2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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27 * \brief Vertex array API functions (glDrawArrays, etc)
28 * \author Keith Whitwell
32 #include "api_validate.h"
39 #include "array_cache/acache.h"
41 #include "t_array_api.h"
42 #include "t_array_import.h"
43 #include "t_save_api.h"
44 #include "t_context.h"
45 #include "t_pipeline.h"
48 static void fallback_drawarrays( GLcontext
*ctx
, GLenum mode
, GLint start
,
53 assert(!ctx
->CompileFlag
);
54 assert(ctx
->Driver
.CurrentExecPrimitive
== GL_POLYGON
+1);
56 CALL_Begin(GET_DISPATCH(), (mode
));
57 for (i
= 0; i
< count
; i
++)
58 CALL_ArrayElement(GET_DISPATCH(), ( start
+ i
));
59 CALL_End(GET_DISPATCH(), ());
63 static void fallback_drawelements( GLcontext
*ctx
, GLenum mode
, GLsizei count
,
64 const GLuint
*indices
)
68 assert(!ctx
->CompileFlag
);
69 assert(ctx
->Driver
.CurrentExecPrimitive
== GL_POLYGON
+1);
71 /* Here, indices will already reflect the buffer object if active */
73 CALL_Begin(GET_DISPATCH(), (mode
));
74 for (i
= 0 ; i
< count
; i
++) {
75 CALL_ArrayElement(GET_DISPATCH(), ( indices
[i
] ));
77 CALL_End(GET_DISPATCH(), ());
81 /* Note this function no longer takes a 'start' value, the range is
82 * assumed to start at zero. The old trick of subtracting 'start'
83 * from each index won't work if the indices are not in writeable
86 static void _tnl_draw_range_elements( GLcontext
*ctx
, GLenum mode
,
88 GLsizei index_count
, GLuint
*indices
)
91 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
93 FLUSH_CURRENT( ctx
, 0 );
95 _tnl_vb_bind_arrays( ctx
, 0, max_index
);
97 tnl
->vb
.Primitive
= &prim
;
98 tnl
->vb
.Primitive
[0].mode
= mode
| PRIM_BEGIN
| PRIM_END
;
99 tnl
->vb
.Primitive
[0].start
= 0;
100 tnl
->vb
.Primitive
[0].count
= index_count
;
101 tnl
->vb
.PrimitiveCount
= 1;
103 tnl
->vb
.Elts
= (GLuint
*)indices
;
105 tnl
->Driver
.RunPipeline( ctx
);
111 * Called via the GL API dispatcher.
114 _tnl_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
116 GET_CURRENT_CONTEXT(ctx
);
117 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
118 GLuint thresh
= (ctx
->Driver
.NeedFlush
& FLUSH_STORED_VERTICES
) ? 30 : 10;
120 if (MESA_VERBOSE
& VERBOSE_API
)
121 _mesa_debug(NULL
, "_tnl_DrawArrays %d %d\n", start
, count
);
123 /* Check arguments, etc.
125 if (!_mesa_validate_DrawArrays( ctx
, mode
, start
, count
))
128 assert(!ctx
->CompileFlag
);
130 if (!ctx
->Array
.LockCount
&& (GLuint
) count
< thresh
) {
131 /* Small primitives: attempt to share a vb (at the expense of
132 * using the immediate interface).
134 fallback_drawarrays( ctx
, mode
, start
, count
);
136 else if (start
>= (GLint
) ctx
->Array
.LockFirst
&&
137 start
+ count
<= (GLint
)(ctx
->Array
.LockFirst
+ ctx
->Array
.LockCount
)) {
139 struct tnl_prim prim
;
141 /* Locked primitives which can fit in a single vertex buffer:
143 FLUSH_CURRENT( ctx
, 0 );
145 /* Locked drawarrays. Reuse any previously transformed data.
147 _tnl_vb_bind_arrays( ctx
, ctx
->Array
.LockFirst
,
148 ctx
->Array
.LockFirst
+ ctx
->Array
.LockCount
);
150 tnl
->vb
.Primitive
= &prim
;
151 tnl
->vb
.Primitive
[0].mode
= mode
| PRIM_BEGIN
| PRIM_END
;
152 tnl
->vb
.Primitive
[0].start
= start
;
153 tnl
->vb
.Primitive
[0].count
= count
;
154 tnl
->vb
.PrimitiveCount
= 1;
156 tnl
->Driver
.RunPipeline( ctx
);
159 int bufsz
= 256; /* Use a small buffer for cache goodness */
161 int minimum
, modulo
, skip
;
163 /* Large primitives requiring decomposition to multiple vertex
187 case GL_TRIANGLE_STRIP
:
203 case GL_TRIANGLE_FAN
:
206 /* Primitives requiring a copied vertex (fan-like primitives)
207 * must use the slow path if they cannot fit in a single
210 if (count
<= (GLint
) ctx
->Const
.MaxArrayLockSize
) {
211 bufsz
= ctx
->Const
.MaxArrayLockSize
;
217 fallback_drawarrays( ctx
, mode
, start
, count
);
222 FLUSH_CURRENT( ctx
, 0 );
224 bufsz
-= bufsz
% modulo
;
228 for (j
= start
+ minimum
; j
< count
; j
+= nr
+ skip
) {
230 struct tnl_prim prim
;
232 nr
= MIN2( bufsz
, count
- j
);
234 /* XXX is the last parameter a count or index into the array??? */
235 _tnl_vb_bind_arrays( ctx
, j
- minimum
, j
+ nr
);
237 tnl
->vb
.Primitive
= &prim
;
238 tnl
->vb
.Primitive
[0].mode
= mode
;
240 if (j
== start
+ minimum
)
241 tnl
->vb
.Primitive
[0].mode
|= PRIM_BEGIN
;
243 if (j
+ nr
+ skip
>= count
)
244 tnl
->vb
.Primitive
[0].mode
|= PRIM_END
;
246 tnl
->vb
.Primitive
[0].start
= 0;
247 tnl
->vb
.Primitive
[0].count
= nr
+ minimum
;
248 tnl
->vb
.PrimitiveCount
= 1;
250 tnl
->Driver
.RunPipeline( ctx
);
257 * Called via the GL API dispatcher.
260 _tnl_DrawRangeElements(GLenum mode
,
261 GLuint start
, GLuint end
,
262 GLsizei count
, GLenum type
, const GLvoid
*indices
)
264 GET_CURRENT_CONTEXT(ctx
);
267 if (MESA_VERBOSE
& VERBOSE_API
)
268 _mesa_debug(NULL
, "_tnl_DrawRangeElements %d %d %d\n", start
, end
, count
);
270 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
271 /* use indices in the buffer object */
272 if (!ctx
->Array
.ElementArrayBufferObj
->Data
) {
274 "DrawRangeElements with empty vertex elements buffer!");
277 /* actual address is the sum of pointers */
278 indices
= (const GLvoid
*)
279 ADD_POINTERS(ctx
->Array
.ElementArrayBufferObj
->Data
,
280 (const GLubyte
*) indices
);
283 /* Check arguments, etc.
285 if (!_mesa_validate_DrawRangeElements( ctx
, mode
, start
, end
, count
,
289 ui_indices
= (GLuint
*)_ac_import_elements( ctx
, GL_UNSIGNED_INT
,
290 count
, type
, indices
);
293 assert(!ctx
->CompileFlag
);
295 if (ctx
->Array
.LockCount
) {
296 /* Are the arrays already locked? If so we currently have to look
297 * at the whole locked range.
300 if (start
== 0 && ctx
->Array
.LockFirst
== 0 &&
301 end
< (ctx
->Array
.LockFirst
+ ctx
->Array
.LockCount
))
302 _tnl_draw_range_elements( ctx
, mode
,
303 ctx
->Array
.LockCount
,
306 fallback_drawelements( ctx
, mode
, count
, ui_indices
);
309 else if (start
== 0 && end
< ctx
->Const
.MaxArrayLockSize
) {
310 /* The arrays aren't locked but we can still fit them inside a
311 * single vertexbuffer.
313 _tnl_draw_range_elements( ctx
, mode
, end
+ 1, count
, ui_indices
);
316 /* Range is too big to optimize:
318 fallback_drawelements( ctx
, mode
, count
, ui_indices
);
325 * Called via the GL API dispatcher.
328 _tnl_DrawElements(GLenum mode
, GLsizei count
, GLenum type
,
329 const GLvoid
*indices
)
331 GET_CURRENT_CONTEXT(ctx
);
334 if (MESA_VERBOSE
& VERBOSE_API
)
335 _mesa_debug(NULL
, "_tnl_DrawElements %d\n", count
);
337 /* Check arguments, etc. */
338 if (!_mesa_validate_DrawElements( ctx
, mode
, count
, type
, indices
))
341 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
342 /* actual address is the sum of pointers */
343 indices
= (const GLvoid
*)
344 ADD_POINTERS(ctx
->Array
.ElementArrayBufferObj
->Data
,
345 (const GLubyte
*) indices
);
348 ui_indices
= (GLuint
*)_ac_import_elements( ctx
, GL_UNSIGNED_INT
,
349 count
, type
, indices
);
351 assert(!ctx
->CompileFlag
);
353 if (ctx
->Array
.LockCount
) {
354 if (ctx
->Array
.LockFirst
== 0)
355 _tnl_draw_range_elements( ctx
, mode
,
356 ctx
->Array
.LockCount
,
359 fallback_drawelements( ctx
, mode
, count
, ui_indices
);
362 /* Scan the index list and see if we can use the locked path anyway.
367 for (i
= 0 ; i
< count
; i
++)
368 if (ui_indices
[i
] > max_elt
)
369 max_elt
= ui_indices
[i
];
371 if (max_elt
< ctx
->Const
.MaxArrayLockSize
&& /* can we use it? */
372 max_elt
< (GLuint
) count
) /* do we want to use it? */
373 _tnl_draw_range_elements( ctx
, mode
, max_elt
+1, count
, ui_indices
);
375 fallback_drawelements( ctx
, mode
, count
, ui_indices
);
381 * Initialize context's vertex array fields. Called during T 'n L context
384 void _tnl_array_init( GLcontext
*ctx
)
386 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
387 struct tnl_vertex_arrays
*tmp
= &tnl
->array_inputs
;
388 GLvertexformat
*vfmt
= &(TNL_CONTEXT(ctx
)->exec_vtxfmt
);
391 vfmt
->DrawArrays
= _tnl_DrawArrays
;
392 vfmt
->DrawElements
= _tnl_DrawElements
;
393 vfmt
->DrawRangeElements
= _tnl_DrawRangeElements
;
395 /* Setup vector pointers that will be used to bind arrays to VB's.
397 _mesa_vector4f_init( &tmp
->Obj
, 0, NULL
);
398 _mesa_vector4f_init( &tmp
->Normal
, 0, NULL
);
399 _mesa_vector4f_init( &tmp
->FogCoord
, 0, NULL
);
400 _mesa_vector4f_init( &tmp
->Index
, 0, NULL
);
402 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++)
403 _mesa_vector4f_init( &tmp
->TexCoord
[i
], 0, NULL
);
408 * Destroy the context's vertex array stuff.
409 * Called during T 'n L context destruction.
411 void _tnl_array_destroy( GLcontext
*ctx
)