e0d254edf335eb326d4beb455057acbf119503e6
[mesa.git] / src / mesa / tnl / t_context.c
1 /* $Id: t_context.c,v 1.10 2001/01/13 05:48:25 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30
31 #include "glheader.h"
32 #include "macros.h"
33 #include "mtypes.h"
34 #include "mem.h"
35 #include "dlist.h"
36 #include "vtxfmt.h"
37
38 #include "t_context.h"
39 #include "t_array_api.h"
40 #include "t_eval_api.h"
41 #include "t_imm_alloc.h"
42 #include "t_imm_api.h"
43 #include "t_imm_exec.h"
44 #include "t_imm_dlist.h"
45 #include "t_pipeline.h"
46 #include "tnl.h"
47
48 #ifndef THREADS
49 struct immediate *_tnl_CurrentInput = NULL;
50 #endif
51
52
53 void
54 _tnl_MakeCurrent( GLcontext *ctx,
55 GLframebuffer *drawBuffer,
56 GLframebuffer *readBuffer )
57 {
58 #ifndef THREADS
59 SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
60 #endif
61 }
62
63
64 static void
65 install_driver_callbacks( GLcontext *ctx )
66 {
67 ctx->Driver.NewList = _tnl_NewList;
68 ctx->Driver.EndList = _tnl_EndList;
69 ctx->Driver.FlushVertices = _tnl_flush_vertices;
70 ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
71 ctx->Driver.BeginCallList = _tnl_BeginCallList;
72 ctx->Driver.EndCallList = _tnl_EndCallList;
73
74 ctx->Driver.RenderTabElts = _tnl_render_tab_elts;
75 ctx->Driver.RenderTabVerts = _tnl_render_tab_verts;
76 }
77
78
79
80 GLboolean
81 _tnl_CreateContext( GLcontext *ctx )
82 {
83 TNLcontext *tnl;
84
85 /* Create the TNLcontext structure
86 */
87 ctx->swtnl_context = tnl = CALLOC( sizeof(TNLcontext) );
88
89 if (!tnl) {
90 return GL_FALSE;
91 }
92
93 /* Initialize the VB.
94 */
95 tnl->vb.Size = MAX2( IMM_SIZE,
96 ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
97
98
99 /* Initialize tnl state and tnl->vtxfmt.
100 */
101 _tnl_dlist_init( ctx );
102 _tnl_array_init( ctx );
103 _tnl_imm_init( ctx );
104 _tnl_eval_init( ctx );
105 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
106
107
108 tnl->NeedProjCoords = GL_TRUE;
109
110 /* Hook our functions into exec and compile dispatch tables.
111 */
112 _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
113 _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
114 ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
115 ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
116 ctx->Save->Begin = _tnl_save_Begin;
117
118 /* Set a few default values in the driver struct.
119 */
120 install_driver_callbacks(ctx);
121 ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
122 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
123 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
124 return GL_TRUE;
125 }
126
127
128 void
129 _tnl_DestroyContext( GLcontext *ctx )
130 {
131 TNLcontext *tnl = TNL_CONTEXT(ctx);
132
133 /* _tnl_dlist_destroy( ctx ); */
134 _tnl_array_destroy( ctx );
135 _tnl_imm_destroy( ctx );
136 /* _tnl_eval_destroy( ctx ); */
137 _tnl_destroy_pipeline( ctx );
138
139 FREE(tnl);
140 ctx->swtnl_context = 0;
141 }
142
143
144 void
145 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
146 {
147 TNLcontext *tnl = TNL_CONTEXT(ctx);
148
149 if (new_state & _NEW_ARRAY) {
150 struct immediate *IM = TNL_CURRENT_IM(ctx);
151 IM->ArrayEltFlags = ~ctx->Array._Enabled;
152 IM->ArrayEltFlush = !ctx->Array.LockCount;
153 IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
154 tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
155 }
156
157 tnl->pipeline.run_state_changes |= new_state;
158 tnl->pipeline.build_state_changes |= (new_state &
159 tnl->pipeline.build_state_trigger);
160
161 tnl->eval.EvalNewState |= new_state;
162 }
163
164
165 void
166 _tnl_wakeup_exec( GLcontext *ctx )
167 {
168 TNLcontext *tnl = TNL_CONTEXT(ctx);
169
170 install_driver_callbacks(ctx);
171 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
172
173 /* Hook our functions into exec and compile dispatch tables.
174 */
175 _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
176
177 /* Call all appropriate driver callbacks to revive state.
178 */
179 _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
180
181 /* Assume we haven't been getting state updates either:
182 */
183 _tnl_InvalidateState( ctx, ~0 );
184 tnl->pipeline.run_input_changes = ~0;
185 }
186
187
188 void
189 _tnl_wakeup_save_exec( GLcontext *ctx )
190 {
191 TNLcontext *tnl = TNL_CONTEXT(ctx);
192
193 _tnl_wakeup_exec( ctx );
194 _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
195 ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
196 ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
197 ctx->Save->Begin = _tnl_save_Begin;
198 }
199
200
201 void
202 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
203 {
204 TNLcontext *tnl = TNL_CONTEXT(ctx);
205 if (tnl->NeedProjCoords != mode) {
206 tnl->NeedProjCoords = mode;
207 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
208 }
209 }