Follow suggestion by Aapo Tahkola to fix giant memory leak from forgetting to free...
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "api_arrayelt.h"
30 #include "glheader.h"
31 #include "imports.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "dlist.h"
36 #include "light.h"
37 #include "vtxfmt.h"
38 #include "nvfragprog.h"
39
40 #include "tnl.h"
41 #include "t_array_api.h"
42 #include "t_context.h"
43 #include "t_pipeline.h"
44 #include "t_save_api.h"
45 #include "t_vp_build.h"
46 #include "t_vtx_api.h"
47
48
49
50 void
51 _tnl_MakeCurrent( GLcontext *ctx,
52 GLframebuffer *drawBuffer,
53 GLframebuffer *readBuffer )
54 {
55 (void) ctx; (void) drawBuffer; (void) readBuffer;
56 }
57
58
59 static void
60 install_driver_callbacks( GLcontext *ctx )
61 {
62 ctx->Driver.NewList = _tnl_NewList;
63 ctx->Driver.EndList = _tnl_EndList;
64 ctx->Driver.FlushVertices = _tnl_FlushVertices;
65 ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
66 ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
67 ctx->Driver.BeginCallList = _tnl_BeginCallList;
68 ctx->Driver.EndCallList = _tnl_EndCallList;
69 }
70
71
72
73 GLboolean
74 _tnl_CreateContext( GLcontext *ctx )
75 {
76 TNLcontext *tnl;
77
78 /* Create the TNLcontext structure
79 */
80 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
81
82 if (!tnl) {
83 return GL_FALSE;
84 }
85
86 if (getenv("MESA_CODEGEN"))
87 tnl->AllowCodegen = GL_TRUE;
88
89 /* Initialize the VB.
90 */
91 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
92
93
94 /* Initialize tnl state and tnl->vtxfmt.
95 */
96 _tnl_save_init( ctx );
97 _tnl_array_init( ctx );
98 _tnl_vtx_init( ctx );
99
100 if (ctx->_MaintainTnlProgram)
101 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
102 else
103 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
104
105 /* Initialize the arrayelt helper
106 */
107 if (!_ae_create_context( ctx ))
108 return GL_FALSE;
109
110
111 tnl->NeedNdcCoords = GL_TRUE;
112 tnl->LoopbackDListCassettes = GL_FALSE;
113 tnl->CalcDListNormalLengths = GL_TRUE;
114 tnl->AllowVertexFog = GL_TRUE;
115 tnl->AllowPixelFog = GL_TRUE;
116
117 /* Hook our functions into exec and compile dispatch tables.
118 */
119 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
120
121
122 /* Set a few default values in the driver struct.
123 */
124 install_driver_callbacks(ctx);
125 ctx->Driver.NeedFlush = 0;
126 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
127 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
128
129 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
130 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
131 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
132
133 return GL_TRUE;
134 }
135
136
137 void
138 _tnl_DestroyContext( GLcontext *ctx )
139 {
140 TNLcontext *tnl = TNL_CONTEXT(ctx);
141
142 _tnl_array_destroy( ctx );
143 _tnl_vtx_destroy( ctx );
144 _tnl_save_destroy( ctx );
145 _tnl_destroy_pipeline( ctx );
146 _ae_destroy_context( ctx );
147
148 _tnl_ProgramCacheDestroy( ctx );
149
150 FREE(tnl);
151 ctx->swtnl_context = NULL;
152 }
153
154
155 void
156 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
157 {
158 TNLcontext *tnl = TNL_CONTEXT(ctx);
159
160 if (new_state & (_NEW_HINT)) {
161 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
162 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
163 || !tnl->AllowPixelFog;
164 }
165
166 _ae_invalidate_state(ctx, new_state);
167
168 tnl->pipeline.new_state |= new_state;
169 tnl->vtx.eval.new_state |= new_state;
170
171 /* Calculate tnl->render_inputs:
172 */
173 if (ctx->Visual.rgbMode) {
174 tnl->render_inputs = (_TNL_BIT_POS|
175 _TNL_BIT_COLOR0|
176 (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0));
177
178 if (NEED_SECONDARY_COLOR(ctx))
179 tnl->render_inputs |= _TNL_BIT_COLOR1;
180 }
181 else {
182 tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
183 }
184
185 if (ctx->Fog.Enabled ||
186 (ctx->FragmentProgram._Active &&
187 ctx->FragmentProgram._Current->FogOption != GL_NONE))
188 tnl->render_inputs |= _TNL_BIT_FOG;
189
190 if (ctx->Polygon.FrontMode != GL_FILL ||
191 ctx->Polygon.BackMode != GL_FILL)
192 tnl->render_inputs |= _TNL_BIT_EDGEFLAG;
193
194 if (ctx->RenderMode == GL_FEEDBACK)
195 tnl->render_inputs |= _TNL_BIT_TEX0;
196
197 if (ctx->Point._Attenuated ||
198 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
199 tnl->render_inputs |= _TNL_BIT_POINTSIZE;
200 }
201
202
203 void
204 _tnl_wakeup_exec( GLcontext *ctx )
205 {
206 TNLcontext *tnl = TNL_CONTEXT(ctx);
207
208 install_driver_callbacks(ctx);
209 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
210
211 /* Hook our functions into exec and compile dispatch tables.
212 */
213 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
214
215 /* Call all appropriate driver callbacks to revive state.
216 */
217 _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
218
219 /* Assume we haven't been getting state updates either:
220 */
221 _tnl_InvalidateState( ctx, ~0 );
222
223 if (ctx->Light.ColorMaterialEnabled) {
224 _mesa_update_color_material( ctx,
225 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
226 }
227 }
228
229
230 void
231 _tnl_wakeup_save_exec( GLcontext *ctx )
232 {
233 TNLcontext *tnl = TNL_CONTEXT(ctx);
234
235 _tnl_wakeup_exec( ctx );
236 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
237 }
238
239
240 /**
241 * Drivers call this function to tell the TCL module whether or not
242 * it wants Normalized Device Coords (NDC) computed. I.e. whether
243 * we should "Divide-by-W". Software renders will want that.
244 */
245 void
246 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
247 {
248 TNLcontext *tnl = TNL_CONTEXT(ctx);
249 if (tnl->NeedNdcCoords != mode) {
250 tnl->NeedNdcCoords = mode;
251 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
252 }
253 }
254
255 void
256 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
257 {
258 TNLcontext *tnl = TNL_CONTEXT(ctx);
259 tnl->LoopbackDListCassettes = mode;
260 }
261
262 void
263 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
264 {
265 TNLcontext *tnl = TNL_CONTEXT(ctx);
266 tnl->CalcDListNormalLengths = mode;
267 }
268
269 void
270 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
271 {
272 TNLcontext *tnl = TNL_CONTEXT(ctx);
273 tnl->IsolateMaterials = mode;
274 }
275
276 void
277 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
278 {
279 TNLcontext *tnl = TNL_CONTEXT(ctx);
280 tnl->AllowVertexFog = value;
281 }
282
283 void
284 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
285 {
286 TNLcontext *tnl = TNL_CONTEXT(ctx);
287 tnl->AllowPixelFog = value;
288 }
289