init facing to zero
[mesa.git] / src / mesa / swrast_setup / ss_tritmp.h
1 /* $Id: ss_tritmp.h,v 1.20 2002/11/13 15:04:29 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 5.0
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keith@tungstengraphics.com>
28 */
29
30
31 static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
32 {
33 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
34 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
35 SWvertex *v[3];
36 GLfloat z[3];
37 GLfloat offset;
38 GLenum mode = GL_FILL;
39 GLuint facing = 0;
40
41 v[0] = &verts[e0];
42 v[1] = &verts[e1];
43 v[2] = &verts[e2];
44
45
46 if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
47 {
48 GLfloat ex = v[0]->win[0] - v[2]->win[0];
49 GLfloat ey = v[0]->win[1] - v[2]->win[1];
50 GLfloat fx = v[1]->win[0] - v[2]->win[0];
51 GLfloat fy = v[1]->win[1] - v[2]->win[1];
52 GLfloat cc = ex*fy - ey*fx;
53
54 if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
55 {
56 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
57 if (ctx->Stencil.TestTwoSide)
58 ctx->_Facing = facing; /* for 2-sided stencil test */
59
60 if (IND & SS_UNFILLED_BIT)
61 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
62
63 if (facing == 1) {
64 if (IND & SS_TWOSIDE_BIT) {
65 if (IND & SS_RGBA_BIT) {
66 GLchan (*vbcolor)[4] = (GLchan (*)[4])VB->ColorPtr[1]->Ptr;
67 SS_COLOR(v[0]->color, vbcolor[e0]);
68 SS_COLOR(v[1]->color, vbcolor[e1]);
69 SS_COLOR(v[2]->color, vbcolor[e2]);
70 if (VB->SecondaryColorPtr[1]) {
71 GLchan (*vbspec)[4] = (GLchan (*)[4])VB->SecondaryColorPtr[1]->Ptr;
72 SS_SPEC(v[0]->specular, vbspec[e0]);
73 SS_SPEC(v[1]->specular, vbspec[e1]);
74 SS_SPEC(v[2]->specular, vbspec[e2]);
75 }
76 } else {
77 GLuint *vbindex = VB->IndexPtr[1]->data;
78 SS_IND(v[0]->index, vbindex[e0]);
79 SS_IND(v[1]->index, vbindex[e1]);
80 SS_IND(v[2]->index, vbindex[e2]);
81 }
82 }
83 }
84 }
85
86 if (IND & SS_OFFSET_BIT)
87 {
88 offset = ctx->Polygon.OffsetUnits;
89 z[0] = v[0]->win[2];
90 z[1] = v[1]->win[2];
91 z[2] = v[2]->win[2];
92 if (cc * cc > 1e-16) {
93 GLfloat ez = z[0] - z[2];
94 GLfloat fz = z[1] - z[2];
95 GLfloat a = ey*fz - ez*fy;
96 GLfloat b = ez*fx - ex*fz;
97 GLfloat ic = 1.0F / cc;
98 GLfloat ac = a * ic;
99 GLfloat bc = b * ic;
100 if (ac < 0.0F) ac = -ac;
101 if (bc < 0.0F) bc = -bc;
102 offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
103 }
104 offset *= ctx->MRD;
105 /*printf("offset %g\n", offset);*/
106 }
107 }
108
109 if (mode == GL_POINT) {
110 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
111 v[0]->win[2] += offset;
112 v[1]->win[2] += offset;
113 v[2]->win[2] += offset;
114 }
115 _swsetup_render_point_tri( ctx, e0, e1, e2, facing );
116 } else if (mode == GL_LINE) {
117 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
118 v[0]->win[2] += offset;
119 v[1]->win[2] += offset;
120 v[2]->win[2] += offset;
121 }
122 _swsetup_render_line_tri( ctx, e0, e1, e2, facing );
123 } else {
124 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
125 v[0]->win[2] += offset;
126 v[1]->win[2] += offset;
127 v[2]->win[2] += offset;
128 }
129 _swrast_Triangle( ctx, v[0], v[1], v[2] );
130 }
131
132 if (IND & SS_OFFSET_BIT) {
133 v[0]->win[2] = z[0];
134 v[1]->win[2] = z[1];
135 v[2]->win[2] = z[2];
136 }
137
138 if (IND & SS_TWOSIDE_BIT) {
139 if (facing == 1) {
140 if (IND & SS_RGBA_BIT) {
141 GLchan (*vbcolor)[4] = (GLchan (*)[4])VB->ColorPtr[0]->Ptr;
142 SS_COLOR(v[0]->color, vbcolor[e0]);
143 SS_COLOR(v[1]->color, vbcolor[e1]);
144 SS_COLOR(v[2]->color, vbcolor[e2]);
145 if (VB->SecondaryColorPtr[0]) {
146 GLchan (*vbspec)[4] = (GLchan (*)[4])VB->SecondaryColorPtr[0]->Ptr;
147 SS_SPEC(v[0]->specular, vbspec[e0]);
148 SS_SPEC(v[1]->specular, vbspec[e1]);
149 SS_SPEC(v[2]->specular, vbspec[e2]);
150 }
151 } else {
152 GLuint *vbindex = VB->IndexPtr[0]->data;
153 SS_IND(v[0]->index, vbindex[e0]);
154 SS_IND(v[1]->index, vbindex[e1]);
155 SS_IND(v[2]->index, vbindex[e2]);
156 }
157 }
158 }
159 }
160
161
162
163 /* Need to fixup edgeflags when decomposing to triangles:
164 */
165 static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
166 GLuint v1, GLuint v2, GLuint v3 )
167 {
168 if (IND & SS_UNFILLED_BIT) {
169 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
170 GLubyte ef1 = VB->EdgeFlag[v1];
171 GLubyte ef3 = VB->EdgeFlag[v3];
172 VB->EdgeFlag[v1] = 0;
173 TAG(triangle)( ctx, v0, v1, v3 );
174 VB->EdgeFlag[v1] = ef1;
175 VB->EdgeFlag[v3] = 0;
176 TAG(triangle)( ctx, v1, v2, v3 );
177 VB->EdgeFlag[v3] = ef3;
178 } else {
179 TAG(triangle)( ctx, v0, v1, v3 );
180 TAG(triangle)( ctx, v1, v2, v3 );
181 }
182 }
183
184
185
186
187 static void TAG(init)( void )
188 {
189 tri_tab[IND] = TAG(triangle);
190 quad_tab[IND] = TAG(quadfunc);
191 }
192
193
194 #undef IND
195 #undef TAG