mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35
36 #include "tnl.h"
37 #include "t_context.h"
38 #include "t_pipeline.h"
39 #include "t_vp_build.h"
40
41 #include "vbo/vbo.h"
42
43 GLboolean
44 _tnl_CreateContext( GLcontext *ctx )
45 {
46 TNLcontext *tnl;
47
48 /* Create the TNLcontext structure
49 */
50 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
51
52 if (!tnl) {
53 return GL_FALSE;
54 }
55
56 /* Initialize the VB.
57 */
58 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
59
60
61 /* Initialize tnl state.
62 */
63 if (ctx->VertexProgram._MaintainTnlProgram) {
64 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
65 } else {
66 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
67 }
68
69 tnl->NeedNdcCoords = GL_TRUE;
70 tnl->AllowVertexFog = GL_TRUE;
71 tnl->AllowPixelFog = GL_TRUE;
72
73 /* Set a few default values in the driver struct.
74 */
75 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
76 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
77 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
78
79 tnl->nr_blocks = 0;
80
81 /* plug in the VBO drawing function */
82 vbo_set_draw_func(ctx, _tnl_draw_prims);
83
84 return GL_TRUE;
85 }
86
87
88 void
89 _tnl_DestroyContext( GLcontext *ctx )
90 {
91 TNLcontext *tnl = TNL_CONTEXT(ctx);
92
93 _tnl_destroy_pipeline( ctx );
94
95 FREE(tnl);
96 ctx->swtnl_context = NULL;
97 }
98
99
100 void
101 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
102 {
103 TNLcontext *tnl = TNL_CONTEXT(ctx);
104 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
105 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
106
107 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
108 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
109 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
110 || !tnl->AllowPixelFog) && !fp;
111 }
112
113 tnl->pipeline.new_state |= new_state;
114
115 /* Calculate tnl->render_inputs:
116 */
117 if (ctx->Visual.rgbMode) {
118 GLuint i;
119
120 RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
121 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
122 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
123 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
124 }
125 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
126 if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
127 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
128 }
129 }
130
131 if (NEED_SECONDARY_COLOR(ctx))
132 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
133 }
134 else {
135 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
136 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
137 }
138
139 if (ctx->Fog.Enabled) {
140 /* fixed-function fog */
141 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
142 }
143 else if (ctx->FragmentProgram._Current) {
144 struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
145 if (fp) {
146 if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
147 /* fragment program needs fog coord */
148 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
149 }
150 }
151 }
152
153 if (ctx->Polygon.FrontMode != GL_FILL ||
154 ctx->Polygon.BackMode != GL_FILL)
155 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
156
157 if (ctx->RenderMode == GL_FEEDBACK)
158 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
159
160 if (ctx->Point._Attenuated ||
161 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
162 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
163
164 /* check for varying vars which are written by the vertex program */
165 if (vp) {
166 GLuint i;
167 for (i = 0; i < MAX_VARYING; i++) {
168 if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
169 RENDERINPUTS_SET(tnl->render_inputs_bitset,
170 _TNL_ATTRIB_GENERIC(i));
171 }
172 }
173 }
174 }
175
176
177 void
178 _tnl_wakeup( GLcontext *ctx )
179 {
180 /* Assume we haven't been getting state updates either:
181 */
182 _tnl_InvalidateState( ctx, ~0 );
183
184 #if 0
185 if (ctx->Light.ColorMaterialEnabled) {
186 _mesa_update_color_material( ctx,
187 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
188 }
189 #endif
190 }
191
192
193
194
195 /**
196 * Drivers call this function to tell the TCL module whether or not
197 * it wants Normalized Device Coords (NDC) computed. I.e. whether
198 * we should "Divide-by-W". Software renders will want that.
199 */
200 void
201 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
202 {
203 TNLcontext *tnl = TNL_CONTEXT(ctx);
204 tnl->NeedNdcCoords = mode;
205 }
206
207 void
208 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
209 {
210 TNLcontext *tnl = TNL_CONTEXT(ctx);
211 tnl->AllowVertexFog = value;
212 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
213 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
214
215 }
216
217 void
218 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
219 {
220 TNLcontext *tnl = TNL_CONTEXT(ctx);
221 tnl->AllowPixelFog = value;
222 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
223 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
224 }
225