a6da8cafe5a9a7e1400f8fcfd31d3c40c10fb81f
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37 #include "main/state.h"
38
39 #include "tnl.h"
40 #include "t_context.h"
41 #include "t_pipeline.h"
42
43 #include "vbo/vbo.h"
44
45 GLboolean
46 _tnl_CreateContext( struct gl_context *ctx )
47 {
48 TNLcontext *tnl;
49
50 /* Create the TNLcontext structure
51 */
52 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
53
54 if (!tnl) {
55 return GL_FALSE;
56 }
57
58 /* Initialize the VB.
59 */
60 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
61
62
63 /* Initialize tnl state.
64 */
65 if (ctx->VertexProgram._MaintainTnlProgram) {
66 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
67 } else {
68 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
69 }
70
71 tnl->NeedNdcCoords = GL_TRUE;
72 tnl->AllowVertexFog = GL_TRUE;
73 tnl->AllowPixelFog = GL_TRUE;
74
75 /* Set a few default values in the driver struct.
76 */
77 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
78 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
79 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
80
81 tnl->nr_blocks = 0;
82
83 /* plug in the VBO drawing function */
84 vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
85
86 _math_init_transformation();
87 _math_init_translate();
88
89 return GL_TRUE;
90 }
91
92
93 void
94 _tnl_DestroyContext( struct gl_context *ctx )
95 {
96 TNLcontext *tnl = TNL_CONTEXT(ctx);
97
98 _tnl_destroy_pipeline( ctx );
99
100 FREE(tnl);
101 ctx->swtnl_context = NULL;
102 }
103
104
105 void
106 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
107 {
108 TNLcontext *tnl = TNL_CONTEXT(ctx);
109 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
110 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
111 GLuint i;
112
113 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
114 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
115 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
116 || !tnl->AllowPixelFog) && !fp;
117 }
118
119 tnl->pipeline.new_state |= new_state;
120
121 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
122 * attributes need to be emitted to the rasterizer.
123 */
124 RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
125 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
126
127 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
128 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
129 }
130
131 if (_mesa_need_secondary_color(ctx))
132 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
133
134 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
135 if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
136 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
137 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
138 }
139 }
140
141 if (ctx->Fog.Enabled
142 || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
143 /* Either fixed-function fog or a fragment program needs fog coord.
144 */
145 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
146 }
147
148 if (ctx->Polygon.FrontMode != GL_FILL ||
149 ctx->Polygon.BackMode != GL_FILL)
150 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
151
152 if (ctx->RenderMode == GL_FEEDBACK)
153 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
154
155 if (ctx->Point._Attenuated ||
156 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
157 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
158
159 /* check for varying vars which are written by the vertex program */
160 if (vp) {
161 GLuint i;
162 for (i = 0; i < MAX_VARYING; i++) {
163 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
164 RENDERINPUTS_SET(tnl->render_inputs_bitset,
165 _TNL_ATTRIB_GENERIC(i));
166 }
167 }
168 }
169 }
170
171
172 void
173 _tnl_wakeup( struct gl_context *ctx )
174 {
175 /* Assume we haven't been getting state updates either:
176 */
177 _tnl_InvalidateState( ctx, ~0 );
178
179 #if 0
180 if (ctx->Light.ColorMaterialEnabled) {
181 _mesa_update_color_material( ctx,
182 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
183 }
184 #endif
185 }
186
187
188
189
190 /**
191 * Drivers call this function to tell the TCL module whether or not
192 * it wants Normalized Device Coords (NDC) computed. I.e. whether
193 * we should "Divide-by-W". Software renders will want that.
194 */
195 void
196 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
197 {
198 TNLcontext *tnl = TNL_CONTEXT(ctx);
199 tnl->NeedNdcCoords = mode;
200 }
201
202 void
203 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
204 {
205 TNLcontext *tnl = TNL_CONTEXT(ctx);
206 tnl->AllowVertexFog = value;
207 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
208 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
209
210 }
211
212 void
213 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
214 {
215 TNLcontext *tnl = TNL_CONTEXT(ctx);
216 tnl->AllowPixelFog = value;
217 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
218 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
219 }
220