Fix segmentation fault in _tnl_ProgramCacheDestroy().
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "api_arrayelt.h"
30 #include "glheader.h"
31 #include "imports.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "dlist.h"
36 #include "light.h"
37 #include "vtxfmt.h"
38 #include "nvfragprog.h"
39
40 #include "tnl.h"
41 #include "t_array_api.h"
42 #include "t_context.h"
43 #include "t_pipeline.h"
44 #include "t_save_api.h"
45 #include "t_vp_build.h"
46 #include "t_vtx_api.h"
47
48
49
50 static void
51 install_driver_callbacks( GLcontext *ctx )
52 {
53 ctx->Driver.NewList = _tnl_NewList;
54 ctx->Driver.EndList = _tnl_EndList;
55 ctx->Driver.FlushVertices = _tnl_FlushVertices;
56 ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
57 ctx->Driver.BeginCallList = _tnl_BeginCallList;
58 ctx->Driver.EndCallList = _tnl_EndCallList;
59 }
60
61
62
63 GLboolean
64 _tnl_CreateContext( GLcontext *ctx )
65 {
66 TNLcontext *tnl;
67
68 /* Create the TNLcontext structure
69 */
70 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
71
72 if (!tnl) {
73 return GL_FALSE;
74 }
75
76 if (_mesa_getenv("MESA_CODEGEN"))
77 tnl->AllowCodegen = GL_TRUE;
78
79 /* Initialize the VB.
80 */
81 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
82
83
84 /* Initialize tnl state and tnl->vtxfmt.
85 */
86 _tnl_save_init( ctx );
87 _tnl_array_init( ctx );
88 _tnl_vtx_init( ctx );
89
90 if (ctx->_MaintainTnlProgram) {
91 tnl->vp_cache = MALLOC(sizeof(*tnl->vp_cache));
92 tnl->vp_cache->size = 5;
93 tnl->vp_cache->n_items = 0;
94 tnl->vp_cache->items = MALLOC(tnl->vp_cache->size *
95 sizeof(*tnl->vp_cache->items));
96 _mesa_memset(tnl->vp_cache->items, 0, tnl->vp_cache->size *
97 sizeof(*tnl->vp_cache->items));
98
99 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
100 } else {
101 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
102 }
103
104 /* Initialize the arrayelt helper
105 */
106 if (!_ae_create_context( ctx ))
107 return GL_FALSE;
108
109
110 tnl->NeedNdcCoords = GL_TRUE;
111 tnl->LoopbackDListCassettes = GL_FALSE;
112 tnl->CalcDListNormalLengths = GL_TRUE;
113 tnl->AllowVertexFog = GL_TRUE;
114 tnl->AllowPixelFog = GL_TRUE;
115
116 /* Hook our functions into exec and compile dispatch tables.
117 */
118 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
119
120
121 /* Set a few default values in the driver struct.
122 */
123 install_driver_callbacks(ctx);
124 ctx->Driver.NeedFlush = 0;
125 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
126 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
127
128 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
129 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
130 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
131
132 return GL_TRUE;
133 }
134
135
136 void
137 _tnl_DestroyContext( GLcontext *ctx )
138 {
139 TNLcontext *tnl = TNL_CONTEXT(ctx);
140
141 _tnl_array_destroy( ctx );
142 _tnl_vtx_destroy( ctx );
143 _tnl_save_destroy( ctx );
144 _tnl_destroy_pipeline( ctx );
145 _ae_destroy_context( ctx );
146
147 if (ctx->_MaintainTnlProgram)
148 _tnl_ProgramCacheDestroy( ctx );
149
150 FREE(tnl);
151 ctx->swtnl_context = NULL;
152 }
153
154
155 void
156 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
157 {
158 TNLcontext *tnl = TNL_CONTEXT(ctx);
159
160 if (new_state & (_NEW_HINT)) {
161 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
162 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
163 || !tnl->AllowPixelFog;
164 }
165
166 _ae_invalidate_state(ctx, new_state);
167
168 tnl->pipeline.new_state |= new_state;
169 tnl->vtx.eval.new_state |= new_state;
170
171 /* Calculate tnl->render_inputs:
172 */
173 if (ctx->Visual.rgbMode) {
174 tnl->render_inputs = (_TNL_BIT_POS|
175 _TNL_BIT_COLOR0|
176 (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0));
177
178 if (NEED_SECONDARY_COLOR(ctx))
179 tnl->render_inputs |= _TNL_BIT_COLOR1;
180 }
181 else {
182 tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
183 }
184
185 if (ctx->Fog.Enabled ||
186 (ctx->FragmentProgram._Active &&
187 ctx->FragmentProgram._Current->FogOption != GL_NONE))
188 tnl->render_inputs |= _TNL_BIT_FOG;
189
190 if (ctx->Polygon.FrontMode != GL_FILL ||
191 ctx->Polygon.BackMode != GL_FILL)
192 tnl->render_inputs |= _TNL_BIT_EDGEFLAG;
193
194 if (ctx->RenderMode == GL_FEEDBACK)
195 tnl->render_inputs |= _TNL_BIT_TEX0;
196
197 if (ctx->Point._Attenuated ||
198 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
199 tnl->render_inputs |= _TNL_BIT_POINTSIZE;
200 }
201
202
203 void
204 _tnl_wakeup_exec( GLcontext *ctx )
205 {
206 TNLcontext *tnl = TNL_CONTEXT(ctx);
207
208 install_driver_callbacks(ctx);
209 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
210
211 /* Hook our functions into exec and compile dispatch tables.
212 */
213 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
214
215 /* Assume we haven't been getting state updates either:
216 */
217 _tnl_InvalidateState( ctx, ~0 );
218
219 if (ctx->Light.ColorMaterialEnabled) {
220 _mesa_update_color_material( ctx,
221 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
222 }
223 }
224
225
226 void
227 _tnl_wakeup_save_exec( GLcontext *ctx )
228 {
229 TNLcontext *tnl = TNL_CONTEXT(ctx);
230
231 _tnl_wakeup_exec( ctx );
232 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
233 }
234
235
236 /**
237 * Drivers call this function to tell the TCL module whether or not
238 * it wants Normalized Device Coords (NDC) computed. I.e. whether
239 * we should "Divide-by-W". Software renders will want that.
240 */
241 void
242 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
243 {
244 TNLcontext *tnl = TNL_CONTEXT(ctx);
245 if (tnl->NeedNdcCoords != mode) {
246 tnl->NeedNdcCoords = mode;
247 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
248 }
249 }
250
251 void
252 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
253 {
254 TNLcontext *tnl = TNL_CONTEXT(ctx);
255 tnl->LoopbackDListCassettes = mode;
256 }
257
258 void
259 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
260 {
261 TNLcontext *tnl = TNL_CONTEXT(ctx);
262 tnl->CalcDListNormalLengths = mode;
263 }
264
265 void
266 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
267 {
268 TNLcontext *tnl = TNL_CONTEXT(ctx);
269 tnl->IsolateMaterials = mode;
270 }
271
272 void
273 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
274 {
275 TNLcontext *tnl = TNL_CONTEXT(ctx);
276 tnl->AllowVertexFog = value;
277 }
278
279 void
280 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
281 {
282 TNLcontext *tnl = TNL_CONTEXT(ctx);
283 tnl->AllowPixelFog = value;
284 }
285