bring in changes from dri tcl branch
[mesa.git] / src / mesa / tnl / t_context.c
1 /* $Id: t_context.c,v 1.25 2002/04/09 16:56:52 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30
31 #include "glheader.h"
32 #include "macros.h"
33 #include "mtypes.h"
34 #include "mem.h"
35 #include "dlist.h"
36 #include "light.h"
37 #include "vtxfmt.h"
38
39 #include "t_context.h"
40 #include "t_array_api.h"
41 #include "t_eval_api.h"
42 #include "t_imm_alloc.h"
43 #include "t_imm_api.h"
44 #include "t_imm_exec.h"
45 #include "t_imm_dlist.h"
46 #include "t_pipeline.h"
47 #include "tnl.h"
48
49 #ifndef THREADS
50 struct immediate *_tnl_CurrentInput = NULL;
51 #endif
52
53
54 void
55 _tnl_MakeCurrent( GLcontext *ctx,
56 GLframebuffer *drawBuffer,
57 GLframebuffer *readBuffer )
58 {
59 #ifndef THREADS
60 SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
61 #endif
62 }
63
64
65 static void
66 install_driver_callbacks( GLcontext *ctx )
67 {
68 ctx->Driver.NewList = _tnl_NewList;
69 ctx->Driver.EndList = _tnl_EndList;
70 ctx->Driver.FlushVertices = _tnl_flush_vertices;
71 ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
72 ctx->Driver.BeginCallList = _tnl_BeginCallList;
73 ctx->Driver.EndCallList = _tnl_EndCallList;
74 }
75
76
77
78 GLboolean
79 _tnl_CreateContext( GLcontext *ctx )
80 {
81 TNLcontext *tnl;
82
83 /* Create the TNLcontext structure
84 */
85 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
86
87 if (!tnl) {
88 return GL_FALSE;
89 }
90
91 /* Initialize the VB.
92 */
93 tnl->vb.Size = MAX2( IMM_SIZE,
94 ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
95
96
97 /* Initialize tnl state and tnl->vtxfmt.
98 */
99 _tnl_dlist_init( ctx );
100 _tnl_array_init( ctx );
101 _tnl_imm_init( ctx );
102 _tnl_eval_init( ctx );
103 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
104
105
106 tnl->NeedNdcCoords = GL_TRUE;
107 tnl->LoopbackDListCassettes = GL_FALSE;
108 tnl->CalcDListNormalLengths = GL_TRUE;
109
110 /* Hook our functions into exec and compile dispatch tables.
111 */
112 _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
113
114 tnl->save_vtxfmt = tnl->vtxfmt;
115 tnl->save_vtxfmt.CallList = _mesa_save_CallList;
116 tnl->save_vtxfmt.EvalMesh1 = _mesa_save_EvalMesh1;
117 tnl->save_vtxfmt.EvalMesh2 = _mesa_save_EvalMesh2;
118 tnl->save_vtxfmt.Begin = _tnl_save_Begin;
119
120 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
121
122
123 /* Set a few default values in the driver struct.
124 */
125 install_driver_callbacks(ctx);
126 ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
127 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
128 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
129
130 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
131 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
132 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
133
134
135
136 return GL_TRUE;
137 }
138
139
140 void
141 _tnl_DestroyContext( GLcontext *ctx )
142 {
143 TNLcontext *tnl = TNL_CONTEXT(ctx);
144
145 _tnl_array_destroy( ctx );
146 _tnl_imm_destroy( ctx );
147 _tnl_destroy_pipeline( ctx );
148 _tnl_free_immediate( tnl->freed_immediate );
149
150 FREE(tnl);
151 ctx->swtnl_context = 0;
152 }
153
154
155 void
156 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
157 {
158 TNLcontext *tnl = TNL_CONTEXT(ctx);
159
160 if (new_state & _NEW_ARRAY) {
161 struct immediate *IM = TNL_CURRENT_IM(ctx);
162 IM->ArrayEltFlags = ~ctx->Array._Enabled;
163 IM->ArrayEltFlush = (ctx->Array.LockCount
164 ? FLUSH_ELT_LAZY : FLUSH_ELT_EAGER);
165 IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
166 tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
167 }
168
169 tnl->pipeline.run_state_changes |= new_state;
170 tnl->pipeline.build_state_changes |= (new_state &
171 tnl->pipeline.build_state_trigger);
172
173 tnl->eval.EvalNewState |= new_state;
174 }
175
176
177 void
178 _tnl_wakeup_exec( GLcontext *ctx )
179 {
180 TNLcontext *tnl = TNL_CONTEXT(ctx);
181
182 install_driver_callbacks(ctx);
183 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
184
185 /* Hook our functions into exec and compile dispatch tables.
186 */
187 _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
188
189 /* Call all appropriate driver callbacks to revive state.
190 */
191 _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
192
193 /* Assume we haven't been getting state updates either:
194 */
195 _tnl_InvalidateState( ctx, ~0 );
196 tnl->pipeline.run_input_changes = ~0;
197 }
198
199
200 void
201 _tnl_wakeup_save_exec( GLcontext *ctx )
202 {
203 TNLcontext *tnl = TNL_CONTEXT(ctx);
204
205 _tnl_wakeup_exec( ctx );
206 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
207 }
208
209
210 void
211 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
212 {
213 TNLcontext *tnl = TNL_CONTEXT(ctx);
214 if (tnl->NeedNdcCoords != mode) {
215 tnl->NeedNdcCoords = mode;
216 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
217 }
218 }
219
220 void
221 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
222 {
223 TNLcontext *tnl = TNL_CONTEXT(ctx);
224 tnl->LoopbackDListCassettes = mode;
225 }
226
227 void
228 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
229 {
230 TNLcontext *tnl = TNL_CONTEXT(ctx);
231 tnl->CalcDListNormalLengths = mode;
232 }
233
234 void
235 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
236 {
237 TNLcontext *tnl = TNL_CONTEXT(ctx);
238 tnl->IsolateMaterials = mode;
239 }