fragment program execution
[mesa.git] / src / mesa / tnl / t_array_import.c
1 /* $Id: t_array_import.c,v 1.27 2002/10/29 20:29:01 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keith@tungstengraphics.com>
28 */
29
30 #include "glheader.h"
31 #include "context.h"
32 #include "macros.h"
33 #include "imports.h"
34 #include "mmath.h"
35 #include "state.h"
36 #include "mtypes.h"
37
38 #include "array_cache/acache.h"
39 #include "math/m_translate.h"
40
41 #include "t_array_import.h"
42 #include "t_context.h"
43 #include "t_imm_debug.h"
44
45
46 static void _tnl_import_vertex( GLcontext *ctx,
47 GLboolean writeable,
48 GLboolean stride )
49 {
50 struct gl_client_array *tmp;
51 GLboolean is_writeable = 0;
52 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
53
54 tmp = _ac_import_vertex(ctx,
55 GL_FLOAT,
56 stride ? 4*sizeof(GLfloat) : 0,
57 0,
58 writeable,
59 &is_writeable);
60
61 inputs->Obj.data = (GLfloat (*)[4]) tmp->Ptr;
62 inputs->Obj.start = (GLfloat *) tmp->Ptr;
63 inputs->Obj.stride = tmp->StrideB;
64 inputs->Obj.size = tmp->Size;
65 inputs->Obj.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
66 if (inputs->Obj.stride != 4*sizeof(GLfloat))
67 inputs->Obj.flags |= VEC_BAD_STRIDE;
68 if (!is_writeable)
69 inputs->Obj.flags |= VEC_NOT_WRITEABLE;
70 }
71
72 static void _tnl_import_normal( GLcontext *ctx,
73 GLboolean writeable,
74 GLboolean stride )
75 {
76 struct gl_client_array *tmp;
77 GLboolean is_writeable = 0;
78 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
79
80 tmp = _ac_import_normal(ctx, GL_FLOAT,
81 stride ? 3*sizeof(GLfloat) : 0, writeable,
82 &is_writeable);
83
84 inputs->Normal.data = (GLfloat (*)[4]) tmp->Ptr;
85 inputs->Normal.start = (GLfloat *) tmp->Ptr;
86 inputs->Normal.stride = tmp->StrideB;
87 inputs->Normal.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
88 if (inputs->Normal.stride != 3*sizeof(GLfloat))
89 inputs->Normal.flags |= VEC_BAD_STRIDE;
90 if (!is_writeable)
91 inputs->Normal.flags |= VEC_NOT_WRITEABLE;
92 }
93
94
95 static void _tnl_import_color( GLcontext *ctx,
96 GLenum type,
97 GLboolean writeable,
98 GLboolean stride )
99 {
100 struct gl_client_array *tmp;
101 GLboolean is_writeable = 0;
102 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
103
104 tmp = _ac_import_color(ctx,
105 type,
106 stride ? 4*sizeof(GLfloat) : 0,
107 4,
108 writeable,
109 &is_writeable);
110
111 inputs->Color = *tmp;
112 }
113
114
115 static void _tnl_import_secondarycolor( GLcontext *ctx,
116 GLenum type,
117 GLboolean writeable,
118 GLboolean stride )
119 {
120 struct gl_client_array *tmp;
121 GLboolean is_writeable = 0;
122 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
123
124 tmp = _ac_import_secondarycolor(ctx,
125 type,
126 stride ? 4*sizeof(GLfloat) : 0,
127 4,
128 writeable,
129 &is_writeable);
130
131 inputs->SecondaryColor = *tmp;
132 }
133
134 static void _tnl_import_fogcoord( GLcontext *ctx,
135 GLboolean writeable,
136 GLboolean stride )
137 {
138 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
139 struct gl_client_array *tmp;
140 GLboolean is_writeable = 0;
141
142 tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
143 stride ? sizeof(GLfloat) : 0, writeable,
144 &is_writeable);
145
146 inputs->FogCoord.data = (GLfloat (*)[4]) tmp->Ptr;
147 inputs->FogCoord.start = (GLfloat *) tmp->Ptr;
148 inputs->FogCoord.stride = tmp->StrideB;
149 inputs->FogCoord.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
150 if (inputs->FogCoord.stride != sizeof(GLfloat))
151 inputs->FogCoord.flags |= VEC_BAD_STRIDE;
152 if (!is_writeable)
153 inputs->FogCoord.flags |= VEC_NOT_WRITEABLE;
154 }
155
156 static void _tnl_import_index( GLcontext *ctx,
157 GLboolean writeable,
158 GLboolean stride )
159 {
160 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
161 struct gl_client_array *tmp;
162 GLboolean is_writeable = 0;
163
164 tmp = _ac_import_index(ctx, GL_UNSIGNED_INT,
165 stride ? sizeof(GLuint) : 0, writeable,
166 &is_writeable);
167
168 inputs->Index.data = (GLuint *) tmp->Ptr;
169 inputs->Index.start = (GLuint *) tmp->Ptr;
170 inputs->Index.stride = tmp->StrideB;
171 inputs->Index.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
172 if (inputs->Index.stride != sizeof(GLuint))
173 inputs->Index.flags |= VEC_BAD_STRIDE;
174 if (!is_writeable)
175 inputs->Index.flags |= VEC_NOT_WRITEABLE;
176 }
177
178
179 static void _tnl_import_texcoord( GLcontext *ctx,
180 GLuint unit,
181 GLboolean writeable,
182 GLboolean stride )
183 {
184 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
185 struct gl_client_array *tmp;
186 GLboolean is_writeable = 0;
187
188 tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
189 stride ? 4 * sizeof(GLfloat) : 0,
190 0,
191 writeable,
192 &is_writeable);
193
194 inputs->TexCoord[unit].data = (GLfloat (*)[4]) tmp->Ptr;
195 inputs->TexCoord[unit].start = (GLfloat *) tmp->Ptr;
196 inputs->TexCoord[unit].stride = tmp->StrideB;
197 inputs->TexCoord[unit].size = tmp->Size;
198 inputs->TexCoord[unit].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
199 if (inputs->TexCoord[unit].stride != 4*sizeof(GLfloat))
200 inputs->TexCoord[unit].flags |= VEC_BAD_STRIDE;
201 if (!is_writeable)
202 inputs->TexCoord[unit].flags |= VEC_NOT_WRITEABLE;
203 }
204
205
206 static void _tnl_import_edgeflag( GLcontext *ctx,
207 GLboolean writeable,
208 GLboolean stride )
209 {
210 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
211 struct gl_client_array *tmp;
212 GLboolean is_writeable = 0;
213
214 tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
215 stride ? sizeof(GLubyte) : 0,
216 0,
217 &is_writeable);
218
219 inputs->EdgeFlag.data = (GLubyte *) tmp->Ptr;
220 inputs->EdgeFlag.start = (GLubyte *) tmp->Ptr;
221 inputs->EdgeFlag.stride = tmp->StrideB;
222 inputs->EdgeFlag.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
223 if (inputs->EdgeFlag.stride != sizeof(GLubyte))
224 inputs->EdgeFlag.flags |= VEC_BAD_STRIDE;
225 if (!is_writeable)
226 inputs->EdgeFlag.flags |= VEC_NOT_WRITEABLE;
227 }
228
229
230
231 static void _tnl_import_attrib( GLcontext *ctx,
232 GLuint index,
233 GLboolean writeable,
234 GLboolean stride )
235 {
236 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
237 struct gl_client_array *tmp;
238 GLboolean is_writeable = 0;
239
240 tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
241 stride ? 4 * sizeof(GLfloat) : 0,
242 4, /* want GLfloat[4] */
243 writeable,
244 &is_writeable);
245
246 inputs->Attribs[index].data = (GLfloat (*)[4]) tmp->Ptr;
247 inputs->Attribs[index].start = (GLfloat *) tmp->Ptr;
248 inputs->Attribs[index].stride = tmp->StrideB;
249 inputs->Attribs[index].size = tmp->Size;
250 inputs->Attribs[index].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
251 if (inputs->Attribs[index].stride != 4 * sizeof(GLfloat))
252 inputs->Attribs[index].flags |= VEC_BAD_STRIDE;
253 if (!is_writeable)
254 inputs->Attribs[index].flags |= VEC_NOT_WRITEABLE;
255 }
256
257
258
259 /**
260 * Callback for VB stages that need to improve the quality of arrays
261 * bound to the VB. This is only necessary for client arrays which
262 * have not been transformed at any point in the pipeline.
263 * \param required - bitmask of VERT_*_BIT flags
264 * \param flags - bitmask of VEC_* flags (ex: VEC_NOT_WRITABLE)
265 */
266 static void _tnl_upgrade_client_data( GLcontext *ctx,
267 GLuint required,
268 GLuint flags )
269 {
270 GLuint i;
271 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
272 GLboolean writeable = (flags & VEC_NOT_WRITEABLE) != 0;
273 GLboolean stride = (flags & VEC_BAD_STRIDE) != 0;
274 struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
275 GLuint ca_flags = 0;
276 (void) inputs;
277
278 if (writeable || stride) ca_flags |= CA_CLIENT_DATA;
279
280 if ((required & VERT_BIT_CLIP) && VB->ClipPtr == VB->ObjPtr)
281 required |= VERT_BIT_POS;
282
283 /* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
284
285 if ((required & VERT_BIT_POS) && (VB->ObjPtr->flags & flags)) {
286 ASSERT(VB->ObjPtr == &inputs->Obj);
287 _tnl_import_vertex( ctx, writeable, stride );
288 VB->importable_data &= ~(VERT_BIT_POS|VERT_BIT_CLIP);
289 }
290
291 if ((required & VERT_BIT_NORMAL) && (VB->NormalPtr->flags & flags)) {
292 ASSERT(VB->NormalPtr == &inputs->Normal);
293 _tnl_import_normal( ctx, writeable, stride );
294 VB->importable_data &= ~VERT_BIT_NORMAL;
295 }
296
297 if ((required & VERT_BIT_COLOR0) && (VB->ColorPtr[0]->Flags & ca_flags)) {
298 ASSERT(VB->ColorPtr[0] == &inputs->Color);
299 _tnl_import_color( ctx, GL_FLOAT, writeable, stride );
300 VB->importable_data &= ~VERT_BIT_COLOR0;
301 }
302
303 if ((required & VERT_BIT_COLOR1) &&
304 (VB->SecondaryColorPtr[0]->Flags & ca_flags)) {
305 ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor);
306 _tnl_import_secondarycolor( ctx, GL_FLOAT, writeable, stride );
307 VB->importable_data &= ~VERT_BIT_COLOR1;
308 }
309
310 if ((required & VERT_BIT_FOG)
311 && (VB->FogCoordPtr->flags & flags)) {
312 ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
313 _tnl_import_fogcoord( ctx, writeable, stride );
314 VB->importable_data &= ~VERT_BIT_FOG;
315 }
316
317 if ((required & VERT_BIT_INDEX) && (VB->IndexPtr[0]->flags & flags)) {
318 ASSERT(VB->IndexPtr[0] == &inputs->Index);
319 _tnl_import_index( ctx, writeable, stride );
320 VB->importable_data &= ~VERT_BIT_INDEX;
321 }
322
323 if (required & VERT_BITS_TEX_ANY)
324 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
325 if ((required & VERT_BIT_TEX(i)) && (VB->TexCoordPtr[i]->flags & flags)) {
326 ASSERT(VB->TexCoordPtr[i] == &inputs->TexCoord[i]);
327 _tnl_import_texcoord( ctx, i, writeable, stride );
328 VB->importable_data &= ~VERT_BIT_TEX(i);
329 }
330
331 /* XXX not sure what to do here for vertex program arrays */
332 }
333
334
335
336 void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
337 {
338 TNLcontext *tnl = TNL_CONTEXT(ctx);
339 struct vertex_buffer *VB = &tnl->vb;
340 GLuint inputs = tnl->pipeline.inputs;
341 struct vertex_arrays *tmp = &tnl->array_inputs;
342
343 /* _mesa_debug(ctx, "%s %d..%d // %d..%d\n", __FUNCTION__, */
344 /* start, count, ctx->Array.LockFirst, ctx->Array.LockCount); */
345 /* _tnl_print_vert_flags(" inputs", inputs); */
346 /* _tnl_print_vert_flags(" _Enabled", ctx->Array._Enabled); */
347 /* _tnl_print_vert_flags(" importable", inputs & VERT_BITS_FIXUP); */
348
349 VB->Count = count - start;
350 VB->FirstClipped = VB->Count;
351 VB->Elts = NULL;
352 VB->MaterialMask = NULL;
353 VB->Material = NULL;
354 VB->Flag = NULL;
355 VB->Primitive = tnl->tmp_primitive;
356 VB->PrimitiveLength = tnl->tmp_primitive_length;
357 VB->import_data = _tnl_upgrade_client_data;
358 VB->importable_data = inputs & VERT_BITS_FIXUP;
359
360 if (ctx->Array.LockCount) {
361 ASSERT(start == (GLint) ctx->Array.LockFirst);
362 ASSERT(count == (GLint) ctx->Array.LockCount);
363 }
364
365 _ac_import_range( ctx, start, count );
366
367 if (inputs & VERT_BIT_POS) {
368 _tnl_import_vertex( ctx, 0, 0 );
369 tmp->Obj.count = VB->Count;
370 VB->ObjPtr = &tmp->Obj;
371 }
372
373 if (inputs & VERT_BIT_NORMAL) {
374 _tnl_import_normal( ctx, 0, 0 );
375 tmp->Normal.count = VB->Count;
376 VB->NormalPtr = &tmp->Normal;
377 }
378
379 if (inputs & VERT_BIT_COLOR0) {
380 _tnl_import_color( ctx, 0, 0, 0 );
381 VB->ColorPtr[0] = &tmp->Color;
382 VB->ColorPtr[1] = 0;
383 }
384
385 if (inputs & VERT_BITS_TEX_ANY) {
386 GLuint unit;
387 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
388 if (inputs & VERT_BIT_TEX(unit)) {
389 _tnl_import_texcoord( ctx, unit, GL_FALSE, GL_FALSE );
390 tmp->TexCoord[unit].count = VB->Count;
391 VB->TexCoordPtr[unit] = &tmp->TexCoord[unit];
392 }
393 }
394 }
395
396 if (inputs & (VERT_BIT_INDEX | VERT_BIT_FOG |
397 VERT_BIT_EDGEFLAG | VERT_BIT_COLOR1)) {
398 if (inputs & VERT_BIT_INDEX) {
399 _tnl_import_index( ctx, 0, 0 );
400 tmp->Index.count = VB->Count;
401 VB->IndexPtr[0] = &tmp->Index;
402 VB->IndexPtr[1] = 0;
403 }
404
405 if (inputs & VERT_BIT_FOG) {
406 _tnl_import_fogcoord( ctx, 0, 0 );
407 tmp->FogCoord.count = VB->Count;
408 VB->FogCoordPtr = &tmp->FogCoord;
409 }
410
411 if (inputs & VERT_BIT_EDGEFLAG) {
412 _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
413 VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag.data;
414 }
415
416 if (inputs & VERT_BIT_COLOR1) {
417 _tnl_import_secondarycolor( ctx, 0, 0, 0 );
418 VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
419 VB->SecondaryColorPtr[1] = 0;
420 }
421 }
422
423 /* XXX not 100% sure this is finished. Keith should probably inspect. */
424 if (ctx->VertexProgram.Enabled) {
425 GLuint index;
426 for (index = 0; index < VERT_ATTRIB_MAX; index++) {
427 /* XXX check program->InputsRead to reduce work here */
428 _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
429 VB->AttribPtr[index] = &tmp->Attribs[index];
430 }
431 }
432 }