2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
30 * This is where we handle assigning vertex colors based on front/back
31 * facing, compute polygon offset and handle glPolygonMode().
33 static void TAG(triangle
)(GLcontext
*ctx
, GLuint e0
, GLuint e1
, GLuint e2
)
35 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
36 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
37 SWvertex
*verts
= SWSETUP_CONTEXT(ctx
)->verts
;
41 GLenum mode
= GL_FILL
;
43 GLchan saved_color
[3][4];
44 GLfloat saved_col0
[3][4];
45 GLfloat saved_spec
[3][4];
46 GLfloat saved_index
[3];
53 if (IND
& (SS_TWOSIDE_BIT
| SS_OFFSET_BIT
| SS_UNFILLED_BIT
))
55 GLfloat ex
= v
[0]->attrib
[FRAG_ATTRIB_WPOS
][0] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][0];
56 GLfloat ey
= v
[0]->attrib
[FRAG_ATTRIB_WPOS
][1] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][1];
57 GLfloat fx
= v
[1]->attrib
[FRAG_ATTRIB_WPOS
][0] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][0];
58 GLfloat fy
= v
[1]->attrib
[FRAG_ATTRIB_WPOS
][1] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][1];
59 GLfloat cc
= ex
*fy
- ey
*fx
;
61 if (IND
& (SS_TWOSIDE_BIT
| SS_UNFILLED_BIT
))
63 facing
= (cc
< 0.0) ^ ctx
->Polygon
._FrontBit
;
64 ctx
->_Facing
= facing
;
66 if (IND
& SS_UNFILLED_BIT
)
67 mode
= facing
? ctx
->Polygon
.BackMode
: ctx
->Polygon
.FrontMode
;
70 if (IND
& SS_TWOSIDE_BIT
) {
71 if (IND
& SS_RGBA_BIT
) {
72 if (VB
->ColorPtr
[1]) {
73 GLfloat (*vbcolor
)[4] = VB
->ColorPtr
[1]->data
;
75 if (swsetup
->intColors
) {
76 COPY_CHAN4(saved_color
[0], v
[0]->color
);
77 COPY_CHAN4(saved_color
[1], v
[1]->color
);
78 COPY_CHAN4(saved_color
[2], v
[2]->color
);
81 COPY_4V(saved_col0
[0], v
[0]->attrib
[FRAG_ATTRIB_COL0
]);
82 COPY_4V(saved_col0
[1], v
[1]->attrib
[FRAG_ATTRIB_COL0
]);
83 COPY_4V(saved_col0
[2], v
[2]->attrib
[FRAG_ATTRIB_COL0
]);
86 if (VB
->ColorPtr
[1]->stride
) {
87 if (swsetup
->intColors
) {
88 SS_COLOR(v
[0]->color
, vbcolor
[e0
]);
89 SS_COLOR(v
[1]->color
, vbcolor
[e1
]);
90 SS_COLOR(v
[2]->color
, vbcolor
[e2
]);
93 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[e0
]);
94 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[e1
]);
95 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[e2
]);
100 if (swsetup
->intColors
) {
101 SS_COLOR(v
[0]->color
, vbcolor
[0]);
102 SS_COLOR(v
[1]->color
, vbcolor
[0]);
103 SS_COLOR(v
[2]->color
, vbcolor
[0]);
106 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[0]);
107 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[0]);
108 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[0]);
113 if (VB
->SecondaryColorPtr
[1]) {
114 GLfloat (*vbspec
)[4] = VB
->SecondaryColorPtr
[1]->data
;
116 COPY_4V(saved_spec
[0], v
[0]->attrib
[FRAG_ATTRIB_COL1
]);
117 COPY_4V(saved_spec
[1], v
[1]->attrib
[FRAG_ATTRIB_COL1
]);
118 COPY_4V(saved_spec
[2], v
[2]->attrib
[FRAG_ATTRIB_COL1
]);
120 if (VB
->SecondaryColorPtr
[1]->stride
) {
121 SS_SPEC(v
[0]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[e0
]);
122 SS_SPEC(v
[1]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[e1
]);
123 SS_SPEC(v
[2]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[e2
]);
126 SS_SPEC(v
[0]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[0]);
127 SS_SPEC(v
[1]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[0]);
128 SS_SPEC(v
[2]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[0]);
132 GLfloat
*vbindex
= (GLfloat
*)VB
->IndexPtr
[1]->data
;
133 saved_index
[0] = v
[0]->attrib
[FRAG_ATTRIB_CI
][0];
134 saved_index
[1] = v
[1]->attrib
[FRAG_ATTRIB_CI
][0];
135 saved_index
[2] = v
[2]->attrib
[FRAG_ATTRIB_CI
][0];
137 SS_IND(v
[0]->attrib
[FRAG_ATTRIB_CI
][0], (GLuint
) vbindex
[e0
]);
138 SS_IND(v
[1]->attrib
[FRAG_ATTRIB_CI
][0], (GLuint
) vbindex
[e1
]);
139 SS_IND(v
[2]->attrib
[FRAG_ATTRIB_CI
][0], (GLuint
) vbindex
[e2
]);
145 if (IND
& SS_OFFSET_BIT
)
147 offset
= ctx
->Polygon
.OffsetUnits
* ctx
->DrawBuffer
->_MRD
;
148 z
[0] = v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2];
149 z
[1] = v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2];
150 z
[2] = v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2];
151 if (cc
* cc
> 1e-16) {
152 const GLfloat ez
= z
[0] - z
[2];
153 const GLfloat fz
= z
[1] - z
[2];
154 const GLfloat oneOverArea
= 1.0F
/ cc
;
155 const GLfloat dzdx
= FABSF((ey
* fz
- ez
* fy
) * oneOverArea
);
156 const GLfloat dzdy
= FABSF((ez
* fx
- ex
* fz
) * oneOverArea
);
157 offset
+= MAX2(dzdx
, dzdy
) * ctx
->Polygon
.OffsetFactor
;
158 /* Unfortunately, we need to clamp to prevent negative Zs below.
159 * Technically, we should do the clamping per-fragment.
161 offset
= MAX2(offset
, -v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2]);
162 offset
= MAX2(offset
, -v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2]);
163 offset
= MAX2(offset
, -v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2]);
168 if (mode
== GL_POINT
) {
169 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetPoint
) {
170 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
171 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
172 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
174 _swsetup_render_point_tri( ctx
, e0
, e1
, e2
, facing
);
175 } else if (mode
== GL_LINE
) {
176 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetLine
) {
177 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
178 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
179 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
181 _swsetup_render_line_tri( ctx
, e0
, e1
, e2
, facing
);
183 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetFill
) {
184 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
185 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
186 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] += offset
;
188 _swrast_Triangle( ctx
, v
[0], v
[1], v
[2] );
192 * Restore original vertex colors, etc.
194 if (IND
& SS_OFFSET_BIT
) {
195 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[0];
196 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[1];
197 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[2];
200 if (IND
& SS_TWOSIDE_BIT
) {
202 if (IND
& SS_RGBA_BIT
) {
203 if (VB
->ColorPtr
[1]) {
204 if (swsetup
->intColors
) {
205 COPY_CHAN4(v
[0]->color
, saved_color
[0]);
206 COPY_CHAN4(v
[1]->color
, saved_color
[1]);
207 COPY_CHAN4(v
[2]->color
, saved_color
[2]);
210 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL0
], saved_col0
[0]);
211 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL0
], saved_col0
[1]);
212 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL0
], saved_col0
[2]);
216 if (VB
->SecondaryColorPtr
[1]) {
217 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL1
], saved_spec
[0]);
218 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL1
], saved_spec
[1]);
219 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL1
], saved_spec
[2]);
222 v
[0]->attrib
[FRAG_ATTRIB_CI
][0] = saved_index
[0];
223 v
[1]->attrib
[FRAG_ATTRIB_CI
][0] = saved_index
[1];
224 v
[2]->attrib
[FRAG_ATTRIB_CI
][0] = saved_index
[2];
232 /* Need to fixup edgeflags when decomposing to triangles:
234 static void TAG(quadfunc
)( GLcontext
*ctx
, GLuint v0
,
235 GLuint v1
, GLuint v2
, GLuint v3
)
237 if (IND
& SS_UNFILLED_BIT
) {
238 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
239 GLubyte ef1
= VB
->EdgeFlag
[v1
];
240 GLubyte ef3
= VB
->EdgeFlag
[v3
];
241 VB
->EdgeFlag
[v1
] = 0;
242 TAG(triangle
)( ctx
, v0
, v1
, v3
);
243 VB
->EdgeFlag
[v1
] = ef1
;
244 VB
->EdgeFlag
[v3
] = 0;
245 TAG(triangle
)( ctx
, v1
, v2
, v3
);
246 VB
->EdgeFlag
[v3
] = ef3
;
248 TAG(triangle
)( ctx
, v0
, v1
, v3
);
249 TAG(triangle
)( ctx
, v1
, v2
, v3
);
256 static void TAG(init
)( void )
258 tri_tab
[IND
] = TAG(triangle
);
259 quad_tab
[IND
] = TAG(quadfunc
);