60770a91c2cc2e601782907fd0f66cb28fcfed50
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35
36 #include "tnl.h"
37 #include "t_context.h"
38 #include "t_pipeline.h"
39 #include "t_vp_build.h"
40
41 #include "vbo/vbo.h"
42
43 GLboolean
44 _tnl_CreateContext( GLcontext *ctx )
45 {
46 TNLcontext *tnl;
47
48 /* Create the TNLcontext structure
49 */
50 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
51
52 if (!tnl) {
53 return GL_FALSE;
54 }
55
56 /* Initialize the VB.
57 */
58 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
59
60
61 /* Initialize tnl state.
62 */
63 if (ctx->VertexProgram._MaintainTnlProgram) {
64 #if 0
65 _tnl_ProgramCacheInit( ctx );
66 #endif
67 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
68 } else {
69 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
70 }
71
72 tnl->NeedNdcCoords = GL_TRUE;
73 tnl->AllowVertexFog = GL_TRUE;
74 tnl->AllowPixelFog = GL_TRUE;
75
76 /* Set a few default values in the driver struct.
77 */
78 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
79 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
80 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
81
82 tnl->nr_blocks = 0;
83
84 return GL_TRUE;
85 }
86
87
88 void
89 _tnl_DestroyContext( GLcontext *ctx )
90 {
91 TNLcontext *tnl = TNL_CONTEXT(ctx);
92
93 _tnl_destroy_pipeline( ctx );
94
95 #if 0
96 if (ctx->VertexProgram._MaintainTnlProgram)
97 _tnl_ProgramCacheDestroy( ctx );
98 #endif
99
100 FREE(tnl);
101 ctx->swtnl_context = NULL;
102 }
103
104
105 void
106 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
107 {
108 TNLcontext *tnl = TNL_CONTEXT(ctx);
109 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
110 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
111
112 if (new_state & (_NEW_HINT)) {
113 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
114 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
115 || !tnl->AllowPixelFog;
116 }
117
118 tnl->pipeline.new_state |= new_state;
119
120 /* Calculate tnl->render_inputs:
121 */
122 if (ctx->Visual.rgbMode) {
123 GLuint i;
124
125 RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
126 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
127 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
128 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
129 }
130 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
131 if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
132 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
133 }
134 }
135
136 if (NEED_SECONDARY_COLOR(ctx))
137 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
138 }
139 else {
140 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
141 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
142 }
143
144 if (ctx->Fog.Enabled ||
145 ((ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) &&
146 (ctx->FragmentProgram._Current->FogOption != GL_NONE ||
147 (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC))))
148 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
149
150 if (ctx->Polygon.FrontMode != GL_FILL ||
151 ctx->Polygon.BackMode != GL_FILL)
152 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
153
154 if (ctx->RenderMode == GL_FEEDBACK)
155 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
156
157 if (ctx->Point._Attenuated ||
158 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
159 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
160
161 /* check for varying vars which are written by the vertex program */
162 if (vp) {
163 GLuint i;
164 for (i = 0; i < MAX_VARYING; i++) {
165 if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
166 RENDERINPUTS_SET(tnl->render_inputs_bitset,
167 _TNL_ATTRIB_GENERIC(i));
168 }
169 }
170 }
171 }
172
173
174 void
175 _tnl_wakeup( GLcontext *ctx )
176 {
177 /* Assume we haven't been getting state updates either:
178 */
179 _tnl_InvalidateState( ctx, ~0 );
180
181 #if 0
182 if (ctx->Light.ColorMaterialEnabled) {
183 _mesa_update_color_material( ctx,
184 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
185 }
186 #endif
187 }
188
189
190
191
192 /**
193 * Drivers call this function to tell the TCL module whether or not
194 * it wants Normalized Device Coords (NDC) computed. I.e. whether
195 * we should "Divide-by-W". Software renders will want that.
196 */
197 void
198 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
199 {
200 TNLcontext *tnl = TNL_CONTEXT(ctx);
201 tnl->NeedNdcCoords = mode;
202 }
203
204 void
205 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
206 {
207 TNLcontext *tnl = TNL_CONTEXT(ctx);
208 tnl->AllowVertexFog = value;
209 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
210 || !tnl->AllowPixelFog;
211
212 }
213
214 void
215 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
216 {
217 TNLcontext *tnl = TNL_CONTEXT(ctx);
218 tnl->AllowPixelFog = value;
219 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
220 || !tnl->AllowPixelFog;
221 }
222