2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
26 * Keith Whitwell <keith@tungstengraphics.com>
30 #include "main/glheader.h"
31 #include "main/imports.h"
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/mtypes.h"
35 #include "main/light.h"
36 #include "math/m_translate.h"
37 #include "math/m_xform.h"
38 #include "main/state.h"
41 #include "t_context.h"
42 #include "t_pipeline.h"
47 _tnl_CreateContext( struct gl_context
*ctx
)
52 /* Create the TNLcontext structure
54 ctx
->swtnl_context
= tnl
= calloc(1, sizeof(TNLcontext
));
62 tnl
->vb
.Size
= ctx
->Const
.MaxArrayLockSize
+ MAX_CLIPPED_VERTICES
;
65 /* Initialize tnl state.
67 if (ctx
->VertexProgram
._MaintainTnlProgram
) {
68 _tnl_install_pipeline( ctx
, _tnl_vp_pipeline
);
70 _tnl_install_pipeline( ctx
, _tnl_default_pipeline
);
73 tnl
->NeedNdcCoords
= GL_TRUE
;
74 tnl
->AllowVertexFog
= GL_TRUE
;
75 tnl
->AllowPixelFog
= GL_TRUE
;
77 /* Set a few default values in the driver struct.
79 tnl
->Driver
.Render
.PrimTabElts
= _tnl_render_tab_elts
;
80 tnl
->Driver
.Render
.PrimTabVerts
= _tnl_render_tab_verts
;
81 tnl
->Driver
.NotifyMaterialChange
= _tnl_validate_shine_tables
;
85 /* Lighting miscellaneous */
86 tnl
->_ShineTabList
= MALLOC_STRUCT( tnl_shine_tab
);
87 make_empty_list( tnl
->_ShineTabList
);
88 /* Allocate 10 (arbitrary) shininess lookup tables */
89 for (i
= 0 ; i
< 10 ; i
++) {
90 struct tnl_shine_tab
*s
= MALLOC_STRUCT( tnl_shine_tab
);
93 insert_at_tail( tnl
->_ShineTabList
, s
);
96 /* plug in the VBO drawing function */
97 vbo_set_draw_func(ctx
, _tnl_vbo_draw_prims
);
99 _math_init_transformation();
100 _math_init_translate();
107 _tnl_DestroyContext( struct gl_context
*ctx
)
109 struct tnl_shine_tab
*s
, *tmps
;
110 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
112 /* Free lighting shininess exponentiation table */
113 foreach_s( s
, tmps
, tnl
->_ShineTabList
) {
116 free( tnl
->_ShineTabList
);
118 _tnl_destroy_pipeline( ctx
);
121 ctx
->swtnl_context
= NULL
;
126 _tnl_InvalidateState( struct gl_context
*ctx
, GLuint new_state
)
128 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
129 const struct gl_vertex_program
*vp
= ctx
->VertexProgram
._Current
;
130 const struct gl_fragment_program
*fp
= ctx
->FragmentProgram
._Current
;
133 if (new_state
& (_NEW_HINT
| _NEW_PROGRAM
)) {
134 ASSERT(tnl
->AllowVertexFog
|| tnl
->AllowPixelFog
);
135 tnl
->_DoVertexFog
= ((tnl
->AllowVertexFog
&& (ctx
->Hint
.Fog
!= GL_NICEST
))
136 || !tnl
->AllowPixelFog
) && !fp
;
139 tnl
->pipeline
.new_state
|= new_state
;
141 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
142 * attributes need to be emitted to the rasterizer.
144 tnl
->render_inputs_bitset
= BITFIELD64_BIT(_TNL_ATTRIB_POS
);
146 if (!fp
|| (fp
->Base
.InputsRead
& VARYING_BIT_COL0
)) {
147 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0
);
150 if (_mesa_need_secondary_color(ctx
))
151 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1
);
153 for (i
= 0; i
< ctx
->Const
.MaxTextureCoordUnits
; i
++) {
154 if (ctx
->Texture
._EnabledCoordUnits
& (1 << i
) ||
155 (fp
&& fp
->Base
.InputsRead
& VARYING_BIT_TEX(i
))) {
156 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i
));
161 || (fp
!= NULL
&& (fp
->Base
.InputsRead
& VARYING_BIT_FOGC
) != 0)) {
162 /* Either fixed-function fog or a fragment program needs fog coord.
164 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_FOG
);
167 if (ctx
->Polygon
.FrontMode
!= GL_FILL
||
168 ctx
->Polygon
.BackMode
!= GL_FILL
)
169 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG
);
171 if (ctx
->RenderMode
== GL_FEEDBACK
)
172 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_TEX0
);
174 if (ctx
->Point
._Attenuated
|| ctx
->VertexProgram
.PointSizeEnabled
)
175 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE
);
177 /* check for varying vars which are written by the vertex program */
180 for (i
= 0; i
< MAX_VARYING
; i
++) {
181 if (vp
->Base
.OutputsWritten
& BITFIELD64_BIT(VARYING_SLOT_VAR0
+ i
)) {
182 tnl
->render_inputs_bitset
|= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i
));
190 _tnl_wakeup( struct gl_context
*ctx
)
192 /* Assume we haven't been getting state updates either:
194 _tnl_InvalidateState( ctx
, ~0 );
197 if (ctx
->Light
.ColorMaterialEnabled
) {
198 _mesa_update_color_material( ctx
,
199 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
208 * Drivers call this function to tell the TCL module whether or not
209 * it wants Normalized Device Coords (NDC) computed. I.e. whether
210 * we should "Divide-by-W". Software renders will want that.
213 _tnl_need_projected_coords( struct gl_context
*ctx
, GLboolean mode
)
215 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
216 tnl
->NeedNdcCoords
= mode
;
220 _tnl_allow_vertex_fog( struct gl_context
*ctx
, GLboolean value
)
222 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
223 tnl
->AllowVertexFog
= value
;
224 tnl
->_DoVertexFog
= ((tnl
->AllowVertexFog
&& (ctx
->Hint
.Fog
!= GL_NICEST
))
225 || !tnl
->AllowPixelFog
) && !ctx
->FragmentProgram
._Current
;
230 _tnl_allow_pixel_fog( struct gl_context
*ctx
, GLboolean value
)
232 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
233 tnl
->AllowPixelFog
= value
;
234 tnl
->_DoVertexFog
= ((tnl
->AllowVertexFog
&& (ctx
->Hint
.Fog
!= GL_NICEST
))
235 || !tnl
->AllowPixelFog
) && !ctx
->FragmentProgram
._Current
;