Updates required for building the SciTech SNAP version of Mesa. This includes:
[mesa.git] / src / mesa / tnl / t_context.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 5.1
5 *
6 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30 #include "glheader.h"
31 #include "imports.h"
32 #include "macros.h"
33 #include "mtypes.h"
34 #include "dlist.h"
35 #include "light.h"
36 #include "vtxfmt.h"
37
38 #include "t_context.h"
39 #include "t_array_api.h"
40 #include "t_eval_api.h"
41 #include "t_imm_alloc.h"
42 #include "t_imm_api.h"
43 #include "t_imm_exec.h"
44 #include "t_imm_dlist.h"
45 #include "t_pipeline.h"
46 #include "tnl.h"
47
48 #ifndef THREADS
49 struct immediate *_tnl_CurrentInput = NULL;
50 #endif
51
52
53 void
54 _tnl_MakeCurrent( GLcontext *ctx,
55 GLframebuffer *drawBuffer,
56 GLframebuffer *readBuffer )
57 {
58 #ifndef THREADS
59 SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
60 #endif
61 }
62
63
64 static void
65 install_driver_callbacks( GLcontext *ctx )
66 {
67 ctx->Driver.NewList = _tnl_NewList;
68 ctx->Driver.EndList = _tnl_EndList;
69 ctx->Driver.FlushVertices = _tnl_flush_vertices;
70 ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
71 ctx->Driver.BeginCallList = _tnl_BeginCallList;
72 ctx->Driver.EndCallList = _tnl_EndCallList;
73 }
74
75
76
77 GLboolean
78 _tnl_CreateContext( GLcontext *ctx )
79 {
80 TNLcontext *tnl;
81
82 /* Create the TNLcontext structure
83 */
84 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
85
86 if (!tnl) {
87 return GL_FALSE;
88 }
89
90 /* Initialize the VB.
91 */
92 tnl->vb.Size = MAX2( IMM_SIZE,
93 ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
94
95
96 /* Initialize tnl state and tnl->vtxfmt.
97 */
98 _tnl_dlist_init( ctx );
99 _tnl_array_init( ctx );
100 _tnl_imm_init( ctx );
101 _tnl_eval_init( ctx );
102 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
103
104
105 tnl->NeedNdcCoords = GL_TRUE;
106 tnl->LoopbackDListCassettes = GL_FALSE;
107 tnl->CalcDListNormalLengths = GL_TRUE;
108
109 /* Hook our functions into exec and compile dispatch tables.
110 */
111 _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
112
113 tnl->save_vtxfmt = tnl->vtxfmt;
114 tnl->save_vtxfmt.CallList = _mesa_save_CallList;
115 tnl->save_vtxfmt.EvalMesh1 = _mesa_save_EvalMesh1;
116 tnl->save_vtxfmt.EvalMesh2 = _mesa_save_EvalMesh2;
117 tnl->save_vtxfmt.Begin = _tnl_save_Begin;
118
119 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
120
121
122 /* Set a few default values in the driver struct.
123 */
124 install_driver_callbacks(ctx);
125 ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
126 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
127 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
128
129 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
130 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
131 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
132
133
134
135 return GL_TRUE;
136 }
137
138
139 void
140 _tnl_DestroyContext( GLcontext *ctx )
141 {
142 TNLcontext *tnl = TNL_CONTEXT(ctx);
143
144 _tnl_array_destroy( ctx );
145 _tnl_imm_destroy( ctx );
146 _tnl_destroy_pipeline( ctx );
147 _tnl_free_immediate( ctx, tnl->freed_immediate );
148
149 FREE(tnl);
150 ctx->swtnl_context = 0;
151 }
152
153
154 void
155 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
156 {
157 TNLcontext *tnl = TNL_CONTEXT(ctx);
158
159 if (new_state & _NEW_ARRAY) {
160 struct immediate *IM = TNL_CURRENT_IM(ctx);
161 IM->ArrayEltFlags = ~ctx->Array._Enabled;
162 IM->ArrayEltFlush = (ctx->Array.LockCount
163 ? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER);
164 IM->ArrayEltIncr = (ctx->Array.Vertex.Enabled ||
165 (ctx->VertexProgram.Enabled &&
166 ctx->Array.VertexAttrib[0].Enabled)) ? 1 : 0;
167 tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
168 }
169
170 tnl->pipeline.run_state_changes |= new_state;
171 tnl->pipeline.build_state_changes |= (new_state &
172 tnl->pipeline.build_state_trigger);
173
174 tnl->eval.EvalNewState |= new_state;
175 }
176
177
178 void
179 _tnl_wakeup_exec( GLcontext *ctx )
180 {
181 TNLcontext *tnl = TNL_CONTEXT(ctx);
182
183 install_driver_callbacks(ctx);
184 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
185
186 /* Hook our functions into exec and compile dispatch tables.
187 */
188 _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
189
190 /* Call all appropriate driver callbacks to revive state.
191 */
192 _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
193
194 /* Assume we haven't been getting state updates either:
195 */
196 _tnl_InvalidateState( ctx, ~0 );
197 tnl->pipeline.run_input_changes = ~0;
198
199 if (ctx->Light.ColorMaterialEnabled) {
200 _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
201 }
202
203 }
204
205
206 void
207 _tnl_wakeup_save_exec( GLcontext *ctx )
208 {
209 TNLcontext *tnl = TNL_CONTEXT(ctx);
210
211 _tnl_wakeup_exec( ctx );
212 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
213 }
214
215
216 /**
217 * Drivers call this function to tell the TCL module whether or not
218 * it wants Normalized Device Coords (NDC) computed. I.e. whether
219 * we should "Divide-by-W". Software renders will want that.
220 */
221 void
222 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
223 {
224 TNLcontext *tnl = TNL_CONTEXT(ctx);
225 if (tnl->NeedNdcCoords != mode) {
226 tnl->NeedNdcCoords = mode;
227 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
228 }
229 }
230
231 void
232 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
233 {
234 TNLcontext *tnl = TNL_CONTEXT(ctx);
235 tnl->LoopbackDListCassettes = mode;
236 }
237
238 void
239 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
240 {
241 TNLcontext *tnl = TNL_CONTEXT(ctx);
242 tnl->CalcDListNormalLengths = mode;
243 }
244
245 void
246 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
247 {
248 TNLcontext *tnl = TNL_CONTEXT(ctx);
249 tnl->IsolateMaterials = mode;
250 }