a44fb24f2d69027794b36bb20397d4e19c0a0a77
[mesa.git] / src / mesa / swrast_setup / ss_tritmp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30 /**
31 * This is where we handle assigning vertex colors based on front/back
32 * facing, compute polygon offset and handle glPolygonMode().
33 */
34 static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 )
35 {
36 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
37 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
38 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
39 SWvertex *v[3];
40 GLfloat z[3];
41 GLfloat offset, oz0, oz1, oz2;
42 GLenum mode = GL_FILL;
43 GLuint facing = 0;
44 GLchan saved_color[3][4] = { { 0 } };
45 GLfloat saved_col0[3][4] = { { 0 } };
46 GLfloat saved_spec[3][4] = { { 0 } };
47
48 v[0] = &verts[e0];
49 v[1] = &verts[e1];
50 v[2] = &verts[e2];
51
52 if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
53 {
54 GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
55 GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
56 GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
57 GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
58 GLfloat cc = ex*fy - ey*fx;
59
60 if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
61 {
62 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
63
64 if (IND & SS_UNFILLED_BIT)
65 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
66
67 if (facing == 1) {
68 if (IND & SS_TWOSIDE_BIT) {
69 if (VB->BackfaceColorPtr) {
70 GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
71
72 if (swsetup->intColors) {
73 COPY_CHAN4(saved_color[0], v[0]->color);
74 COPY_CHAN4(saved_color[1], v[1]->color);
75 COPY_CHAN4(saved_color[2], v[2]->color);
76 }
77 else {
78 COPY_4V(saved_col0[0], v[0]->attrib[VARYING_SLOT_COL0]);
79 COPY_4V(saved_col0[1], v[1]->attrib[VARYING_SLOT_COL0]);
80 COPY_4V(saved_col0[2], v[2]->attrib[VARYING_SLOT_COL0]);
81 }
82
83 if (VB->BackfaceColorPtr->stride) {
84 if (swsetup->intColors) {
85 SS_COLOR(v[0]->color, vbcolor[e0]);
86 SS_COLOR(v[1]->color, vbcolor[e1]);
87 SS_COLOR(v[2]->color, vbcolor[e2]);
88 }
89 else {
90 COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[e0]);
91 COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[e1]);
92 COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[e2]);
93 }
94 }
95 else {
96 /* flat shade */
97 if (swsetup->intColors) {
98 SS_COLOR(v[0]->color, vbcolor[0]);
99 SS_COLOR(v[1]->color, vbcolor[0]);
100 SS_COLOR(v[2]->color, vbcolor[0]);
101 }
102 else {
103 COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
104 COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
105 COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
106 }
107 }
108 }
109
110 if (VB->BackfaceSecondaryColorPtr) {
111 GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
112
113 COPY_4V(saved_spec[0], v[0]->attrib[VARYING_SLOT_COL1]);
114 COPY_4V(saved_spec[1], v[1]->attrib[VARYING_SLOT_COL1]);
115 COPY_4V(saved_spec[2], v[2]->attrib[VARYING_SLOT_COL1]);
116
117 if (VB->BackfaceSecondaryColorPtr->stride) {
118 SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[e0]);
119 SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[e1]);
120 SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[e2]);
121 }
122 else {
123 SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[0]);
124 SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[0]);
125 SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[0]);
126 }
127 }
128 }
129 }
130 }
131
132 if (IND & SS_OFFSET_BIT) {
133 const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
134 /* save original Z values (restored later) */
135 z[0] = v[0]->attrib[VARYING_SLOT_POS][2];
136 z[1] = v[1]->attrib[VARYING_SLOT_POS][2];
137 z[2] = v[2]->attrib[VARYING_SLOT_POS][2];
138 /* Note that Z values are already scaled to [0,65535] (for example)
139 * so no MRD value is used here.
140 */
141 offset = ctx->Polygon.OffsetUnits;
142 if (cc * cc > 1e-16) {
143 const GLfloat ez = z[0] - z[2];
144 const GLfloat fz = z[1] - z[2];
145 const GLfloat oneOverArea = 1.0F / cc;
146 const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
147 const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
148 offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
149 }
150 /* new Z values */
151 oz0 = CLAMP(v[0]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
152 oz1 = CLAMP(v[1]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
153 oz2 = CLAMP(v[2]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
154 }
155 }
156
157 if (mode == GL_POINT) {
158 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
159 v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
160 v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
161 v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
162 }
163 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
164 } else if (mode == GL_LINE) {
165 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
166 v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
167 v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
168 v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
169 }
170 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
171 } else {
172 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
173 v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
174 v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
175 v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
176 }
177 _swrast_Triangle( ctx, v[0], v[1], v[2] );
178 }
179
180 /*
181 * Restore original vertex colors, etc.
182 */
183 if (IND & SS_OFFSET_BIT) {
184 v[0]->attrib[VARYING_SLOT_POS][2] = z[0];
185 v[1]->attrib[VARYING_SLOT_POS][2] = z[1];
186 v[2]->attrib[VARYING_SLOT_POS][2] = z[2];
187 }
188
189 if (IND & SS_TWOSIDE_BIT) {
190 if (facing == 1) {
191 if (VB->BackfaceColorPtr) {
192 if (swsetup->intColors) {
193 COPY_CHAN4(v[0]->color, saved_color[0]);
194 COPY_CHAN4(v[1]->color, saved_color[1]);
195 COPY_CHAN4(v[2]->color, saved_color[2]);
196 }
197 else {
198 COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], saved_col0[0]);
199 COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], saved_col0[1]);
200 COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], saved_col0[2]);
201 }
202 }
203
204 if (VB->BackfaceSecondaryColorPtr) {
205 COPY_4V(v[0]->attrib[VARYING_SLOT_COL1], saved_spec[0]);
206 COPY_4V(v[1]->attrib[VARYING_SLOT_COL1], saved_spec[1]);
207 COPY_4V(v[2]->attrib[VARYING_SLOT_COL1], saved_spec[2]);
208 }
209 }
210 }
211 }
212
213
214
215 /* Need to fixup edgeflags when decomposing to triangles:
216 */
217 static void TAG(quadfunc)( struct gl_context *ctx, GLuint v0,
218 GLuint v1, GLuint v2, GLuint v3 )
219 {
220 if (IND & SS_UNFILLED_BIT) {
221 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
222 if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */
223 GLubyte ef1 = VB->EdgeFlag[v1];
224 GLubyte ef3 = VB->EdgeFlag[v3];
225 VB->EdgeFlag[v1] = 0;
226 TAG(triangle)( ctx, v0, v1, v3 );
227 VB->EdgeFlag[v1] = ef1;
228 VB->EdgeFlag[v3] = 0;
229 TAG(triangle)( ctx, v1, v2, v3 );
230 VB->EdgeFlag[v3] = ef3;
231 }
232 } else {
233 TAG(triangle)( ctx, v0, v1, v3 );
234 TAG(triangle)( ctx, v1, v2, v3 );
235 }
236 }
237
238
239
240
241 static void TAG(init)( void )
242 {
243 tri_tab[IND] = TAG(triangle);
244 quad_tab[IND] = TAG(quadfunc);
245 }
246
247
248 #undef IND
249 #undef TAG