 if (ctx->_TriangleCaps & DD_FLATSHADE) {
132 COPY_CHAN4(c[0], v0->color);
133 COPY_CHAN4(c[1], v1->color);
134 COPY_CHAN4(s[0], v0->specular);
135 COPY_CHAN4(s[1], v1->specular);
136 i[0] = v0->index;
137 i[1] = v1->index;
138
139 COPY_CHAN4(v0->color, v2->color);
140 COPY_CHAN4(v1->color, v2->color);
141 COPY_CHAN4(v0->specular, v2->specular);
142 COPY_CHAN4(v1->specular, v2->specular);
143 v0->index = v2->index;
144 v1->index = v2->index;
145 }
146
147 if (ef[e0]) _swrast_Point( ctx, v0 );
148 if (ef[e1]) _swrast_Point( ctx, v1 );
149 if (ef[e2]) _swrast_Point( ctx, v2 );
150
151 if (ctx->_TriangleCaps & DD_FLATSHADE) {
152 COPY_CHAN4(v0->color, c[0]);
153 COPY_CHAN4(v1->color, c[1]);
154 COPY_CHAN4(v0->specular, s[0]);
155 COPY_CHAN4(v1->specular, s[1]);
156 v0->index = i[0];
157 v1->index = i[1];
158 }
159 _swrast_flush(ctx);
160 }
161
162 #define SS_COLOR(a,b) COPY_CHAN4(a,b)
163 #define SS_SPEC(a,b) COPY_3V(a,b)
164 #define SS_IND(a,b) (a = b)
165
166 #define IND (0)
167 #define TAG(x) x
168 #include "ss_tritmp.h"
169
170 #define IND (SS_OFFSET_BIT)
171 #define TAG(x) x##_offset
172 #include "ss_tritmp.h"
173
174 #define IND (SS_TWOSIDE_BIT)
175 #define TAG(x) x##_twoside
176 #include "ss_tritmp.h"
177
178 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
179 #define TAG(x) x##_offset_twoside
180 #include "ss_tritmp.h"
181
182 #define IND (SS_UNFILLED_BIT)
183 #define TAG(x) x##_unfilled
184 #include "ss_tritmp.h"
185
186 #define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
187 #define TAG(x) x##_offset_unfilled
188 #include "ss_tritmp.h"
189
190 #define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
191 #define TAG(x) x##_twoside_unfilled
192 #include "ss_tritmp.h"
193
194 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
195 #define TAG(x) x##_offset_twoside_unfilled
196 #include "ss_tritmp.h"
197
198 #define IND (0|SS_RGBA_BIT)
199 #define TAG(x) x##_rgba
200 #include "ss_tritmp.h"
201
202 #define IND (SS_OFFSET_BIT|SS_RGBA_BIT)
203 #define TAG(x) x##_offset_rgba
204 #include "ss_tritmp.h"
205
206 #define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT)
207 #define TAG(x) x##_twoside_rgba
208 #include "ss_tritmp.h"
209
210 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
211 #define TAG(x) x##_offset_twoside_rgba
212 #include "ss_tritmp.h"
213
214 #define IND (SS_UNFILLED_BIT|SS_RGBA_BIT)
215 #define TAG(x) x##_unfilled_rgba
216 #include "ss_tritmp.h"
217
218 #define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
219 #define TAG(x) x##_offset_unfilled_rgba
220 #include "ss_tritmp.h"
221
222 #define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
223 #define TAG(x) x##_twoside_unfilled_rgba
224 #include "ss_tritmp.h"
225
226 #define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
227 #define TAG(x) x##_offset_twoside_unfilled_rgba
228 #include "ss_tritmp.h"
229
230
231 void _swsetup_trifuncs_init( GLcontext *ctx )
232 {
233 (void) ctx;
234
235 init();
236 init_offset();
237 init_twoside();
238 init_offset_twoside();
239 init_unfilled();
240 init_offset_unfilled();
241 init_twoside_unfilled();
242 init_offset_twoside_unfilled();
243
244 init_rgba();
245 init_offset_rgba();
246 init_twoside_rgba();
247 init_offset_twoside_rgba();
248 init_unfilled_rgba();
249 init_offset_unfilled_rgba();
250 init_twoside_unfilled_rgba();
251 init_offset_twoside_unfilled_rgba();
252 }
253
254
255 static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
256 {
257 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
258 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
259 GLuint i;
260
261 if (VB->Elts) {
262 for (i = first; i < last; i++)
263 if (VB->ClipMask[VB->Elts[i]] == 0)
264 _swrast_Point( ctx, &verts[VB->Elts[i]] );
265 }
266 else {
267 for (i = first; i < last; i++)
268 if (VB->ClipMask[i] == 0)
269 _swrast_Point( ctx, &verts[i] );
270 }
271 }
272
273 static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 )
274 {
275 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
276 _swrast_Line( ctx, &verts[v0], &verts[v1] );
277 }
278
279
280
281 void _swsetup_choose_trifuncs( GLcontext *ctx )
282 {
283 TNLcontext *tnl = TNL_CONTEXT(ctx);
284 GLuint ind = 0;
285
286 if (ctx->Polygon.OffsetPoint ||
287 ctx->Polygon.OffsetLine ||
288 ctx->Polygon.OffsetFill)
289 ind |= SS_OFFSET_BIT;
290
291 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
292 ind |= SS_TWOSIDE_BIT;
293
294 /* We piggyback the two-sided stencil front/back determination on the
295 * unfilled triangle path.
296 */
297 if ((ctx->_TriangleCaps & DD_TRI_UNFILLED) ||
298 (ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
299 ind |= SS_UNFILLED_BIT;
300
301 if (ctx->Visual.rgbMode)
302 ind |= SS_RGBA_BIT;
303
304 tnl->Driver.Render.Triangle = tri_tab[ind];
305 tnl->Driver.Render.Quad = quad_tab[ind];
306 tnl->Driver.Render.Line = swsetup_line;
307 tnl->Driver.Render.Points = swsetup_points;
308
309 ctx->_Facing = 0;
310 }