fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of poten...
[mesa.git] / src / mesa / tnl / t_array_api.c
1 /* $Id: t_array_api.c,v 1.9 2001/03/07 05:06:13 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "api_validate.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mmath.h"
35 #include "mem.h"
36 #include "state.h"
37 #include "mtypes.h"
38
39 #include "array_cache/acache.h"
40
41 #include "t_array_api.h"
42 #include "t_array_import.h"
43 #include "t_imm_api.h"
44 #include "t_imm_exec.h"
45 #include "t_context.h"
46 #include "t_pipeline.h"
47
48 static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
49 GLsizei count )
50 {
51 /* Need to produce immediate structs, either for compiling or
52 * because the array range is too large to process in a single
53 * VB. In GL_EXECUTE mode, this introduces two redundant
54 * operations: producing the flag array and computing the orflag
55 * of the flag array.
56 */
57 #if 1
58 if (_tnl_hard_begin( ctx, mode )) {
59 GLint j;
60 for (j = 0 ; j < count ; ) {
61 struct immediate *IM = TNL_CURRENT_IM(ctx);
62 GLuint nr = MIN2( IMM_MAXDATA - IM->Start, (GLuint) (count - j) );
63 GLuint sf = IM->Flag[IM->Start];
64
65 _tnl_fill_immediate_drawarrays( ctx, IM, j, j+nr );
66
67 if (j == 0) IM->Flag[IM->Start] |= sf;
68
69 IM->Count = IM->Start + nr;
70 j += nr;
71
72 if (j == count)
73 _tnl_end( ctx );
74
75 _tnl_flush_immediate( IM );
76 }
77 }
78 #else
79 /* Simple alternative to above code.
80 */
81 if (_tnl_hard_begin( ctx, mode ))
82 {
83 GLuint i;
84 for (i=start;i<count;i++) {
85 _tnl_array_element( ctx, i );
86 }
87 _tnl_end( ctx );
88 }
89 #endif
90 }
91
92
93 static void _tnl_draw_elements( GLcontext *ctx, GLenum mode, GLsizei count,
94 const GLuint *indices)
95 {
96 #if 1
97 /* Optimized code that fakes the effect of calling
98 * _tnl_array_element for each index in the list.
99 */
100 if (_tnl_hard_begin( ctx, mode )) {
101 GLint i, j;
102 for (j = 0 ; j < count ; ) {
103 struct immediate *IM = TNL_CURRENT_IM(ctx);
104 GLuint start = IM->Start;
105 GLint nr = MIN2( (GLint) (IMM_MAXDATA - start), count - j ) + start;
106 GLuint sf = IM->Flag[start];
107 IM->FlushElt |= 1;
108
109 for (i = start ; i < nr ; i++) {
110 IM->Elt[i] = (GLuint) *indices++;
111 IM->Flag[i] = VERT_ELT;
112 }
113
114 if (j == 0) IM->Flag[start] |= sf;
115
116 IM->Count = nr;
117 j += nr - start;
118
119 if (j == count)
120 _tnl_end( ctx );
121
122 _tnl_flush_immediate( IM );
123 }
124 }
125 #else
126 /* Simple version of the above code.
127 */
128 if (_tnl_hard_begin(ctx, mode)) {
129 GLuint i;
130 for (i = 0 ; i < count ; i++)
131 _tnl_array_element( ctx, indices[i] );
132 _tnl_end( ctx );
133 }
134 #endif
135 }
136
137
138 static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
139 GLuint start, GLuint end,
140 GLsizei count, const GLuint *indices )
141
142 {
143 TNLcontext *tnl = TNL_CONTEXT(ctx);
144 FLUSH_CURRENT( ctx, 0 );
145
146 _tnl_vb_bind_arrays( ctx, start, end );
147
148 tnl->vb.FirstPrimitive = 0;
149 tnl->vb.Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
150 tnl->vb.PrimitiveLength[0] = count;
151 tnl->vb.Elts = (GLuint *)indices;
152
153 if (ctx->Array.LockCount)
154 _tnl_run_pipeline( ctx );
155 else {
156 /* Note that arrays may have changed before/after execution.
157 */
158 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
159 _tnl_run_pipeline( ctx );
160 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
161 }
162 }
163
164
165
166
167 void
168 _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
169 {
170 GET_CURRENT_CONTEXT(ctx);
171 TNLcontext *tnl = TNL_CONTEXT(ctx);
172 struct vertex_buffer *VB = &tnl->vb;
173
174 /* Check arguments, etc.
175 */
176 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
177 return;
178
179 if (tnl->pipeline.build_state_changes)
180 _tnl_validate_pipeline( ctx );
181
182 if (!ctx->CompileFlag && count - start < (GLint) ctx->Const.MaxArrayLockSize) {
183 FLUSH_CURRENT( ctx, 0 );
184
185 if (ctx->Array.LockCount)
186 {
187 if (start < (GLint) ctx->Array.LockFirst)
188 start = ctx->Array.LockFirst;
189 if (count > (GLint) ctx->Array.LockCount)
190 count = ctx->Array.LockCount;
191 if (start >= count)
192 return;
193
194 /* Locked drawarrays. Reuse any previously transformed data.
195 */
196 _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
197 VB->FirstPrimitive = start;
198 VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
199 VB->PrimitiveLength[start] = count - start;
200 _tnl_run_pipeline( ctx );
201 } else {
202 /* The arrays are small enough to fit in a single VB; just bind
203 * them and go. Any untransformed data will be copied on
204 * clipping.
205 *
206 * Invalidate any locked data dependent on these arrays.
207 */
208 _tnl_vb_bind_arrays( ctx, start, count );
209 VB->FirstPrimitive = 0;
210 VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
211 VB->PrimitiveLength[0] = count - start;
212 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
213 _tnl_run_pipeline( ctx );
214 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
215 }
216 }
217 else if (!ctx->CompileFlag && mode == GL_TRIANGLE_STRIP) {
218 int bufsz = (ctx->Const.MaxArrayLockSize - 2) & ~1;
219 int j, nr;
220
221 FLUSH_CURRENT( ctx, 0 );
222
223 /* TODO: other non-fan primitives.
224 */
225 for (j = start ; j < count - 2; j += nr - 2 ) {
226 nr = MIN2( bufsz, count - j );
227 _tnl_vb_bind_arrays( ctx, j, j + nr );
228 VB->FirstPrimitive = 0;
229 VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
230 VB->PrimitiveLength[0] = nr;
231 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
232 _tnl_run_pipeline( ctx );
233 tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
234 }
235 } else {
236 fallback_drawarrays( ctx, mode, start, count );
237 }
238 }
239
240
241 void
242 _tnl_DrawRangeElements(GLenum mode,
243 GLuint start, GLuint end,
244 GLsizei count, GLenum type, const GLvoid *indices)
245 {
246 GET_CURRENT_CONTEXT(ctx);
247 TNLcontext *tnl = TNL_CONTEXT(ctx);
248 GLuint *ui_indices;
249
250 /* Check arguments, etc.
251 */
252 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
253 type, indices ))
254 return;
255
256 if (tnl->pipeline.build_state_changes)
257 _tnl_validate_pipeline( ctx );
258
259 ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
260 count, type, indices );
261
262
263 if (ctx->Array.LockCount) {
264 /* Are the arrays already locked? If so we currently have to look
265 * at the whole locked range.
266 */
267 if (start >= ctx->Array.LockFirst && end <= ctx->Array.LockCount)
268 _tnl_draw_range_elements( ctx, mode,
269 ctx->Array.LockFirst,
270 ctx->Array.LockCount,
271 count, ui_indices );
272 else {
273 /* The spec says referencing elements outside the locked
274 * range is undefined. I'm going to make it a noop this time
275 * round, maybe come up with something beter before 3.6.
276 *
277 * May be able to get away with just setting LockCount==0,
278 * though this raises the problems of dependent state. May
279 * have to call glUnlockArrays() directly?
280 *
281 * Or scan the list and replace bad indices?
282 */
283 _mesa_problem( ctx,
284 "DrawRangeElements references "
285 "elements outside locked range.");
286 }
287 }
288 else if (end + 1 - start < ctx->Const.MaxArrayLockSize) {
289 /* The arrays aren't locked but we can still fit them inside a
290 * single vertexbuffer.
291 */
292 _tnl_draw_range_elements( ctx, mode, start, end + 1, count, ui_indices );
293 } else {
294 /* Range is too big to optimize:
295 */
296 _tnl_draw_elements( ctx, mode, count, ui_indices );
297 }
298 }
299
300
301
302 void
303 _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
304 const GLvoid *indices)
305 {
306 GET_CURRENT_CONTEXT(ctx);
307 TNLcontext *tnl = TNL_CONTEXT(ctx);
308 GLuint *ui_indices;
309
310 /* Check arguments, etc.
311 */
312 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
313 return;
314
315 if (tnl->pipeline.build_state_changes)
316 _tnl_validate_pipeline( ctx );
317
318 ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
319 count, type, indices );
320
321 if (ctx->Array.LockCount) {
322 _tnl_draw_range_elements( ctx, mode,
323 ctx->Array.LockFirst,
324 ctx->Array.LockCount,
325 count, ui_indices );
326 }
327 else {
328 /* Scan the index list and see if we can use the locked path anyway.
329 */
330 GLuint max_elt = 0;
331 GLint i;
332
333 for (i = 0 ; i < count ; i++)
334 if (ui_indices[i] > max_elt)
335 max_elt = ui_indices[i];
336
337 if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
338 max_elt < (GLuint) count) /* do we want to use it? */
339 _tnl_draw_range_elements( ctx, mode, 0, max_elt+1, count, ui_indices );
340 else
341 _tnl_draw_elements( ctx, mode, count, ui_indices );
342 }
343 }
344
345
346 void _tnl_array_init( GLcontext *ctx )
347 {
348 TNLcontext *tnl = TNL_CONTEXT(ctx);
349 struct vertex_arrays *tmp = &tnl->array_inputs;
350 GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
351 GLuint i;
352
353 vfmt->DrawArrays = _tnl_DrawArrays;
354 vfmt->DrawElements = _tnl_DrawElements;
355 vfmt->DrawRangeElements = _tnl_DrawRangeElements;
356
357 /* Setup vector pointers that will be used to bind arrays to VB's.
358 */
359 _mesa_vector4f_init( &tmp->Obj, 0, 0 );
360 _mesa_vector3f_init( &tmp->Normal, 0, 0 );
361 _mesa_vector4chan_init( &tmp->Color, 0, 0 );
362 _mesa_vector4chan_init( &tmp->SecondaryColor, 0, 0 );
363 _mesa_vector1f_init( &tmp->FogCoord, 0, 0 );
364 _mesa_vector1ui_init( &tmp->Index, 0, 0 );
365 _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
366
367 for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
368 _mesa_vector4f_init( &tmp->TexCoord[i], 0, 0);
369
370 tnl->tmp_primitive = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
371 tnl->tmp_primitive_length = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
372 }
373
374
375 void _tnl_array_destroy( GLcontext *ctx )
376 {
377 TNLcontext *tnl = TNL_CONTEXT(ctx);
378 if (tnl->tmp_primitive_length) FREE(tnl->tmp_primitive_length);
379 if (tnl->tmp_primitive) FREE(tnl->tmp_primitive);
380 }