ac46e615bc3ca835029f8d3a5e74a505668f4202
[mesa.git] / src / mesa / tnl / t_array_api.c
1 /* $Id: t_array_api.c,v 1.30 2003/02/17 16:36:07 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file t_array_api.c
29 * \brief Vertex array API functions (glDrawArrays, etc)
30 * \author Keith Whitwell
31 */
32
33 #include "glheader.h"
34 #include "api_validate.h"
35 #include "context.h"
36 #include "imports.h"
37 #include "macros.h"
38 #include "mmath.h"
39 #include "mtypes.h"
40 #include "state.h"
41
42 #include "array_cache/acache.h"
43
44 #include "t_array_api.h"
45 #include "t_array_import.h"
46 #include "t_imm_api.h"
47 #include "t_imm_exec.h"
48 #include "t_context.h"
49 #include "t_pipeline.h"
50
51 static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
52 GLsizei count )
53 {
54 if (_tnl_hard_begin( ctx, mode )) {
55 GLint i;
56 for (i = start; i < count; i++)
57 glArrayElement( i );
58 glEnd();
59 }
60 }
61
62
63 static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
64 const GLuint *indices)
65 {
66 if (_tnl_hard_begin(ctx, mode)) {
67 GLint i;
68 for (i = 0 ; i < count ; i++)
69 glArrayElement( indices[i] );
70 glEnd();
71 }
72 }
73
74
75 static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
76 GLuint start, GLuint end,
77 GLsizei count, const GLuint *indices )
78
79 {
80 TNLcontext *tnl = TNL_CONTEXT(ctx);
81 FLUSH_CURRENT( ctx, 0 );
82
83 /* _mesa_debug(ctx, "%s\n", __FUNCTION__); */
84 if (tnl->pipeline.build_state_changes)
85 _tnl_validate_pipeline( ctx );
86
87 _tnl_vb_bind_arrays( ctx, start, end );
88
89 tnl->vb.FirstPrimitive = 0;
90 tnl->vb.Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
91 tnl->vb.PrimitiveLength[0] = count;
92 tnl->vb.Elts = (GLuint *)indices;
93
94 if (ctx->Array.LockCount)
95 tnl->Driver.RunPipeline( ctx );
96 else {
97 /* Note that arrays may have changed before/after execution.
98 */
99 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
100 tnl->Driver.RunPipeline( ctx );
101 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
102 }
103 }
104
105
106
107 /**
108 * Called via the GL API dispatcher.
109 */
110 void
111 _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
112 {
113 GET_CURRENT_CONTEXT(ctx);
114 TNLcontext *tnl = TNL_CONTEXT(ctx);
115 struct vertex_buffer *VB = &tnl->vb;
116 GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
117
118 if (MESA_VERBOSE & VERBOSE_API)
119 _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
120
121 /* Check arguments, etc.
122 */
123 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
124 return;
125
126 if (tnl->pipeline.build_state_changes)
127 _tnl_validate_pipeline( ctx );
128
129 if (ctx->CompileFlag) {
130 fallback_drawarrays( ctx, mode, start, start + count );
131 }
132 else if (!ctx->Array.LockCount && (GLuint) count < thresh) {
133 /* Small primitives: attempt to share a vb (at the expense of
134 * using the immediate interface).
135 */
136 fallback_drawarrays( ctx, mode, start, start + count );
137 }
138 else if (ctx->Array.LockCount &&
139 count < (GLint) ctx->Const.MaxArrayLockSize) {
140
141 /* Locked primitives which can fit in a single vertex buffer:
142 */
143 FLUSH_CURRENT( ctx, 0 );
144
145 if (start < (GLint) ctx->Array.LockFirst)
146 start = ctx->Array.LockFirst;
147 if (start + count > (GLint) ctx->Array.LockCount)
148 count = ctx->Array.LockCount - start;
149
150 /* Locked drawarrays. Reuse any previously transformed data.
151 */
152 _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
153 VB->FirstPrimitive = start;
154 VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
155 VB->PrimitiveLength[start] = count;
156 tnl->Driver.RunPipeline( ctx );
157 }
158 else {
159 int bufsz = 256; /* Use a small buffer for cache goodness */
160 int j, nr;
161 int minimum, modulo, skip;
162
163 /* Large primitives requiring decomposition to multiple vertex
164 * buffers:
165 */
166 switch (mode) {
167 case GL_POINTS:
168 minimum = 0;
169 modulo = 1;
170 skip = 0;
171 break;
172 case GL_LINES:
173 minimum = 1;
174 modulo = 2;
175 skip = 1;
176 break;
177 case GL_LINE_STRIP:
178 minimum = 1;
179 modulo = 1;
180 skip = 0;
181 break;
182 case GL_TRIANGLES:
183 minimum = 2;
184 modulo = 3;
185 skip = 2;
186 break;
187 case GL_TRIANGLE_STRIP:
188 minimum = 2;
189 modulo = 1;
190 skip = 0;
191 break;
192 case GL_QUADS:
193 minimum = 3;
194 modulo = 4;
195 skip = 3;
196 break;
197 case GL_QUAD_STRIP:
198 minimum = 3;
199 modulo = 2;
200 skip = 0;
201 break;
202 case GL_LINE_LOOP:
203 case GL_TRIANGLE_FAN:
204 case GL_POLYGON:
205 default:
206 /* Primitives requiring a copied vertex (fan-like primitives)
207 * must use the slow path if they cannot fit in a single
208 * vertex buffer.
209 */
210 if (count < (GLint) ctx->Const.MaxArrayLockSize) {
211 bufsz = ctx->Const.MaxArrayLockSize;
212 minimum = 0;
213 modulo = 1;
214 skip = 0;
215 }
216 else {
217 fallback_drawarrays( ctx, mode, start, start + count );
218 return;
219 }
220 }
221
222 FLUSH_CURRENT( ctx, 0 );
223
224 bufsz -= bufsz % modulo;
225 bufsz -= minimum;
226 count += start;
227
228 for (j = start + minimum ; j < count ; j += nr + skip ) {
229
230 nr = MIN2( bufsz, count - j );
231
232 _tnl_vb_bind_arrays( ctx, j - minimum, j + nr );
233
234 VB->FirstPrimitive = 0;
235 VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
236 VB->PrimitiveLength[0] = nr + minimum;
237 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
238 tnl->Driver.RunPipeline( ctx );
239 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
240 }
241 }
242 }
243
244
245 /**
246 * Called via the GL API dispatcher.
247 */
248 void
249 _tnl_DrawRangeElements(GLenum mode,
250 GLuint start, GLuint end,
251 GLsizei count, GLenum type, const GLvoid *indices)
252 {
253 GET_CURRENT_CONTEXT(ctx);
254 GLuint *ui_indices;
255
256 if (MESA_VERBOSE & VERBOSE_API)
257 _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count);
258
259 /* Check arguments, etc.
260 */
261 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
262 type, indices ))
263 return;
264
265 ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
266 count, type, indices );
267
268
269 if (ctx->CompileFlag) {
270 /* Can't do anything when compiling:
271 */
272 fallback_drawelements( ctx, mode, count, ui_indices );
273 }
274 else if (ctx->Array.LockCount) {
275 /* Are the arrays already locked? If so we currently have to look
276 * at the whole locked range.
277 */
278 if (start >= ctx->Array.LockFirst && end <= ctx->Array.LockCount)
279 _tnl_draw_range_elements( ctx, mode,
280 ctx->Array.LockFirst,
281 ctx->Array.LockCount,
282 count, ui_indices );
283 else {
284 /* The spec says referencing elements outside the locked
285 * range is undefined. I'm going to make it a noop this time
286 * round, maybe come up with something beter before 3.6.
287 *
288 * May be able to get away with just setting LockCount==0,
289 * though this raises the problems of dependent state. May
290 * have to call glUnlockArrays() directly?
291 *
292 * Or scan the list and replace bad indices?
293 */
294 _mesa_problem( ctx,
295 "DrawRangeElements references "
296 "elements outside locked range.");
297 }
298 }
299 else if (end + 1 - start < ctx->Const.MaxArrayLockSize) {
300 /* The arrays aren't locked but we can still fit them inside a
301 * single vertexbuffer.
302 */
303 _tnl_draw_range_elements( ctx, mode, start, end + 1, count, ui_indices );
304 } else {
305 /* Range is too big to optimize:
306 */
307 fallback_drawelements( ctx, mode, count, ui_indices );
308 }
309 }
310
311
312
313 /**
314 * Called via the GL API dispatcher.
315 */
316 void
317 _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
318 const GLvoid *indices)
319 {
320 GET_CURRENT_CONTEXT(ctx);
321 GLuint *ui_indices;
322
323 if (MESA_VERBOSE & VERBOSE_API)
324 _mesa_debug(NULL, "_tnl_DrawElements %d\n", count);
325
326 /* Check arguments, etc.
327 */
328 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
329 return;
330
331 ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
332 count, type, indices );
333
334 if (ctx->CompileFlag) {
335 /* Can't do anything when compiling:
336 */
337 fallback_drawelements( ctx, mode, count, ui_indices );
338 }
339 else if (ctx->Array.LockCount) {
340 _tnl_draw_range_elements( ctx, mode,
341 ctx->Array.LockFirst,
342 ctx->Array.LockCount,
343 count, ui_indices );
344 }
345 else {
346 /* Scan the index list and see if we can use the locked path anyway.
347 */
348 GLuint max_elt = 0;
349 GLint i;
350
351 for (i = 0 ; i < count ; i++)
352 if (ui_indices[i] > max_elt)
353 max_elt = ui_indices[i];
354
355 if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
356 max_elt < (GLuint) count) /* do we want to use it? */
357 _tnl_draw_range_elements( ctx, mode, 0, max_elt+1, count, ui_indices );
358 else
359 fallback_drawelements( ctx, mode, count, ui_indices );
360 }
361 }
362
363
364 /**
365 * Initialize context's vertex array fields. Called during T 'n L context
366 * creation.
367 */
368 void _tnl_array_init( GLcontext *ctx )
369 {
370 TNLcontext *tnl = TNL_CONTEXT(ctx);
371 struct vertex_arrays *tmp = &tnl->array_inputs;
372 GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
373 GLuint i;
374
375 vfmt->DrawArrays = _tnl_DrawArrays;
376 vfmt->DrawElements = _tnl_DrawElements;
377 vfmt->DrawRangeElements = _tnl_DrawRangeElements;
378
379 /* Setup vector pointers that will be used to bind arrays to VB's.
380 */
381 _mesa_vector4f_init( &tmp->Obj, 0, 0 );
382 _mesa_vector4f_init( &tmp->Normal, 0, 0 );
383 _mesa_vector4f_init( &tmp->FogCoord, 0, 0 );
384 _mesa_vector1ui_init( &tmp->Index, 0, 0 );
385 _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
386
387 for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
388 _mesa_vector4f_init( &tmp->TexCoord[i], 0, 0);
389
390 tnl->tmp_primitive = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
391 tnl->tmp_primitive_length = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
392 }
393
394
395 /**
396 * Destroy the context's vertex array stuff.
397 * Called during T 'n L context destruction.
398 */
399 void _tnl_array_destroy( GLcontext *ctx )
400 {
401 TNLcontext *tnl = TNL_CONTEXT(ctx);
402 if (tnl->tmp_primitive_length) FREE(tnl->tmp_primitive_length);
403 if (tnl->tmp_primitive) FREE(tnl->tmp_primitive);
404 }