Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out drivers
[mesa.git] / src / mesa / swrast_setup / swrast_setup.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 3.5
4 *
5 * Copyright (C) 1999 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@valinux.com>
26 */
27
28 /* Public interface to the swrast_setup module.
29 */
30
31 #ifndef SWRAST_SETUP_H
32 #define SWRAST_SETUP_H
33
34 extern GLboolean
35 _swsetup_CreateContext( GLcontext *ctx );
36
37 extern void
38 _swsetup_DestroyContext( GLcontext *ctx );
39
40 extern void
41 _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
42
43 extern void
44 _swsetup_BuildProjectedVertices( GLcontext *ctx,
45 GLuint start,
46 GLuint end,
47 GLuint new_inputs );
48
49 extern void
50 _swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
51
52 extern void
53 _swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 );
54
55 extern void
56 _swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 );
57
58 extern void
59 _swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
60
61 extern void
62 _swsetup_RenderPrimNoop( GLcontext *ctx, GLenum mode );
63
64 #endif