2 * Mesa 3-D graphics library
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@valinux.com>
29 static void TAG(triangle
)(GLcontext
*ctx
,
30 GLuint e0
, GLuint e1
, GLuint e2
,
33 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
34 SWvertex
*verts
= SWSETUP_CONTEXT(ctx
)->verts
;
38 GLubyte c
[3][4], s
[3][4];
40 GLenum mode
= GL_FILL
;
46 if (IND
& (SS_TWOSIDE_BIT
| SS_FLAT_BIT
)) {
47 if (IND
& SS_RGBA_BIT
) {
48 SS_COLOR(c
[0], v
[0]->color
);
49 SS_SPEC(s
[0], v
[0]->specular
);
51 if (IND
& SS_TWOSIDE_BIT
) {
52 SS_COLOR(c
[1], v
[1]->color
);
53 SS_COLOR(c
[2], v
[2]->color
);
55 SS_SPEC(s
[1], v
[1]->specular
);
56 SS_SPEC(s
[2], v
[2]->specular
);
59 SS_IND(i
[0], v
[0]->index
);
61 if (IND
& SS_TWOSIDE_BIT
) {
62 SS_IND(i
[1], v
[1]->index
);
63 SS_IND(i
[2], v
[2]->index
);
68 if (IND
& (SS_TWOSIDE_BIT
| SS_OFFSET_BIT
| SS_UNFILLED_BIT
))
70 GLfloat ex
= v
[0]->win
[0] - v
[2]->win
[0];
71 GLfloat ey
= v
[0]->win
[1] - v
[2]->win
[1];
72 GLfloat fx
= v
[1]->win
[0] - v
[2]->win
[0];
73 GLfloat fy
= v
[1]->win
[1] - v
[2]->win
[1];
74 GLfloat cc
= ex
*fy
- ey
*fx
;
76 if (IND
& (SS_TWOSIDE_BIT
| SS_UNFILLED_BIT
))
78 GLuint facing
= (cc
< 0.0) ^ ctx
->Polygon
._FrontBit
;
80 if (IND
& SS_UNFILLED_BIT
)
81 mode
= facing
? ctx
->Polygon
.BackMode
: ctx
->Polygon
.FrontMode
;
83 if (IND
& SS_TWOSIDE_BIT
) {
84 if (IND
& SS_FLAT_BIT
) {
85 if (IND
& SS_RGBA_BIT
) {
86 GLubyte (*vbcolor
)[4] = VB
->ColorPtr
[facing
]->data
;
87 GLubyte (*vbspec
)[4] = VB
->SecondaryColorPtr
[facing
]->data
;
89 SS_COLOR(v
[0]->color
, vbcolor
[pv
]);
90 SS_COLOR(v
[1]->color
, vbcolor
[pv
]);
91 SS_COLOR(v
[2]->color
, vbcolor
[pv
]);
93 SS_SPEC(v
[0]->specular
, vbspec
[pv
]);
94 SS_SPEC(v
[1]->specular
, vbspec
[pv
]);
95 SS_SPEC(v
[2]->specular
, vbspec
[pv
]);
97 GLuint
*vbindex
= VB
->IndexPtr
[facing
]->data
;
99 SS_IND(v
[0]->index
, vbindex
[pv
]);
100 SS_IND(v
[1]->index
, vbindex
[pv
]);
101 SS_IND(v
[2]->index
, vbindex
[pv
]);
104 if (IND
& SS_RGBA_BIT
) {
105 GLubyte (*vbcolor
)[4] = VB
->ColorPtr
[facing
]->data
;
106 GLubyte (*vbspec
)[4] = VB
->SecondaryColorPtr
[facing
]->data
;
108 SS_COLOR(v
[0]->color
, vbcolor
[e0
]);
109 SS_COLOR(v
[1]->color
, vbcolor
[e1
]);
110 SS_COLOR(v
[2]->color
, vbcolor
[e2
]);
112 SS_SPEC(v
[0]->specular
, vbspec
[e0
]);
113 SS_SPEC(v
[1]->specular
, vbspec
[e1
]);
114 SS_SPEC(v
[2]->specular
, vbspec
[e2
]);
116 GLuint
*vbindex
= VB
->IndexPtr
[facing
]->data
;
118 SS_IND(v
[0]->index
, vbindex
[e0
]);
119 SS_IND(v
[1]->index
, vbindex
[e1
]);
120 SS_IND(v
[2]->index
, vbindex
[e2
]);
126 if (IND
& SS_OFFSET_BIT
)
128 offset
= ctx
->Polygon
.OffsetUnits
;
132 if (cc
* cc
> 1e-16) {
133 GLfloat ez
= z
[0] - z
[2];
134 GLfloat fz
= z
[1] - z
[2];
135 GLfloat a
= ey
*fz
- ez
*fy
;
136 GLfloat b
= ez
*fx
- ex
*fz
;
137 GLfloat ic
= 1.0 / cc
;
140 if (ac
< 0.0f
) ac
= -ac
;
141 if (bc
< 0.0f
) bc
= -bc
;
142 offset
+= MAX2(ac
, bc
) * ctx
->Polygon
.OffsetFactor
;
146 else if (IND
& SS_FLAT_BIT
)
148 if (IND
& SS_RGBA_BIT
) {
149 GLubyte
*color
= VB
->ColorPtr
[0]->data
[pv
];
150 GLubyte
*spec
= VB
->SecondaryColorPtr
[0]->data
[pv
];
152 SS_COLOR(v
[0]->color
, color
);
153 SS_SPEC(v
[0]->specular
, spec
);
156 GLuint index
= VB
->IndexPtr
[0]->data
[pv
];
157 SS_IND(v
[0]->index
, index
);
161 if (mode
== GL_POINT
) {
162 GLubyte
*ef
= VB
->EdgeFlagPtr
->data
;
163 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetPoint
) {
164 v
[0]->win
[2] += offset
;
165 v
[1]->win
[2] += offset
;
166 v
[2]->win
[2] += offset
;
168 if (ef
[e0
]) _swrast_Point( ctx
, v
[0] );
169 if (ef
[e1
]) _swrast_Point( ctx
, v
[1] );
170 if (ef
[e2
]) _swrast_Point( ctx
, v
[2] );
171 } else if (mode
== GL_LINE
) {
172 GLubyte
*ef
= VB
->EdgeFlagPtr
->data
;
173 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetLine
) {
174 v
[0]->win
[2] += offset
;
175 v
[1]->win
[2] += offset
;
176 v
[2]->win
[2] += offset
;
178 if (ef
[e0
]) _swrast_Line( ctx
, v
[0], v
[1] );
179 if (ef
[e1
]) _swrast_Line( ctx
, v
[1], v
[2] );
180 if (ef
[e2
]) _swrast_Line( ctx
, v
[2], v
[0] );
182 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetFill
) {
183 v
[0]->win
[2] += offset
;
184 v
[1]->win
[2] += offset
;
185 v
[2]->win
[2] += offset
;
187 _swrast_Triangle( ctx
, v
[0], v
[1], v
[2] );
190 if (IND
& SS_OFFSET_BIT
) {
196 if (IND
& (SS_FLAT_BIT
| SS_TWOSIDE_BIT
)) {
197 if (IND
& SS_RGBA_BIT
) {
198 SS_COLOR(v
[0]->color
, c
[0]);
199 SS_SPEC(v
[0]->specular
, s
[0]);
201 if (IND
& SS_TWOSIDE_BIT
) {
202 SS_COLOR(v
[1]->color
, c
[1]);
203 SS_COLOR(v
[2]->color
, c
[2]);
204 SS_SPEC(v
[1]->specular
, s
[1]);
205 SS_SPEC(v
[2]->specular
, s
[2]);
209 SS_IND(v
[0]->index
, i
[0]);
211 if (IND
& SS_TWOSIDE_BIT
) {
212 SS_IND(v
[1]->index
, i
[1]);
213 SS_IND(v
[2]->index
, i
[2]);
221 /* Need to do something with edgeflags:
223 static void TAG(quad
)( GLcontext
*ctx
, GLuint v0
,
224 GLuint v1
, GLuint v2
, GLuint v3
,
227 if (IND
& SS_UNFILLED_BIT
) {
228 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
229 GLubyte ef1
= VB
->EdgeFlagPtr
->data
[v1
];
230 GLubyte ef3
= VB
->EdgeFlagPtr
->data
[v3
];
231 VB
->EdgeFlagPtr
->data
[v1
] = 0;
232 TAG(triangle
)( ctx
, v0
, v1
, v3
, pv
);
233 VB
->EdgeFlagPtr
->data
[v1
] = ef1
;
234 VB
->EdgeFlagPtr
->data
[v3
] = 0;
235 TAG(triangle
)( ctx
, v1
, v2
, v3
, pv
);
236 VB
->EdgeFlagPtr
->data
[v3
] = ef3
;
238 TAG(triangle
)( ctx
, v0
, v1
, v3
, pv
);
239 TAG(triangle
)( ctx
, v1
, v2
, v3
, pv
);
244 static void TAG(line
)( GLcontext
*ctx
, GLuint v0
, GLuint v1
, GLuint pv
)
246 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
247 SWvertex
*verts
= SWSETUP_CONTEXT(ctx
)->verts
;
248 GLubyte c
[2][4], s
[2][4];
250 SWvertex
*vert0
= &verts
[v0
];
251 SWvertex
*vert1
= &verts
[v1
];
254 if (IND
& SS_FLAT_BIT
) {
255 if (IND
& SS_RGBA_BIT
) {
256 GLubyte
*color
= VB
->ColorPtr
[0]->data
[pv
];
257 GLubyte
*spec
= VB
->SecondaryColorPtr
[0]->data
[pv
];
259 SS_COLOR(c
[0], vert0
->color
);
260 SS_COLOR(vert0
->color
, color
);
262 SS_SPEC(s
[0], vert0
->specular
);
263 SS_SPEC(vert0
->specular
, spec
);
266 GLuint index
= VB
->IndexPtr
[0]->data
[pv
];
268 SS_IND(i
[0], vert0
->index
);
269 SS_IND(vert0
->index
, index
);
273 _swrast_Line( ctx
, vert0
, vert1
);
275 if (IND
& SS_FLAT_BIT
) {
276 if (IND
& SS_RGBA_BIT
) {
277 SS_COLOR(vert0
->color
, c
[0]);
278 SS_SPEC(vert0
->specular
, s
[0]);
281 SS_IND(vert0
->index
, i
[0]);
288 static void TAG(init
)( void )
290 tri_tab
[IND
] = TAG(triangle
);
291 quad_tab
[IND
] = TAG(quad
);
292 line_tab
[IND
] = TAG(line
);