Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37
38 #include "tnl.h"
39 #include "t_context.h"
40 #include "t_pipeline.h"
41
42 #include "vbo/vbo.h"
43
44 GLboolean
45 _tnl_CreateContext( GLcontext *ctx )
46 {
47 TNLcontext *tnl;
48
49 /* Create the TNLcontext structure
50 */
51 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
52
53 if (!tnl) {
54 return GL_FALSE;
55 }
56
57 /* Initialize the VB.
58 */
59 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
60
61
62 /* Initialize tnl state.
63 */
64 if (ctx->VertexProgram._MaintainTnlProgram) {
65 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
66 } else {
67 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
68 }
69
70 tnl->NeedNdcCoords = GL_TRUE;
71 tnl->AllowVertexFog = GL_TRUE;
72 tnl->AllowPixelFog = GL_TRUE;
73
74 /* Set a few default values in the driver struct.
75 */
76 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
77 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
78 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
79
80 tnl->nr_blocks = 0;
81
82 /* plug in the VBO drawing function */
83 vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
84
85 _math_init_transformation();
86 _math_init_translate();
87
88 return GL_TRUE;
89 }
90
91
92 void
93 _tnl_DestroyContext( GLcontext *ctx )
94 {
95 TNLcontext *tnl = TNL_CONTEXT(ctx);
96
97 _tnl_destroy_pipeline( ctx );
98
99 FREE(tnl);
100 ctx->swtnl_context = NULL;
101 }
102
103
104 void
105 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
106 {
107 TNLcontext *tnl = TNL_CONTEXT(ctx);
108 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
109 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
110
111 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
112 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
113 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
114 || !tnl->AllowPixelFog) && !fp;
115 }
116
117 tnl->pipeline.new_state |= new_state;
118
119 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
120 * attributes need to be emitted to the rasterizer.
121 */
122 if (ctx->Visual.rgbMode) {
123 GLuint i;
124
125 RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
126 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
127
128 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
129 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
130 }
131
132 if (NEED_SECONDARY_COLOR(ctx))
133 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
134
135 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
136 if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
137 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
138 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
139 }
140 }
141 }
142 else {
143 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
144 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
145 }
146
147 if (ctx->Fog.Enabled) {
148 /* fixed-function fog */
149 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
150 }
151 else if (fp) {
152 if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
153 /* fragment program needs fog coord */
154 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
155 }
156 }
157
158 if (ctx->Polygon.FrontMode != GL_FILL ||
159 ctx->Polygon.BackMode != GL_FILL)
160 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
161
162 if (ctx->RenderMode == GL_FEEDBACK)
163 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
164
165 if (ctx->Point._Attenuated ||
166 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
167 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
168
169 /* check for varying vars which are written by the vertex program */
170 if (vp) {
171 GLuint i;
172 for (i = 0; i < MAX_VARYING; i++) {
173 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
174 RENDERINPUTS_SET(tnl->render_inputs_bitset,
175 _TNL_ATTRIB_GENERIC(i));
176 }
177 }
178 }
179 }
180
181
182 void
183 _tnl_wakeup( GLcontext *ctx )
184 {
185 /* Assume we haven't been getting state updates either:
186 */
187 _tnl_InvalidateState( ctx, ~0 );
188
189 #if 0
190 if (ctx->Light.ColorMaterialEnabled) {
191 _mesa_update_color_material( ctx,
192 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
193 }
194 #endif
195 }
196
197
198
199
200 /**
201 * Drivers call this function to tell the TCL module whether or not
202 * it wants Normalized Device Coords (NDC) computed. I.e. whether
203 * we should "Divide-by-W". Software renders will want that.
204 */
205 void
206 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
207 {
208 TNLcontext *tnl = TNL_CONTEXT(ctx);
209 tnl->NeedNdcCoords = mode;
210 }
211
212 void
213 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
214 {
215 TNLcontext *tnl = TNL_CONTEXT(ctx);
216 tnl->AllowVertexFog = value;
217 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
218 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
219
220 }
221
222 void
223 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
224 {
225 TNLcontext *tnl = TNL_CONTEXT(ctx);
226 tnl->AllowPixelFog = value;
227 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
228 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
229 }
230