Overhaul/simplify SWvertex and SWspan attribute handling.
[mesa.git] / src / mesa / swrast_setup / ss_tritmp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
30 {
31 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
32 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
33 SWvertex *v[3];
34 GLfloat z[3];
35 GLfloat offset;
36 GLenum mode = GL_FILL;
37 GLuint facing = 0;
38 GLchan saved_color[3][4];
39 GLfloat saved_spec[3][4];
40 GLfloat saved_index[3];
41
42 v[0] = &verts[e0];
43 v[1] = &verts[e1];
44 v[2] = &verts[e2];
45
46
47 if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
48 {
49 GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
50 GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
51 GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
52 GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
53 GLfloat cc = ex*fy - ey*fx;
54
55 if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
56 {
57 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
58 ctx->_Facing = facing;
59
60 if (IND & SS_UNFILLED_BIT)
61 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
62
63 if (facing == 1) {
64 if (IND & SS_TWOSIDE_BIT) {
65 if (IND & SS_RGBA_BIT) {
66 if (VB->ColorPtr[1]) {
67 GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
68
69 COPY_CHAN4(saved_color[0], v[0]->color);
70 COPY_CHAN4(saved_color[1], v[1]->color);
71 COPY_CHAN4(saved_color[2], v[2]->color);
72
73 if (VB->ColorPtr[1]->stride) {
74 SS_COLOR(v[0]->color, vbcolor[e0]);
75 SS_COLOR(v[1]->color, vbcolor[e1]);
76 SS_COLOR(v[2]->color, vbcolor[e2]);
77 }
78 else {
79 SS_COLOR(v[0]->color, vbcolor[0]);
80 SS_COLOR(v[1]->color, vbcolor[0]);
81 SS_COLOR(v[2]->color, vbcolor[0]);
82 }
83 }
84
85 if (VB->SecondaryColorPtr[1]) {
86 GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
87
88 COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
89 COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
90 COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
91
92 if (VB->SecondaryColorPtr[1]->stride) {
93 SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
94 SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
95 SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
96 }
97 else {
98 SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
99 SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
100 SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
101 }
102 }
103 } else {
104 GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data;
105 saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0];
106 saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0];
107 saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0];
108
109 SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]);
110 SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]);
111 SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]);
112 }
113 }
114 }
115 }
116
117 if (IND & SS_OFFSET_BIT)
118 {
119 offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD;
120 z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
121 z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
122 z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
123 if (cc * cc > 1e-16) {
124 const GLfloat ez = z[0] - z[2];
125 const GLfloat fz = z[1] - z[2];
126 const GLfloat oneOverArea = 1.0F / cc;
127 const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
128 const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
129 offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
130 /* Unfortunately, we need to clamp to prevent negative Zs below.
131 * Technically, we should do the clamping per-fragment.
132 */
133 offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]);
134 offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]);
135 offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]);
136 }
137 }
138 }
139
140 if (mode == GL_POINT) {
141 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
142 v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
143 v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
144 v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
145 }
146 _swsetup_render_point_tri( ctx, e0, e1, e2, facing );
147 } else if (mode == GL_LINE) {
148 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
149 v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
150 v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
151 v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
152 }
153 _swsetup_render_line_tri( ctx, e0, e1, e2, facing );
154 } else {
155 if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
156 v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
157 v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
158 v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
159 }
160 _swrast_Triangle( ctx, v[0], v[1], v[2] );
161 }
162
163 if (IND & SS_OFFSET_BIT) {
164 v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
165 v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
166 v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
167 }
168
169 if (IND & SS_TWOSIDE_BIT) {
170 if (facing == 1) {
171 if (IND & SS_RGBA_BIT) {
172 if (VB->ColorPtr[1]) {
173 COPY_CHAN4(v[0]->color, saved_color[0]);
174 COPY_CHAN4(v[1]->color, saved_color[1]);
175 COPY_CHAN4(v[2]->color, saved_color[2]);
176 }
177
178 if (VB->SecondaryColorPtr[1]) {
179 COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
180 COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
181 COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
182 }
183 } else {
184 v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0];
185 v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1];
186 v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2];
187 }
188 }
189 }
190 }
191
192
193
194 /* Need to fixup edgeflags when decomposing to triangles:
195 */
196 static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
197 GLuint v1, GLuint v2, GLuint v3 )
198 {
199 if (IND & SS_UNFILLED_BIT) {
200 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
201 GLubyte ef1 = VB->EdgeFlag[v1];
202 GLubyte ef3 = VB->EdgeFlag[v3];
203 VB->EdgeFlag[v1] = 0;
204 TAG(triangle)( ctx, v0, v1, v3 );
205 VB->EdgeFlag[v1] = ef1;
206 VB->EdgeFlag[v3] = 0;
207 TAG(triangle)( ctx, v1, v2, v3 );
208 VB->EdgeFlag[v3] = ef3;
209 } else {
210 TAG(triangle)( ctx, v0, v1, v3 );
211 TAG(triangle)( ctx, v1, v2, v3 );
212 }
213 }
214
215
216
217
218 static void TAG(init)( void )
219 {
220 tri_tab[IND] = TAG(triangle);
221 quad_tab[IND] = TAG(quadfunc);
222 }
223
224
225 #undef IND
226 #undef TAG